Lasse Öörni d4696f92a0 Make sure adding & deleting RigidBody2D fixtures doesn't reset the mass when not wanted (useFixtureMass = false). Fixed some mistaken if statement logic, and improved some RigidBody2D comments. Note that when useFixtureMass = false, you must set nonzero inertia to get rotation. Closes #844. před 10 roky
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Box2D d4696f92a0 Make sure adding & deleting RigidBody2D fixtures doesn't reset the mass when not wanted (useFixtureMass = false). Fixed some mistaken if statement logic, and improved some RigidBody2D comments. Note that when useFixtureMass = false, you must set nonzero inertia to get rotation. Closes #844. před 10 roky
CMakeLists.txt bb2ebf7568 Bump copyright to 2015. před 11 roky
License.txt 4555aff0c9 Add Box2D. před 12 roky
Readme.txt 4555aff0c9 Add Box2D. před 12 roky

Readme.txt

Welcome to Box2D!

Box2D is a 2D physics engine for games.

For help with Box2D, please visit http://www.box2d.org. There is a forum there where you may post your questions.

Please see Building.txt to learn how to build Box2D and run the testbed.

To run the demos, set "Testbed" as your startup project and press F5. Some test bed commands are:
- 'r' to reset the current test
- SPACE to launch a bomb
- arrow keys to pan
- 'x' and 'z' to zoom in/out
- use the mouse to click and drag objects

Erin Catto
http://www.box2d.org