ScrollBar.cpp 6.6 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Button.h"
  24. #include "Context.h"
  25. #include "ScrollBar.h"
  26. #include "Slider.h"
  27. #include "UIEvents.h"
  28. namespace Urho3D
  29. {
  30. static const float DEFAULT_SCROLL_STEP = 0.1f;
  31. static const float DEFAULT_REPEAT_DELAY = 0.4f;
  32. static const float DEFAULT_REPEAT_RATE = 20.0f;
  33. extern const char* orientations[];
  34. OBJECTTYPESTATIC(ScrollBar);
  35. ScrollBar::ScrollBar(Context* context) :
  36. UIElement(context),
  37. scrollStep_(DEFAULT_SCROLL_STEP),
  38. stepFactor_(1.0f),
  39. leftRect_(IntRect::ZERO),
  40. rightRect_(IntRect::ZERO),
  41. upRect_(IntRect::ZERO),
  42. downRect_(IntRect::ZERO)
  43. {
  44. active_ = true;
  45. backButton_ = CreateChild<Button>();
  46. backButton_->SetInternal(true);
  47. backButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  48. slider_ = CreateChild<Slider>();
  49. slider_->SetInternal(true);
  50. forwardButton_ = CreateChild<Button>();
  51. forwardButton_->SetInternal(true);
  52. forwardButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  53. SubscribeToEvent(backButton_, E_PRESSED, HANDLER(ScrollBar, HandleBackButtonPressed));
  54. SubscribeToEvent(forwardButton_, E_PRESSED, HANDLER(ScrollBar, HandleForwardButtonPressed));
  55. SubscribeToEvent(slider_, E_SLIDERCHANGED, HANDLER(ScrollBar, HandleSliderChanged));
  56. // Set default orientation/layout
  57. SetOrientation(O_HORIZONTAL);
  58. }
  59. ScrollBar::~ScrollBar()
  60. {
  61. }
  62. void ScrollBar::RegisterObject(Context* context)
  63. {
  64. context->RegisterFactory<ScrollBar>();
  65. ENUM_ACCESSOR_ATTRIBUTE(ScrollBar, "Orientation", GetOrientation, SetOrientation, Orientation, orientations, O_HORIZONTAL, AM_FILE);
  66. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Range", GetRange, SetRange, float, 1.0f, AM_FILE);
  67. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Value", GetValue, SetValue, float, 0.0f, AM_FILE);
  68. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Scroll Step", GetScrollStep, SetScrollStep, float, DEFAULT_SCROLL_STEP, AM_FILE);
  69. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Step Factor", GetStepFactor, SetStepFactor, float, 1.0f, AM_FILE);
  70. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Left Image Rect", leftRect_, IntRect::ZERO, AM_FILE);
  71. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Right Image Rect", rightRect_, IntRect::ZERO, AM_FILE);
  72. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Up Image Rect", upRect_, IntRect::ZERO, AM_FILE);
  73. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Down Image Rect", downRect_, IntRect::ZERO, AM_FILE);
  74. COPY_BASE_ATTRIBUTES(ScrollBar, UIElement);
  75. }
  76. void ScrollBar::ApplyAttributes()
  77. {
  78. UIElement::ApplyAttributes();
  79. // Reapply orientation to the button images
  80. if (slider_->GetOrientation() == O_HORIZONTAL)
  81. {
  82. backButton_->SetImageRect(leftRect_);
  83. forwardButton_->SetImageRect(rightRect_);
  84. }
  85. else
  86. {
  87. backButton_->SetImageRect(upRect_);
  88. forwardButton_->SetImageRect(downRect_);
  89. }
  90. }
  91. void ScrollBar::OnResize()
  92. {
  93. // Disable layout operations while setting the button sizes is incomplete
  94. DisableLayoutUpdate();
  95. if (slider_->GetOrientation() == O_HORIZONTAL)
  96. {
  97. int height = GetHeight();
  98. backButton_->SetFixedSize(height, height);
  99. forwardButton_->SetFixedSize(height, height);
  100. }
  101. else
  102. {
  103. int width = GetWidth();
  104. backButton_->SetFixedSize(width, width);
  105. forwardButton_->SetFixedSize(width, width);
  106. }
  107. EnableLayoutUpdate();
  108. }
  109. void ScrollBar::SetOrientation(Orientation orientation)
  110. {
  111. slider_->SetOrientation(orientation);
  112. if (orientation == O_HORIZONTAL)
  113. {
  114. backButton_->SetImageRect(leftRect_);
  115. forwardButton_->SetImageRect(rightRect_);
  116. }
  117. else
  118. {
  119. backButton_->SetImageRect(upRect_);
  120. forwardButton_->SetImageRect(downRect_);
  121. }
  122. OnResize();
  123. if (orientation == O_HORIZONTAL)
  124. SetLayout(LM_HORIZONTAL);
  125. else
  126. SetLayout(LM_VERTICAL);
  127. }
  128. void ScrollBar::SetRange(float range)
  129. {
  130. slider_->SetRange(range);
  131. }
  132. void ScrollBar::SetValue(float value)
  133. {
  134. slider_->SetValue(value);
  135. }
  136. void ScrollBar::ChangeValue(float delta)
  137. {
  138. slider_->ChangeValue(delta);
  139. }
  140. void ScrollBar::SetScrollStep(float step)
  141. {
  142. scrollStep_ = Max(step, 0.0f);
  143. }
  144. void ScrollBar::SetStepFactor(float factor)
  145. {
  146. stepFactor_ = Max(factor, M_EPSILON);
  147. }
  148. void ScrollBar::StepBack()
  149. {
  150. slider_->SetValue(slider_->GetValue() - GetEffectiveScrollStep());
  151. }
  152. void ScrollBar::StepForward()
  153. {
  154. slider_->SetValue(slider_->GetValue() + GetEffectiveScrollStep());
  155. }
  156. Orientation ScrollBar::GetOrientation() const
  157. {
  158. return slider_->GetOrientation();
  159. }
  160. float ScrollBar::GetRange() const
  161. {
  162. return slider_->GetRange();
  163. }
  164. float ScrollBar::GetValue() const
  165. {
  166. return slider_->GetValue();
  167. }
  168. float ScrollBar::GetEffectiveScrollStep() const
  169. {
  170. return scrollStep_ * stepFactor_;
  171. }
  172. void ScrollBar::HandleBackButtonPressed(StringHash eventType, VariantMap& eventData)
  173. {
  174. StepBack();
  175. }
  176. void ScrollBar::HandleForwardButtonPressed(StringHash eventType, VariantMap& eventData)
  177. {
  178. StepForward();
  179. }
  180. void ScrollBar::HandleSliderChanged(StringHash eventType, VariantMap& eventData)
  181. {
  182. // Send the event forward
  183. VariantMap newEventData;
  184. newEventData[ScrollBarChanged::P_ELEMENT] = (void*)this;
  185. newEventData[ScrollBarChanged::P_VALUE] = slider_->GetValue();
  186. SendEvent(E_SCROLLBARCHANGED, newEventData);
  187. }
  188. }