1vanK 5f14c2f529 Fix FixCubeLookup() 5 tahun lalu
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AutoExposure.hlsl c9bb360bf4 Fix AutoExposure shader on D3D11. Closes #714. 10 tahun lalu
BRDF.hlsl 5498140d84 Fixed dark artifact in PBR 8 tahun lalu
Basic.hlsl b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 tahun lalu
Bloom.hlsl 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. 10 tahun lalu
BloomHDR.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 tahun lalu
Blur.hlsl f59b6334ff Fixed Blur.hlsl from MonkeyFirst. Closes #899. 10 tahun lalu
ClearFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 tahun lalu
ColorCorrection.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 11 tahun lalu
Constants.hlsl bf40c8c7c4 Changed the diffuse and fresnel models 8 tahun lalu
CopyFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 tahun lalu
DeferredLight.hlsl 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 tahun lalu
Depth.hlsl 3564686a34 Fix DeferredSP & PrepassSP renderpaths not clearing depth. Fix reverse saturation of faded billboard on D3D11. Fix depth shader compile error on D3D11 when alphamasked. 9 tahun lalu
FXAA2.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 tahun lalu
FXAA3.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 tahun lalu
Fog.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 tahun lalu
GammaCorrection.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 tahun lalu
GreyScale.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 tahun lalu
IBL.hlsl 5f14c2f529 Fix FixCubeLookup() 5 tahun lalu
Lighting.hlsl b8d55583f7 Squashed commit of the following: 9 tahun lalu
LitParticle.hlsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 tahun lalu
LitSolid.hlsl f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 9 tahun lalu
PBR.hlsl bf40c8c7c4 Changed the diffuse and fresnel models 8 tahun lalu
PBRDeferred.hlsl b8d55583f7 Squashed commit of the following: 9 tahun lalu
PBRLitSolid.hlsl 4116acb500 Remove unused gamma variable (#2667) 5 tahun lalu
PBRTerrainBlend.hlsl 4116acb500 Remove unused gamma variable (#2667) 5 tahun lalu
PBRVegetation.hlsl c4a8e9b098 Vegetation shader and technique bugfixes (#2659) 5 tahun lalu
PostProcess.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 11 tahun lalu
PrepassLight.hlsl 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 tahun lalu
Samplers.hlsl 2e44b0b350 Squashed commit of the following: 9 tahun lalu
ScreenPos.hlsl ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. 9 tahun lalu
Shadow.hlsl 3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. 9 tahun lalu
ShadowBlur.hlsl 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 tahun lalu
Skybox.hlsl 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 tahun lalu
Skydome.hlsl 2eca6bf91f Use the OUTPOSITION convention in HLSL skydome shader. 10 tahun lalu
Stencil.hlsl e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 11 tahun lalu
TerrainBlend.hlsl 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 tahun lalu
Text.hlsl 314a3af082 Fix artifacts in SDF text effects when supersampling is off. 9 tahun lalu
Tonemap.hlsl 72a153f1a3 Fix Tonemap shader for D3D11. 11 tahun lalu
Transform.hlsl 7d06916bc5 Remove semicolon from shader transform (iModelMatrix) macros, as it should instead be part of the statement where the macro is being used. Closes #1829. 9 tahun lalu
Uniforms.hlsl b8d55583f7 Squashed commit of the following: 9 tahun lalu
Unlit.hlsl b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 tahun lalu
UnlitParticle.hlsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 tahun lalu
Urho2D.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 11 tahun lalu
Vegetation.hlsl c4a8e9b098 Vegetation shader and technique bugfixes (#2659) 5 tahun lalu
VegetationDepth.hlsl c4a8e9b098 Vegetation shader and technique bugfixes (#2659) 5 tahun lalu
VegetationShadow.hlsl c4a8e9b098 Vegetation shader and technique bugfixes (#2659) 5 tahun lalu
Water.hlsl c98d52c0a3 Prefer to put the instance transform before output variables. 9 tahun lalu