Lasse Öörni 18d5ce2fed Remove unnecessary VS defines from PBR techniques. 8 tahun lalu
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PBR 18d5ce2fed Remove unnecessary VS defines from PBR techniques. 8 tahun lalu
BasicVColUnlitAlpha.xml 70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 10 tahun lalu
Diff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 tahun lalu
DiffEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffLightMap.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffLightMapAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffLitParticleAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffLitParticleAlphaSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 tahun lalu
DiffLitParticleAlphaSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 tahun lalu
DiffMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffNormal.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalAO.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalAOAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalAlphaTranslucent.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalEmissive.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalEmissiveAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalEnvCube.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalEnvCubeAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalSpec.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalSpecAO.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalSpecAOAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalSpecAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalSpecEmissive.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffNormalSpecEmissiveAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
DiffOverlay.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffSkybox.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffSkyboxHDRScale.xml dfd8939840 Squashed commit of the following: 9 tahun lalu
DiffSkydome.xml 6789580e18 Added Skydome Shaders and Technique 10 tahun lalu
DiffSkyplane.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffSpec.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffUnlitParticleAdd.xml 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 9 tahun lalu
DiffUnlitParticleAddSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 tahun lalu
DiffUnlitParticleAddSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 tahun lalu
DiffUnlitParticleAlpha.xml 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 9 tahun lalu
DiffUnlitParticleAlphaSoft.xml d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 tahun lalu
DiffUnlitParticleAlphaSoftExpand.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 tahun lalu
DiffVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 tahun lalu
DiffVColAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffVColAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffVColMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
DiffVColUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
NoTexture.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
NoTextureAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
NoTextureAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
NoTextureAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
NoTextureAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
NoTextureAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
NoTextureEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
NoTextureEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
NoTextureEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
NoTextureEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
NoTextureMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
NoTextureNormal.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
NoTextureNormalAlpha.xml 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 tahun lalu
NoTextureOverlay.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
NoTextureUnlit.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
NoTextureUnlitAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
NoTextureUnlitVCol.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
NoTextureVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 tahun lalu
NoTextureVColAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
NoTextureVColAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
NoTextureVColMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 tahun lalu
TerrainBlend.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
VegetationDiff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
VegetationDiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
Water.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu