Lasse Öörni d5c42e8c2c Added Node::LookAt(). %!s(int64=14) %!d(string=hai) anos
..
BoundingBox.cpp 80a6948b22 Large rendering architecture refactoring. %!s(int64=14) %!d(string=hai) anos
BoundingBox.h 80a6948b22 Large rendering architecture refactoring. %!s(int64=14) %!d(string=hai) anos
CMakeLists.txt 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. %!s(int64=14) %!d(string=hai) anos
Color.cpp 424f7a957f Enabled warnings in ShaderCompiler. %!s(int64=14) %!d(string=hai) anos
Color.h d82608a889 Use OpenGL convention in vertex colors to avoid need for different vertex data depending on the API. %!s(int64=14) %!d(string=hai) anos
Frustum.cpp 444c18673e Code formatting & optimization. %!s(int64=14) %!d(string=hai) anos
Frustum.h 80a6948b22 Large rendering architecture refactoring. %!s(int64=14) %!d(string=hai) anos
MathDefs.h 4ca9035ba5 Reimplemented the MSVC random number generator to produce same random number output on all platforms. %!s(int64=14) %!d(string=hai) anos
Matrix3.cpp 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. %!s(int64=14) %!d(string=hai) anos
Matrix3.h de67af8825 CoreData / Data reorganization. %!s(int64=14) %!d(string=hai) anos
Matrix3x4.cpp 444c18673e Code formatting & optimization. %!s(int64=14) %!d(string=hai) anos
Matrix3x4.h 80a6948b22 Large rendering architecture refactoring. %!s(int64=14) %!d(string=hai) anos
Matrix4.cpp 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. %!s(int64=14) %!d(string=hai) anos
Matrix4.h de67af8825 CoreData / Data reorganization. %!s(int64=14) %!d(string=hai) anos
Plane.h 0e6b9508b9 Gizmo improvements. %!s(int64=14) %!d(string=hai) anos
Polyhedron.cpp 80a6948b22 Large rendering architecture refactoring. %!s(int64=14) %!d(string=hai) anos
Polyhedron.h 80a6948b22 Large rendering architecture refactoring. %!s(int64=14) %!d(string=hai) anos
Precompiled.cpp 7c45da5588 Import new code. %!s(int64=14) %!d(string=hai) anos
Precompiled.h 20a2a48ed9 Added hashing support to Pair template class. %!s(int64=14) %!d(string=hai) anos
Quaternion.cpp d5c42e8c2c Added Node::LookAt(). %!s(int64=14) %!d(string=hai) anos
Quaternion.h d5c42e8c2c Added Node::LookAt(). %!s(int64=14) %!d(string=hai) anos
Random.cpp 2ae33cd4fc Fixed missing Precompiled.h include. %!s(int64=14) %!d(string=hai) anos
Random.h 4ca9035ba5 Reimplemented the MSVC random number generator to produce same random number output on all platforms. %!s(int64=14) %!d(string=hai) anos
Ray.cpp b11b0f8de1 Initial gizmo-based node transform editing. %!s(int64=14) %!d(string=hai) anos
Ray.h b11b0f8de1 Initial gizmo-based node transform editing. %!s(int64=14) %!d(string=hai) anos
Rect.cpp 15e8c14623 Separated SetIntensitySortValue() into two separate functions. %!s(int64=14) %!d(string=hai) anos
Rect.h 15e8c14623 Separated SetIntensitySortValue() into two separate functions. %!s(int64=14) %!d(string=hai) anos
Sphere.cpp 80a6948b22 Large rendering architecture refactoring. %!s(int64=14) %!d(string=hai) anos
Sphere.h 80a6948b22 Large rendering architecture refactoring. %!s(int64=14) %!d(string=hai) anos
Vector2.cpp 9d077e78a8 Code cleanup. %!s(int64=14) %!d(string=hai) anos
Vector2.h 9d077e78a8 Code cleanup. %!s(int64=14) %!d(string=hai) anos
Vector3.cpp 9d077e78a8 Code cleanup. %!s(int64=14) %!d(string=hai) anos
Vector3.h 9d077e78a8 Code cleanup. %!s(int64=14) %!d(string=hai) anos
Vector4.cpp 9d077e78a8 Code cleanup. %!s(int64=14) %!d(string=hai) anos
Vector4.h 9d077e78a8 Code cleanup. %!s(int64=14) %!d(string=hai) anos