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Attribute.h
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2c672b154b
Remove animation only attribute support.
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11 years ago |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Condition.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Condition.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Context.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
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Context.h
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9a7a9110a2
Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303.
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11 years ago |
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CoreEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Main.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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MiniDump.cpp
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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MiniDump.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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Mutex.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Mutex.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Object.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Object.h
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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12 years ago |
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ProcessUtils.cpp
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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ProcessUtils.h
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4c02e19352
Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function.
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12 years ago |
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Profiler.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Profiler.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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Spline.cpp
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f48ef6f5bd
Minor bug fix, refactoring and reformatting.
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11 years ago |
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Spline.h
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f48ef6f5bd
Minor bug fix, refactoring and reformatting.
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11 years ago |
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StringUtils.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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StringUtils.h
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Thread.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Thread.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Timer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Timer.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Variant.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Variant.h
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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WorkQueue.cpp
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af11693a35
Use safe form of pointer for the work item in WorkItemCompleted event.
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12 years ago |
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WorkQueue.h
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e44e3f7652
Only signal work items that have specified or higher priority in WorkQueue::Complete(), to prevent lower priority work item events triggering when they shouldn't (in the middle of render update.) Set explicit max priority in Octree & View items, but leave default priority to the lowest for user items. Removed a static variable from WorkQueue::PurgePool().
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12 years ago |