Text.cpp 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600
  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Font.h"
  25. #include "Log.h"
  26. #include "Profiler.h"
  27. #include "ResourceCache.h"
  28. #include "StringUtils.h"
  29. #include "Text.h"
  30. #include "Texture2D.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. static const float MIN_ROW_SPACING = 0.5f;
  35. static const char* horizontalAlignments[] =
  36. {
  37. "Left",
  38. "Center",
  39. "Right",
  40. ""
  41. };
  42. struct GlyphLocation
  43. {
  44. int x_;
  45. int y_;
  46. const FontGlyph* glyph_;
  47. GlyphLocation(int x, int y, const FontGlyph* glyph) :
  48. x_(x),
  49. y_(y),
  50. glyph_(glyph)
  51. {
  52. }
  53. };
  54. OBJECTTYPESTATIC(Text);
  55. Text::Text(Context* context) :
  56. UIElement(context),
  57. fontSize_(DEFAULT_FONT_SIZE),
  58. textAlignment_(HA_LEFT),
  59. rowSpacing_(1.0f),
  60. wordWrap_(false),
  61. selectionStart_(0),
  62. selectionLength_(0),
  63. selectionColor_(Color::TRANSPARENT),
  64. hoverColor_(Color::TRANSPARENT),
  65. rowHeight_(0)
  66. {
  67. // By default Text does not derive opacity from parent elements
  68. SetUseDerivedOpacity(false);
  69. }
  70. Text::~Text()
  71. {
  72. }
  73. void Text::RegisterObject(Context* context)
  74. {
  75. context->RegisterFactory<Text>();
  76. ACCESSOR_ATTRIBUTE(Text, VAR_RESOURCEREF, "Font", GetFontAttr, SetFontAttr, ResourceRef, ResourceRef(Font::GetTypeStatic()), AM_FILE);
  77. ATTRIBUTE(Text, VAR_INT, "Font Size", fontSize_, DEFAULT_FONT_SIZE, AM_FILE);
  78. ATTRIBUTE(Text, VAR_STRING, "Text", text_, String::EMPTY, AM_FILE);
  79. ENUM_ATTRIBUTE(Text, "Text Alignment", textAlignment_, horizontalAlignments, HA_LEFT, AM_FILE);
  80. ATTRIBUTE(Text, VAR_FLOAT, "Row Spacing", rowSpacing_, 1.0f, AM_FILE);
  81. ATTRIBUTE(Text, VAR_BOOL, "Word Wrap", wordWrap_, false, AM_FILE);
  82. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Selection Color", GetSelectionColor, SetSelectionColor, Color, Color::TRANSPARENT, AM_FILE);
  83. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Hover Color", GetHoverColor, SetHoverColor, Color, Color::TRANSPARENT, AM_FILE);
  84. COPY_BASE_ATTRIBUTES(Text, UIElement);
  85. // Change the default value for UseDerivedOpacity
  86. context->GetAttribute<Text>("Use Derived Opacity")->defaultValue_ = false;
  87. }
  88. void Text::ApplyAttributes()
  89. {
  90. UIElement::ApplyAttributes();
  91. // Decode to Unicode now
  92. unicodeText_.Clear();
  93. for (unsigned i = 0; i < text_.Length();)
  94. unicodeText_.Push(text_.NextUTF8Char(i));
  95. fontSize_ = Max(fontSize_, 1);
  96. ValidateSelection();
  97. UpdateText();
  98. }
  99. void Text::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  100. {
  101. // Hovering or whole selection batch
  102. if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f))
  103. {
  104. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  105. batch.AddQuad(0, 0, GetWidth(), GetHeight(), 0, 0, 0, 0, selected_ && selectionColor_.a_ > 0.0f ? selectionColor_ :
  106. hoverColor_);
  107. UIBatch::AddOrMerge(batch, batches);
  108. }
  109. // Partial selection batch
  110. if (!selected_ && selectionLength_ && charSizes_.Size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f)
  111. {
  112. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  113. IntVector2 currentStart = charPositions_[selectionStart_];
  114. IntVector2 currentEnd = currentStart;
  115. for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i)
  116. {
  117. // Check if row changes, and start a new quad in that case
  118. if (charSizes_[i].x_ && charSizes_[i].y_)
  119. {
  120. if (charPositions_[i].y_ != currentStart.y_)
  121. {
  122. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  123. 0, 0, 0, 0, selectionColor_);
  124. currentStart = charPositions_[i];
  125. currentEnd = currentStart + charSizes_[i];
  126. }
  127. else
  128. {
  129. currentEnd.x_ += charSizes_[i].x_;
  130. currentEnd.y_ = Max(currentStart.y_ + charSizes_[i].y_, currentEnd.y_);
  131. }
  132. }
  133. }
  134. if (currentEnd != currentStart)
  135. {
  136. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  137. 0, 0, 0, 0, selectionColor_);
  138. }
  139. UIBatch::AddOrMerge(batch, batches);
  140. }
  141. // Text batch
  142. if (font_)
  143. {
  144. const FontFace* face = font_->GetFace(fontSize_);
  145. if (!face)
  146. return;
  147. if (face->textures_.Size() > 1)
  148. {
  149. // Only traversing thru the printText once regardless of number of textures/pages in the font
  150. Vector<PODVector<GlyphLocation> > pageGlyphLocations(face->textures_.Size());
  151. unsigned rowIndex = 0;
  152. int x = GetRowStartPosition(rowIndex);
  153. int y = 0;
  154. for (unsigned i = 0; i < printText_.Size(); ++i)
  155. {
  156. unsigned c = printText_[i];
  157. if (c != '\n')
  158. {
  159. const FontGlyph* p = face->GetGlyph(c);
  160. if (!p)
  161. continue;
  162. pageGlyphLocations[p->page_].Push(GlyphLocation(x, y, p));
  163. x += p->advanceX_;
  164. if (i < printText_.Size() - 1)
  165. x += face->GetKerning(c, printText_[i + 1]);
  166. }
  167. else
  168. {
  169. x = GetRowStartPosition(++rowIndex);
  170. y += rowHeight_;
  171. }
  172. }
  173. for (unsigned n = 0; n < face->textures_.Size(); ++n)
  174. {
  175. // One batch per texture/page
  176. UIBatch pageBatch(this, BLEND_ALPHA, currentScissor, face->textures_[n], &vertexData);
  177. const PODVector<GlyphLocation>& pageGlyphLocation = pageGlyphLocations[n];
  178. for (unsigned i = 0; i < pageGlyphLocation.Size(); ++i)
  179. {
  180. const GlyphLocation& glyphLocation = pageGlyphLocation[i];
  181. const FontGlyph& glyph = *glyphLocation.glyph_;
  182. pageBatch.AddQuad(glyphLocation.x_ + glyph.offsetX_, glyphLocation.y_ + glyph.offsetY_, glyph.width_, glyph.height_, glyph.x_, glyph.y_);
  183. }
  184. batches.Push(pageBatch);
  185. }
  186. }
  187. else
  188. {
  189. // If only one texture page, construct the UI batch directly
  190. unsigned rowIndex = 0;
  191. int x = GetRowStartPosition(rowIndex);
  192. int y = 0;
  193. UIBatch batch(this, BLEND_ALPHA, currentScissor, face->textures_[0], &vertexData);
  194. for (unsigned i = 0; i < printText_.Size(); ++i)
  195. {
  196. unsigned c = printText_[i];
  197. if (c != '\n')
  198. {
  199. const FontGlyph* p = face->GetGlyph(c);
  200. if (!p)
  201. continue;
  202. batch.AddQuad(x + p->offsetX_, y + p->offsetY_, p->width_, p->height_, p->x_, p->y_);
  203. x += p->advanceX_;
  204. if (i < printText_.Size() - 1)
  205. x += face->GetKerning(c, printText_[i + 1]);
  206. }
  207. else
  208. {
  209. x = GetRowStartPosition(++rowIndex);
  210. y += rowHeight_;
  211. }
  212. }
  213. UIBatch::AddOrMerge(batch, batches);
  214. }
  215. }
  216. // Reset hovering for next frame
  217. hovering_ = false;
  218. }
  219. void Text::OnResize()
  220. {
  221. if (wordWrap_)
  222. UpdateText();
  223. }
  224. bool Text::SetFont(const String& fontName, int size)
  225. {
  226. ResourceCache* cache = GetSubsystem<ResourceCache>();
  227. return SetFont(cache->GetResource<Font>(fontName), size);
  228. }
  229. bool Text::SetFont(Font* font, int size)
  230. {
  231. if (!font)
  232. {
  233. LOGERROR("Null font for Text");
  234. return false;
  235. }
  236. if (font != font_ || size != fontSize_)
  237. {
  238. font_ = font;
  239. fontSize_ = Max(size, 1);
  240. UpdateText();
  241. }
  242. return true;
  243. }
  244. void Text::SetText(const String& text)
  245. {
  246. text_ = text;
  247. // Decode to Unicode now
  248. unicodeText_.Clear();
  249. for (unsigned i = 0; i < text_.Length();)
  250. unicodeText_.Push(text_.NextUTF8Char(i));
  251. ValidateSelection();
  252. UpdateText();
  253. }
  254. void Text::SetTextAlignment(HorizontalAlignment align)
  255. {
  256. if (align != textAlignment_)
  257. {
  258. textAlignment_ = align;
  259. UpdateText();
  260. }
  261. }
  262. void Text::SetRowSpacing(float spacing)
  263. {
  264. if (spacing != rowSpacing_)
  265. {
  266. rowSpacing_ = Max(spacing, MIN_ROW_SPACING);
  267. UpdateText();
  268. }
  269. }
  270. void Text::SetWordwrap(bool enable)
  271. {
  272. if (enable != wordWrap_)
  273. {
  274. wordWrap_ = enable;
  275. UpdateText();
  276. }
  277. }
  278. void Text::SetSelection(unsigned start, unsigned length)
  279. {
  280. selectionStart_ = start;
  281. selectionLength_ = length;
  282. ValidateSelection();
  283. }
  284. void Text::ClearSelection()
  285. {
  286. selectionStart_ = 0;
  287. selectionLength_ = 0;
  288. }
  289. void Text::SetSelectionColor(const Color& color)
  290. {
  291. selectionColor_ = color;
  292. }
  293. void Text::SetHoverColor(const Color& color)
  294. {
  295. hoverColor_ = color;
  296. }
  297. void Text::SetFontAttr(ResourceRef value)
  298. {
  299. ResourceCache* cache = GetSubsystem<ResourceCache>();
  300. font_ = cache->GetResource<Font>(value.id_);
  301. }
  302. ResourceRef Text::GetFontAttr() const
  303. {
  304. return GetResourceRef(font_, Font::GetTypeStatic());
  305. }
  306. void Text::UpdateText(bool inResize)
  307. {
  308. int width = 0;
  309. int height = 0;
  310. rowWidths_.Clear();
  311. printText_.Clear();
  312. PODVector<unsigned> printToText;
  313. if (font_)
  314. {
  315. const FontFace* face = font_->GetFace(fontSize_);
  316. if (!face)
  317. return;
  318. rowHeight_ = face->rowHeight_;
  319. int rowWidth = 0;
  320. int rowHeight = (int)(rowSpacing_ * rowHeight_);
  321. // First see if the text must be split up
  322. if (!wordWrap_)
  323. {
  324. printText_ = unicodeText_;
  325. printToText.Resize(printText_.Size());
  326. for (unsigned i = 0; i < printText_.Size(); ++i)
  327. printToText[i] = i;
  328. }
  329. else
  330. {
  331. int maxWidth = GetWidth();
  332. unsigned nextBreak = 0;
  333. unsigned lineStart = 0;
  334. for (unsigned i = 0; i < unicodeText_.Size(); ++i)
  335. {
  336. unsigned j;
  337. unsigned c = unicodeText_[i];
  338. if (c != '\n')
  339. {
  340. bool ok = true;
  341. if (nextBreak <= i)
  342. {
  343. int futureRowWidth = rowWidth;
  344. for (j = i; j < unicodeText_.Size(); ++j)
  345. {
  346. unsigned d = unicodeText_[j];
  347. if (d == ' ' || d == '\n')
  348. {
  349. nextBreak = j;
  350. break;
  351. }
  352. const FontGlyph* glyph = face->GetGlyph(d);
  353. if (glyph)
  354. {
  355. futureRowWidth += glyph->advanceX_;
  356. if (j < unicodeText_.Size() - 1)
  357. futureRowWidth += face->GetKerning(d, unicodeText_[j + 1]);
  358. }
  359. if (d == '-' && futureRowWidth <= maxWidth)
  360. {
  361. nextBreak = j + 1;
  362. break;
  363. }
  364. if (futureRowWidth > maxWidth)
  365. {
  366. ok = false;
  367. break;
  368. }
  369. }
  370. }
  371. if (!ok)
  372. {
  373. // If did not find any breaks on the line, copy until j, or at least 1 char, to prevent infinite loop
  374. if (nextBreak == lineStart)
  375. {
  376. while (i < j)
  377. {
  378. printText_.Push(unicodeText_[i]);
  379. printToText.Push(i);
  380. ++i;
  381. }
  382. }
  383. printText_.Push('\n');
  384. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  385. rowWidth = 0;
  386. nextBreak = lineStart = i;
  387. }
  388. if (i < unicodeText_.Size())
  389. {
  390. // When copying a space, position is allowed to be over row width
  391. c = unicodeText_[i];
  392. const FontGlyph* glyph = face->GetGlyph(c);
  393. if (glyph)
  394. {
  395. rowWidth += glyph->advanceX_;
  396. if (i < text_.Length() - 1)
  397. rowWidth += face->GetKerning(c, unicodeText_[i + 1]);
  398. }
  399. if (rowWidth <= maxWidth)
  400. {
  401. printText_.Push(c);
  402. printToText.Push(i);
  403. }
  404. }
  405. }
  406. else
  407. {
  408. printText_.Push('\n');
  409. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  410. rowWidth = 0;
  411. nextBreak = lineStart = i;
  412. }
  413. }
  414. }
  415. rowWidth = 0;
  416. for (unsigned i = 0; i < printText_.Size(); ++i)
  417. {
  418. unsigned c = printText_[i];
  419. if (c != '\n')
  420. {
  421. const FontGlyph* glyph = face->GetGlyph(c);
  422. if (glyph)
  423. {
  424. rowWidth += glyph->advanceX_;
  425. if (i < printText_.Size() - 1)
  426. rowWidth += face->GetKerning(c, printText_[i + 1]);
  427. }
  428. }
  429. else
  430. {
  431. width = Max(width, rowWidth);
  432. height += rowHeight;
  433. rowWidths_.Push(rowWidth);
  434. rowWidth = 0;
  435. }
  436. }
  437. if (rowWidth)
  438. {
  439. width = Max(width, rowWidth);
  440. height += rowHeight;
  441. rowWidths_.Push(rowWidth);
  442. }
  443. // Set row height even if text is empty
  444. if (!height)
  445. height = rowHeight;
  446. // Store position & size of each character
  447. charPositions_.Resize(unicodeText_.Size() + 1);
  448. charSizes_.Resize(unicodeText_.Size());
  449. unsigned rowIndex = 0;
  450. int x = GetRowStartPosition(rowIndex);
  451. int y = 0;
  452. for (unsigned i = 0; i < printText_.Size(); ++i)
  453. {
  454. charPositions_[printToText[i]] = IntVector2(x, y);
  455. unsigned c = printText_[i];
  456. if (c != '\n')
  457. {
  458. const FontGlyph* glyph = face->GetGlyph(c);
  459. charSizes_[printToText[i]] = IntVector2(glyph ? glyph->advanceX_ : 0, rowHeight_);
  460. if (glyph)
  461. {
  462. x += glyph->advanceX_;
  463. if (i < printText_.Size() - 1)
  464. x += face->GetKerning(c, printText_[i + 1]);
  465. }
  466. }
  467. else
  468. {
  469. charSizes_[printToText[i]] = IntVector2::ZERO;
  470. x = GetRowStartPosition(++rowIndex);
  471. y += rowHeight;
  472. }
  473. }
  474. // Store the ending position
  475. charPositions_[unicodeText_.Size()] = IntVector2(x, y);
  476. }
  477. // Set minimum and current size according to the text size, but respect fixed width if set
  478. if (GetMinWidth() != GetMaxWidth())
  479. {
  480. SetMinWidth(width);
  481. SetWidth(width);
  482. }
  483. SetFixedHeight(height);
  484. }
  485. void Text::ValidateSelection()
  486. {
  487. unsigned textLength = unicodeText_.Size();
  488. if (textLength)
  489. {
  490. if (selectionStart_ >= textLength)
  491. selectionStart_ = textLength - 1;
  492. if (selectionStart_ + selectionLength_ > textLength)
  493. selectionLength_ = textLength - selectionStart_;
  494. }
  495. else
  496. {
  497. selectionStart_ = 0;
  498. selectionLength_ = 0;
  499. }
  500. }
  501. int Text::GetRowStartPosition(unsigned rowIndex) const
  502. {
  503. int rowWidth = 0;
  504. if (rowIndex < rowWidths_.Size())
  505. rowWidth = rowWidths_[rowIndex];
  506. int ret = GetIndentWidth();
  507. switch (textAlignment_)
  508. {
  509. case HA_LEFT:
  510. break;
  511. case HA_CENTER:
  512. ret += (GetSize().x_ - rowWidth) / 2;
  513. break;
  514. case HA_RIGHT:
  515. ret += GetSize().x_ - rowWidth;
  516. break;
  517. }
  518. return ret;
  519. }
  520. }