Aster@中国上海 fae8e81d54 Add 2D suffix to 2D transform functions, now please use SetPosition2D etc. %!s(int64=11) %!d(string=hai) anos
..
Animatable.cpp 5790875b23 Removed unnecessary construction of a SharedPtr object. %!s(int64=11) %!d(string=hai) anos
Animatable.h 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. %!s(int64=11) %!d(string=hai) anos
AnimationDefs.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Component.cpp 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. %!s(int64=11) %!d(string=hai) anos
Component.h 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. %!s(int64=11) %!d(string=hai) anos
LogicComponent.cpp cb46d72783 Fix LogicComponent physics post-step to call the correct virtual function. %!s(int64=11) %!d(string=hai) anos
LogicComponent.h dfd119b41f Fixed an obvious oversight %!s(int64=11) %!d(string=hai) anos
Node.cpp fae8e81d54 Add 2D suffix to 2D transform functions, now please use SetPosition2D etc. %!s(int64=11) %!d(string=hai) anos
Node.h fae8e81d54 Add 2D suffix to 2D transform functions, now please use SetPosition2D etc. %!s(int64=11) %!d(string=hai) anos
ObjectAnimation.cpp de6d39d74b Add Load and save for material shader animation. %!s(int64=11) %!d(string=hai) anos
ObjectAnimation.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. %!s(int64=11) %!d(string=hai) anos
ReplicationState.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Scene.cpp 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. %!s(int64=11) %!d(string=hai) anos
Scene.h 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. %!s(int64=11) %!d(string=hai) anos
SceneEvents.h f9107d4fed Add scene attribute animation update event. %!s(int64=11) %!d(string=hai) anos
SceneResolver.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
SceneResolver.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Serializable.cpp 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. %!s(int64=11) %!d(string=hai) anos
Serializable.h 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. %!s(int64=11) %!d(string=hai) anos
SmoothedTransform.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
SmoothedTransform.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
SplinePath.cpp 0f3d781c3b Update copyright year in some files. Added copyright notice to ForEach.h. %!s(int64=11) %!d(string=hai) anos
SplinePath.h 751b4f1c97 Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition. %!s(int64=11) %!d(string=hai) anos
UnknownComponent.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
UnknownComponent.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
ValueAnimation.cpp 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. %!s(int64=11) %!d(string=hai) anos
ValueAnimation.h 2014f5ee1a Fix incorrect use of PODVector in ValueAnimation, maybe related to #361 %!s(int64=11) %!d(string=hai) anos
ValueAnimationInfo.cpp 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. %!s(int64=11) %!d(string=hai) anos
ValueAnimationInfo.h 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. %!s(int64=11) %!d(string=hai) anos