Lasse Öörni 9a7a9110a2 Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303. 11 years ago
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Attribute.h 2c672b154b Remove animation only attribute support. 11 years ago
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Condition.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Condition.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Context.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
Context.h 9a7a9110a2 Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303. 11 years ago
CoreEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Main.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
MiniDump.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
MiniDump.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Mutex.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Mutex.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Object.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Object.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 years ago
ProcessUtils.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
ProcessUtils.h 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. 12 years ago
Profiler.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Profiler.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Spline.cpp f48ef6f5bd Minor bug fix, refactoring and reformatting. 11 years ago
Spline.h f48ef6f5bd Minor bug fix, refactoring and reformatting. 11 years ago
StringUtils.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 years ago
StringUtils.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 years ago
Thread.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Thread.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Timer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Timer.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Variant.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 years ago
Variant.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 years ago
WorkQueue.cpp af11693a35 Use safe form of pointer for the work item in WorkItemCompleted event. 12 years ago
WorkQueue.h e44e3f7652 Only signal work items that have specified or higher priority in WorkQueue::Complete(), to prevent lower priority work item events triggering when they shouldn't (in the middle of render update.) Set explicit max priority in Octree & View items, but leave default priority to the lowest for user items. Removed a static variable from WorkQueue::PurgePool(). 12 years ago