Lasse Öörni de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 lat temu
..
Deferred.xml 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 9 lat temu
DeferredHWDepth.xml de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 lat temu
Forward.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
ForwardDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 lat temu
ForwardHWDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 lat temu
PBRDeferred.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 lat temu
PBRDeferredHWDepth.xml de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 lat temu
Prepass.xml 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 9 lat temu
PrepassHDR.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
PrepassHWDepth.xml de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 lat temu