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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Component.h"
- #include "Context.h"
- #include "Node.h"
- #include "XMLElement.h"
- OBJECTTYPESTATIC(Component);
- Component::Component(Context* context) :
- Serializable(context),
- id_(0),
- node_(0)
- {
- }
- Component::~Component()
- {
- }
- bool Component::Save(Serializer& dest)
- {
- // Write type and ID
- if (!dest.WriteShortStringHash(GetType()))
- return false;
- if (!dest.WriteUInt(id_))
- return false;
-
- // Write attributes
- return Serializable::Save(dest);
- }
- bool Component::SaveXML(XMLElement& dest)
- {
- // Write type and ID
- if (!dest.SetString("type", GetTypeName()))
- return false;
- if (!dest.SetInt("id", id_))
- return false;
-
- // Write attributes
- return Serializable::SaveXML(dest);
- }
- void Component::Remove()
- {
- if (node_)
- node_->RemoveComponent(this);
- }
- const Matrix3x4& Component::GetWorldTransform() const
- {
- return node_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
- }
- void Component::SetID(unsigned id)
- {
- id_ = id;
- }
- void Component::SetNode(Node* node)
- {
- node_ = node;
- OnNodeSet(node_);
- }
- Component* Component::GetComponent(ShortStringHash type) const
- {
- return node_ ? node_->GetComponent(type) : 0;
- }
- void Component::GetComponents(PODVector<Component*>& dest, ShortStringHash type) const
- {
- if (node_)
- node_->GetComponents(dest, type);
- else
- dest.Clear();
- }
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