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APITemplates.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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Addons.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Addons.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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AudioAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CoreAPI.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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EngineAPI.cpp
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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GraphicsAPI.cpp
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11a9b1f1dc
Bind material parameter animation to Lua and AngelScript, Add MaterialAnimation sample.
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11 years ago |
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IOAPI.cpp
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0171669690
Adds package entry filenames to PackageFile
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11 years ago |
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InputAPI.cpp
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153906b8c7
Add mouse grabbed flag to Input subsystem.
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11 years ago |
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MathAPI.cpp
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56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
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11 years ago |
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NavigationAPI.cpp
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33b2244204
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
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12 years ago |
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NetworkAPI.cpp
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1f91a44818
Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them.
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11 years ago |
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PhysicsAPI.cpp
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1f91a44818
Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them.
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11 years ago |
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ResourceAPI.cpp
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0e2e2a0b7f
Fix error in JSONValue AngelScript API.
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11 years ago |
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SceneAPI.cpp
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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Script.cpp
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9a7a9110a2
Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303.
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11 years ago |
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Script.h
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5ce5be8d66
Enhance FileSystem class to also able to execute console command.
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11 years ago |
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ScriptAPI.cpp
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
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ScriptAPI.h
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 years ago |
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ScriptAPIDump.cpp
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b4ba4a3573
Fix AngelScript bindings on MSVC (asMETHODPR macro needs to be used in the template base class registration functions to allow static_cast to work). Make the class names links on the attribute list page.
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11 years ago |
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ScriptEventListener.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptFile.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
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ScriptFile.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptInstance.cpp
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
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ScriptInstance.h
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
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UIAPI.cpp
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b8185f973c
Support a "select on click end" mode in ListView. Support defining a separate drag'n'drop content for elements dropped into a LineEdit. Enable drag'n'drop to node ID attribute fields. Closes #261.
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11 years ago |
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Urho2DAPI.cpp
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6daabe1b74
Add GetRigidBody function mouse position in PhysicsWorld2D.
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11 years ago |