Text.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Font.h"
  25. #include "Log.h"
  26. #include "Profiler.h"
  27. #include "ResourceCache.h"
  28. #include "StringUtils.h"
  29. #include "Text.h"
  30. #include "Texture2D.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. static const float MIN_ROW_SPACING = 0.5f;
  35. static const char* horizontalAlignments[] =
  36. {
  37. "Left",
  38. "Center",
  39. "Right",
  40. ""
  41. };
  42. OBJECTTYPESTATIC(Text);
  43. Text::Text(Context* context) :
  44. UIElement(context),
  45. fontSize_(DEFAULT_FONT_SIZE),
  46. textAlignment_(HA_LEFT),
  47. rowSpacing_(1.0f),
  48. wordWrap_(false),
  49. selectionStart_(0),
  50. selectionLength_(0),
  51. selectionColor_(Color(0.0f, 0.0f, 0.0f, 0.0f)),
  52. hoverColor_(Color(0.0f, 0.0f, 0.0f, 0.0f)),
  53. rowHeight_(0)
  54. {
  55. }
  56. Text::~Text()
  57. {
  58. }
  59. void Text::RegisterObject(Context* context)
  60. {
  61. context->RegisterFactory<Text>();
  62. ACCESSOR_ATTRIBUTE(Text, VAR_RESOURCEREF, "Font", GetFontAttr, SetFontAttr, ResourceRef, ResourceRef(Font::GetTypeStatic()), AM_FILE);
  63. ATTRIBUTE(Text, VAR_INT, "Font Size", fontSize_, DEFAULT_FONT_SIZE, AM_FILE);
  64. ATTRIBUTE(Text, VAR_STRING, "Text", text_, String(), AM_FILE);
  65. ENUM_ATTRIBUTE(Text, "Text Alignment", textAlignment_, horizontalAlignments, HA_LEFT, AM_FILE);
  66. ATTRIBUTE(Text, VAR_FLOAT, "Row Spacing", rowSpacing_, 1.0f, AM_FILE);
  67. ATTRIBUTE(Text, VAR_BOOL, "Word Wrap", wordWrap_, false, AM_FILE);
  68. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Selection Color", GetSelectionColor, SetSelectionColor, Color, Color::BLACK, AM_FILE);
  69. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Hover Color", GetHoverColor, SetHoverColor, Color, Color::BLACK, AM_FILE);
  70. COPY_BASE_ATTRIBUTES(Text, UIElement);
  71. }
  72. void Text::ApplyAttributes()
  73. {
  74. UIElement::ApplyAttributes();
  75. // Decode to Unicode now
  76. unicodeText_.Clear();
  77. for (unsigned i = 0; i < text_.Length();)
  78. unicodeText_.Push(text_.NextUTF8Char(i));
  79. fontSize_ = Max(fontSize_, 1);
  80. ValidateSelection();
  81. UpdateText();
  82. }
  83. void Text::GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor)
  84. {
  85. // Hovering or whole selection batch
  86. if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f))
  87. {
  88. UIBatch batch(BLEND_ALPHA, currentScissor, 0, &quads);
  89. batch.AddQuad(*this, 0, 0, GetWidth(), GetHeight(), 0, 0, 0, 0, selected_ && selectionColor_.a_ > 0.0f ? selectionColor_ :
  90. hoverColor_);
  91. UIBatch::AddOrMerge(batch, batches);
  92. }
  93. // Partial selection batch
  94. if (!selected_ && selectionLength_ && charSizes_.Size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f)
  95. {
  96. UIBatch batch(BLEND_ALPHA, currentScissor, 0, &quads);
  97. IntVector2 currentStart = charPositions_[selectionStart_];
  98. IntVector2 currentEnd = currentStart;
  99. for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i)
  100. {
  101. // Check if row changes, and start a new quad in that case
  102. if (charSizes_[i].x_ && charSizes_[i].y_)
  103. {
  104. if (charPositions_[i].y_ != currentStart.y_)
  105. {
  106. batch.AddQuad(*this, currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  107. 0, 0, 0, 0, selectionColor_);
  108. currentStart = charPositions_[i];
  109. currentEnd = currentStart + charSizes_[i];
  110. }
  111. else
  112. {
  113. currentEnd.x_ += charSizes_[i].x_;
  114. currentEnd.y_ = Max(currentStart.y_ + charSizes_[i].y_, currentEnd.y_);
  115. }
  116. }
  117. }
  118. if (currentEnd != currentStart)
  119. {
  120. batch.AddQuad(*this, currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  121. 0, 0, 0, 0, selectionColor_);
  122. }
  123. UIBatch::AddOrMerge(batch, batches);
  124. }
  125. // Text batch
  126. if (font_)
  127. {
  128. const FontFace* face = font_->GetFace(fontSize_);
  129. if (!face)
  130. return;
  131. UIBatch batch(BLEND_ALPHA, currentScissor, face->texture_, &quads);
  132. unsigned rowIndex = 0;
  133. int x = GetRowStartPosition(rowIndex);
  134. int y = 0;
  135. for (unsigned i = 0; i < printText_.Size(); ++i)
  136. {
  137. unsigned c = printText_[i];
  138. if (c != '\n')
  139. {
  140. const FontGlyph& glyph = face->GetGlyph(c);
  141. if (c != ' ')
  142. batch.AddQuad(*this, x + glyph.offsetX_, y + glyph.offsetY_, glyph.width_, glyph.height_, glyph.x_, glyph.y_);
  143. x += glyph.advanceX_;
  144. if (i < printText_.Size() - 1)
  145. x += face->GetKerning(c, printText_[i + 1]);
  146. }
  147. else
  148. {
  149. x = GetRowStartPosition(++rowIndex);
  150. y += rowHeight_;
  151. }
  152. }
  153. UIBatch::AddOrMerge(batch, batches);
  154. }
  155. // Reset hovering for next frame
  156. hovering_ = false;
  157. }
  158. void Text::OnResize()
  159. {
  160. if (wordWrap_)
  161. UpdateText();
  162. }
  163. bool Text::SetFont(const String& fontName, int size)
  164. {
  165. ResourceCache* cache = GetSubsystem<ResourceCache>();
  166. return SetFont(cache->GetResource<Font>(fontName), size);
  167. }
  168. bool Text::SetFont(Font* font, int size)
  169. {
  170. if (!font)
  171. {
  172. LOGERROR("Null font for Text");
  173. return false;
  174. }
  175. if (font != font_ || size != fontSize_)
  176. {
  177. font_ = font;
  178. fontSize_ = Max(size, 1);
  179. UpdateText();
  180. }
  181. return true;
  182. }
  183. void Text::SetText(const String& text)
  184. {
  185. text_ = text;
  186. // Decode to Unicode now
  187. unicodeText_.Clear();
  188. for (unsigned i = 0; i < text_.Length();)
  189. unicodeText_.Push(text_.NextUTF8Char(i));
  190. ValidateSelection();
  191. UpdateText();
  192. }
  193. void Text::SetTextAlignment(HorizontalAlignment align)
  194. {
  195. if (align != textAlignment_)
  196. {
  197. textAlignment_ = align;
  198. UpdateText();
  199. }
  200. }
  201. void Text::SetRowSpacing(float spacing)
  202. {
  203. if (spacing != rowSpacing_)
  204. {
  205. rowSpacing_ = Max(spacing, MIN_ROW_SPACING);
  206. UpdateText();
  207. }
  208. }
  209. void Text::SetWordwrap(bool enable)
  210. {
  211. if (enable != wordWrap_)
  212. {
  213. wordWrap_ = enable;
  214. UpdateText();
  215. }
  216. }
  217. void Text::SetSelection(unsigned start, unsigned length)
  218. {
  219. selectionStart_ = start;
  220. selectionLength_ = length;
  221. ValidateSelection();
  222. }
  223. void Text::ClearSelection()
  224. {
  225. selectionStart_ = 0;
  226. selectionLength_ = 0;
  227. }
  228. void Text::SetSelectionColor(const Color& color)
  229. {
  230. selectionColor_ = color;
  231. }
  232. void Text::SetHoverColor(const Color& color)
  233. {
  234. hoverColor_ = color;
  235. }
  236. void Text::SetFontAttr(ResourceRef value)
  237. {
  238. ResourceCache* cache = GetSubsystem<ResourceCache>();
  239. font_ = cache->GetResource<Font>(value.id_);
  240. }
  241. ResourceRef Text::GetFontAttr() const
  242. {
  243. return GetResourceRef(font_, Font::GetTypeStatic());
  244. }
  245. void Text::UpdateText(bool inResize)
  246. {
  247. int width = 0;
  248. int height = 0;
  249. rowWidths_.Clear();
  250. printText_.Clear();
  251. PODVector<unsigned> printToText;
  252. if (font_)
  253. {
  254. const FontFace* face = font_->GetFace(fontSize_);
  255. if (!face)
  256. return;
  257. rowHeight_ = face->rowHeight_;
  258. int rowWidth = 0;
  259. int rowHeight = (int)(rowSpacing_ * rowHeight_);
  260. // First see if the text must be split up
  261. if (!wordWrap_)
  262. {
  263. printText_ = unicodeText_;
  264. printToText.Resize(printText_.Size());
  265. for (unsigned i = 0; i < printText_.Size(); ++i)
  266. printToText[i] = i;
  267. }
  268. else
  269. {
  270. int maxWidth = GetWidth();
  271. unsigned nextBreak = 0;
  272. unsigned lineStart = 0;
  273. for (unsigned i = 0; i < unicodeText_.Size(); ++i)
  274. {
  275. unsigned j;
  276. unsigned c = unicodeText_[i];
  277. if (c != '\n')
  278. {
  279. bool ok = true;
  280. if (nextBreak <= i)
  281. {
  282. int futureRowWidth = rowWidth;
  283. for (j = i; j < unicodeText_.Size(); ++j)
  284. {
  285. unsigned d = unicodeText_[j];
  286. if (d == ' ' || d == '\n')
  287. {
  288. nextBreak = j;
  289. break;
  290. }
  291. futureRowWidth += face->GetGlyph(d).advanceX_;
  292. if (j < unicodeText_.Size() - 1)
  293. futureRowWidth += face->GetKerning(d, unicodeText_[j + 1]);
  294. if (d == '-' && futureRowWidth <= maxWidth)
  295. {
  296. nextBreak = j + 1;
  297. break;
  298. }
  299. if (futureRowWidth > maxWidth)
  300. {
  301. ok = false;
  302. break;
  303. }
  304. }
  305. }
  306. if (!ok)
  307. {
  308. // If did not find any breaks on the line, copy until j, or at least 1 char, to prevent infinite loop
  309. if (nextBreak == lineStart)
  310. {
  311. while (i < j)
  312. {
  313. printText_.Push(unicodeText_[i]);
  314. printToText.Push(i);
  315. ++i;
  316. }
  317. }
  318. printText_.Push('\n');
  319. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  320. rowWidth = 0;
  321. nextBreak = lineStart = i;
  322. }
  323. if (i < unicodeText_.Size())
  324. {
  325. // When copying a space, position is allowed to be over row width
  326. c = unicodeText_[i];
  327. rowWidth += face->GetGlyph(c).advanceX_;
  328. if (i < text_.Length() - 1)
  329. rowWidth += face->GetKerning(c, unicodeText_[i + 1]);
  330. if (rowWidth <= maxWidth)
  331. {
  332. printText_.Push(c);
  333. printToText.Push(i);
  334. }
  335. }
  336. }
  337. else
  338. {
  339. printText_.Push('\n');
  340. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  341. rowWidth = 0;
  342. nextBreak = lineStart = i;
  343. }
  344. }
  345. }
  346. rowWidth = 0;
  347. for (unsigned i = 0; i < printText_.Size(); ++i)
  348. {
  349. unsigned c = printText_[i];
  350. if (c != '\n')
  351. {
  352. const FontGlyph& glyph = face->GetGlyph(c);
  353. rowWidth += glyph.advanceX_;
  354. if (i < printText_.Size() - 1)
  355. rowWidth += face->GetKerning(c, printText_[i + 1]);
  356. }
  357. else
  358. {
  359. width = Max(width, rowWidth);
  360. height += rowHeight;
  361. rowWidths_.Push(rowWidth);
  362. rowWidth = 0;
  363. }
  364. }
  365. if (rowWidth)
  366. {
  367. width = Max(width, rowWidth);
  368. height += rowHeight;
  369. rowWidths_.Push(rowWidth);
  370. }
  371. // Set row height even if text is empty
  372. if (!height)
  373. height = rowHeight;
  374. // Store position & size of each character
  375. charPositions_.Resize(unicodeText_.Size() + 1);
  376. charSizes_.Resize(unicodeText_.Size());
  377. unsigned rowIndex = 0;
  378. int x = GetRowStartPosition(rowIndex);
  379. int y = 0;
  380. for (unsigned i = 0; i < printText_.Size(); ++i)
  381. {
  382. charPositions_[printToText[i]] = IntVector2(x, y);
  383. unsigned c = printText_[i];
  384. if (c != '\n')
  385. {
  386. const FontGlyph& glyph = face->GetGlyph(c);
  387. charSizes_[printToText[i]] = IntVector2(glyph.advanceX_, rowHeight_);
  388. x += glyph.advanceX_;
  389. if (i < printText_.Size() - 1)
  390. x += face->GetKerning(c, printText_[i + 1]);
  391. }
  392. else
  393. {
  394. charSizes_[printToText[i]] = IntVector2::ZERO;
  395. x = GetRowStartPosition(++rowIndex);
  396. y += rowHeight;
  397. }
  398. }
  399. // Store the ending position
  400. charPositions_[unicodeText_.Size()] = IntVector2(x, y);
  401. }
  402. // Set minimum and current size according to the text size, but respect fixed width if set
  403. if (GetMinWidth() != GetMaxWidth())
  404. {
  405. SetMinWidth(width);
  406. SetWidth(width);
  407. }
  408. SetFixedHeight(height);
  409. }
  410. void Text::ValidateSelection()
  411. {
  412. unsigned textLength = unicodeText_.Size();
  413. if (textLength)
  414. {
  415. if (selectionStart_ >= textLength)
  416. selectionStart_ = textLength - 1;
  417. if (selectionStart_ + selectionLength_ > textLength)
  418. selectionLength_ = textLength - selectionStart_;
  419. }
  420. else
  421. {
  422. selectionStart_ = 0;
  423. selectionLength_ = 0;
  424. }
  425. }
  426. int Text::GetRowStartPosition(unsigned rowIndex) const
  427. {
  428. int rowWidth = 0;
  429. if (rowIndex < rowWidths_.Size())
  430. rowWidth = rowWidths_[rowIndex];
  431. switch (textAlignment_)
  432. {
  433. default:
  434. return 0;
  435. case HA_CENTER:
  436. return (GetSize().x_ - rowWidth) / 2;
  437. case HA_RIGHT:
  438. return GetSize().x_ - rowWidth;
  439. }
  440. }
  441. }