NetworkAPI.cpp 13 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "Controls.h"
  25. #include "Network.h"
  26. #include "NetworkPriority.h"
  27. #include "Protocol.h"
  28. namespace Urho3D
  29. {
  30. static void ConstructControls(Controls* ptr)
  31. {
  32. new(ptr) Controls();
  33. }
  34. static void ConstructControlsCopy(const Controls& controls, Controls* ptr)
  35. {
  36. new(ptr) Controls(controls);
  37. }
  38. static void DestructControls(Controls* ptr)
  39. {
  40. ptr->~Controls();
  41. }
  42. static void RegisterControls(asIScriptEngine* engine)
  43. {
  44. engine->RegisterObjectType("Controls", sizeof(Controls), asOBJ_VALUE | asOBJ_APP_CLASS_CDAK);
  45. engine->RegisterObjectBehaviour("Controls", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructControls), asCALL_CDECL_OBJLAST);
  46. engine->RegisterObjectBehaviour("Controls", asBEHAVE_CONSTRUCT, "void f(const Controls&in)", asFUNCTION(ConstructControlsCopy), asCALL_CDECL_OBJLAST);
  47. engine->RegisterObjectBehaviour("Controls", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructControls), asCALL_CDECL_OBJLAST);
  48. engine->RegisterObjectMethod("Controls", "Controls& opAssign(const Controls&in)", asMETHOD(Controls, operator =), asCALL_THISCALL);
  49. engine->RegisterObjectMethod("Controls", "void Reset()", asMETHOD(Controls, Reset), asCALL_THISCALL);
  50. engine->RegisterObjectMethod("Controls", "void Set(uint, bool)", asMETHOD(Controls, Set), asCALL_THISCALL);
  51. engine->RegisterObjectMethod("Controls", "bool IsDown(uint) const", asMETHOD(Controls, IsDown), asCALL_THISCALL);
  52. engine->RegisterObjectMethod("Controls", "bool IsPressed(uint, const Controls&in) const", asMETHOD(Controls, IsPressed), asCALL_THISCALL);
  53. engine->RegisterObjectProperty("Controls", "uint buttons", offsetof(Controls, buttons_));
  54. engine->RegisterObjectProperty("Controls", "float yaw", offsetof(Controls, yaw_));
  55. engine->RegisterObjectProperty("Controls", "float pitch", offsetof(Controls, pitch_));
  56. engine->RegisterObjectProperty("Controls", "VariantMap extraData", offsetof(Controls, extraData_));
  57. }
  58. static void RegisterNetworkPriority(asIScriptEngine* engine)
  59. {
  60. RegisterComponent<NetworkPriority>(engine, "NetworkPriority");
  61. engine->RegisterObjectMethod("NetworkPriority", "void set_basePriority(float)", asMETHOD(NetworkPriority, SetBasePriority), asCALL_THISCALL);
  62. engine->RegisterObjectMethod("NetworkPriority", "float get_basePriority() const", asMETHOD(NetworkPriority, GetBasePriority), asCALL_THISCALL);
  63. engine->RegisterObjectMethod("NetworkPriority", "void set_distanceFactor(float)", asMETHOD(NetworkPriority, SetDistanceFactor), asCALL_THISCALL);
  64. engine->RegisterObjectMethod("NetworkPriority", "float get_distanceFactor() const", asMETHOD(NetworkPriority, GetDistanceFactor), asCALL_THISCALL);
  65. engine->RegisterObjectMethod("NetworkPriority", "void set_minPriority(float)", asMETHOD(NetworkPriority, SetMinPriority), asCALL_THISCALL);
  66. engine->RegisterObjectMethod("NetworkPriority", "float get_minPriority() const", asMETHOD(NetworkPriority, GetMinPriority), asCALL_THISCALL);
  67. engine->RegisterObjectMethod("NetworkPriority", "void set_alwaysUpdateOwner(bool)", asMETHOD(NetworkPriority, SetAlwaysUpdateOwner), asCALL_THISCALL);
  68. engine->RegisterObjectMethod("NetworkPriority", "bool get_alwaysUpdateOwner() const", asMETHOD(NetworkPriority, GetAlwaysUpdateOwner), asCALL_THISCALL);
  69. }
  70. void SendRemoteEvent(const String& eventType, bool inOrder, const VariantMap& eventData, Connection* ptr)
  71. {
  72. ptr->SendRemoteEvent(eventType, inOrder, eventData);
  73. }
  74. void SendRemoteNodeEvent(Node* receiver, const String& eventType, bool inOrder, const VariantMap& eventData, Connection* ptr)
  75. {
  76. ptr->SendRemoteEvent(receiver, eventType, inOrder, eventData);
  77. }
  78. static void RegisterConnection(asIScriptEngine* engine)
  79. {
  80. RegisterObject<Connection>(engine, "Connection");
  81. engine->RegisterObjectMethod("Connection", "void SendMessage(int, bool, bool, const VectorBuffer&in, uint contentID = 0)", asMETHODPR(Connection, SendMessage, (int, bool, bool, const VectorBuffer&, unsigned), void), asCALL_THISCALL);
  82. engine->RegisterObjectMethod("Connection", "void SendRemoteEvent(const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(SendRemoteEvent), asCALL_CDECL_OBJLAST);
  83. engine->RegisterObjectMethod("Connection", "void SendRemoteEvent(Node@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(SendRemoteNodeEvent), asCALL_CDECL_OBJLAST);
  84. engine->RegisterObjectMethod("Connection", "void Disconnect(int waitMSec = 0)", asMETHOD(Connection, Disconnect), asCALL_THISCALL);
  85. engine->RegisterObjectMethod("Connection", "String ToString() const", asMETHOD(Connection, ToString), asCALL_THISCALL);
  86. engine->RegisterObjectMethod("Connection", "void set_scene(Scene@+)", asMETHOD(Connection, SetScene), asCALL_THISCALL);
  87. engine->RegisterObjectMethod("Connection", "Scene@+ get_scene() const", asMETHOD(Connection, GetScene), asCALL_THISCALL);
  88. engine->RegisterObjectMethod("Connection", "void set_logStatistics(bool)", asMETHOD(Connection, SetLogStatistics), asCALL_THISCALL);
  89. engine->RegisterObjectMethod("Connection", "bool get_logStatistics() const", asMETHOD(Connection, GetLogStatistics), asCALL_THISCALL);
  90. engine->RegisterObjectMethod("Connection", "bool get_client() const", asMETHOD(Connection, IsClient), asCALL_THISCALL);
  91. engine->RegisterObjectMethod("Connection", "bool get_connected() const", asMETHOD(Connection, IsConnected), asCALL_THISCALL);
  92. engine->RegisterObjectMethod("Connection", "bool get_connectPending() const", asMETHOD(Connection, IsConnectPending), asCALL_THISCALL);
  93. engine->RegisterObjectMethod("Connection", "bool get_sceneLoaded() const", asMETHOD(Connection, IsSceneLoaded), asCALL_THISCALL);
  94. engine->RegisterObjectMethod("Connection", "String get_address() const", asMETHOD(Connection, GetAddress), asCALL_THISCALL);
  95. engine->RegisterObjectMethod("Connection", "uint16 get_port() const", asMETHOD(Connection, GetPort), asCALL_THISCALL);
  96. engine->RegisterObjectMethod("Connection", "uint get_numDownloads() const", asMETHOD(Connection, GetNumDownloads), asCALL_THISCALL);
  97. engine->RegisterObjectMethod("Connection", "const String& get_downloadName() const", asMETHOD(Connection, GetDownloadName), asCALL_THISCALL);
  98. engine->RegisterObjectMethod("Connection", "float get_downloadProgress() const", asMETHOD(Connection, GetDownloadProgress), asCALL_THISCALL);
  99. engine->RegisterObjectProperty("Connection", "Vector3 position", offsetof(Connection, position_));
  100. engine->RegisterObjectProperty("Connection", "Controls controls", offsetof(Connection, controls_));
  101. engine->RegisterObjectProperty("Connection", "VariantMap identity", offsetof(Connection, identity_));
  102. // Register Variant GetPtr() for Connection
  103. engine->RegisterObjectMethod("Variant", "Connection@+ GetConnection() const", asFUNCTION(GetVariantPtr<Connection>), asCALL_CDECL_OBJLAST);
  104. // Register SetOwner/GetOwner now
  105. engine->RegisterObjectMethod("Node", "void set_owner(Connection@+)", asMETHOD(Node, SetOwner), asCALL_THISCALL);
  106. engine->RegisterObjectMethod("Node", "Connection@+ get_owner() const", asMETHOD(Node, GetOwner), asCALL_THISCALL);
  107. }
  108. static Network* GetNetwork()
  109. {
  110. return GetScriptContext()->GetSubsystem<Network>();
  111. }
  112. static CScriptArray* NetworkGetClientConnections(Network* ptr)
  113. {
  114. const Vector<SharedPtr<Connection> >& connections = ptr->GetClientConnections();
  115. return VectorToHandleArray(connections, "Array<Connection@>");
  116. }
  117. static void NetworkBroadcastRemoteEvent(const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
  118. {
  119. ptr->BroadcastRemoteEvent(eventType, inOrder, eventData);
  120. }
  121. static void NetworkBroadcastRemoteSceneEvent(Scene* scene, const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
  122. {
  123. ptr->BroadcastRemoteEvent(scene, eventType, inOrder, eventData);
  124. }
  125. static void NetworkBroadcastRemoteNodeEvent(Node* node, const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
  126. {
  127. ptr->BroadcastRemoteEvent(node, eventType, inOrder, eventData);
  128. }
  129. static void NetworkRegisterRemoteEvent(const String& eventType, Network* ptr)
  130. {
  131. ptr->RegisterRemoteEvent(eventType);
  132. }
  133. static void NetworkUnregisterRemoteEvent(const String& eventType, Network* ptr)
  134. {
  135. ptr->UnregisterRemoteEvent(eventType);
  136. }
  137. static bool NetworkCheckRemoteEvent(const String& eventType, Network* ptr)
  138. {
  139. return ptr->CheckRemoteEvent(eventType);
  140. }
  141. void RegisterNetwork(asIScriptEngine* engine)
  142. {
  143. RegisterObject<Network>(engine, "Network");
  144. engine->RegisterObjectMethod("Network", "bool Connect(const String&in, uint16, Scene@+, const VariantMap&in identity = VariantMap())", asMETHOD(Network, Connect), asCALL_THISCALL);
  145. engine->RegisterObjectMethod("Network", "void Disconnect(int waitMSec = 0)", asMETHOD(Network, Disconnect), asCALL_THISCALL);
  146. engine->RegisterObjectMethod("Network", "bool StartServer(uint16)", asMETHOD(Network, StartServer), asCALL_THISCALL);
  147. engine->RegisterObjectMethod("Network", "void StopServer()", asMETHOD(Network, StopServer), asCALL_THISCALL);
  148. engine->RegisterObjectMethod("Network", "void BroadcastMessage(int, bool, bool, const VectorBuffer&in, uint contentID = 0)", asMETHODPR(Network, BroadcastMessage, (int, bool, bool, const VectorBuffer&, unsigned), void), asCALL_THISCALL);
  149. engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteEvent), asCALL_CDECL_OBJLAST);
  150. engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(Scene@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteSceneEvent), asCALL_CDECL_OBJLAST);
  151. engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(Node@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteNodeEvent), asCALL_CDECL_OBJLAST);
  152. engine->RegisterObjectMethod("Network", "void RegisterRemoteEvent(const String&in) const", asFUNCTION(NetworkRegisterRemoteEvent), asCALL_CDECL_OBJLAST);
  153. engine->RegisterObjectMethod("Network", "void UnregisterRemoteEvent(const String&in) const", asFUNCTION(NetworkUnregisterRemoteEvent), asCALL_CDECL_OBJLAST);
  154. engine->RegisterObjectMethod("Network", "void UnregisterAllRemoteEvents()", asMETHOD(Network, UnregisterAllRemoteEvents), asCALL_THISCALL);
  155. engine->RegisterObjectMethod("Network", "bool CheckRemoteEvent(const String&in) const", asFUNCTION(NetworkCheckRemoteEvent), asCALL_CDECL_OBJLAST);
  156. engine->RegisterObjectMethod("Network", "void set_updateFps(int)", asMETHOD(Network, SetUpdateFps), asCALL_THISCALL);
  157. engine->RegisterObjectMethod("Network", "int get_updateFps() const", asMETHOD(Network, GetUpdateFps), asCALL_THISCALL);
  158. engine->RegisterObjectMethod("Network", "void set_packageCacheDir(const String&in)", asMETHOD(Network, SetPackageCacheDir), asCALL_THISCALL);
  159. engine->RegisterObjectMethod("Network", "const String& get_packageCacheDir() const", asMETHOD(Network, GetPackageCacheDir), asCALL_THISCALL);
  160. engine->RegisterObjectMethod("Network", "bool get_serverRunning() const", asMETHOD(Network, IsServerRunning), asCALL_THISCALL);
  161. engine->RegisterObjectMethod("Network", "Connection@+ get_serverConnection() const", asMETHOD(Network, GetServerConnection), asCALL_THISCALL);
  162. engine->RegisterObjectMethod("Network", "Array<Connection@>@ get_clientConnections() const", asFUNCTION(NetworkGetClientConnections), asCALL_CDECL_OBJLAST);
  163. engine->RegisterGlobalFunction("Network@+ get_network()", asFUNCTION(GetNetwork), asCALL_CDECL);
  164. }
  165. void RegisterNetworkAPI(asIScriptEngine* engine)
  166. {
  167. RegisterControls(engine);
  168. RegisterNetworkPriority(engine);
  169. RegisterConnection(engine);
  170. RegisterNetwork(engine);
  171. }
  172. }