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- // Copyright (c) 2008-2022 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Container/ArrayPtr.h"
- #include "../Resource/Resource.h"
- struct lua_State;
- namespace Urho3D
- {
- /// Lua file.
- class URHO3D_API LuaFile : public Resource
- {
- URHO3D_OBJECT(LuaFile, Resource);
- public:
- /// Construct.
- explicit LuaFile(Context* context);
- /// Destruct.
- ~LuaFile() override;
- /// Register object factory.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- bool BeginLoad(Deserializer& source) override;
- /// Save resource. Return true if successful.
- bool Save(Serializer& dest) const override;
- /// Load buffer as chunk. Return true if the resource is successfully loaded as a Lua function on top of the stack.
- bool LoadChunk(lua_State* luaState);
- /// Load buffer as chunk and execute. Return true if successful.
- bool LoadAndExecute(lua_State* luaState);
- private:
- /// File size.
- unsigned size_;
- /// File data.
- SharedArrayPtr<char> data_;
- /// Has loaded.
- bool hasLoaded_;
- /// Has executed.
- bool hasExecuted_;
- };
- }
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