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Materials
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 лет назад |
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RenderPaths
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352a62536c
Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits.
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9 лет назад |
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Shaders
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c2c1d06cd2
Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
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8 лет назад |
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Techniques
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18d5ce2fed
Remove unnecessary VS defines from PBR techniques.
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8 лет назад |
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Textures
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f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
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10 лет назад |