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Animatable.cpp
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5790875b23
Removed unnecessary construction of a SharedPtr object.
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%!s(int64=11) %!d(string=hai) anos |
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Animatable.h
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775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
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%!s(int64=11) %!d(string=hai) anos |
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AnimationDefs.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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%!s(int64=11) %!d(string=hai) anos |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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Component.cpp
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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%!s(int64=11) %!d(string=hai) anos |
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Component.h
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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%!s(int64=11) %!d(string=hai) anos |
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LogicComponent.cpp
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cb46d72783
Fix LogicComponent physics post-step to call the correct virtual function.
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%!s(int64=11) %!d(string=hai) anos |
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LogicComponent.h
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dfd119b41f
Fixed an obvious oversight
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%!s(int64=11) %!d(string=hai) anos |
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Node.cpp
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fae8e81d54
Add 2D suffix to 2D transform functions, now please use SetPosition2D etc.
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%!s(int64=11) %!d(string=hai) anos |
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Node.h
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fae8e81d54
Add 2D suffix to 2D transform functions, now please use SetPosition2D etc.
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%!s(int64=11) %!d(string=hai) anos |
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ObjectAnimation.cpp
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de6d39d74b
Add Load and save for material shader animation.
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%!s(int64=11) %!d(string=hai) anos |
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ObjectAnimation.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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%!s(int64=11) %!d(string=hai) anos |
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ReplicationState.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Scene.cpp
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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%!s(int64=11) %!d(string=hai) anos |
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Scene.h
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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%!s(int64=11) %!d(string=hai) anos |
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SceneEvents.h
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f9107d4fed
Add scene attribute animation update event.
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%!s(int64=11) %!d(string=hai) anos |
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SceneResolver.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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SceneResolver.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Serializable.cpp
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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%!s(int64=11) %!d(string=hai) anos |
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Serializable.h
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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%!s(int64=11) %!d(string=hai) anos |
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SmoothedTransform.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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SmoothedTransform.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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SplinePath.cpp
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0f3d781c3b
Update copyright year in some files. Added copyright notice to ForEach.h.
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%!s(int64=11) %!d(string=hai) anos |
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SplinePath.h
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751b4f1c97
Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition.
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%!s(int64=11) %!d(string=hai) anos |
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UnknownComponent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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UnknownComponent.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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ValueAnimation.cpp
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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%!s(int64=11) %!d(string=hai) anos |
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ValueAnimation.h
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2014f5ee1a
Fix incorrect use of PODVector in ValueAnimation, maybe related to #361
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%!s(int64=11) %!d(string=hai) anos |
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ValueAnimationInfo.cpp
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775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
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%!s(int64=11) %!d(string=hai) anos |
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ValueAnimationInfo.h
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775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
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%!s(int64=11) %!d(string=hai) anos |