Lasse Öörni 18d5ce2fed Remove unnecessary VS defines from PBR techniques. před 8 roky
..
Materials 05a8b79fd2 Rename "Bin" subdir to "bin". před 11 roky
RenderPaths 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. před 9 roky
Shaders c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. před 8 roky
Techniques 18d5ce2fed Remove unnecessary VS defines from PBR techniques. před 8 roky
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. před 10 roky