BorderImage.cpp 8.0 KB

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  1. // Copyright (c) 2008-2022 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../Core/Context.h"
  5. #include "../GraphicsAPI/Texture2D.h"
  6. #include "../Resource/ResourceCache.h"
  7. #include "../UI/BorderImage.h"
  8. #include "../DebugNew.h"
  9. namespace Urho3D
  10. {
  11. extern const char* blendModeNames[];
  12. extern const char* UI_CATEGORY;
  13. BorderImage::BorderImage(Context* context) :
  14. UIElement(context),
  15. imageRect_(IntRect::ZERO),
  16. border_(IntRect::ZERO),
  17. imageBorder_(IntRect::ZERO),
  18. hoverOffset_(IntVector2::ZERO),
  19. disabledOffset_(IntVector2::ZERO),
  20. blendMode_(BLEND_REPLACE),
  21. tiled_(false)
  22. {
  23. }
  24. BorderImage::~BorderImage() = default;
  25. void BorderImage::RegisterObject(Context* context)
  26. {
  27. context->RegisterFactory<BorderImage>(UI_CATEGORY);
  28. URHO3D_COPY_BASE_ATTRIBUTES(UIElement);
  29. URHO3D_ACCESSOR_ATTRIBUTE("Texture", GetTextureAttr, SetTextureAttr, ResourceRef(Texture2D::GetTypeStatic()),
  30. AM_FILE);
  31. URHO3D_ACCESSOR_ATTRIBUTE("Image Rect", GetImageRect, SetImageRect, IntRect::ZERO, AM_FILE);
  32. URHO3D_ACCESSOR_ATTRIBUTE("Border", GetBorder, SetBorder, IntRect::ZERO, AM_FILE);
  33. URHO3D_ACCESSOR_ATTRIBUTE("Image Border", GetImageBorder, SetImageBorder, IntRect::ZERO, AM_FILE);
  34. URHO3D_ACCESSOR_ATTRIBUTE("Hover Image Offset", GetHoverOffset, SetHoverOffset, IntVector2::ZERO, AM_FILE);
  35. URHO3D_ACCESSOR_ATTRIBUTE("Disabled Image Offset", GetDisabledOffset, SetDisabledOffset, IntVector2::ZERO, AM_FILE);
  36. URHO3D_ACCESSOR_ATTRIBUTE("Tiled", IsTiled, SetTiled, false, AM_FILE);
  37. URHO3D_ENUM_ACCESSOR_ATTRIBUTE("Blend Mode", GetBlendMode, SetBlendMode, blendModeNames, 0, AM_FILE);
  38. URHO3D_ACCESSOR_ATTRIBUTE("Material", GetMaterialAttr, SetMaterialAttr, ResourceRef(Material::GetTypeStatic()),
  39. AM_FILE);
  40. }
  41. void BorderImage::GetBatches(Vector<UIBatch>& batches, Vector<float>& vertexData, const IntRect& currentScissor)
  42. {
  43. if (enabled_)
  44. GetBatches(batches, vertexData, currentScissor, (hovering_ || selected_ || HasFocus()) ? hoverOffset_ : IntVector2::ZERO);
  45. else
  46. GetBatches(batches, vertexData, currentScissor, disabledOffset_);
  47. }
  48. void BorderImage::SetTexture(Texture* texture)
  49. {
  50. texture_ = texture;
  51. if (imageRect_ == IntRect::ZERO)
  52. SetFullImageRect();
  53. }
  54. void BorderImage::SetImageRect(const IntRect& rect)
  55. {
  56. if (rect != IntRect::ZERO)
  57. imageRect_ = rect;
  58. }
  59. void BorderImage::SetFullImageRect()
  60. {
  61. if (texture_)
  62. SetImageRect(IntRect(0, 0, texture_->GetWidth(), texture_->GetHeight()));
  63. }
  64. void BorderImage::SetBorder(const IntRect& rect)
  65. {
  66. border_.left_ = Max(rect.left_, 0);
  67. border_.top_ = Max(rect.top_, 0);
  68. border_.right_ = Max(rect.right_, 0);
  69. border_.bottom_ = Max(rect.bottom_, 0);
  70. }
  71. void BorderImage::SetImageBorder(const IntRect& rect)
  72. {
  73. imageBorder_.left_ = Max(rect.left_, 0);
  74. imageBorder_.top_ = Max(rect.top_, 0);
  75. imageBorder_.right_ = Max(rect.right_, 0);
  76. imageBorder_.bottom_ = Max(rect.bottom_, 0);
  77. }
  78. void BorderImage::SetHoverOffset(const IntVector2& offset)
  79. {
  80. hoverOffset_ = offset;
  81. }
  82. void BorderImage::SetHoverOffset(int x, int y)
  83. {
  84. hoverOffset_ = IntVector2(x, y);
  85. }
  86. void BorderImage::SetDisabledOffset(const IntVector2& offset)
  87. {
  88. disabledOffset_ = offset;
  89. }
  90. void BorderImage::SetDisabledOffset(int x, int y)
  91. {
  92. disabledOffset_ = IntVector2(x, y);
  93. }
  94. void BorderImage::SetBlendMode(BlendMode mode)
  95. {
  96. blendMode_ = mode;
  97. }
  98. void BorderImage::SetTiled(bool enable)
  99. {
  100. tiled_ = enable;
  101. }
  102. void BorderImage::GetBatches(Vector<UIBatch>& batches, Vector<float>& vertexData, const IntRect& currentScissor,
  103. const IntVector2& offset)
  104. {
  105. bool allOpaque = true;
  106. if (GetDerivedOpacity() < 1.0f || colors_[C_TOPLEFT].a_ < 1.0f || colors_[C_TOPRIGHT].a_ < 1.0f ||
  107. colors_[C_BOTTOMLEFT].a_ < 1.0f || colors_[C_BOTTOMRIGHT].a_ < 1.0f)
  108. allOpaque = false;
  109. UIBatch
  110. batch(this, blendMode_ == BLEND_REPLACE && !allOpaque ? BLEND_ALPHA : blendMode_, currentScissor, texture_, &vertexData);
  111. if (material_)
  112. batch.customMaterial_ = material_;
  113. // Calculate size of the inner rect, and texture dimensions of the inner rect
  114. const IntRect& uvBorder = (imageBorder_ == IntRect::ZERO) ? border_ : imageBorder_;
  115. int x = GetIndentWidth();
  116. IntVector2 size = GetSize();
  117. size.x_ -= x;
  118. IntVector2 innerSize(
  119. Max(size.x_ - border_.left_ - border_.right_, 0),
  120. Max(size.y_ - border_.top_ - border_.bottom_, 0));
  121. IntVector2 innerUvSize(
  122. Max(imageRect_.right_ - imageRect_.left_ - uvBorder.left_ - uvBorder.right_, 0),
  123. Max(imageRect_.bottom_ - imageRect_.top_ - uvBorder.top_ - uvBorder.bottom_, 0));
  124. IntVector2 uvTopLeft(imageRect_.left_, imageRect_.top_);
  125. uvTopLeft += offset;
  126. // Top
  127. if (border_.top_)
  128. {
  129. if (border_.left_)
  130. batch.AddQuad(x, 0, border_.left_, border_.top_, uvTopLeft.x_, uvTopLeft.y_, uvBorder.left_, uvBorder.top_);
  131. if (innerSize.x_)
  132. batch.AddQuad(x + border_.left_, 0, innerSize.x_, border_.top_, uvTopLeft.x_ + uvBorder.left_, uvTopLeft.y_,
  133. innerUvSize.x_, uvBorder.top_, tiled_);
  134. if (border_.right_)
  135. batch.AddQuad(x + border_.left_ + innerSize.x_, 0, border_.right_, border_.top_,
  136. uvTopLeft.x_ + uvBorder.left_ + innerUvSize.x_, uvTopLeft.y_, uvBorder.right_, uvBorder.top_);
  137. }
  138. // Middle
  139. if (innerSize.y_)
  140. {
  141. if (border_.left_)
  142. batch.AddQuad(x, border_.top_, border_.left_, innerSize.y_, uvTopLeft.x_, uvTopLeft.y_ + uvBorder.top_,
  143. uvBorder.left_, innerUvSize.y_, tiled_);
  144. if (innerSize.x_)
  145. batch.AddQuad(x + border_.left_, border_.top_, innerSize.x_, innerSize.y_, uvTopLeft.x_ + uvBorder.left_,
  146. uvTopLeft.y_ + uvBorder.top_, innerUvSize.x_, innerUvSize.y_, tiled_);
  147. if (border_.right_)
  148. batch.AddQuad(x + border_.left_ + innerSize.x_, border_.top_, border_.right_, innerSize.y_,
  149. uvTopLeft.x_ + uvBorder.left_ + innerUvSize.x_, uvTopLeft.y_ + uvBorder.top_, uvBorder.right_, innerUvSize.y_,
  150. tiled_);
  151. }
  152. // Bottom
  153. if (border_.bottom_)
  154. {
  155. if (border_.left_)
  156. batch.AddQuad(x, border_.top_ + innerSize.y_, border_.left_, border_.bottom_, uvTopLeft.x_,
  157. uvTopLeft.y_ + uvBorder.top_ + innerUvSize.y_, uvBorder.left_, uvBorder.bottom_);
  158. if (innerSize.x_)
  159. batch.AddQuad(x + border_.left_, border_.top_ + innerSize.y_, innerSize.x_, border_.bottom_,
  160. uvTopLeft.x_ + uvBorder.left_, uvTopLeft.y_ + uvBorder.top_ + innerUvSize.y_, innerUvSize.x_, uvBorder.bottom_,
  161. tiled_);
  162. if (border_.right_)
  163. batch.AddQuad(x + border_.left_ + innerSize.x_, border_.top_ + innerSize.y_, border_.right_, border_.bottom_,
  164. uvTopLeft.x_ + uvBorder.left_ + innerUvSize.x_, uvTopLeft.y_ + uvBorder.top_ + innerUvSize.y_, uvBorder.right_,
  165. uvBorder.bottom_);
  166. }
  167. UIBatch::AddOrMerge(batch, batches);
  168. // Reset hovering for next frame
  169. hovering_ = false;
  170. }
  171. void BorderImage::SetTextureAttr(const ResourceRef& value)
  172. {
  173. auto* cache = GetSubsystem<ResourceCache>();
  174. SetTexture(cache->GetResource<Texture2D>(value.name_));
  175. }
  176. ResourceRef BorderImage::GetTextureAttr() const
  177. {
  178. return GetResourceRef(texture_, Texture2D::GetTypeStatic());
  179. }
  180. void BorderImage::SetMaterialAttr(const ResourceRef& value)
  181. {
  182. auto* cache = GetSubsystem<ResourceCache>();
  183. SetMaterial(cache->GetResource<Material>(value.name_));
  184. }
  185. ResourceRef BorderImage::GetMaterialAttr() const
  186. {
  187. return GetResourceRef(material_, Material::GetTypeStatic());
  188. }
  189. void BorderImage::SetMaterial(Material* material)
  190. {
  191. material_ = material;
  192. }
  193. Material* BorderImage::GetMaterial() const
  194. {
  195. return material_;
  196. }
  197. }