Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 rokov pred
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LUTIdentity.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 rokov pred
LUTIdentity.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 rokov pred
Ramp.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 rokov pred
Ramp.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 rokov pred
RampExtreme.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 rokov pred
RampExtreme.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 rokov pred
RampWide.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 rokov pred
RampWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 rokov pred
Spot.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 rokov pred
Spot.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 rokov pred
SpotWide.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 rokov pred
SpotWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 rokov pred