JSONFile.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2022 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Resource/Resource.h"
  24. #include "../Resource/JSONValue.h"
  25. namespace Urho3D
  26. {
  27. /// JSON document resource.
  28. class URHO3D_API JSONFile : public Resource
  29. {
  30. URHO3D_OBJECT(JSONFile, Resource);
  31. public:
  32. /// Construct.
  33. explicit JSONFile(Context* context);
  34. /// Destruct.
  35. ~JSONFile() override;
  36. /// Register object factory.
  37. /// @nobind
  38. static void RegisterObject(Context* context);
  39. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  40. bool BeginLoad(Deserializer& source) override;
  41. /// Save resource with default indentation (one tab). Return true if successful.
  42. bool Save(Serializer& dest) const override;
  43. /// Save resource with user-defined indentation, only the first character (if any) of the string is used and the length of the string defines the character count. Return true if successful.
  44. bool Save(Serializer& dest, const String& indendation) const;
  45. /// Deserialize from a string. Return true if successful.
  46. bool FromString(const String& source);
  47. /// Save to a string.
  48. String ToString(const String& indendation = "\t") const;
  49. /// Return root value.
  50. /// @property
  51. JSONValue& GetRoot() { return root_; }
  52. /// Return root value.
  53. const JSONValue& GetRoot() const { return root_; }
  54. private:
  55. /// JSON root value.
  56. JSONValue root_;
  57. };
  58. }