Lisandro Bruzzo 3f830d4f20 Update Vegetation.hlsl %!s(int64=8) %!d(string=hai) anos
..
Materials 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. %!s(int64=8) %!d(string=hai) anos
Shaders 3f830d4f20 Update Vegetation.hlsl %!s(int64=8) %!d(string=hai) anos
Techniques 18d5ce2fed Remove unnecessary VS defines from PBR techniques. %!s(int64=8) %!d(string=hai) anos
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. %!s(int64=10) %!d(string=hai) anos