Model.cpp 16 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Deserializer.h"
  26. #include "Geometry.h"
  27. #include "IndexBuffer.h"
  28. #include "Log.h"
  29. #include "Model.h"
  30. #include "Profiler.h"
  31. #include "Graphics.h"
  32. #include "Serializer.h"
  33. #include "VertexBuffer.h"
  34. #include <cstring>
  35. #include "DebugNew.h"
  36. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  37. {
  38. for (unsigned i = 0; i < buffers.Size(); ++i)
  39. {
  40. if (buffers[i] == buffer)
  41. return i;
  42. }
  43. return 0;
  44. }
  45. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  46. {
  47. for (unsigned i = 0; i < buffers.Size(); ++i)
  48. {
  49. if (buffers[i] == buffer)
  50. return i;
  51. }
  52. return 0;
  53. }
  54. OBJECTTYPESTATIC(Model);
  55. Model::Model(Context* context) :
  56. Resource(context)
  57. {
  58. }
  59. Model::~Model()
  60. {
  61. }
  62. void Model::RegisterObject(Context* context)
  63. {
  64. context->RegisterFactory<Model>();
  65. }
  66. bool Model::Load(Deserializer& source)
  67. {
  68. PROFILE(LoadModel);
  69. // Check ID
  70. if (source.ReadFileID() != "UMDL")
  71. {
  72. LOGERROR(source.GetName() + " is not a valid model file");
  73. return false;
  74. }
  75. geometries_.Clear();
  76. geometryBoneMappings_.Clear();
  77. geometryCenters_.Clear();
  78. morphs_.Clear();
  79. vertexBuffers_.Clear();
  80. indexBuffers_.Clear();
  81. unsigned memoryUse = sizeof(Model);
  82. // Read vertex buffers
  83. unsigned numVertexBuffers = source.ReadUInt();
  84. morphRangeStarts_.Resize(numVertexBuffers);
  85. morphRangeCounts_.Resize(numVertexBuffers);
  86. for (unsigned i = 0; i < numVertexBuffers; ++i)
  87. {
  88. unsigned vertexCount = source.ReadUInt();
  89. unsigned elementMask = source.ReadUInt();
  90. morphRangeStarts_[i] = source.ReadUInt();
  91. morphRangeCounts_[i] = source.ReadUInt();
  92. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  93. buffer->SetShadowed(true);
  94. buffer->SetSize(vertexCount, elementMask);
  95. void* dest = buffer->Lock(0, vertexCount);
  96. unsigned vertexSize = buffer->GetVertexSize();
  97. source.Read(dest, vertexCount * vertexSize);
  98. buffer->Unlock();
  99. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  100. vertexBuffers_.Push(buffer);
  101. }
  102. // Read index buffers
  103. unsigned numIndexBuffers = source.ReadUInt();
  104. for (unsigned i = 0; i < numIndexBuffers; ++i)
  105. {
  106. unsigned indexCount = source.ReadUInt();
  107. unsigned indexSize = source.ReadUInt();
  108. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  109. buffer->SetShadowed(true);
  110. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  111. void* dest = buffer->Lock(0, indexCount);
  112. source.Read(dest, indexCount * indexSize);
  113. buffer->Unlock();
  114. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  115. indexBuffers_.Push(buffer);
  116. }
  117. // Read geometries
  118. unsigned numGeometries = source.ReadUInt();
  119. for (unsigned i = 0; i < numGeometries; ++i)
  120. {
  121. // Read bone mappings
  122. unsigned boneMappingCount = source.ReadUInt();
  123. PODVector<unsigned> boneMapping;
  124. for (unsigned j = 0; j < boneMappingCount; ++j)
  125. boneMapping.Push(source.ReadUInt());
  126. geometryBoneMappings_.Push(boneMapping);
  127. unsigned numLodLevels = source.ReadUInt();
  128. Vector<SharedPtr<Geometry> > geometryLodLevels;
  129. for (unsigned j = 0; j < numLodLevels; ++j)
  130. {
  131. float distance = source.ReadFloat();
  132. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  133. unsigned vertexBufferRef = source.ReadUInt();
  134. unsigned indexBufferRef = source.ReadUInt();
  135. unsigned indexStart = source.ReadUInt();
  136. unsigned indexCount = source.ReadUInt();
  137. if (vertexBufferRef >= vertexBuffers_.Size())
  138. {
  139. LOGERROR("Vertex buffer index out of bounds");
  140. return false;
  141. }
  142. if (indexBufferRef >= indexBuffers_.Size())
  143. {
  144. LOGERROR("Index buffer index out of bounds");
  145. return false;
  146. }
  147. SharedPtr<Geometry> geometry(new Geometry(context_));
  148. geometry->SetNumVertexBuffers(1);
  149. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  150. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  151. geometry->SetDrawRange(type, indexStart, indexCount);
  152. geometry->SetLodDistance(distance);
  153. geometryLodLevels.Push(geometry);
  154. memoryUse += sizeof(Geometry);
  155. }
  156. geometries_.Push(geometryLodLevels);
  157. }
  158. // Read morphs
  159. unsigned numMorphs = source.ReadUInt();
  160. for (unsigned i = 0; i < numMorphs; ++i)
  161. {
  162. ModelMorph newMorph;
  163. newMorph.name_ = source.ReadString();
  164. newMorph.nameHash_ = StringHash(newMorph.name_);
  165. newMorph.weight_ = 0.0f;
  166. unsigned nubuffers_ = source.ReadUInt();
  167. for (unsigned j = 0; j < nubuffers_; ++j)
  168. {
  169. VertexBufferMorph newBuffer;
  170. unsigned bufferIndex = source.ReadUInt();
  171. newBuffer.elementMask_ = source.ReadUInt();
  172. newBuffer.vertexCount_ = source.ReadUInt();
  173. // Base size: size of each vertex index
  174. unsigned vertexSize = sizeof(unsigned);
  175. // Add size of individual elements
  176. if (newBuffer.elementMask_ & MASK_POSITION)
  177. vertexSize += sizeof(Vector3);
  178. if (newBuffer.elementMask_ & MASK_NORMAL)
  179. vertexSize += sizeof(Vector3);
  180. if (newBuffer.elementMask_ & MASK_TANGENT)
  181. vertexSize += sizeof(Vector3);
  182. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  183. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  184. newMorph.buffers_[bufferIndex] = newBuffer;
  185. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  186. }
  187. morphs_.Push(newMorph);
  188. memoryUse += sizeof(ModelMorph);
  189. }
  190. // Read skeleton
  191. skeleton_.Load(source);
  192. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  193. // Read bounding box
  194. boundingBox_ = source.ReadBoundingBox();
  195. // Read geometry centers
  196. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  197. geometryCenters_.Push(source.ReadVector3());
  198. while (geometryCenters_.Size() < geometries_.Size())
  199. geometryCenters_.Push(Vector3::ZERO);
  200. memoryUse += sizeof(Vector3) * geometries_.Size();
  201. SetMemoryUse(memoryUse);
  202. return true;
  203. }
  204. bool Model::Save(Serializer& dest)
  205. {
  206. // Write ID
  207. if (!dest.WriteFileID("UMDL"))
  208. return false;
  209. // Write vertex buffers
  210. dest.WriteUInt(vertexBuffers_.Size());
  211. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  212. {
  213. VertexBuffer* buffer = vertexBuffers_[i];
  214. dest.WriteUInt(buffer->GetVertexCount());
  215. dest.WriteUInt(buffer->GetElementMask());
  216. dest.WriteUInt(morphRangeStarts_[i]);
  217. dest.WriteUInt(morphRangeCounts_[i]);
  218. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  219. }
  220. // Write index buffers
  221. dest.WriteUInt(indexBuffers_.Size());
  222. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  223. {
  224. IndexBuffer* buffer = indexBuffers_[i];
  225. dest.WriteUInt(buffer->GetIndexCount());
  226. dest.WriteUInt(buffer->GetIndexSize());
  227. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  228. }
  229. // Write geometries
  230. dest.WriteUInt(geometries_.Size());
  231. for (unsigned i = 0; i < geometries_.Size(); ++i)
  232. {
  233. // Write bone mappings
  234. dest.WriteUInt(geometryBoneMappings_[i].Size());
  235. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  236. dest.WriteUInt(geometryBoneMappings_[i][j]);
  237. // Write the LOD levels
  238. dest.WriteUInt(geometries_[i].Size());
  239. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  240. {
  241. Geometry* geometry = geometries_[i][j];
  242. dest.WriteFloat(geometry->GetLodDistance());
  243. dest.WriteUInt(geometry->GetPrimitiveType());
  244. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  245. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  246. dest.WriteUInt(geometry->GetIndexStart());
  247. dest.WriteUInt(geometry->GetIndexCount());
  248. }
  249. }
  250. // Write morphs
  251. dest.WriteUInt(morphs_.Size());
  252. for (unsigned i = 0; i < morphs_.Size(); ++i)
  253. {
  254. dest.WriteString(morphs_[i].name_);
  255. dest.WriteUInt(morphs_[i].buffers_.Size());
  256. // Write morph vertex buffers
  257. for (Map<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  258. j != morphs_[i].buffers_.End(); ++j)
  259. {
  260. dest.WriteUInt(j->first_);
  261. dest.WriteUInt(j->second_.elementMask_);
  262. dest.WriteUInt(j->second_.vertexCount_);
  263. // Base size: size of each vertex index
  264. unsigned vertexSize = sizeof(unsigned);
  265. // Add size of individual elements
  266. if (j->second_.elementMask_ & MASK_POSITION)
  267. vertexSize += sizeof(Vector3);
  268. if (j->second_.elementMask_ & MASK_NORMAL)
  269. vertexSize += sizeof(Vector3);
  270. if (j->second_.elementMask_ & MASK_TANGENT)
  271. vertexSize += sizeof(Vector3);
  272. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  273. }
  274. }
  275. // Write skeleton
  276. skeleton_.Save(dest);
  277. // Write bounding box
  278. dest.WriteBoundingBox(boundingBox_);
  279. // Write geometry centers
  280. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  281. dest.WriteVector3(geometryCenters_[i]);
  282. return true;
  283. }
  284. void Model::SetBoundingBox(const BoundingBox& box)
  285. {
  286. boundingBox_ = box;
  287. }
  288. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts, const PODVector<unsigned>& morphRangeCounts)
  289. {
  290. for (unsigned i = 0; i < buffers.Size(); ++i)
  291. {
  292. if (!buffers[i])
  293. {
  294. LOGERROR("Null model vertex buffers specified");
  295. return false;
  296. }
  297. if (!buffers[i]->IsShadowed())
  298. {
  299. LOGERROR("Model vertex buffers must be shadowed");
  300. return false;
  301. }
  302. }
  303. vertexBuffers_ = buffers;
  304. morphRangeStarts_.Resize(buffers.Size());
  305. morphRangeCounts_.Resize(buffers.Size());
  306. // If morph ranges are not specified for buffers, assume to be zero
  307. for (unsigned i = 0; i < buffers.Size(); ++i)
  308. {
  309. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  310. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  311. }
  312. return true;
  313. }
  314. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  315. {
  316. for (unsigned i = 0; i < buffers.Size(); ++i)
  317. {
  318. if (!buffers[i])
  319. {
  320. LOGERROR("Null model index buffers specified");
  321. return false;
  322. }
  323. if (!buffers[i]->IsShadowed())
  324. {
  325. LOGERROR("Model index buffers must be shadowed");
  326. return false;
  327. }
  328. }
  329. indexBuffers_ = buffers;
  330. return true;
  331. }
  332. void Model::SetNumGeometries(unsigned num)
  333. {
  334. geometries_.Resize(num);
  335. geometryBoneMappings_.Resize(num);
  336. geometryCenters_.Resize(num);
  337. }
  338. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  339. {
  340. if (index >= geometries_.Size())
  341. {
  342. LOGERROR("Geometry index out of bounds");
  343. return false;
  344. }
  345. if (!num)
  346. {
  347. LOGERROR("Zero LOD levels not allowed");
  348. return false;
  349. }
  350. geometries_[index].Resize(num);
  351. return true;
  352. }
  353. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  354. {
  355. if (index >= geometries_.Size())
  356. {
  357. LOGERROR("Geometry index out of bounds");
  358. return false;
  359. }
  360. if (lodLevel >= geometries_[index].Size())
  361. {
  362. LOGERROR("LOD level index out of bounds");
  363. return false;
  364. }
  365. geometries_[index][lodLevel] = geometry;
  366. return true;
  367. }
  368. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  369. {
  370. if (index >= geometryCenters_.Size())
  371. {
  372. LOGERROR("Geometry index out of bounds");
  373. return false;
  374. }
  375. geometryCenters_[index] = center;
  376. return true;
  377. }
  378. void Model::SetSkeleton(const Skeleton& skeleton)
  379. {
  380. skeleton_ = skeleton;
  381. }
  382. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  383. {
  384. geometryBoneMappings_ = geometryBoneMappings;
  385. }
  386. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  387. {
  388. morphs_ = morphs;
  389. }
  390. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  391. {
  392. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  393. }
  394. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  395. {
  396. if (index >= geometries_.Size() || lodLevel >= geometries_[index].Size())
  397. return 0;
  398. return geometries_[index][lodLevel];
  399. }
  400. const ModelMorph* Model::GetMorph(unsigned index) const
  401. {
  402. return index < morphs_.Size() ? &morphs_[index] : 0;
  403. }
  404. const ModelMorph* Model::GetMorph(const String& name) const
  405. {
  406. return GetMorph(StringHash(name));
  407. }
  408. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  409. {
  410. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  411. {
  412. if (i->nameHash_ == nameHash)
  413. return &(*i);
  414. }
  415. return 0;
  416. }
  417. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  418. {
  419. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  420. }
  421. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  422. {
  423. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  424. }