Lasse Öörni 1a633c4a18 Restore file serialization attributes to ParticleEmitter so that its state is preserved exactly. Hide the period timers from the editor. %!s(int64=11) %!d(string=hai) anos
..
Direct3D9 80ce8a2a7c Add ParticleEffect class. %!s(int64=11) %!d(string=hai) anos
OpenGL 80ce8a2a7c Add ParticleEffect class. %!s(int64=11) %!d(string=hai) anos
AnimatedModel.cpp 1ace932f1e Removed unnecessary cases of MarkAnimationDirty() in AnimatedModel to allow manually positioned bones persisting correctly on scene load, when there are no animation states. %!s(int64=11) %!d(string=hai) anos
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. %!s(int64=12) %!d(string=hai) anos
Animation.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. %!s(int64=12) %!d(string=hai) anos
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Batch.cpp 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. %!s(int64=11) %!d(string=hai) anos
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. %!s(int64=11) %!d(string=hai) anos
BillboardSet.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. %!s(int64=11) %!d(string=hai) anos
BillboardSet.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Camera.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. %!s(int64=11) %!d(string=hai) anos
Camera.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. %!s(int64=11) %!d(string=hai) anos
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. %!s(int64=12) %!d(string=hai) anos
CustomGeometry.h fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. %!s(int64=11) %!d(string=hai) anos
DebugRenderer.cpp 4ac7b60758 Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode. %!s(int64=11) %!d(string=hai) anos
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] %!s(int64=11) %!d(string=hai) anos
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. %!s(int64=11) %!d(string=hai) anos
Drawable.h bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. %!s(int64=11) %!d(string=hai) anos
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. %!s(int64=11) %!d(string=hai) anos
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. %!s(int64=11) %!d(string=hai) anos
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. %!s(int64=11) %!d(string=hai) anos
GraphicsDefs.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. %!s(int64=11) %!d(string=hai) anos
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. %!s(int64=11) %!d(string=hai) anos
Light.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. %!s(int64=11) %!d(string=hai) anos
Material.cpp 5790875b23 Removed unnecessary construction of a SharedPtr object. %!s(int64=11) %!d(string=hai) anos
Material.h 2056be0bde Fix typos in comments. %!s(int64=11) %!d(string=hai) anos
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Model.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Octree.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. %!s(int64=11) %!d(string=hai) anos
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. %!s(int64=11) %!d(string=hai) anos
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. %!s(int64=12) %!d(string=hai) anos
ParticleEffect.cpp 7616457c21 Fix some functions name, add AS binding. %!s(int64=11) %!d(string=hai) anos
ParticleEffect.h 7616457c21 Fix some functions name, add AS binding. %!s(int64=11) %!d(string=hai) anos
ParticleEmitter.cpp 1a633c4a18 Restore file serialization attributes to ParticleEmitter so that its state is preserved exactly. Hide the period timers from the editor. %!s(int64=11) %!d(string=hai) anos
ParticleEmitter.h 1a633c4a18 Restore file serialization attributes to ParticleEmitter so that its state is preserved exactly. Hide the period timers from the editor. %!s(int64=11) %!d(string=hai) anos
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. %!s(int64=11) %!d(string=hai) anos
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. %!s(int64=11) %!d(string=hai) anos
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). %!s(int64=11) %!d(string=hai) anos
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). %!s(int64=11) %!d(string=hai) anos
Shader.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. %!s(int64=12) %!d(string=hai) anos
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. %!s(int64=11) %!d(string=hai) anos
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. %!s(int64=12) %!d(string=hai) anos
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. %!s(int64=12) %!d(string=hai) anos
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Technique.cpp 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. %!s(int64=11) %!d(string=hai) anos
Technique.h 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. %!s(int64=11) %!d(string=hai) anos
Terrain.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. %!s(int64=11) %!d(string=hai) anos
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. %!s(int64=12) %!d(string=hai) anos
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
View.cpp bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. %!s(int64=11) %!d(string=hai) anos
View.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. %!s(int64=11) %!d(string=hai) anos
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Zone.cpp bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. %!s(int64=11) %!d(string=hai) anos
Zone.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. %!s(int64=11) %!d(string=hai) anos