Lasse Öörni c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 سال پیش
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AutoExposure.hlsl c9bb360bf4 Fix AutoExposure shader on D3D11. Closes #714. 10 سال پیش
BRDF.hlsl 5498140d84 Fixed dark artifact in PBR 8 سال پیش
Basic.hlsl b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 سال پیش
Bloom.hlsl 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. 10 سال پیش
BloomHDR.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 سال پیش
Blur.hlsl f59b6334ff Fixed Blur.hlsl from MonkeyFirst. Closes #899. 10 سال پیش
ClearFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 سال پیش
ColorCorrection.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 11 سال پیش
Constants.hlsl bf40c8c7c4 Changed the diffuse and fresnel models 8 سال پیش
CopyFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 سال پیش
DeferredLight.hlsl 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 سال پیش
Depth.hlsl 3564686a34 Fix DeferredSP & PrepassSP renderpaths not clearing depth. Fix reverse saturation of faded billboard on D3D11. Fix depth shader compile error on D3D11 when alphamasked. 9 سال پیش
FXAA2.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 سال پیش
FXAA3.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 سال پیش
Fog.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 سال پیش
GammaCorrection.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 سال پیش
GreyScale.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 سال پیش
IBL.hlsl c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 سال پیش
Lighting.hlsl b8d55583f7 Squashed commit of the following: 9 سال پیش
LitParticle.hlsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 سال پیش
LitSolid.hlsl f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 9 سال پیش
PBR.hlsl bf40c8c7c4 Changed the diffuse and fresnel models 8 سال پیش
PBRDeferred.hlsl b8d55583f7 Squashed commit of the following: 9 سال پیش
PBRLitSolid.hlsl c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 سال پیش
PostProcess.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 11 سال پیش
PrepassLight.hlsl 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 سال پیش
Samplers.hlsl 2e44b0b350 Squashed commit of the following: 9 سال پیش
ScreenPos.hlsl ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. 9 سال پیش
Shadow.hlsl 3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. 9 سال پیش
ShadowBlur.hlsl 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 سال پیش
Skybox.hlsl b47a5cbd6d Fix error in Skybox.hlsl when instancing is forced on. 9 سال پیش
Skydome.hlsl 2eca6bf91f Use the OUTPOSITION convention in HLSL skydome shader. 10 سال پیش
Stencil.hlsl e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 11 سال پیش
TerrainBlend.hlsl 6ca0aafd27 Use cAmbientColor.rgb where necessary. 9 سال پیش
Text.hlsl 314a3af082 Fix artifacts in SDF text effects when supersampling is off. 9 سال پیش
Tonemap.hlsl 72a153f1a3 Fix Tonemap shader for D3D11. 11 سال پیش
Transform.hlsl 7d06916bc5 Remove semicolon from shader transform (iModelMatrix) macros, as it should instead be part of the statement where the macro is being used. Closes #1829. 9 سال پیش
Uniforms.hlsl b8d55583f7 Squashed commit of the following: 9 سال پیش
Unlit.hlsl b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 سال پیش
UnlitParticle.hlsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 سال پیش
Urho2D.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 11 سال پیش
Vegetation.hlsl 25612d6e72 Bugfix for vegetation shader and instancing. 9 سال پیش
VegetationDepth.hlsl 9fd22d3323 Fix instance texture coordinate in HLSL shaders. 9 سال پیش
VegetationShadow.hlsl 9fd22d3323 Fix instance texture coordinate in HLSL shaders. 9 سال پیش
Water.hlsl c98d52c0a3 Prefer to put the instance transform before output variables. 9 سال پیش