1vanK df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
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AutoExposure.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
BRDF.hlsl 46299cf38c Remove end-line spaces 3 anni fa
Basic.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Bloom.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
BloomHDR.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Blur.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
ClearFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 anni fa
ColorCorrection.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Constants.hlsl bf40c8c7c4 Changed the diffuse and fresnel models 8 anni fa
CopyFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 anni fa
DeferredLight.hlsl 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 anni fa
Depth.hlsl 46299cf38c Remove end-line spaces 3 anni fa
FXAA2.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
FXAA3.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Fog.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa
GammaCorrection.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 anni fa
GreyScale.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 11 anni fa
IBL.hlsl 46299cf38c Remove end-line spaces 3 anni fa
Lighting.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
LitParticle.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
LitSolid.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
PBR.hlsl 46299cf38c Remove end-line spaces 3 anni fa
PBRDeferred.hlsl b8d55583f7 Squashed commit of the following: 9 anni fa
PBRLitSolid.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
PBRTerrainBlend.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
PBRVegetation.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
PostProcess.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
PrepassLight.hlsl 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 anni fa
Samplers.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
ScreenPos.hlsl ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. 9 anni fa
Shadow.hlsl 3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. 9 anni fa
ShadowBlur.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Skybox.hlsl 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 anni fa
Skydome.hlsl 46299cf38c Remove end-line spaces 3 anni fa
Stencil.hlsl e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 11 anni fa
TerrainBlend.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Text.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Tonemap.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Transform.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Uniforms.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Unlit.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
UnlitParticle.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Urho2D.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 11 anni fa
Vegetation.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
VegetationDepth.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
VegetationShadow.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Water.hlsl df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa