ScriptInstance.cpp 17 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "MemoryBuffer.h"
  27. #include "PhysicsEvents.h"
  28. #include "PhysicsWorld.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include <angelscript.h>
  37. #include "DebugNew.h"
  38. static const String methodDeclarations[] = {
  39. "void Start()",
  40. "void Stop()",
  41. "void Update(float)",
  42. "void PostUpdate(float)",
  43. "void FixedUpdate(float)",
  44. "void FixedPostUpdate(float)",
  45. "void Load(Deserializer&)",
  46. "void Save(Serializer&)",
  47. "void ApplyAttributes()"
  48. };
  49. OBJECTTYPESTATIC(ScriptInstance);
  50. ScriptInstance::ScriptInstance(Context* context) :
  51. Component(context),
  52. script_(GetSubsystem<Script>()),
  53. scriptObject_(0),
  54. active_(true),
  55. fixedUpdateFps_(0),
  56. fixedUpdateInterval_(0.0f),
  57. fixedUpdateAcc_(0.0f),
  58. fixedPostUpdateAcc_(0.0f)
  59. {
  60. ClearMethods();
  61. }
  62. ScriptInstance::~ScriptInstance()
  63. {
  64. ReleaseObject();
  65. }
  66. void ScriptInstance::RegisterObject(Context* context)
  67. {
  68. context->RegisterFactory<ScriptInstance>();
  69. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  70. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String(), AM_DEFAULT);
  71. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Is Active", active_, true, AM_DEFAULT);
  72. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  73. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE);
  74. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE | AM_NOEDIT);
  75. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_DEFAULT | AM_NOEDIT);
  76. }
  77. void ScriptInstance::ApplyAttributes()
  78. {
  79. if (scriptObject_ && methods_[METHOD_FINISHUPDATE])
  80. scriptFile_->Execute(scriptObject_, methods_[METHOD_FINISHUPDATE]);
  81. }
  82. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  83. {
  84. className_ = String(); // Do not create object during SetScriptFile()
  85. SetScriptFile(scriptFile);
  86. SetClassName(className);
  87. return scriptObject_ != 0;
  88. }
  89. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  90. {
  91. if (scriptFile == scriptFile_ && scriptObject_)
  92. return;
  93. ReleaseObject();
  94. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  95. if (scriptFile_)
  96. {
  97. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  98. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  99. }
  100. if (scriptFile)
  101. {
  102. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  103. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  104. }
  105. scriptFile_ = scriptFile;
  106. CreateObject();
  107. }
  108. void ScriptInstance::SetClassName(const String& className)
  109. {
  110. if (className == className_ && scriptObject_)
  111. return;
  112. ReleaseObject();
  113. className_ = className;
  114. CreateObject();
  115. }
  116. void ScriptInstance::SetActive(bool active)
  117. {
  118. active_ = active;
  119. }
  120. void ScriptInstance::SetFixedUpdateFps(int fps)
  121. {
  122. fixedUpdateFps_ = Max(fps, 0);
  123. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  124. fixedUpdateAcc_ = 0.0f;
  125. fixedPostUpdateAcc_ = 0.0f;
  126. }
  127. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  128. {
  129. if (!scriptObject_)
  130. return false;
  131. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  132. return scriptFile_->Execute(scriptObject_, method, parameters);
  133. }
  134. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  135. {
  136. if (!method || !scriptObject_)
  137. return false;
  138. return scriptFile_->Execute(scriptObject_, method, parameters);
  139. }
  140. void ScriptInstance::DelayedExecute(float delay, const String& declaration, const VariantVector& parameters)
  141. {
  142. if (!scriptObject_)
  143. return;
  144. DelayedMethodCall call;
  145. call.delay_ = Max(delay, 0.0f);
  146. call.declaration_ = declaration;
  147. call.parameters_ = parameters;
  148. delayedMethodCalls_.Push(call);
  149. // Make sure we are registered to the scene update event, because delayed calls are executed there
  150. if (!methods_[METHOD_UPDATE] && !HasSubscribedToEvent(E_SCENEUPDATE))
  151. SubscribeToEvent(GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  152. }
  153. void ScriptInstance::ClearDelayedExecute()
  154. {
  155. delayedMethodCalls_.Clear();
  156. }
  157. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  158. {
  159. if (!scriptObject_)
  160. return;
  161. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  162. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  163. if (!method)
  164. {
  165. declaration = "void " + handlerName + "()";
  166. method = scriptFile_->GetMethod(scriptObject_, declaration);
  167. if (!method)
  168. {
  169. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  170. return;
  171. }
  172. }
  173. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  174. }
  175. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  176. {
  177. if (!scriptObject_)
  178. return;
  179. if (!sender)
  180. {
  181. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  182. return;
  183. }
  184. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  185. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  186. if (!method)
  187. {
  188. declaration = "void " + handlerName + "()";
  189. method = scriptFile_->GetMethod(scriptObject_, declaration);
  190. if (!method)
  191. {
  192. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  193. return;
  194. }
  195. }
  196. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  197. }
  198. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  199. {
  200. ResourceCache* cache = GetSubsystem<ResourceCache>();
  201. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  202. }
  203. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  204. {
  205. MemoryBuffer buf(value);
  206. delayedMethodCalls_.Resize(buf.ReadVLE());
  207. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  208. {
  209. i->delay_ = buf.ReadFloat();
  210. i->declaration_ = buf.ReadString();
  211. i->parameters_ = buf.ReadVariantVector();
  212. }
  213. }
  214. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  215. {
  216. fixedUpdateAcc_ = value;
  217. fixedPostUpdateAcc_ = value;
  218. }
  219. void ScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  220. {
  221. if (scriptObject_ && methods_[METHOD_LOAD])
  222. {
  223. MemoryBuffer buf(data);
  224. VariantVector parameters;
  225. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  226. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  227. }
  228. }
  229. ResourceRef ScriptInstance::GetScriptFileAttr() const
  230. {
  231. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  232. }
  233. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  234. {
  235. VectorBuffer buf;
  236. buf.WriteVLE(delayedMethodCalls_.Size());
  237. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  238. {
  239. buf.WriteFloat(i->delay_);
  240. buf.WriteString(i->declaration_);
  241. buf.WriteVariantVector(i->parameters_);
  242. }
  243. return buf.GetBuffer();
  244. }
  245. float ScriptInstance::GetFixedUpdateAccAttr() const
  246. {
  247. return fixedUpdateAcc_;
  248. }
  249. PODVector<unsigned char> ScriptInstance::GetScriptDataAttr() const
  250. {
  251. if (!scriptObject_ || !methods_[METHOD_SAVE])
  252. return PODVector<unsigned char>();
  253. else
  254. {
  255. VectorBuffer buf;
  256. VariantVector parameters;
  257. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  258. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  259. return buf.GetBuffer();
  260. }
  261. }
  262. void ScriptInstance::CreateObject()
  263. {
  264. if (!scriptFile_ || className_.Empty())
  265. return;
  266. scriptObject_ = scriptFile_->CreateObject(className_);
  267. if (scriptObject_)
  268. {
  269. script_->GetObjectMap()[(void*)scriptObject_] = this;
  270. ClearDelayedExecute();
  271. GetSupportedMethods();
  272. if (methods_[METHOD_START])
  273. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  274. }
  275. else
  276. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  277. }
  278. void ScriptInstance::ReleaseObject()
  279. {
  280. if (scriptObject_)
  281. {
  282. if (methods_[METHOD_STOP])
  283. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  284. UnsubscribeFromAllEvents();
  285. ClearMethods();
  286. ClearDelayedExecute();
  287. scriptObject_->Release();
  288. scriptObject_ = 0;
  289. script_->GetObjectMap().Erase((void*)scriptObject_);
  290. }
  291. }
  292. void ScriptInstance::ClearMethods()
  293. {
  294. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  295. methods_[i] = 0;
  296. delayedMethodCalls_.Clear();
  297. }
  298. void ScriptInstance::GetSupportedMethods()
  299. {
  300. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  301. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  302. // Subscribe to the update events as supported
  303. Scene* scene = GetScene();
  304. if (scene)
  305. {
  306. if (methods_[METHOD_UPDATE])
  307. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  308. if (methods_[METHOD_POSTUPDATE])
  309. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  310. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  311. if (world)
  312. {
  313. if (methods_[METHOD_FIXEDUPDATE])
  314. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  315. if (methods_[METHOD_FIXEDPOSTUPDATE])
  316. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  317. }
  318. }
  319. }
  320. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  321. {
  322. if (!active_ || !scriptObject_)
  323. return;
  324. using namespace SceneUpdate;
  325. float timeStep = eventData[P_TIMESTEP].GetFloat();
  326. // Execute delayed method calls
  327. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  328. {
  329. i->delay_ -= timeStep;
  330. if (i->delay_ <= 0.0f)
  331. {
  332. Execute(i->declaration_, i->parameters_);
  333. i = delayedMethodCalls_.Erase(i);
  334. }
  335. else
  336. ++i;
  337. }
  338. if (methods_[METHOD_UPDATE])
  339. {
  340. VariantVector parameters;
  341. parameters.Push(timeStep);
  342. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  343. }
  344. }
  345. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  346. {
  347. if (!active_ || !scriptObject_)
  348. return;
  349. using namespace ScenePostUpdate;
  350. VariantVector parameters;
  351. parameters.Push(eventData[P_TIMESTEP]);
  352. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  353. }
  354. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  355. {
  356. if (!active_ || !scriptObject_)
  357. return;
  358. using namespace PhysicsPreStep;
  359. if (!fixedUpdateFps_)
  360. {
  361. VariantVector parameters;
  362. parameters.Push(eventData[P_TIMESTEP]);
  363. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  364. }
  365. else
  366. {
  367. float timeStep = eventData[P_TIMESTEP].GetFloat();
  368. fixedUpdateAcc_ += timeStep;
  369. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  370. {
  371. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  372. VariantVector parameters;
  373. parameters.Push(fixedUpdateInterval_);
  374. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  375. }
  376. }
  377. }
  378. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  379. {
  380. if (!active_ || !scriptObject_)
  381. return;
  382. using namespace PhysicsPostStep;
  383. if (!fixedUpdateFps_)
  384. {
  385. VariantVector parameters;
  386. parameters.Push(eventData[P_TIMESTEP]);
  387. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  388. }
  389. else
  390. {
  391. float timeStep = eventData[P_TIMESTEP].GetFloat();
  392. fixedPostUpdateAcc_ += timeStep;
  393. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  394. {
  395. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  396. VariantVector parameters;
  397. parameters.Push(fixedUpdateInterval_);
  398. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  399. }
  400. }
  401. }
  402. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  403. {
  404. if (!active_ || !scriptFile_ || !scriptObject_)
  405. return;
  406. asIScriptFunction* method = static_cast<asIScriptFunction*>(GetEventHandler()->GetUserData());
  407. VariantVector parameters;
  408. if (method->GetParamCount() > 0)
  409. {
  410. parameters.Push(Variant((void*)&eventType));
  411. parameters.Push(Variant((void*)&eventData));
  412. }
  413. scriptFile_->Execute(scriptObject_, method, parameters);
  414. }
  415. Context* GetScriptContext()
  416. {
  417. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  418. }
  419. ScriptInstance* GetScriptContextInstance()
  420. {
  421. asIScriptContext* context = asGetActiveContext();
  422. void* object = context->GetThisPointer();
  423. Map<void*, ScriptInstance*>& objectMap = static_cast<Script*>(context->GetEngine()->GetUserData())->GetObjectMap();
  424. Map<void*, ScriptInstance*>::ConstIterator i = objectMap.Find(object);
  425. if (i != objectMap.End())
  426. return i->second_;
  427. else
  428. return 0;
  429. }
  430. Node* GetScriptContextNode()
  431. {
  432. ScriptInstance* instance = GetScriptContextInstance();
  433. return instance ? instance->GetNode() : 0;
  434. }
  435. Scene* GetScriptContextScene()
  436. {
  437. Scene* scene = 0;
  438. Node* node = GetScriptContextNode();
  439. if (node)
  440. scene = node->GetScene();
  441. // If null, try to get the default scene
  442. if (!scene)
  443. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  444. return scene;
  445. }
  446. ScriptEventListener* GetScriptContextEventListener()
  447. {
  448. // First try to get the script instance. If not found, get the script file for procedural event handling
  449. ScriptInstance* instance = GetScriptContextInstance();
  450. if (instance)
  451. return instance;
  452. ScriptFile* file = GetScriptContextFile();
  453. return file;
  454. }
  455. Object* GetScriptContextEventListenerObject()
  456. {
  457. ScriptInstance* instance = GetScriptContextInstance();
  458. if (instance)
  459. return instance;
  460. ScriptFile* file = GetScriptContextFile();
  461. return file;
  462. }
  463. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  464. {
  465. ReleaseObject();
  466. }
  467. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  468. {
  469. if (!className_.Empty())
  470. CreateObject();
  471. }