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PBR
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18d5ce2fed
Remove unnecessary VS defines from PBR techniques.
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8 tahun lalu |
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BasicVColUnlitAlpha.xml
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70b871ebfa
Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
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10 tahun lalu |
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Diff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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10 tahun lalu |
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DiffEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffLightMap.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffLightMapAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffLitParticleAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffLitParticleAlphaSoft.xml
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 tahun lalu |
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DiffLitParticleAlphaSoftExpand.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 tahun lalu |
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DiffMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffNormal.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalAO.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalAOAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalAlphaTranslucent.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalEmissive.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalEmissiveAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalEnvCube.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalEnvCubeAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalSpec.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalSpecAO.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalSpecAOAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalSpecAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalSpecEmissive.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffNormalSpecEmissiveAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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DiffOverlay.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffSkybox.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffSkyboxHDRScale.xml
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dfd8939840
Squashed commit of the following:
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9 tahun lalu |
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DiffSkydome.xml
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6789580e18
Added Skydome Shaders and Technique
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10 tahun lalu |
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DiffSkyplane.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffSpec.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffUnlitParticleAdd.xml
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861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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9 tahun lalu |
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DiffUnlitParticleAddSoft.xml
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 tahun lalu |
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DiffUnlitParticleAddSoftExpand.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 tahun lalu |
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DiffUnlitParticleAlpha.xml
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861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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9 tahun lalu |
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DiffUnlitParticleAlphaSoft.xml
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 tahun lalu |
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DiffUnlitParticleAlphaSoftExpand.xml
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 tahun lalu |
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DiffVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 tahun lalu |
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DiffVColAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffVColAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffVColMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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DiffVColUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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NoTexture.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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NoTextureAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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NoTextureAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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NoTextureAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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NoTextureAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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NoTextureAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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NoTextureEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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NoTextureEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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NoTextureEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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NoTextureEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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NoTextureMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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NoTextureNormal.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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NoTextureNormalAlpha.xml
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6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
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9 tahun lalu |
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NoTextureOverlay.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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NoTextureUnlit.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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NoTextureUnlitAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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NoTextureUnlitVCol.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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NoTextureVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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10 tahun lalu |
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NoTextureVColAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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NoTextureVColAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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NoTextureVColMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 tahun lalu |
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TerrainBlend.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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VegetationDiff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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VegetationDiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |
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Water.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 tahun lalu |