Lasse Öörni 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 年 前
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Direct3D9 5ce05d4cb6 Fixed missing horizontal flip from the vertical cross cubemap layout. 11 年 前
OpenGL 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 年 前
AnimatedModel.cpp 7bafe59f2f Fix crash when master AnimatedModel is destroyed. Do not destroy the bone hierarchy as long as AnimatedModels remain in the node. Allow a non-master AnimatedModel to be promoted to master if necessary. Closes #439. 11 年 前
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
Animation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 年 前
Animation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 年 前
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
AnimationState.cpp 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 年 前
AnimationState.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 年 前
Batch.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 年 前
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 年 前
BillboardSet.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 年 前
BillboardSet.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 年 前
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
Camera.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 年 前
Camera.h db59a66cbf Fix typo.[ci skip] 11 年 前
CustomGeometry.cpp 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 年 前
CustomGeometry.h 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 年 前
DebugRenderer.cpp 4ac7b60758 Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode. 11 年 前
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 12 年 前
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
Drawable.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 年 前
Drawable.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 年 前
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 年 前
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 年 前
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 年 前
GraphicsDefs.h f1e25381a3 Support single image splitting for cube maps. Closes #445. 11 年 前
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 年 前
Light.h e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 年 前
Material.cpp 3c7126de38 Asynchronous loading for AnimationSet2D. 11 年 前
Material.h 3c7126de38 Asynchronous loading for AnimationSet2D. 11 年 前
Model.cpp d986ec7d25 If loading a Model synchronously, read directly into the buffers like before to avoid extra allocation & copy. 11 年 前
Model.h ba4cb70e42 Use PODVector for GeometryDesc to avoid MSVC warning. 11 年 前
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
Octree.cpp d5cfcd493b Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition. 11 年 前
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 年 前
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
OctreeQuery.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 年 前
ParticleEffect.cpp 5450b1d111 Asynchronous loading for ParticleEffect2D. 11 年 前
ParticleEffect.h 677ab20986 Asynchronous loading for ParticleEffect. 11 年 前
ParticleEmitter.cpp d60ca10c8f Restore Drawable base attributes to ParticleEmitter. Closes #407. 11 年 前
ParticleEmitter.h c3fc39132b Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none. 11 年 前
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. 11 年 前
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 年 前
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 年 前
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 年 前
Shader.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 年 前
Shader.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 年 前
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 11 年 前
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 年 前
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
Skeleton.cpp 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 年 前
Skeleton.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 年 前
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 年 前
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
Technique.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 年 前
Technique.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 年 前
Terrain.cpp c85499b695 Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions. 11 年 前
Terrain.h 671d2c45ac Added IndexBuffer forward declaration to Terrain.h. 11 年 前
TerrainPatch.cpp a36edf5d1e Fix TerrainPatch raycast normal to world space. 11 年 前
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
View.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 年 前
View.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 年 前
Viewport.cpp 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. 11 年 前
Viewport.h 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. 11 年 前
Zone.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 年 前
Zone.h 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 年 前