PBRNoTexture.xml 480 B

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  1. <technique vs="PBRLitSolid" ps="PBRLitSolid" vsdefines="NOUV" psdefines="PBR IBL">
  2. <pass name="base" />
  3. <pass name="light" depthtest="equal" depthwrite="false" blend="add" />
  4. <pass name="prepass" psdefines="PREPASS" />
  5. <pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
  6. <pass name="deferred" psdefines="DEFERRED" />
  7. <pass name="depth" vs="Depth" ps="Depth" />
  8. <pass name="shadow" vs="Shadow" ps="Shadow" />
  9. </technique>