- <technique vs="PBRLitSolid" ps="PBRLitSolid" psdefines="DIFFMAP PBR IBL METALLIC ROUGHNESS">
- <pass name="base"/>
- <pass name="light" depthtest="equal" depthwrite="false" blend="add" />
- <pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
- <pass name="deferred" psdefines="DEFERRED" blend="add" />
- <pass name="depth" vs="Depth" ps="Depth" />
- <pass name="shadow" vs="Shadow" ps="Shadow" />
- </technique>
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