Manual_Math.h 11 KB

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  1. //
  2. // Copyright (c) 2008-2022 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Math/Polyhedron.h"
  24. #include "../Math/Ray.h"
  25. namespace Urho3D
  26. {
  27. // explicit IntVector2::IntVector2(const int* data) noexcept | File: ../Math/Vector2.h
  28. static void IntVector2_IntVector2_Data(CScriptArray* data, IntVector2* ptr)
  29. {
  30. new(ptr) IntVector2(static_cast<int*>(data->At(0)));
  31. }
  32. #define REGISTER_CLASS_MANUAL_PART_IntVector2() \
  33. /* explicit IntVector2::IntVector2(const int* data) noexcept | File: ../Math/Vector2.h */ \
  34. engine->RegisterObjectBehaviour("IntVector2", asBEHAVE_CONSTRUCT, "void f(int[]&)", AS_FUNCTION_OBJLAST(IntVector2_IntVector2_Data), AS_CALL_CDECL_OBJLAST);
  35. // const int* IntVector2::Data() const | File: ../Math/Vector2.h
  36. template <class T> CScriptArray* IntVector2_Data(T* ptr)
  37. {
  38. return BufferToArray<int>(ptr->Data(), 2, "int[]");
  39. }
  40. #define REGISTER_MEMBERS_MANUAL_PART_IntVector2() \
  41. /* const int* IntVector2::Data() const | File: ../Math/Vector2.h */ \
  42. engine->RegisterObjectMethod(className, "int[]& get_data() const", AS_FUNCTION_OBJLAST(IntVector2_Data<T>), AS_CALL_CDECL_OBJLAST);
  43. // ========================================================================================
  44. // explicit Vector2::Vector2(const float* data) noexcept | File: ../Math/Vector2.h
  45. static void Vector2_Vector2_Data(CScriptArray* data, Vector2* ptr)
  46. {
  47. new(ptr) Vector2(static_cast<float*>(data->At(0)));
  48. }
  49. #define REGISTER_CLASS_MANUAL_PART_Vector2() \
  50. /* explicit Vector2::Vector2(const float* data) noexcept | File: ../Math/Vector2.h */ \
  51. engine->RegisterObjectBehaviour("Vector2", asBEHAVE_CONSTRUCT, "void f(float[]&)", AS_FUNCTION_OBJLAST(Vector2_Vector2_Data), AS_CALL_CDECL_OBJLAST);
  52. // const float* Vector2::Data() const | File: ../Math/Vector2.h
  53. template <class T> CScriptArray* Vector2_Data(T* ptr)
  54. {
  55. return BufferToArray<float>(ptr->Data(), 2, "float[]");
  56. }
  57. #define REGISTER_MEMBERS_MANUAL_PART_Vector2() \
  58. /* const float* Vector2::Data() const | File: ../Math/Vector2.h */ \
  59. engine->RegisterObjectMethod(className, "float[]& get_data() const", AS_FUNCTION_OBJLAST(Vector2_Data<T>), AS_CALL_CDECL_OBJLAST);
  60. // ========================================================================================
  61. // explicit IntVector3::IntVector3(const int* data) noexcept | File: ../Math/Vector3.h
  62. static void IntVector3_IntVector3_Data(CScriptArray* data, IntVector3* ptr)
  63. {
  64. new(ptr) IntVector3(static_cast<int*>(data->At(0)));
  65. }
  66. #define REGISTER_CLASS_MANUAL_PART_IntVector3() \
  67. /* explicit IntVector3::IntVector3(const int* data) noexcept | File: ../Math/Vector3.h */ \
  68. engine->RegisterObjectBehaviour("IntVector3", asBEHAVE_CONSTRUCT, "void f(int[]&)", AS_FUNCTION_OBJLAST(IntVector3_IntVector3_Data), AS_CALL_CDECL_OBJLAST);
  69. // const int* IntVector3::Data() const | File: ../Math/Vector3.h
  70. template <class T> CScriptArray* IntVector3_Data(IntVector3* ptr)
  71. {
  72. return BufferToArray<int>(ptr->Data(), 3, "int[]");
  73. }
  74. #define REGISTER_MEMBERS_MANUAL_PART_IntVector3() \
  75. /* const int* IntVector3::Data() const | File: ../Math/Vector3.h */ \
  76. engine->RegisterObjectMethod(className, "int[]& get_data() const", AS_FUNCTION_OBJLAST(IntVector3_Data<T>), AS_CALL_CDECL_OBJLAST);
  77. // ========================================================================================
  78. // explicit Vector3::Vector3(const float* data) noexcept | File: ../Math/Vector3.h
  79. static void Vector3_Vector3_Data(CScriptArray* data, Vector3* ptr)
  80. {
  81. new(ptr) Vector3(static_cast<float*>(data->At(0)));
  82. }
  83. #define REGISTER_CLASS_MANUAL_PART_Vector3() \
  84. /* explicit Vector3::Vector3(const float* data) noexcept | File: ../Math/Vector3.h */ \
  85. engine->RegisterObjectBehaviour("Vector3", asBEHAVE_CONSTRUCT, "void f(float[]&)", AS_FUNCTION_OBJLAST(Vector3_Vector3_Data), AS_CALL_CDECL_OBJLAST);
  86. // const float* Vector3::Data() const | File: ../Math/Vector3.h
  87. template <class T> CScriptArray* Vector3_Data(T* ptr)
  88. {
  89. return BufferToArray<float>(ptr->Data(), 3, "float[]");
  90. }
  91. #define REGISTER_MEMBERS_MANUAL_PART_Vector3() \
  92. /* const float* Vector3::Data() const | File: ../Math/Vector3.h */ \
  93. engine->RegisterObjectMethod(className, "float[]& get_data() const", AS_FUNCTION_OBJLAST(Vector3_Data<T>), AS_CALL_CDECL_OBJLAST);
  94. // ========================================================================================
  95. // explicit Vector4::Vector4(const float* data) noexcept | File: ../Math/Vector4.h
  96. static void Vector4_Vector4_Data(CScriptArray* data, Vector4* ptr)
  97. {
  98. new(ptr) Vector4(static_cast<float*>(data->At(0)));
  99. }
  100. #define REGISTER_CLASS_MANUAL_PART_Vector4() \
  101. /* explicit Vector4::Vector4(const float* data) noexcept | File: ../Math/Vector4.h */ \
  102. engine->RegisterObjectBehaviour("Vector4", asBEHAVE_CONSTRUCT, "void f(float[]&)", AS_FUNCTION_OBJLAST(Vector4_Vector4_Data), AS_CALL_CDECL_OBJLAST);
  103. // const float* Vector4::Data() const | File: ../Math/Vector4.h
  104. template <class T> CScriptArray* Vector4_Data(T* ptr)
  105. {
  106. return BufferToArray<float>(ptr->Data(), 4, "float[]");
  107. }
  108. #define REGISTER_MEMBERS_MANUAL_PART_Vector4() \
  109. /* const float* Vector4::Data() const | File: ../Math/Vector4.h */ \
  110. engine->RegisterObjectMethod(className, "float[]& get_data() const", AS_FUNCTION_OBJLAST(Vector4_Data<T>), AS_CALL_CDECL_OBJLAST);
  111. // ========================================================================================
  112. // explicit IntRect::IntRect(const int* data) noexcept | File: ../Math/Rect.h
  113. static void IntRect_IntRect_Data(CScriptArray* data, IntRect* ptr)
  114. {
  115. new(ptr) IntRect(static_cast<int*>(data->At(0)));
  116. }
  117. #define REGISTER_CLASS_MANUAL_PART_IntRect() \
  118. /* explicit IntRect::IntRect(const int* data) noexcept | File: ../Math/Rect.h */ \
  119. engine->RegisterObjectBehaviour("IntRect", asBEHAVE_CONSTRUCT, "void f(int[]&)", AS_FUNCTION_OBJLAST(IntRect_IntRect_Data), AS_CALL_CDECL_OBJLAST);
  120. // const int* IntRect::Data() const | File: ../Math/Rect.h
  121. template <class T> CScriptArray* IntRect_Data(T* ptr)
  122. {
  123. return BufferToArray<int>(ptr->Data(), 4, "int[]");
  124. }
  125. #define REGISTER_MEMBERS_MANUAL_PART_IntRect() \
  126. /* const int* IntRect::Data() const | File: ../Math/Rect.h */ \
  127. engine->RegisterObjectMethod(className, "int[]& get_data() const", AS_FUNCTION_OBJLAST(IntRect_Data<T>), AS_CALL_CDECL_OBJLAST);
  128. // ========================================================================================
  129. // explicit Color::Color(const float* data) noexcept | File: ../Math/Color.h
  130. static void Color_Color_Data(CScriptArray* data, Color* ptr)
  131. {
  132. new(ptr) Color(static_cast<float*>(data->At(0)));
  133. }
  134. #define REGISTER_CLASS_MANUAL_PART_Color() \
  135. /* explicit Color::Color(const float* data) noexcept | File: ../Math/Color.h */ \
  136. engine->RegisterObjectBehaviour("Color", asBEHAVE_CONSTRUCT, "void f(float[]&)", AS_FUNCTION_OBJLAST(Color_Color_Data), AS_CALL_CDECL_OBJLAST);
  137. // const float* Color::Data() const | File: ../Math/Color.h
  138. template <class T> CScriptArray* Color_Data(T* ptr)
  139. {
  140. return BufferToArray<float>(ptr->Data(), 4, "float[]");
  141. }
  142. #define REGISTER_MEMBERS_MANUAL_PART_Color() \
  143. /* const float* Color::Data() const | File: ../Math/Color.h */ \
  144. engine->RegisterObjectMethod(className, "float[]& get_data() const", AS_FUNCTION_OBJLAST(Color_Data<T>), AS_CALL_CDECL_OBJLAST);
  145. // ========================================================================================
  146. // float Ray::HitDistance(const Vector3& v0, const Vector3& v1, const Vector3& v2, Vector3* outNormal = nullptr, Vector3* outBary = nullptr) const | File: ../Math/Ray.h
  147. template <class T> float Ray_HitDistance(const Vector3& v0, const Vector3& v1, const Vector3& v2, T* ptr)
  148. {
  149. return ptr->HitDistance(v0, v1, v2);
  150. }
  151. #define REGISTER_MEMBERS_MANUAL_PART_Ray() \
  152. /* float Ray::HitDistance(const Vector3& v0, const Vector3& v1, const Vector3& v2, Vector3* outNormal = nullptr, Vector3* outBary = nullptr) const | File: ../Math/Ray.h */ \
  153. engine->RegisterObjectMethod(className, "float HitDistance(const Vector3&in, const Vector3&in, const Vector3&in) const", AS_FUNCTION_OBJLAST(Ray_HitDistance<T>), AS_CALL_CDECL_OBJLAST);
  154. // ========================================================================================
  155. // Vector3 Frustum::vertices_[NUM_FRUSTUM_VERTICES] | File: ../Math/Frustum.h
  156. template <class T> Vector3 Frustum_GetVertex(unsigned index, T* ptr)
  157. {
  158. if (index >= NUM_FRUSTUM_VERTICES)
  159. return Vector3::ZERO;
  160. return ptr->vertices_[index];
  161. }
  162. #define REGISTER_MEMBERS_MANUAL_PART_Frustum() \
  163. /* Vector3 Frustum::vertices_[NUM_FRUSTUM_VERTICES] | File: ../Math/Frustum.h */ \
  164. engine->RegisterObjectMethod(className, "Vector3 get_vertices(uint) const", AS_FUNCTION_OBJLAST(Frustum_GetVertex<T>), AS_CALL_CDECL_OBJLAST);
  165. // ========================================================================================
  166. // Vector<PODVector<Vector3>> Polyhedron::faces_ | File: ../Math/Polyhedron.h
  167. template <class T> unsigned Polyhedron_GetNumFaces(T* ptr)
  168. {
  169. return ptr->faces_.Size();
  170. }
  171. // Vector<PODVector<Vector3>> Polyhedron::faces_ | File: ../Math/Polyhedron.h
  172. template <class T> CScriptArray* Polyhedron_GetFace(unsigned index, T* ptr)
  173. {
  174. PODVector<Vector3> face;
  175. if (index < ptr->faces_.Size())
  176. face = ptr->faces_[index];
  177. return VectorToArray<Vector3>(face, "Array<Vector3>");
  178. }
  179. #define REGISTER_MEMBERS_MANUAL_PART_Polyhedron() \
  180. /* Vector<PODVector<Vector3>> Polyhedron::faces_ | File: ../Math/Polyhedron.h */ \
  181. engine->RegisterObjectMethod(className, "uint get_numFaces() const", AS_FUNCTION_OBJLAST(Polyhedron_GetNumFaces<T>), AS_CALL_CDECL_OBJLAST); \
  182. engine->RegisterObjectMethod(className, "Array<Vector3>@ get_face(uint) const", AS_FUNCTION_OBJLAST(Polyhedron_GetFace<T>), AS_CALL_CDECL_OBJLAST);
  183. }