LuaScriptInstance.cpp 22 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/CoreEvents.h"
  24. #include "../Core/Context.h"
  25. #include "../Core/ProcessUtils.h"
  26. #include "../IO/Log.h"
  27. #include "../IO/MemoryBuffer.h"
  28. #include "../LuaScript/LuaFile.h"
  29. #include "../LuaScript/LuaFunction.h"
  30. #include "../LuaScript/LuaScript.h"
  31. #include "../LuaScript/LuaScriptEventInvoker.h"
  32. #include "../LuaScript/LuaScriptInstance.h"
  33. #ifdef URHO3D_PHYSICS
  34. #include "../Physics/PhysicsEvents.h"
  35. #include "../Physics/PhysicsWorld.h"
  36. #endif
  37. #include "../Resource/ResourceCache.h"
  38. #include "../Scene/Scene.h"
  39. #include "../Scene/SceneEvents.h"
  40. #include <toluapp/tolua++.h>
  41. #include "../LuaScript/ToluaUtils.h"
  42. #include "../DebugNew.h"
  43. namespace Urho3D
  44. {
  45. static const char* scriptObjectMethodNames[] = {
  46. "Start",
  47. "Stop",
  48. "DelayedStart",
  49. "Update",
  50. "PostUpdate",
  51. "FixedUpdate",
  52. "FixedPostUpdate",
  53. "Load",
  54. "Save",
  55. "ReadNetworkUpdate",
  56. "WriteNetworkUpdate",
  57. "ApplyAttributes",
  58. "TransformChanged"
  59. };
  60. LuaScriptInstance::LuaScriptInstance(Context* context) :
  61. Component(context),
  62. scriptObjectRef_(LUA_REFNIL)
  63. {
  64. luaScript_ = GetSubsystem<LuaScript>();
  65. luaState_ = luaScript_->GetState();
  66. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  67. eventInvoker_ = new LuaScriptEventInvoker(this);
  68. for (int i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  69. scriptObjectMethods_[i] = 0;
  70. }
  71. LuaScriptInstance::~LuaScriptInstance()
  72. {
  73. ReleaseObject();
  74. }
  75. void LuaScriptInstance::RegisterObject(Context* context)
  76. {
  77. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  78. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  79. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef,
  80. ResourceRef(LuaFile::GetTypeStatic()), AM_DEFAULT);
  81. URHO3D_ACCESSOR_ATTRIBUTE("Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  82. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer,
  83. AM_FILE | AM_NOEDIT);
  84. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>,
  85. Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  86. }
  87. void LuaScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  88. {
  89. if (attr.ptr_ != (void*)0xffffffff)
  90. {
  91. Serializable::OnSetAttribute(attr, src);
  92. return;
  93. }
  94. if (scriptObjectRef_ == LUA_REFNIL)
  95. return;
  96. String name = attr.name_;
  97. unsigned length = name.Length();
  98. if (name.Back() == '_')
  99. length -= 1;
  100. int top = lua_gettop(luaState_);
  101. String functionName = String("Set") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  102. LuaFunction* function = GetScriptObjectFunction(functionName);
  103. // If set function exist
  104. if (function)
  105. {
  106. if (function->BeginCall(this))
  107. {
  108. function->PushVariant(src);
  109. function->EndCall();
  110. }
  111. }
  112. else
  113. {
  114. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  115. lua_pushstring(luaState_, name.CString());
  116. switch (attr.type_)
  117. {
  118. case VAR_BOOL:
  119. lua_pushboolean(luaState_, src.GetBool());
  120. break;
  121. case VAR_DOUBLE:
  122. lua_pushnumber(luaState_, src.GetDouble());
  123. break;
  124. case VAR_STRING:
  125. tolua_pushurho3dstring(luaState_, src.GetString());
  126. break;
  127. case VAR_VECTOR2:
  128. {
  129. Vector2* value = new Vector2(src.GetVector2());
  130. tolua_pushusertype(luaState_, value, "Vector2");
  131. tolua_register_gc(luaState_, lua_gettop(luaState_));
  132. }
  133. break;
  134. case VAR_VECTOR3:
  135. {
  136. Vector3* value = new Vector3(src.GetVector3());
  137. tolua_pushusertype(luaState_, value, "Vector3");
  138. tolua_register_gc(luaState_, lua_gettop(luaState_));
  139. }
  140. break;
  141. case VAR_VECTOR4:
  142. {
  143. Vector4* value = new Vector4(src.GetVector4());
  144. tolua_pushusertype(luaState_, value, "Vector4");
  145. tolua_register_gc(luaState_, lua_gettop(luaState_));
  146. }
  147. break;
  148. case VAR_QUATERNION:
  149. {
  150. Quaternion* value = new Quaternion(src.GetQuaternion());
  151. tolua_pushusertype(luaState_, value, "Quaternion");
  152. tolua_register_gc(luaState_, lua_gettop(luaState_));
  153. }
  154. break;
  155. case VAR_COLOR:
  156. {
  157. Color* value = new Color(src.GetColor());
  158. tolua_pushusertype(luaState_, value, "Color");
  159. tolua_register_gc(luaState_, lua_gettop(luaState_));
  160. }
  161. break;
  162. case VAR_INTRECT:
  163. {
  164. IntRect* value = new IntRect(src.GetIntRect());
  165. tolua_pushusertype(luaState_, value, "IntRect");
  166. tolua_register_gc(luaState_, lua_gettop(luaState_));
  167. }
  168. break;
  169. case VAR_INTVECTOR2:
  170. {
  171. IntVector2* value = new IntVector2(src.GetIntVector2());
  172. tolua_pushusertype(luaState_, value, "IntVector2");
  173. tolua_register_gc(luaState_, lua_gettop(luaState_));
  174. }
  175. break;
  176. default:
  177. URHO3D_LOGERROR("Unsupported data type");
  178. lua_settop(luaState_, top);
  179. return;
  180. }
  181. lua_settable(luaState_, -3);
  182. }
  183. lua_settop(luaState_, top);
  184. }
  185. void LuaScriptInstance::OnGetAttribute(const AttributeInfo& attr, Variant& dest) const
  186. {
  187. if (attr.ptr_ != (void*)0xffffffff)
  188. {
  189. Serializable::OnGetAttribute(attr, dest);
  190. return;
  191. }
  192. if (scriptObjectRef_ == LUA_REFNIL)
  193. return;
  194. String name = attr.name_;
  195. unsigned length = name.Length();
  196. if (name.Back() == '_')
  197. length -= 1;
  198. int top = lua_gettop(luaState_);
  199. String functionName = String("Get") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  200. LuaFunction* function = GetScriptObjectFunction(functionName);
  201. // If get function exist
  202. if (function)
  203. {
  204. if (function->BeginCall(this))
  205. function->EndCall(1);
  206. }
  207. else
  208. {
  209. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  210. lua_pushstring(luaState_, name.CString());
  211. lua_gettable(luaState_, -2);
  212. }
  213. switch (attr.type_)
  214. {
  215. case VAR_BOOL:
  216. dest = lua_toboolean(luaState_, -1) != 0;
  217. break;
  218. case VAR_DOUBLE:
  219. dest = lua_tonumber(luaState_, -1);
  220. break;
  221. case VAR_STRING:
  222. dest = tolua_tourho3dstring(luaState_, -1, "");
  223. break;
  224. case VAR_VECTOR2:
  225. dest = *((Vector2*)tolua_tousertype(luaState_, -1, 0));
  226. break;
  227. case VAR_VECTOR3:
  228. dest = *((Vector3*)tolua_tousertype(luaState_, -1, 0));
  229. break;
  230. case VAR_VECTOR4:
  231. dest = *((Vector4*)tolua_tousertype(luaState_, -1, 0));
  232. break;
  233. case VAR_QUATERNION:
  234. dest = *((Quaternion*)tolua_tousertype(luaState_, -1, 0));
  235. break;
  236. case VAR_COLOR:
  237. dest = *((Color*)tolua_tousertype(luaState_, -1, 0));
  238. break;
  239. case VAR_INTRECT:
  240. dest = *((IntRect*)tolua_tousertype(luaState_, -1, 0));
  241. break;
  242. case VAR_INTVECTOR2:
  243. dest = *((IntVector2*)tolua_tousertype(luaState_, -1, 0));
  244. break;
  245. default:
  246. URHO3D_LOGERROR("Unsupported data type");
  247. return;
  248. }
  249. lua_settop(luaState_, top);
  250. }
  251. void LuaScriptInstance::ApplyAttributes()
  252. {
  253. LuaFunction* function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  254. if (function && function->BeginCall(this))
  255. function->EndCall();
  256. }
  257. void LuaScriptInstance::OnSetEnabled()
  258. {
  259. if (IsEnabledEffective())
  260. SubscribeToScriptMethodEvents();
  261. else
  262. UnsubscribeFromScriptMethodEvents();
  263. }
  264. void LuaScriptInstance::AddEventHandler(const String& eventName, int functionIndex)
  265. {
  266. LuaFunction* function = luaScript_->GetFunction(functionIndex);
  267. if (function)
  268. eventInvoker_->AddEventHandler(0, eventName, function);
  269. }
  270. void LuaScriptInstance::AddEventHandler(const String& eventName, const String& functionName)
  271. {
  272. String realFunctionName = functionName.Replaced(":", ".");
  273. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  274. if (function)
  275. eventInvoker_->AddEventHandler(0, eventName, function);
  276. }
  277. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, int functionIndex)
  278. {
  279. if (!sender)
  280. return;
  281. LuaFunction* function = luaScript_->GetFunction(functionIndex);
  282. if (function)
  283. eventInvoker_->AddEventHandler(sender, eventName, function);
  284. }
  285. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, const String& functionName)
  286. {
  287. if (!sender)
  288. return;
  289. String realFunctionName = functionName.Replaced(":", ".");
  290. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  291. if (function)
  292. eventInvoker_->AddEventHandler(sender, eventName, function);
  293. }
  294. void LuaScriptInstance::RemoveEventHandler(const String& eventName)
  295. {
  296. eventInvoker_->UnsubscribeFromEvent(eventName);
  297. }
  298. void LuaScriptInstance::RemoveEventHandler(Object* sender, const String& eventName)
  299. {
  300. if (!sender)
  301. return;
  302. eventInvoker_->UnsubscribeFromEvent(sender, eventName);
  303. }
  304. void LuaScriptInstance::RemoveEventHandlers(Object* sender)
  305. {
  306. if (!sender)
  307. return;
  308. eventInvoker_->UnsubscribeFromEvents(sender);
  309. }
  310. void LuaScriptInstance::RemoveAllEventHandlers()
  311. {
  312. eventInvoker_->UnsubscribeFromAllEvents();
  313. }
  314. void LuaScriptInstance::RemoveEventHandlersExcept(const Vector<String>& exceptionNames)
  315. {
  316. PODVector<StringHash> exceptionTypes(exceptionNames.Size());
  317. for (unsigned i = 0; i < exceptionTypes.Size(); ++i)
  318. exceptionTypes[i] = StringHash(exceptionNames[i]);
  319. eventInvoker_->UnsubscribeFromAllEventsExcept(exceptionTypes, true);
  320. }
  321. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  322. {
  323. SetScriptFile(0);
  324. SetScriptObjectType(scriptObjectType);
  325. return scriptObjectRef_ != LUA_REFNIL;
  326. }
  327. bool LuaScriptInstance::CreateObject(LuaFile* scriptFile, const String& scriptObjectType)
  328. {
  329. SetScriptFile(scriptFile);
  330. SetScriptObjectType(scriptObjectType);
  331. return scriptObjectRef_ != LUA_REFNIL;
  332. }
  333. void LuaScriptInstance::SetScriptFile(LuaFile* scriptFile)
  334. {
  335. if (scriptFile == scriptFile_)
  336. return;
  337. scriptFile_ = scriptFile;
  338. if (!scriptFile_)
  339. return;
  340. if (!scriptFile_->LoadAndExecute(luaState_))
  341. URHO3D_LOGERROR("Execute Lua file failed: " + scriptFile_->GetName());
  342. }
  343. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  344. {
  345. if (scriptObjectType == scriptObjectType_)
  346. return;
  347. ReleaseObject();
  348. LuaFunction* function = luaScript_->GetFunction("CreateScriptObjectInstance");
  349. if (!function || !function->BeginCall())
  350. return;
  351. function->PushLuaTable(scriptObjectType);
  352. function->PushUserType((void*)this, "LuaScriptInstance");
  353. // Return script object and attribute names
  354. if (!function->EndCall(2))
  355. return;
  356. GetScriptAttributes();
  357. scriptObjectType_ = scriptObjectType;
  358. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  359. // Find script object method refs
  360. FindScriptObjectMethodRefs();
  361. }
  362. void LuaScriptInstance::SetScriptDataAttr(const PODVector<unsigned char>& data)
  363. {
  364. if (scriptObjectRef_ == LUA_REFNIL)
  365. return;
  366. LuaFunction* function = scriptObjectMethods_[LSOM_LOAD];
  367. if (function && function->BeginCall(this))
  368. {
  369. MemoryBuffer buf(data);
  370. function->PushUserType((Deserializer&)buf, "Deserializer");
  371. function->EndCall();
  372. }
  373. }
  374. void LuaScriptInstance::SetScriptNetworkDataAttr(const PODVector<unsigned char>& data)
  375. {
  376. if (scriptObjectRef_ == LUA_REFNIL)
  377. return;
  378. LuaFunction* function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  379. if (function && function->BeginCall(this))
  380. {
  381. MemoryBuffer buf(data);
  382. function->PushUserType((Deserializer&)buf, "Deserializer");
  383. function->EndCall();
  384. }
  385. }
  386. LuaFile* LuaScriptInstance::GetScriptFile() const
  387. {
  388. return scriptFile_;
  389. }
  390. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  391. {
  392. if (scriptObjectRef_ == LUA_REFNIL)
  393. return PODVector<unsigned char>();
  394. VectorBuffer buf;
  395. LuaFunction* function = scriptObjectMethods_[LSOM_SAVE];
  396. if (function && function->BeginCall(this))
  397. {
  398. function->PushUserType((Serializer&)buf, "Serializer");
  399. function->EndCall();
  400. }
  401. return buf.GetBuffer();
  402. }
  403. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  404. {
  405. if (scriptObjectRef_ == LUA_REFNIL)
  406. return PODVector<unsigned char>();
  407. VectorBuffer buf;
  408. LuaFunction* function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  409. if (function && function->BeginCall(this))
  410. {
  411. function->PushUserType((Serializer&)buf, "Serializer");
  412. function->EndCall();
  413. }
  414. return buf.GetBuffer();
  415. }
  416. void LuaScriptInstance::OnSceneSet(Scene* scene)
  417. {
  418. if (scene)
  419. SubscribeToScriptMethodEvents();
  420. else
  421. UnsubscribeFromScriptMethodEvents();
  422. }
  423. void LuaScriptInstance::OnMarkedDirty(Node* node)
  424. {
  425. // Script functions are not safe from worker threads
  426. Scene* scene = GetScene();
  427. if (scene && scene->IsThreadedUpdate())
  428. {
  429. scene->DelayedMarkedDirty(this);
  430. return;
  431. }
  432. LuaFunction* function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  433. if (function && function->BeginCall(this))
  434. function->EndCall();
  435. }
  436. void LuaScriptInstance::GetScriptAttributes()
  437. {
  438. // Get all attribute names
  439. Vector<String> names;
  440. if (lua_istable(luaState_, -1))
  441. {
  442. size_t length = lua_objlen(luaState_, -1);
  443. for (size_t i = 1; i <= length; ++i)
  444. {
  445. lua_pushinteger(luaState_, (int)i);
  446. lua_gettable(luaState_, -2);
  447. if (!lua_isstring(luaState_, -1))
  448. {
  449. lua_pop(luaState_, 1);
  450. continue;
  451. }
  452. String name = lua_tostring(luaState_, -1);
  453. names.Push(name);
  454. lua_pop(luaState_, 1);
  455. }
  456. }
  457. lua_pop(luaState_, 1);
  458. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  459. for (unsigned i = 0; i < names.Size(); ++i)
  460. {
  461. lua_pushstring(luaState_, names[i].CString());
  462. lua_gettable(luaState_, -2);
  463. // Get attribute type
  464. int type = lua_type(luaState_, -1);
  465. AttributeInfo info;
  466. info.mode_ = AM_FILE;
  467. info.name_ = names[i];
  468. info.ptr_ = (void*)0xffffffff;
  469. switch (type)
  470. {
  471. case LUA_TBOOLEAN:
  472. info.type_ = VAR_BOOL;
  473. break;
  474. case LUA_TNUMBER:
  475. info.type_ = VAR_DOUBLE;
  476. break;
  477. case LUA_TSTRING:
  478. info.type_ = VAR_STRING;
  479. break;
  480. case LUA_TUSERDATA:
  481. {
  482. String typeName = tolua_typename(luaState_, -1);
  483. lua_pop(luaState_, 1);
  484. if (typeName == "Vector2")
  485. info.type_ = VAR_VECTOR2;
  486. else if (typeName == "Vector3")
  487. info.type_ = VAR_VECTOR3;
  488. else if (typeName == "Vector4")
  489. info.type_ = VAR_VECTOR4;
  490. else if (typeName == "Quaternion")
  491. info.type_ = VAR_QUATERNION;
  492. else if (typeName == "Color")
  493. info.type_ = VAR_COLOR;
  494. else if (typeName == "Intrect")
  495. info.type_ = VAR_INTRECT;
  496. else if (typeName == "Intvector2")
  497. info.type_ = VAR_INTVECTOR2;
  498. }
  499. break;
  500. default:
  501. break;
  502. }
  503. lua_pop(luaState_, 1);
  504. if (info.type_ != VAR_NONE)
  505. attributeInfos_.Push(info);
  506. }
  507. }
  508. void LuaScriptInstance::FindScriptObjectMethodRefs()
  509. {
  510. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  511. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  512. if (IsEnabledEffective())
  513. SubscribeToScriptMethodEvents();
  514. }
  515. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  516. {
  517. Scene* scene = GetScene();
  518. if (scene && (scriptObjectMethods_[LSOM_UPDATE] || scriptObjectMethods_[LSOM_DELAYEDSTART]))
  519. SubscribeToEvent(scene, E_SCENEUPDATE, URHO3D_HANDLER(LuaScriptInstance, HandleUpdate));
  520. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  521. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, URHO3D_HANDLER(LuaScriptInstance, HandlePostUpdate));
  522. #ifdef URHO3D_PHYSICS
  523. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  524. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  525. SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, URHO3D_HANDLER(LuaScriptInstance, HandleFixedUpdate));
  526. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  527. SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, URHO3D_HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  528. #endif
  529. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  530. node_->AddListener(this);
  531. }
  532. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  533. {
  534. UnsubscribeFromEvent(E_SCENEUPDATE);
  535. UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
  536. #ifdef URHO3D_PHYSICS
  537. UnsubscribeFromEvent(E_PHYSICSPRESTEP);
  538. UnsubscribeFromEvent(E_PHYSICSPOSTSTEP);
  539. #endif
  540. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  541. node_->RemoveListener(this);
  542. }
  543. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  544. {
  545. using namespace Update;
  546. float timeStep = eventData[P_TIMESTEP].GetFloat();
  547. // Execute delayed start before first update
  548. if (scriptObjectMethods_[LSOM_DELAYEDSTART])
  549. {
  550. if (scriptObjectMethods_[LSOM_DELAYEDSTART]->BeginCall(this))
  551. scriptObjectMethods_[LSOM_DELAYEDSTART]->EndCall();
  552. scriptObjectMethods_[LSOM_DELAYEDSTART] = 0; // Only execute once
  553. }
  554. LuaFunction* function = scriptObjectMethods_[LSOM_UPDATE];
  555. if (function && function->BeginCall(this))
  556. {
  557. function->PushFloat(timeStep);
  558. function->EndCall();
  559. }
  560. }
  561. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  562. {
  563. using namespace PostUpdate;
  564. float timeStep = eventData[P_TIMESTEP].GetFloat();
  565. LuaFunction* function = scriptObjectMethods_[LSOM_POSTUPDATE];
  566. if (function && function->BeginCall(this))
  567. {
  568. function->PushFloat(timeStep);
  569. function->EndCall();
  570. }
  571. }
  572. #ifdef URHO3D_PHYSICS
  573. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  574. {
  575. using namespace PhysicsPreStep;
  576. float timeStep = eventData[P_TIMESTEP].GetFloat();
  577. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  578. if (function && function->BeginCall(this))
  579. {
  580. function->PushFloat(timeStep);
  581. function->EndCall();
  582. }
  583. }
  584. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  585. {
  586. using namespace PhysicsPostStep;
  587. float timeStep = eventData[P_TIMESTEP].GetFloat();
  588. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  589. if (function && function->BeginCall(this))
  590. {
  591. function->PushFloat(timeStep);
  592. function->EndCall();
  593. }
  594. }
  595. #endif
  596. void LuaScriptInstance::ReleaseObject()
  597. {
  598. if (scriptObjectRef_ == LUA_REFNIL)
  599. return;
  600. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  601. if (IsEnabledEffective())
  602. UnsubscribeFromScriptMethodEvents();
  603. // Unref script object
  604. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  605. scriptObjectRef_ = LUA_REFNIL;
  606. LuaFunction* function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  607. if (function && function->BeginCall())
  608. {
  609. function->PushUserType((void*)this, "LuaScriptInstance");
  610. function->EndCall();
  611. }
  612. for (int i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  613. scriptObjectMethods_[i] = 0;
  614. }
  615. LuaFunction* LuaScriptInstance::GetScriptObjectFunction(const String& functionName) const
  616. {
  617. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  618. }
  619. void LuaScriptInstance::SetScriptFileAttr(const ResourceRef& value)
  620. {
  621. ResourceCache* cache = GetSubsystem<ResourceCache>();
  622. SetScriptFile(cache->GetResource<LuaFile>(value.name_));
  623. }
  624. ResourceRef LuaScriptInstance::GetScriptFileAttr() const
  625. {
  626. return GetResourceRef(scriptFile_, LuaFile::GetTypeStatic());
  627. }
  628. }