Lasse Öörni ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. 11 tahun lalu
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AreaAllocator.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
AreaAllocator.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
BoundingBox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
BoundingBox.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
Color.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. 12 tahun lalu
Color.h b69682217d Fixed & improved comments regarding integer colors in Color & Image classes. 11 tahun lalu
Frustum.cpp 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 tahun lalu
Frustum.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 tahun lalu
MathDefs.h 2529f4c51a Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231. 12 tahun lalu
Matrix3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 tahun lalu
Matrix3.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 tahun lalu
Matrix3x4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 tahun lalu
Matrix3x4.h ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. 11 tahun lalu
Matrix4.cpp ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. 11 tahun lalu
Matrix4.h ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. 11 tahun lalu
Plane.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
Plane.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 tahun lalu
Polyhedron.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
Polyhedron.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
Quaternion.cpp ce97cba5c1 Use FromAxes() in Quaternion::FromLookRotation() to fix problem with negative coordinates. Fixes #388. 11 tahun lalu
Quaternion.h 49d9856dd5 Add transform functions for Urho2D. 11 tahun lalu
Random.cpp c1205473d4 Tabs to spaces + other code formatting. 12 tahun lalu
Random.h 03888602bf Added scriptbindings for normal distribution generator and included the generator in the mathdefs 12 tahun lalu
Ray.cpp cc98bb9199 Discard Ray::HitDistance() result to a triangle behind the ray. Fixes #437. 11 tahun lalu
Ray.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 tahun lalu
Rect.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
Rect.h cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 tahun lalu
Sphere.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
Sphere.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
StringHash.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 tahun lalu
StringHash.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 tahun lalu
Vector2.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 tahun lalu
Vector2.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 tahun lalu
Vector3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 tahun lalu
Vector3.h 49d9856dd5 Add transform functions for Urho2D. 11 tahun lalu
Vector4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 tahun lalu
Vector4.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 tahun lalu