Main.cpp 2.2 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Exception.h"
  24. #include "Game.h"
  25. #include "ProcessUtils.h"
  26. #include <windows.h>
  27. #include "DebugNew.h"
  28. void run(const char* cmdLine);
  29. int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, PSTR cmdLine, int showCmd)
  30. {
  31. #if defined(_MSC_VER) && defined(_DEBUG)
  32. _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
  33. #endif
  34. #if defined(ENABLE_MINIDUMPS) && !defined(_DEBUG)
  35. __try
  36. {
  37. run(cmdLine);
  38. }
  39. __except(writeMiniDump("NinjaSnowWarScript", GetExceptionInformation())) {}
  40. #else
  41. run(cmdLine);
  42. #endif
  43. return 0;
  44. }
  45. void run(const char* cmdLine)
  46. {
  47. std::vector<std::string> arguments;
  48. getArguments(cmdLine, arguments);
  49. setExecutableWorkingDirectory();
  50. #if !defined(_MSC_VER) || !defined(_DEBUG)
  51. try
  52. {
  53. Game game(arguments);
  54. game.run();
  55. }
  56. catch (Exception& e)
  57. {
  58. errorDialog("NinjaSnowWarScript", e.whatStr());
  59. }
  60. #else
  61. Game game(arguments);
  62. game.run();
  63. #endif
  64. }