CheckBox.h 2.7 KB

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  1. //
  2. // Copyright (c) 2008-2022 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../UI/BorderImage.h"
  24. namespace Urho3D
  25. {
  26. /// %UI element that can be toggled between unchecked and checked state.
  27. class URHO3D_API CheckBox : public BorderImage
  28. {
  29. URHO3D_OBJECT(CheckBox, BorderImage);
  30. public:
  31. /// Construct.
  32. explicit CheckBox(Context* context);
  33. /// Destruct.
  34. ~CheckBox() override;
  35. /// Register object factory.
  36. /// @nobind
  37. static void RegisterObject(Context* context);
  38. /// Return UI rendering batches.
  39. void GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor) override;
  40. /// React to mouse click begin.
  41. void OnClickBegin
  42. (const IntVector2& position, const IntVector2& screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor* cursor) override;
  43. /// React to a key press.
  44. void OnKey(Key key, MouseButtonFlags buttons, QualifierFlags qualifiers) override;
  45. /// Set checked state.
  46. /// @property
  47. void SetChecked(bool enable);
  48. /// Set checked image offset.
  49. /// @property
  50. void SetCheckedOffset(const IntVector2& offset);
  51. /// Set checked image offset.
  52. void SetCheckedOffset(int x, int y);
  53. /// Return whether is checked.
  54. /// @property
  55. bool IsChecked() const { return checked_; }
  56. /// Return checked image offset.
  57. /// @property
  58. const IntVector2& GetCheckedOffset() const { return checkedOffset_; }
  59. protected:
  60. /// Checked image offset.
  61. IntVector2 checkedOffset_;
  62. /// Current checked state.
  63. bool checked_;
  64. };
  65. }