Viewport.h 2.6 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Ptr.h"
  24. #include "Rect.h"
  25. namespace Urho3D
  26. {
  27. class Camera;
  28. class RenderPath;
  29. class Scene;
  30. class XMLFile;
  31. /// %Viewport definition either for a render surface or the backbuffer.
  32. class Viewport : public Object
  33. {
  34. OBJECT(Viewport);
  35. public:
  36. /// Construct with defaults.
  37. Viewport(Context* context);
  38. /// Construct with a full rectangle.
  39. Viewport(Context* context, Scene* scene, Camera* camera, RenderPath* renderPath = 0);
  40. /// Construct with a specified rectangle.
  41. Viewport(Context* context, Scene* scene, Camera* camera, const IntRect& rect, RenderPath* renderPath = 0);
  42. /// Destruct.
  43. ~Viewport();
  44. /// Set scene.
  45. void SetScene(Scene* scene);
  46. /// Set camera.
  47. void SetCamera(Camera* camera);
  48. /// Set rectangle.
  49. void SetRect(const IntRect& rect);
  50. /// Set rendering path.
  51. void SetRenderPath(RenderPath* path);
  52. /// Set rendering path from an XML file.
  53. void SetRenderPath(XMLFile* file);
  54. /// Return scene.
  55. Scene* GetScene() const;
  56. /// Return camera.
  57. Camera* GetCamera() const;
  58. /// Return rectangle.
  59. const IntRect& GetRect() const { return rect_; }
  60. /// Return rendering path.
  61. RenderPath* GetRenderPath() const;
  62. private:
  63. /// Scene pointer.
  64. WeakPtr<Scene> scene_;
  65. /// Camera pointer.
  66. WeakPtr<Camera> camera_;
  67. /// Viewport rectangle.
  68. IntRect rect_;
  69. /// Rendering path.
  70. SharedPtr<RenderPath> renderPath_;
  71. };
  72. }