- <material>
- <technique name="Techniques/DiffAlpha.xml" />
- <texture unit="diffuse" name="Textures/UrhoDecalAlpha.dds" />
- <parameter name="MatDiffColor" value="1 1 0 1" />
- <depthbias constant="-0.00001" slopescaled="0" />
- <renderorder value="0" />
- </material>
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