Button.cpp 5.0 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Button.h"
  24. #include "Context.h"
  25. #include "InputEvents.h"
  26. #include "UIEvents.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* UI_CATEGORY;
  31. Button::Button(Context* context) :
  32. BorderImage(context),
  33. pressedOffset_(IntVector2::ZERO),
  34. pressedChildOffset_(IntVector2::ZERO),
  35. repeatDelay_(1.0f),
  36. repeatRate_(0.0f),
  37. repeatTimer_(0.0f),
  38. pressed_(false)
  39. {
  40. enabled_ = true;
  41. }
  42. Button::~Button()
  43. {
  44. }
  45. void Button::RegisterObject(Context* context)
  46. {
  47. context->RegisterFactory<Button>(UI_CATEGORY);
  48. COPY_BASE_ATTRIBUTES(Button, BorderImage);
  49. UPDATE_ATTRIBUTE_DEFAULT_VALUE(Button, "Is Enabled", true);
  50. REF_ACCESSOR_ATTRIBUTE(Button, VAR_INTVECTOR2, "Pressed Image Offset", GetPressedOffset, SetPressedOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  51. REF_ACCESSOR_ATTRIBUTE(Button, VAR_INTVECTOR2, "Pressed Child Offset", GetPressedChildOffset, SetPressedChildOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  52. ACCESSOR_ATTRIBUTE(Button, VAR_FLOAT, "Repeat Delay", GetRepeatDelay, SetRepeatDelay, float, 1.0f, AM_FILE);
  53. ACCESSOR_ATTRIBUTE(Button, VAR_FLOAT, "Repeat Rate", GetRepeatRate, SetRepeatRate, float, 0.0f, AM_FILE);
  54. }
  55. void Button::Update(float timeStep)
  56. {
  57. if (!hovering_ && pressed_)
  58. SetPressed(false);
  59. // Send repeat events if pressed
  60. if (pressed_ && repeatRate_ > 0.0f)
  61. {
  62. repeatTimer_ -= timeStep;
  63. if (repeatTimer_ <= 0.0f)
  64. {
  65. repeatTimer_ += 1.0f / repeatRate_;
  66. using namespace Pressed;
  67. VariantMap eventData;
  68. eventData[P_ELEMENT] = (void*)this;
  69. SendEvent(E_PRESSED, eventData);
  70. }
  71. }
  72. }
  73. void Button::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  74. {
  75. IntVector2 offset(IntVector2::ZERO);
  76. if (hovering_)
  77. offset += hoverOffset_;
  78. if (pressed_ || selected_)
  79. offset += pressedOffset_;
  80. BorderImage::GetBatches(batches, vertexData, currentScissor, offset);
  81. }
  82. void Button::OnClickBegin(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers, Cursor* cursor)
  83. {
  84. if (button == MOUSEB_LEFT)
  85. {
  86. SetPressed(true);
  87. repeatTimer_ = repeatDelay_;
  88. hovering_ = true;
  89. using namespace Pressed;
  90. VariantMap eventData;
  91. eventData[P_ELEMENT] = (void*)this;
  92. SendEvent(E_PRESSED, eventData);
  93. }
  94. }
  95. void Button::OnClickEnd(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers, Cursor* cursor, UIElement* beginElement)
  96. {
  97. if (pressed_ && button == MOUSEB_LEFT)
  98. {
  99. SetPressed(false);
  100. using namespace Released;
  101. VariantMap eventData;
  102. eventData[P_ELEMENT] = (void*)this;
  103. SendEvent(E_RELEASED, eventData);
  104. }
  105. }
  106. void Button::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  107. {
  108. SetPressed(true);
  109. }
  110. void Button::SetPressedOffset(const IntVector2& offset)
  111. {
  112. pressedOffset_ = offset;
  113. }
  114. void Button::SetPressedOffset(int x, int y)
  115. {
  116. pressedOffset_ = IntVector2(x, y);
  117. }
  118. void Button::SetPressedChildOffset(const IntVector2& offset)
  119. {
  120. pressedChildOffset_ = offset;
  121. }
  122. void Button::SetPressedChildOffset(int x, int y)
  123. {
  124. pressedChildOffset_ = IntVector2(x, y);
  125. }
  126. void Button::SetRepeat(float delay, float rate)
  127. {
  128. SetRepeatDelay(delay);
  129. SetRepeatRate(rate);
  130. }
  131. void Button::SetRepeatDelay(float delay)
  132. {
  133. repeatDelay_ = Max(delay, 0.0f);
  134. }
  135. void Button::SetRepeatRate(float rate)
  136. {
  137. repeatRate_ = Max(rate, 0.0f);
  138. }
  139. void Button::SetPressed(bool enable)
  140. {
  141. pressed_ = enable;
  142. SetChildOffset(pressed_ ? pressedChildOffset_ : IntVector2::ZERO);
  143. }
  144. }