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AutoExposure.hlsl
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c9bb360bf4
Fix AutoExposure shader on D3D11. Closes #714.
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10 سال پیش |
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BRDF.hlsl
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5498140d84
Fixed dark artifact in PBR
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8 سال پیش |
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Basic.hlsl
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b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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9 سال پیش |
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Bloom.hlsl
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6e118d237f
Unify naming of rendertargets between the Bloom & Blur postprocesses.
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10 سال پیش |
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BloomHDR.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 سال پیش |
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Blur.hlsl
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f59b6334ff
Fixed Blur.hlsl from MonkeyFirst. Closes #899.
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10 سال پیش |
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ClearFramebuffer.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 سال پیش |
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ColorCorrection.hlsl
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4e308f21c3
3D textures on D3D11. Fixed the ColorCorrection shader.
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11 سال پیش |
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Constants.hlsl
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bf40c8c7c4
Changed the diffuse and fresnel models
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8 سال پیش |
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CopyFramebuffer.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 سال پیش |
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DeferredLight.hlsl
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 سال پیش |
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Depth.hlsl
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3564686a34
Fix DeferredSP & PrepassSP renderpaths not clearing depth. Fix reverse saturation of faded billboard on D3D11. Fix depth shader compile error on D3D11 when alphamasked.
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9 سال پیش |
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FXAA2.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 سال پیش |
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FXAA3.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 سال پیش |
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Fog.hlsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 سال پیش |
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GammaCorrection.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 سال پیش |
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GreyScale.hlsl
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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11 سال پیش |
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IBL.hlsl
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c2c1d06cd2
Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
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8 سال پیش |
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Lighting.hlsl
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b8d55583f7
Squashed commit of the following:
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9 سال پیش |
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LitParticle.hlsl
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 سال پیش |
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LitSolid.hlsl
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f1cb469a34
Fix getting world-space tangent for billboards. Closes #1678.
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9 سال پیش |
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PBR.hlsl
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bf40c8c7c4
Changed the diffuse and fresnel models
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8 سال پیش |
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PBRDeferred.hlsl
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b8d55583f7
Squashed commit of the following:
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9 سال پیش |
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PBRLitSolid.hlsl
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c2c1d06cd2
Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
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8 سال پیش |
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PostProcess.hlsl
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4e308f21c3
3D textures on D3D11. Fixed the ColorCorrection shader.
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11 سال پیش |
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PrepassLight.hlsl
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 سال پیش |
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Samplers.hlsl
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2e44b0b350
Squashed commit of the following:
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9 سال پیش |
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ScreenPos.hlsl
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ed8740428c
Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163.
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9 سال پیش |
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Shadow.hlsl
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3e4ca7ae33
Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716.
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9 سال پیش |
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ShadowBlur.hlsl
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6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
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10 سال پیش |
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Skybox.hlsl
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b47a5cbd6d
Fix error in Skybox.hlsl when instancing is forced on.
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9 سال پیش |
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Skydome.hlsl
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2eca6bf91f
Use the OUTPOSITION convention in HLSL skydome shader.
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10 سال پیش |
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Stencil.hlsl
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e919935abd
Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined.
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11 سال پیش |
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TerrainBlend.hlsl
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6ca0aafd27
Use cAmbientColor.rgb where necessary.
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9 سال پیش |
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Text.hlsl
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314a3af082
Fix artifacts in SDF text effects when supersampling is off.
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9 سال پیش |
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Tonemap.hlsl
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72a153f1a3
Fix Tonemap shader for D3D11.
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11 سال پیش |
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Transform.hlsl
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7d06916bc5
Remove semicolon from shader transform (iModelMatrix) macros, as it should instead be part of the statement where the macro is being used. Closes #1829.
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9 سال پیش |
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Uniforms.hlsl
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b8d55583f7
Squashed commit of the following:
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9 سال پیش |
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Unlit.hlsl
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b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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9 سال پیش |
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UnlitParticle.hlsl
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 سال پیش |
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Urho2D.hlsl
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e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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11 سال پیش |
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Vegetation.hlsl
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25612d6e72
Bugfix for vegetation shader and instancing.
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9 سال پیش |
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VegetationDepth.hlsl
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9fd22d3323
Fix instance texture coordinate in HLSL shaders.
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9 سال پیش |
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VegetationShadow.hlsl
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9fd22d3323
Fix instance texture coordinate in HLSL shaders.
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9 سال پیش |
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Water.hlsl
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c98d52c0a3
Prefer to put the instance transform before output variables.
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9 سال پیش |