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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "UIDrag.h"
- #include "Camera.h"
- #include "CoreEvents.h"
- #include "Engine.h"
- #include "Font.h"
- #include "Graphics.h"
- #include "Input.h"
- #include "Octree.h"
- #include "Renderer.h"
- #include "ResourceCache.h"
- #include "Scene.h"
- #include "Zone.h"
- #include "Drawable2D.h"
- #include "Log.h"
- #include "UIEvents.h"
- #include "Text.h"
- #include "UIElement.h"
- #include "Button.h"
- #include "DebugNew.h"
- #include "Log.h"
- DEFINE_APPLICATION_MAIN(UIDrag)
- UIDrag::UIDrag(Context* context) :
- Sample(context)
- {
- }
- void UIDrag::Start()
- {
- // Execute base class startup
- Sample::Start();
- // Create the scene content
- CreateScene();
- // Create the UI content
- CreateGUI();
- CreateInstructions();
- // Setup the viewport for displaying the scene
- SetupViewport();
- // Hook up to the frame update events
- SubscribeToEvents();
- }
- void UIDrag::CreateScene()
- {
- scene_ = new Scene(context_);
- scene_->CreateComponent<Octree>();
- // Create camera node
- cameraNode_ = scene_->CreateChild("Camera");
- // Set camera's position
- cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
- Camera* camera = cameraNode_->CreateComponent<Camera>();
- camera->SetOrthographic(true);
- Graphics* graphics = GetSubsystem<Graphics>();
- camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
- GetSubsystem<Input>()->SetMouseVisible(true);
- }
- void UIDrag::CreateGUI()
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- UI* ui = GetSubsystem<UI>();
- UIElement* root = ui->GetRoot();
- // Load the style sheet from xml
- root->SetDefaultStyle(cache->GetResource<XMLFile>("UI/DefaultStyle.xml"));
- for (int i=0; i < 10; i++)
- {
- Button* b = new Button(context_);
- root->AddChild(b);
- // Reference a style from the style sheet loaded earlier:
- b->SetStyle("Button");
- b->SetSize(300, 100);
- b->SetPosition(IntVector2(50*i, 50*i));
- SubscribeToEvent(b, E_DRAGMOVE, HANDLER(UIDrag, HandleDragMove));
- SubscribeToEvent(b, E_DRAGBEGIN, HANDLER(UIDrag, HandleDragBegin));
- SubscribeToEvent(b, E_DRAGCANCEL, HANDLER(UIDrag, HandleDragCancel));
- SubscribeToEvent(b, E_DRAGEND, HANDLER(UIDrag, HandleDragEnd));
- {
- Text* t = new Text(context_);
- b->AddChild(t);
- t->SetStyle("Text");
- t->SetHorizontalAlignment(HA_CENTER);
- t->SetVerticalAlignment(VA_CENTER);
- t->SetName("Text");
- }
- {
- Text* t = new Text(context_);
- b->AddChild(t);
- t->SetStyle("Text");
- t->SetName("Event Touch");
- t->SetHorizontalAlignment(HA_CENTER);
- t->SetVerticalAlignment(VA_BOTTOM);
- }
- {
- Text* t = new Text(context_);
- b->AddChild(t);
- t->SetStyle("Text");
- t->SetName("Num Touch");
- t->SetHorizontalAlignment(HA_CENTER);
- t->SetVerticalAlignment(VA_TOP);
- }
- }
- for (int i = 0; i < 10; i++)
- {
- Text* t = new Text(context_);
- root->AddChild(t);
- t->SetStyle("Text");
- t->SetText("Touch "+ String(i));
- t->SetName("Touch "+ String(i));
- t->SetVisible(false);
- }
- }
- void UIDrag::CreateInstructions()
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- UI* ui = GetSubsystem<UI>();
- // Construct new Text object, set string to display and font to use
- Text* instructionText = ui->GetRoot()->CreateChild<Text>();
- instructionText->SetText("Drag on the buttons to move them around.\nMulti- button drag also supported.");
- instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
- // Position the text relative to the screen center
- instructionText->SetHorizontalAlignment(HA_CENTER);
- instructionText->SetVerticalAlignment(VA_CENTER);
- instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
- }
- void UIDrag::SetupViewport()
- {
- Renderer* renderer = GetSubsystem<Renderer>();
- // Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
- SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
- renderer->SetViewport(0, viewport);
- }
- void UIDrag::SubscribeToEvents()
- {
- SubscribeToEvent(E_UPDATE, HANDLER(UIDrag, HandleUpdate));
- // Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
- UnsubscribeFromEvent(E_SCENEUPDATE);
- }
- void UIDrag::HandleDragBegin(StringHash eventType, VariantMap& eventData)
- {
- using namespace DragBegin;
- Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
- int lx = eventData[P_X].GetInt();
- int ly = eventData[P_Y].GetInt();
- IntVector2 p = element->GetPosition();
- element->SetVar("STARTX", p.x_);
- element->SetVar("STARTY", p.y_);
- element->SetVar("DX", p.x_ - lx);
- element->SetVar("DY", p.y_ - ly);
- int buttons = eventData[P_BUTTONS].GetInt();
- element->SetVar("BUTTONS", buttons);
- Text* t = (Text*)element->GetChild(String("Text"));
- t->SetText("Drag Begin Buttons: " + String(buttons));
- t = (Text*)element->GetChild(String("Num Touch"));
- t->SetText("Number of buttons: " + String(eventData[P_NUMBUTTONS].GetInt()));
- }
- void UIDrag::HandleDragMove(StringHash eventType, VariantMap& eventData)
- {
- using namespace DragBegin;
- Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
- int buttons = eventData[P_BUTTONS].GetInt();
- int X = eventData[P_X].GetInt() + element->GetVar("DX").GetInt();
- int Y = eventData[P_Y].GetInt() + element->GetVar("DY").GetInt();
- int BUTTONS = element->GetVar("BUTTONS").GetInt();
- Text* t = (Text*)element->GetChild(String("Event Touch"));
- t->SetText("Drag Move Buttons: " + String(buttons));
- if (buttons == BUTTONS)
- element->SetPosition(IntVector2(X, Y));
- }
- void UIDrag::HandleDragCancel(StringHash eventType, VariantMap& eventData)
- {
- using namespace DragBegin;
- Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
- int X = element->GetVar("STARTX").GetInt();
- int Y = element->GetVar("STARTY").GetInt();
- element->SetPosition(IntVector2(X, Y));
- }
- void UIDrag::HandleDragEnd(StringHash eventType, VariantMap& eventData)
- {
- using namespace DragBegin;
- Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
- }
- void UIDrag::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- UI* ui = GetSubsystem<UI>();
- UIElement* root = ui->GetRoot();
- Input* input = GetSubsystem<Input>();
- unsigned n = input->GetNumTouches();
- for (unsigned i = 0; i < n; i++)
- {
- Text* t = (Text*)root->GetChild("Touch " + String(i));
- TouchState* ts = input->GetTouch(i);
- IntVector2 pos = ts->position_;
- pos.y_ -= 30;
- t->SetPosition(pos);
- t->SetVisible(true);
- }
- for (unsigned i = n; i < 10; i++)
- {
- Text* t = (Text*)root->GetChild("Touch " + String(i));
- t->SetVisible(false);
- }
- }
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