Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 سال پیش
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BlenderExporter 4741b3cf08 Added Blender exporter from Reattiva. 12 سال پیش
LuaScript c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 سال پیش
OgreBatchConverter 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 سال پیش
OgreMaxscriptExport 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 سال پیش
Readme.txt 4741b3cf08 Added Blender exporter from Reattiva. 12 سال پیش

Readme.txt

BlenderExporter

- Contributed by reattiva. Read installation instructions from the Readme.txt
file within the subdirectory

OgreBatchConverter

- Contributed by Carlo Carollo. Converts multiple Ogre .mesh.xml files (also from
subdirectories) by invoking the OgreImporter tool. Use the CMake option
ENABLE_EXTRAS to include in the build.

OgreMaxscriptExport

- Contributed by Vladimir Pobedinsky. A modified version of the Maxscript
Exporter from the Ogre SDK that will import Ogre .mesh.xml files (for feeding
into OgreImporter) and materials in Urho3D .xml format.

LuaScript

- Lua bindings for Urho3D. Contributed by Aster Jian. Use the CMake option
ENABLE_LUA to include in the build.