ScrollBar.cpp 9.6 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Button.h"
  24. #include "Context.h"
  25. #include "InputEvents.h"
  26. #include "ScrollBar.h"
  27. #include "Slider.h"
  28. #include "UIEvents.h"
  29. namespace Urho3D
  30. {
  31. static const float DEFAULT_SCROLL_STEP = 0.1f;
  32. static const float DEFAULT_REPEAT_DELAY = 0.4f;
  33. static const float DEFAULT_REPEAT_RATE = 20.0f;
  34. extern const char* orientations[];
  35. extern const char* UI_CATEGORY;
  36. ScrollBar::ScrollBar(Context* context) :
  37. UIElement(context),
  38. scrollStep_(DEFAULT_SCROLL_STEP),
  39. stepFactor_(1.0f),
  40. leftRect_(IntRect::ZERO),
  41. rightRect_(IntRect::ZERO),
  42. upRect_(IntRect::ZERO),
  43. downRect_(IntRect::ZERO)
  44. {
  45. enabled_ = true;
  46. backButton_ = CreateChild<Button>("SB_Back");
  47. backButton_->SetInternal(true);
  48. backButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  49. slider_ = CreateChild<Slider>("SB_Slider");
  50. slider_->SetInternal(true);
  51. slider_->SetRepeatRate(DEFAULT_REPEAT_RATE);
  52. forwardButton_ = CreateChild<Button>("SB_Forward");
  53. forwardButton_->SetInternal(true);
  54. forwardButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  55. SubscribeToEvent(backButton_, E_PRESSED, HANDLER(ScrollBar, HandleBackButtonPressed));
  56. SubscribeToEvent(forwardButton_, E_PRESSED, HANDLER(ScrollBar, HandleForwardButtonPressed));
  57. SubscribeToEvent(slider_, E_SLIDERCHANGED, HANDLER(ScrollBar, HandleSliderChanged));
  58. SubscribeToEvent(slider_, E_SLIDERPAGED, HANDLER(ScrollBar, HandleSliderPaged));
  59. // Set default orientation/layout
  60. SetOrientation(O_HORIZONTAL);
  61. }
  62. ScrollBar::~ScrollBar()
  63. {
  64. }
  65. void ScrollBar::RegisterObject(Context* context)
  66. {
  67. context->RegisterFactory<ScrollBar>(UI_CATEGORY);
  68. COPY_BASE_ATTRIBUTES(ScrollBar, UIElement);
  69. UPDATE_ATTRIBUTE_DEFAULT_VALUE(ScrollBar, "Is Enabled", true);
  70. ENUM_ACCESSOR_ATTRIBUTE(ScrollBar, "Orientation", GetOrientation, SetOrientation, Orientation, orientations, O_HORIZONTAL, AM_FILE);
  71. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Range", GetRange, SetRange, float, 1.0f, AM_FILE);
  72. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Value", GetValue, SetValue, float, 0.0f, AM_FILE);
  73. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Scroll Step", GetScrollStep, SetScrollStep, float, DEFAULT_SCROLL_STEP, AM_FILE);
  74. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Step Factor", GetStepFactor, SetStepFactor, float, 1.0f, AM_FILE);
  75. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Left Image Rect", leftRect_, IntRect::ZERO, AM_FILE);
  76. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Right Image Rect", rightRect_, IntRect::ZERO, AM_FILE);
  77. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Up Image Rect", upRect_, IntRect::ZERO, AM_FILE);
  78. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Down Image Rect", downRect_, IntRect::ZERO, AM_FILE);
  79. }
  80. void ScrollBar::ApplyAttributes()
  81. {
  82. UIElement::ApplyAttributes();
  83. // Reapply orientation to the button images
  84. if (slider_->GetOrientation() == O_HORIZONTAL)
  85. {
  86. backButton_->SetImageRect(leftRect_);
  87. forwardButton_->SetImageRect(rightRect_);
  88. }
  89. else
  90. {
  91. backButton_->SetImageRect(upRect_);
  92. forwardButton_->SetImageRect(downRect_);
  93. }
  94. }
  95. void ScrollBar::OnResize()
  96. {
  97. // Disable layout operations while setting the button sizes is incomplete
  98. DisableLayoutUpdate();
  99. if (slider_->GetOrientation() == O_HORIZONTAL)
  100. {
  101. int height = GetHeight();
  102. backButton_->SetFixedSize(height, height);
  103. forwardButton_->SetFixedSize(height, height);
  104. }
  105. else
  106. {
  107. int width = GetWidth();
  108. backButton_->SetFixedSize(width, width);
  109. forwardButton_->SetFixedSize(width, width);
  110. }
  111. EnableLayoutUpdate();
  112. }
  113. void ScrollBar::SetOrientation(Orientation orientation)
  114. {
  115. slider_->SetOrientation(orientation);
  116. if (orientation == O_HORIZONTAL)
  117. {
  118. backButton_->SetImageRect(leftRect_);
  119. forwardButton_->SetImageRect(rightRect_);
  120. }
  121. else
  122. {
  123. backButton_->SetImageRect(upRect_);
  124. forwardButton_->SetImageRect(downRect_);
  125. }
  126. OnResize();
  127. if (orientation == O_HORIZONTAL)
  128. SetLayout(LM_HORIZONTAL);
  129. else
  130. SetLayout(LM_VERTICAL);
  131. }
  132. void ScrollBar::SetRange(float range)
  133. {
  134. slider_->SetRange(range);
  135. }
  136. void ScrollBar::SetValue(float value)
  137. {
  138. slider_->SetValue(value);
  139. }
  140. void ScrollBar::ChangeValue(float delta)
  141. {
  142. slider_->ChangeValue(delta);
  143. }
  144. void ScrollBar::SetScrollStep(float step)
  145. {
  146. scrollStep_ = Max(step, 0.0f);
  147. }
  148. void ScrollBar::SetStepFactor(float factor)
  149. {
  150. stepFactor_ = Max(factor, M_EPSILON);
  151. }
  152. void ScrollBar::StepBack()
  153. {
  154. slider_->SetValue(slider_->GetValue() - GetEffectiveScrollStep());
  155. }
  156. void ScrollBar::StepForward()
  157. {
  158. slider_->SetValue(slider_->GetValue() + GetEffectiveScrollStep());
  159. }
  160. Orientation ScrollBar::GetOrientation() const
  161. {
  162. return slider_->GetOrientation();
  163. }
  164. float ScrollBar::GetRange() const
  165. {
  166. return slider_->GetRange();
  167. }
  168. float ScrollBar::GetValue() const
  169. {
  170. return slider_->GetValue();
  171. }
  172. float ScrollBar::GetEffectiveScrollStep() const
  173. {
  174. return scrollStep_ * stepFactor_;
  175. }
  176. bool ScrollBar::FilterImplicitAttributes(XMLElement& dest) const
  177. {
  178. if (!UIElement::FilterImplicitAttributes(dest))
  179. return false;
  180. if (!RemoveChildXML(dest, "Layout Mode"))
  181. return false;
  182. XMLElement childElem = dest.GetChild("element");
  183. if (!FilterButtonImplicitAttributes(childElem, "SB_Back"))
  184. return false;
  185. childElem = childElem.GetNext("element");
  186. if (!childElem)
  187. return false;
  188. if (!RemoveChildXML(childElem, "Name", "SB_Slider"))
  189. return false;
  190. if (!RemoveChildXML(childElem, "Repeat Rate", String(DEFAULT_REPEAT_RATE)))
  191. return false;
  192. if (!RemoveChildXML(childElem, "Orientation"))
  193. return false;
  194. if (!RemoveChildXML(childElem, "Range"))
  195. return false;
  196. if (!RemoveChildXML(childElem, "Value"))
  197. return false;
  198. childElem = childElem.GetNext("element");
  199. if (!FilterButtonImplicitAttributes(childElem, "SB_Forward"))
  200. return false;
  201. return true;
  202. }
  203. bool ScrollBar::FilterButtonImplicitAttributes(XMLElement& dest, const String& name) const
  204. {
  205. if (!dest)
  206. return false;
  207. if (!RemoveChildXML(dest, "Name", name))
  208. return false;
  209. if (!RemoveChildXML(dest, "Repeat Delay", String(DEFAULT_REPEAT_DELAY)))
  210. return false;
  211. if (!RemoveChildXML(dest, "Repeat Rate", String(DEFAULT_REPEAT_RATE)))
  212. return false;
  213. if (!RemoveChildXML(dest, "Image Rect"))
  214. return false;
  215. if (!RemoveChildXML(dest, "Min Size"))
  216. return false;
  217. if (!RemoveChildXML(dest, "Max Size"))
  218. return false;
  219. return true;
  220. }
  221. void ScrollBar::HandleBackButtonPressed(StringHash eventType, VariantMap& eventData)
  222. {
  223. StepBack();
  224. }
  225. void ScrollBar::HandleForwardButtonPressed(StringHash eventType, VariantMap& eventData)
  226. {
  227. StepForward();
  228. }
  229. void ScrollBar::HandleSliderChanged(StringHash eventType, VariantMap& eventData)
  230. {
  231. // Send the event forward
  232. VariantMap newEventData;
  233. newEventData[ScrollBarChanged::P_ELEMENT] = (void*)this;
  234. newEventData[ScrollBarChanged::P_VALUE] = slider_->GetValue();
  235. SendEvent(E_SCROLLBARCHANGED, newEventData);
  236. }
  237. void ScrollBar::HandleSliderPaged(StringHash eventType, VariantMap& eventData)
  238. {
  239. using namespace SliderPaged;
  240. if (eventData[P_BUTTONS].GetInt() & MOUSEB_LEFT)
  241. {
  242. if (eventData[P_OFFSET].GetInt() < 0)
  243. {
  244. backButton_->OnClickBegin(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO),
  245. eventData[P_BUTTON].GetInt(), eventData[P_BUTTONS].GetInt(), eventData[P_QUALIFIERS].GetInt(), 0);
  246. }
  247. else
  248. {
  249. forwardButton_->OnClickBegin(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO),
  250. eventData[P_BUTTON].GetInt(), eventData[P_BUTTONS].GetInt(), eventData[P_QUALIFIERS].GetInt(), 0);
  251. }
  252. }
  253. else
  254. {
  255. if (eventData[P_OFFSET].GetInt() < 0)
  256. {
  257. backButton_->OnHover(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), eventData[P_BUTTONS].GetInt(),
  258. eventData[P_QUALIFIERS].GetInt(), 0);
  259. }
  260. else
  261. {
  262. forwardButton_->OnHover(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO),
  263. eventData[P_BUTTONS].GetInt(), eventData[P_QUALIFIERS].GetInt(), 0);
  264. }
  265. }
  266. }
  267. }