OGLTextureCube.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "FileSystem.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Log.h"
  29. #include "Profiler.h"
  30. #include "Renderer.h"
  31. #include "ResourceCache.h"
  32. #include "TextureCube.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. #ifdef _MSC_VER
  36. #pragma warning(disable:4355)
  37. #endif
  38. namespace Urho3D
  39. {
  40. TextureCube::TextureCube(Context* context) :
  41. Texture(context)
  42. {
  43. target_ = GL_TEXTURE_CUBE_MAP;
  44. // Default to clamp mode addressing
  45. addressMode_[COORD_U] = ADDRESS_CLAMP;
  46. addressMode_[COORD_V] = ADDRESS_CLAMP;
  47. addressMode_[COORD_W] = ADDRESS_CLAMP;
  48. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  49. faceMemoryUse_[i] = 0;
  50. }
  51. TextureCube::~TextureCube()
  52. {
  53. Release();
  54. }
  55. void TextureCube::RegisterObject(Context* context)
  56. {
  57. context->RegisterFactory<TextureCube>();
  58. }
  59. void TextureCube::OnDeviceLost()
  60. {
  61. GPUObject::OnDeviceLost();
  62. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  63. {
  64. if (renderSurfaces_[i])
  65. renderSurfaces_[i]->OnDeviceLost();
  66. }
  67. }
  68. void TextureCube::OnDeviceReset()
  69. {
  70. if (!object_ || dataPending_)
  71. {
  72. // If has a resource file, reload through the resource cache. Otherwise just recreate.
  73. ResourceCache* cache = GetSubsystem<ResourceCache>();
  74. if (cache->Exists(GetName()))
  75. dataLost_ = !cache->ReloadResource(this);
  76. if (!object_)
  77. {
  78. Create();
  79. dataLost_ = true;
  80. }
  81. }
  82. dataPending_ = false;
  83. }
  84. void TextureCube::Release()
  85. {
  86. if (object_)
  87. {
  88. if (!graphics_)
  89. return;
  90. if (!graphics_->IsDeviceLost())
  91. {
  92. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  93. {
  94. if (graphics_->GetTexture(i) == this)
  95. graphics_->SetTexture(i, 0);
  96. }
  97. glDeleteTextures(1, &object_);
  98. }
  99. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  100. {
  101. if (renderSurfaces_[i])
  102. renderSurfaces_[i]->Release();
  103. }
  104. object_ = 0;
  105. }
  106. }
  107. bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage)
  108. {
  109. if (size <= 0)
  110. {
  111. LOGERROR("Zero or negative cube texture size");
  112. return false;
  113. }
  114. if (usage == TEXTURE_DEPTHSTENCIL)
  115. {
  116. LOGERROR("Depth-stencil usage not supported for cube maps");
  117. return false;
  118. }
  119. // Delete the old rendersurfaces if any
  120. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  121. {
  122. renderSurfaces_[i].Reset();
  123. faceMemoryUse_[i] = 0;
  124. }
  125. usage_ = usage;
  126. if (usage == TEXTURE_RENDERTARGET)
  127. {
  128. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  129. {
  130. renderSurfaces_[i] = new RenderSurface(this);
  131. renderSurfaces_[i]->SetTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
  132. }
  133. // Nearest filtering and mipmaps disabled by default
  134. filterMode_ = FILTER_NEAREST;
  135. requestedLevels_ = 1;
  136. }
  137. if (usage == TEXTURE_RENDERTARGET)
  138. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(TextureCube, HandleRenderSurfaceUpdate));
  139. else
  140. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  141. width_ = size;
  142. height_ = size;
  143. format_ = format;
  144. return Create();
  145. }
  146. bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data)
  147. {
  148. if (!object_ || !graphics_)
  149. {
  150. LOGERROR("No texture created, can not set data");
  151. return false;
  152. }
  153. if (!data)
  154. {
  155. LOGERROR("Null source for setting data");
  156. return false;
  157. }
  158. if (level >= levels_)
  159. {
  160. LOGERROR("Illegal mip level for setting data");
  161. return false;
  162. }
  163. if (graphics_->IsDeviceLost())
  164. {
  165. LOGWARNING("Texture data assignment while device is lost");
  166. dataPending_ = true;
  167. return true;
  168. }
  169. if (IsCompressed())
  170. {
  171. x &= ~3;
  172. y &= ~3;
  173. }
  174. int levelWidth = GetLevelWidth(level);
  175. int levelHeight = GetLevelHeight(level);
  176. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  177. {
  178. LOGERROR("Illegal dimensions for setting data");
  179. return false;
  180. }
  181. graphics_->SetTextureForUpdate(this);
  182. bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight;
  183. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  184. if (!IsCompressed())
  185. {
  186. if (wholeLevel)
  187. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format, width, height, 0, GetExternalFormat(format_),
  188. GetDataType(format_), data);
  189. else
  190. glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, GetExternalFormat(format_),
  191. GetDataType(format_), data);
  192. }
  193. else
  194. {
  195. if (wholeLevel)
  196. glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format, width, height, 0,
  197. GetDataSize(width, height), data);
  198. else
  199. glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, format,
  200. GetDataSize(width, height), data);
  201. }
  202. graphics_->SetTexture(0, 0);
  203. return true;
  204. }
  205. bool TextureCube::Load(Deserializer& source)
  206. {
  207. PROFILE(LoadTextureCube);
  208. ResourceCache* cache = GetSubsystem<ResourceCache>();
  209. // In headless mode, do not actually load the texture, just return success
  210. if (!graphics_)
  211. return true;
  212. // If device is lost, retry later
  213. if (graphics_->IsDeviceLost())
  214. {
  215. LOGWARNING("Texture load while device is lost");
  216. dataPending_ = true;
  217. return true;
  218. }
  219. // If over the texture budget, see if materials can be freed to allow textures to be freed
  220. CheckTextureBudget(GetTypeStatic());
  221. String texPath, texName, texExt;
  222. SplitPath(GetName(), texPath, texName, texExt);
  223. SharedPtr<XMLFile> xml(new XMLFile(context_));
  224. if (!xml->Load(source))
  225. return false;
  226. LoadParameters(xml);
  227. XMLElement textureElem = xml->GetRoot();
  228. XMLElement faceElem = textureElem.GetChild("face");
  229. unsigned faces = 0;
  230. while (faceElem && faces < MAX_CUBEMAP_FACES)
  231. {
  232. String name = faceElem.GetAttribute("name");
  233. String faceTexPath, faceTexName, faceTexExt;
  234. SplitPath(name, faceTexPath, faceTexName, faceTexExt);
  235. // If path is empty, add the XML file path
  236. if (faceTexPath.Empty())
  237. name = texPath + name;
  238. SharedPtr<Image> image(cache->GetTempResource<Image>(name));
  239. Load((CubeMapFace)faces, image);
  240. ++faces;
  241. faceElem = faceElem.GetNext("face");
  242. }
  243. return true;
  244. }
  245. bool TextureCube::Load(CubeMapFace face, Deserializer& source)
  246. {
  247. PROFILE(LoadTextureCube);
  248. SharedPtr<Image> image(new Image(context_));
  249. if (!image->Load(source))
  250. return false;
  251. return Load(face, image);
  252. }
  253. bool TextureCube::Load(CubeMapFace face, SharedPtr<Image> image, bool useAlpha)
  254. {
  255. if (!image)
  256. {
  257. LOGERROR("Null image, can not load texture");
  258. return false;
  259. }
  260. unsigned memoryUse = 0;
  261. int quality = QUALITY_HIGH;
  262. Renderer* renderer = GetSubsystem<Renderer>();
  263. if (renderer)
  264. quality = renderer->GetTextureQuality();
  265. if (!image->IsCompressed())
  266. {
  267. unsigned char* levelData = image->GetData();
  268. int levelWidth = image->GetWidth();
  269. int levelHeight = image->GetHeight();
  270. unsigned components = image->GetComponents();
  271. unsigned format = 0;
  272. if (levelWidth != levelHeight)
  273. {
  274. LOGERROR("Cube texture width not equal to height");
  275. return false;
  276. }
  277. // Discard unnecessary mip levels
  278. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  279. {
  280. image = image->GetNextLevel();
  281. levelData = image->GetData();
  282. levelWidth = image->GetWidth();
  283. levelHeight = image->GetHeight();
  284. }
  285. switch (components)
  286. {
  287. case 1:
  288. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  289. break;
  290. case 2:
  291. format = Graphics::GetLuminanceAlphaFormat();
  292. break;
  293. case 3:
  294. format = Graphics::GetRGBFormat();
  295. break;
  296. case 4:
  297. format = Graphics::GetRGBAFormat();
  298. break;
  299. }
  300. // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
  301. if (!face)
  302. {
  303. // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
  304. if (IsCompressed() && requestedLevels_ > 1)
  305. requestedLevels_ = 0;
  306. SetSize(levelWidth, format);
  307. }
  308. else
  309. {
  310. if (!object_)
  311. {
  312. LOGERROR("Cube texture face 0 must be loaded first");
  313. return false;
  314. }
  315. if (levelWidth != width_ || format != format_)
  316. {
  317. LOGERROR("Cube texture face does not match size or format of face 0");
  318. return false;
  319. }
  320. }
  321. for (unsigned i = 0; i < levels_; ++i)
  322. {
  323. SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
  324. memoryUse += levelWidth * levelHeight * components;
  325. if (i < levels_ - 1)
  326. {
  327. image = image->GetNextLevel();
  328. levelData = image->GetData();
  329. levelWidth = image->GetWidth();
  330. levelHeight = image->GetHeight();
  331. }
  332. }
  333. }
  334. else
  335. {
  336. int width = image->GetWidth();
  337. int height = image->GetHeight();
  338. unsigned levels = image->GetNumCompressedLevels();
  339. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  340. bool needDecompress = false;
  341. if (width != height)
  342. {
  343. LOGERROR("Cube texture width not equal to height");
  344. return false;
  345. }
  346. if (!format)
  347. {
  348. format = Graphics::GetRGBAFormat();
  349. needDecompress = true;
  350. }
  351. unsigned mipsToSkip = mipsToSkip_[quality];
  352. if (mipsToSkip >= levels)
  353. mipsToSkip = levels - 1;
  354. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  355. --mipsToSkip;
  356. width /= (1 << mipsToSkip);
  357. height /= (1 << mipsToSkip);
  358. // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
  359. if (!face)
  360. {
  361. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  362. SetSize(width, format);
  363. }
  364. else
  365. {
  366. if (!object_)
  367. {
  368. LOGERROR("Cube texture face 0 must be loaded first");
  369. return false;
  370. }
  371. if (width != width_ || format != format_)
  372. {
  373. LOGERROR("Cube texture face does not match size or format of face 0");
  374. return false;
  375. }
  376. }
  377. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  378. {
  379. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  380. if (!needDecompress)
  381. {
  382. SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
  383. memoryUse += level.rows_ * level.rowSize_;
  384. }
  385. else
  386. {
  387. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  388. level.Decompress(rgbaData);
  389. SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
  390. memoryUse += level.width_ * level.height_ * 4;
  391. delete[] rgbaData;
  392. }
  393. }
  394. }
  395. faceMemoryUse_[face] = memoryUse;
  396. unsigned totalMemoryUse = sizeof(TextureCube);
  397. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  398. totalMemoryUse += faceMemoryUse_[i];
  399. SetMemoryUse(totalMemoryUse);
  400. return true;
  401. }
  402. bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
  403. {
  404. #ifndef GL_ES_VERSION_2_0
  405. if (!object_ || !graphics_)
  406. {
  407. LOGERROR("No texture created, can not get data");
  408. return false;
  409. }
  410. if (!dest)
  411. {
  412. LOGERROR("Null destination for getting data");
  413. return false;
  414. }
  415. if (level >= levels_)
  416. {
  417. LOGERROR("Illegal mip level for getting data");
  418. return false;
  419. }
  420. if (graphics_->IsDeviceLost())
  421. {
  422. LOGWARNING("Getting texture data while device is lost");
  423. return false;
  424. }
  425. graphics_->SetTextureForUpdate(const_cast<TextureCube*>(this));
  426. if (!IsCompressed())
  427. glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, GetExternalFormat(format_), GetDataType(format_), dest);
  428. else
  429. glGetCompressedTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, dest);
  430. graphics_->SetTexture(0, 0);
  431. return true;
  432. #else
  433. LOGERROR("Getting texture data not supported");
  434. return false;
  435. #endif
  436. }
  437. bool TextureCube::Create()
  438. {
  439. Release();
  440. if (!graphics_ || !width_ || !height_)
  441. return false;
  442. if (graphics_->IsDeviceLost())
  443. {
  444. LOGWARNING("Texture creation while device is lost");
  445. return true;
  446. }
  447. glGenTextures(1, &object_);
  448. // Ensure that our texture is bound to OpenGL texture unit 0
  449. graphics_->SetTextureForUpdate(this);
  450. // If not compressed, create the initial level 0 texture with null data
  451. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  452. unsigned externalFormat = GetExternalFormat(format_);
  453. unsigned dataType = GetDataType(format_);
  454. bool success = true;
  455. if (!IsCompressed())
  456. {
  457. glGetError();
  458. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  459. {
  460. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format, width_, height_, 0, externalFormat, dataType, 0);
  461. if (glGetError())
  462. success = false;
  463. }
  464. }
  465. if (!success)
  466. LOGERROR("Failed to create texture");
  467. // Set mipmapping
  468. levels_ = requestedLevels_;
  469. if (!levels_)
  470. {
  471. unsigned maxSize = Max((int)width_, (int)height_);
  472. while (maxSize)
  473. {
  474. maxSize >>= 1;
  475. ++levels_;
  476. }
  477. }
  478. #ifndef GL_ES_VERSION_2_0
  479. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  480. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  481. #endif
  482. // Set initial parameters, then unbind the texture
  483. UpdateParameters();
  484. graphics_->SetTexture(0, 0);
  485. return success;
  486. }
  487. void TextureCube::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  488. {
  489. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  490. {
  491. if (renderSurfaces_[i] && renderSurfaces_[i]->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  492. renderSurfaces_[i]->QueueUpdate();
  493. }
  494. }
  495. }