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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../AngelScript/APITemplates.h"
- #include "../AngelScript/Manual_UI.h"
- namespace Urho3D
- {
- // This function is called before ASRegisterGenerated()
- void ASRegisterManualFirst_UI(asIScriptEngine* engine)
- {
- }
- // ========================================================================================
- // template <class T> T* Context::GetSubsystem() const | File: ../Core/Context.h
- static UI* GetUI()
- {
- return GetScriptContext()->GetSubsystem<UI>();
- }
- // This function is called after ASRegisterGenerated()
- void ASRegisterManualLast_UI(asIScriptEngine* engine)
- {
- // template <class T> T* Context::GetSubsystem() const | File: ../Core/Context.h
- engine->RegisterGlobalFunction("UI@+ get_ui()", AS_FUNCTION(GetUI), AS_CALL_CDECL);
- }
- // ========================================================================================
- // SharedPtr<UIElement> UI::LoadLayout(Deserializer& source, XMLFile* styleFile = nullptr) | File: ../UI/UI.h
- UIElement* UI_LoadLayout_File(File* file, UI* ptr)
- {
- if (file)
- {
- SharedPtr<UIElement> root = ptr->LoadLayout(*file);
- if (root)
- root->AddRef();
- return root.Get();
- }
- else
- return nullptr;
- }
- // SharedPtr<UIElement> UI::LoadLayout(Deserializer& source, XMLFile* styleFile = nullptr) | File: ../UI/UI.h
- UIElement* UI_LoadLayout_VectorBuffer(VectorBuffer& buffer, UI* ptr)
- {
- SharedPtr<UIElement> root = ptr->LoadLayout(buffer);
- if (root)
- root->AddRef();
- return root.Get();
- }
- // SharedPtr<UIElement> UI::LoadLayout(Deserializer& source, XMLFile* styleFile = nullptr) | File: ../UI/UI.h
- UIElement* UI_LoadLayout_File_Style(File* file, XMLFile* styleFile, UI* ptr)
- {
- if (file)
- {
- SharedPtr<UIElement> root = ptr->LoadLayout(*file, styleFile);
- if (root)
- root->AddRef();
- return root.Get();
- }
- else
- return nullptr;
- }
- // SharedPtr<UIElement> UI::LoadLayout(Deserializer& source, XMLFile* styleFile = nullptr) | File: ../UI/UI.h
- UIElement* UI_LoadLayout_VectorBuffer_Style(VectorBuffer& buffer, XMLFile* styleFile, UI* ptr)
- {
- SharedPtr<UIElement> root = ptr->LoadLayout(buffer, styleFile);
- if (root)
- root->AddRef();
- return root.Get();
- }
- // bool UI::SaveLayout(Serializer& dest, UIElement* element) | File: ../UI/UI.h
- bool UI_SaveLayout_File(File* file, UIElement* element, UI* ptr)
- {
- return file && ptr->SaveLayout(*file, element);
- }
- // bool UI::SaveLayout(Serializer& dest, UIElement* element) | File: ../UI/UI.h
- bool UI_SaveLayout_VectorBuffer(VectorBuffer& buffer, UIElement* element, UI* ptr)
- {
- return ptr->SaveLayout(buffer, element);
- }
- // const Vector<UIElement*> UI::GetDragElements() | File: ../UI/UI.h
- CScriptArray* UI_GetDragElements(UI* ptr)
- {
- return VectorToHandleArray(ptr->GetDragElements(), "const Array<UIElement@>@");
- }
- // void UI::SetFocusElement(UIElement* element, bool byKey = false) | File: ../UI/UI.h
- void UI_SetFocusElement(UIElement* element, UI* ptr)
- {
- ptr->SetFocusElement(element);
- }
- }
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