1vanK 449ab2e2e8 Split Urho2D to Urho2D and Physics2D (#2864) %!s(int64=4) %!d(string=hai) anos
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Fonts 0c1c14871c Remake 'Anonymous Pro.sdf' font %!s(int64=9) %!d(string=hai) anos
LuaScripts 449ab2e2e8 Split Urho2D to Urho2D and Physics2D (#2864) %!s(int64=4) %!d(string=hai) anos
Materials f98d2cfd49 PBR sample terrain fixed (#2657) %!s(int64=5) %!d(string=hai) anos
Models 3075cba84e Recommit https://github.com/urho3d/Urho3D/commit/16eea3949961fe6798b2ed63ea1b72d19eceac4b with correct tangents %!s(int64=5) %!d(string=hai) anos
Music 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
Objects 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
Particle 2eb3a1183a RaycastVehicle C++ demo code %!s(int64=8) %!d(string=hai) anos
PostProcess 4d4e157093 Bloom and BloomHDR PostProcess Fix (#2546) %!s(int64=6) %!d(string=hai) anos
Scenes 15a9692739 Fixed texture loading caused by Heightmap typo (#2753) %!s(int64=5) %!d(string=hai) anos
Scripts 449ab2e2e8 Split Urho2D to Urho2D and Physics2D (#2864) %!s(int64=4) %!d(string=hai) anos
Sounds a973d8318d Implement pause/resume by sound type in Audio. Closes #1250. Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking. %!s(int64=10) %!d(string=hai) anos
Textures 4578d4bbf5 Trimmed checkmarks, modified accept drop cursor and reduced refresh icon size %!s(int64=7) %!d(string=hai) anos
UI 2dcefeb54f Added checkbox for editor to parent spawned nodes to selected node (#2766) %!s(int64=5) %!d(string=hai) anos
Urho2D edd3bd9b67 Fixed a serious bug with flipping X and Y (tested), reverted some occasional changes to sample data. %!s(int64=8) %!d(string=hai) anos
CommandLine.txt 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
EditorStrings.json d11a1980ac Add missing commas in EditorStrings %!s(int64=10) %!d(string=hai) anos
NinjaSnowWarShaders.xml 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. %!s(int64=9) %!d(string=hai) anos
StringsDe.json d540f79eec Localization: fixes, adding comments, reworking samples, partial russification of editor %!s(int64=10) %!d(string=hai) anos
StringsEnRu.json d540f79eec Localization: fixes, adding comments, reworking samples, partial russification of editor %!s(int64=10) %!d(string=hai) anos
StringsLv.json d4cf8a9f05 localization JSON file now supports simple key-value structure (#2359) %!s(int64=7) %!d(string=hai) anos