| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075 |
- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "AnimatedModel.h"
- #include "Animation.h"
- #include "AnimationState.h"
- #include "BillboardSet.h"
- #include "DebugRenderer.h"
- #include "InstancedModel.h"
- #include "Light.h"
- #include "Material.h"
- #include "Octree.h"
- #include "OctreeQuery.h"
- #include "Pipeline.h"
- #include "RegisterTemplates.h"
- #include "Renderer.h"
- #include "Scene.h"
- #include "ScriptInstance.h"
- #include "Skybox.h"
- #include "Texture2D.h"
- #include "TextureCube.h"
- void FakeAddRef(void* ptr);
- void FakeReleaseRef(void* ptr);
- static std::vector<RayQueryResult> rayQueryResult;
- static std::vector<VolumeNode*> nodeResult;
- static void registerCamera(asIScriptEngine* engine)
- {
- engine->RegisterGlobalProperty("const uint VIEW_NONE", (void*)&VIEW_NONE);
- engine->RegisterGlobalProperty("const uint VIEW_MAIN", (void*)&VIEW_MAIN);
- engine->RegisterGlobalProperty("const uint VIEW_REFLECTION", (void*)&VIEW_REFLECTION);
- engine->RegisterGlobalProperty("const uint VIEW_CUBEREFLECTION", (void*)&VIEW_CUBEREFLECTION);
- engine->RegisterGlobalProperty("const uint VIEW_ALL", (void*)&VIEW_ALL);
-
- registerNode<Camera>(engine, "Camera");
- engine->RegisterObjectMethod("Camera", "void setNearClip(float)", asMETHOD(Camera, setNearClip), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setFarClip(float)", asMETHOD(Camera, setFarClip), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setFov(float)", asMETHOD(Camera, setFov), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setOrthoSize(float)", asMETHODPR(Camera, setOrthoSize, (float), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setOrthoSize(const Vector2& in)", asMETHODPR(Camera, setOrthoSize, (const Vector2&), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setAspectRatio(float)", asMETHOD(Camera, setAspectRatio), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setZoom(float)", asMETHOD(Camera, setZoom), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setLodBias(float)", asMETHOD(Camera, setLodBias), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setOrthographic(bool)", asMETHOD(Camera, setOrthographic), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setAutoAspectRatio(bool)", asMETHOD(Camera, setAutoAspectRatio), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setViewMask(uint)", asMETHOD(Camera, setViewMask), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setDrawShadowsOverride(bool)", asMETHOD(Camera, setDrawShadowsOverride), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setLightDetailLevelOverride(int)", asMETHOD(Camera, setLightDetailLevelOverride), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setMaterialQualityOverride(int)", asMETHOD(Camera, setMaterialQualityOverride), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "void setMaxOccluderTrianglesOverride(int)", asMETHOD(Camera, setMaxOccluderTrianglesOverride), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "float getFarClip() const", asMETHOD(Camera, getFarClip), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "float getNearClip() const", asMETHOD(Camera, getNearClip), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "float getFov() const", asMETHOD(Camera, getFov), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "float getOrthoSize() const", asMETHOD(Camera, getOrthoSize), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "float getAspectRatio() const", asMETHOD(Camera, getAspectRatio), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "float getZoom() const", asMETHOD(Camera, getZoom), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "float getLodBias() const", asMETHOD(Camera, getLodBias), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "bool isOrthographic() const", asMETHOD(Camera, isOrthographic), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "bool getAutoAspectRatio() const", asMETHOD(Camera, getAutoAspectRatio), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "uint getViewMask() const", asMETHOD(Camera, getViewMask), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "bool getDrawShadowsOverride() const", asMETHOD(Camera, getDrawShadowsOverride), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "int getLightDetailLevelOverride() const", asMETHOD(Camera, getLightDetailLevelOverride), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "int getMaterialQualityOverride() const", asMETHOD(Camera, getMaterialQualityOverride), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "int getMaxOccluderTrianglesOverride() const", asMETHOD(Camera, getMaxOccluderTrianglesOverride), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "const Frustum& getFrustum()", asMETHOD(Camera, getFrustum), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "const Vector3& getFrustumNearSize()", asMETHOD(Camera, getFrustumNearSize), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "const Vector3& getFrustumFarSize()", asMETHOD(Camera, getFrustumFarSize), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "float getHalfViewSize() const", asMETHOD(Camera, getHalfViewSize), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "Frustum getViewSpaceFrustum() const", asMETHOD(Camera, getViewSpaceFrustum), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "Frustum getSplitFrustum(float, float)", asMETHOD(Camera, getSplitFrustum), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "Ray getScreenRay(float, float)", asMETHOD(Camera, getScreenRay), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "Vector3 getForwardVector()", asMETHOD(Camera, getForwardVector), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "Vector3 getRightVector()", asMETHOD(Camera, getRightVector), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "Vector3 getUpVector()", asMETHOD(Camera, getUpVector), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "float getDistance(const Vector3& in)", asMETHOD(Camera, getDistance), asCALL_THISCALL);
- engine->RegisterObjectMethod("Camera", "float getDistanceSquared(const Vector3& in)", asMETHOD(Camera, getDistanceSquared), asCALL_THISCALL);
- registerRefCasts<Component, Camera>(engine, "Component", "Camera");
- registerRefCasts<Node, Camera>(engine, "Node", "Camera");
- }
- static void registerSkeleton(asIScriptEngine* engine)
- {
- registerNode<Bone>(engine, "Bone");
- engine->RegisterObjectMethod("Bone", "void setAnimationEnabled(bool)", asMETHOD(Bone, setAnimationEnabled), asCALL_THISCALL);
- engine->RegisterObjectMethod("Bone", "void setRadius(float)", asMETHOD(Bone, setRadius), asCALL_THISCALL);
- engine->RegisterObjectMethod("Bone", "void setBoundingBox(const BoundingBox& in)", asMETHOD(Bone, setBoundingBox), asCALL_THISCALL);
- engine->RegisterObjectMethod("Bone", "void reset(bool)", asMETHOD(Bone, reset), asCALL_THISCALL);
- engine->RegisterObjectMethod("Bone", "Bone@+ getRootBone()", asMETHOD(Bone, getRootBone), asCALL_THISCALL);
- engine->RegisterObjectMethod("Bone", "float getRadius() const", asMETHOD(Bone, getRadius), asCALL_THISCALL);
- engine->RegisterObjectMethod("Bone", "const BoundingBox& getBoundingBox() const", asMETHOD(Bone, getBoundingBox), asCALL_THISCALL);
- engine->RegisterObjectMethod("Bone", "bool isAnimationEnabled() const", asMETHOD(Bone, isAnimationEnabled), asCALL_THISCALL);
- registerRefCasts<Component, Bone>(engine, "Component", "Bone");
- registerRefCasts<Node, Bone>(engine, "Node", "Bone");
-
- engine->RegisterObjectType("Skeleton", 0, asOBJ_REF);
- engine->RegisterObjectBehaviour("Skeleton", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("Skeleton", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Skeleton", "void reset(bool)", asMETHOD(Skeleton, reset), asCALL_THISCALL);
- engine->RegisterObjectMethod("Skeleton", "Bone@+ getRootBone() const", asMETHOD(Skeleton, getRootBone), asCALL_THISCALL);
- engine->RegisterObjectMethod("Skeleton", "uint getNumBones() const", asMETHOD(Skeleton, getNumBones), asCALL_THISCALL);
- engine->RegisterObjectMethod("Skeleton", "Bone@+ getBone(uint) const", asMETHODPR(Skeleton, getBone, (unsigned) const, Bone*), asCALL_THISCALL);
- engine->RegisterObjectMethod("Skeleton", "Bone@+ getBone(const string& in) const", asMETHODPR(Skeleton, getBone, (const std::string&) const, Bone*), asCALL_THISCALL);
- }
- static void ConstructViewport(Viewport* ptr)
- {
- new(ptr) Viewport();
- }
- static void ConstructViewportCopy(const Viewport& viewport, Viewport* ptr)
- {
- new(ptr) Viewport(viewport);
- }
- static void ConstructViewportSceneCamera(Scene* scene, Camera* camera, Viewport* ptr)
- {
- new(ptr) Viewport(scene, camera);
- }
- static void ConstructViewportSceneCameraRect(Scene* scene, Camera* camera, const IntRect& rect, Viewport* ptr)
- {
- new(ptr) Viewport(scene, camera, rect);
- }
- static void DestructViewport(Viewport* ptr)
- {
- ptr->~Viewport();
- }
- static void ViewportSetScene(Scene* scene, Viewport* ptr)
- {
- ptr->mScene = scene;
- }
- static void ViewportSetCamera(Camera* camera, Viewport* ptr)
- {
- ptr->mCamera = camera;
- }
- static Scene* ViewportGetScene(Viewport* ptr)
- {
- return ptr->mScene;
- }
- static Camera* ViewportGetCamera(Viewport* ptr)
- {
- return ptr->mCamera;
- }
- static Texture2D* ConstructTexture2D(TextureUsage usage, const std::string& name)
- {
- TRY_CONSTRUCT(new Texture2D(getEngine()->getRenderer(), usage, name));
- }
- static void Texture2DSetSize(int width, int height, unsigned format, Texture2D* ptr)
- {
- TRY_SAFE_RETHROW(ptr->setSize(width, height, format));
- }
- static void Texture2DLoad(Image* image, Texture2D* ptr)
- {
- TRY_SAFE_RETHROW(ptr->load(SharedPtr<Image>(image)));
- }
- static TextureCube* ConstructTextureCube(TextureUsage usage, const std::string& name)
- {
- TRY_CONSTRUCT(new TextureCube(getEngine()->getRenderer(), usage, name));
- }
- static void TextureCubeSetSize(int size, unsigned format, TextureCube* ptr)
- {
- TRY_SAFE_RETHROW(ptr->setSize(size, format));
- }
- static void TextureCubeLoad(CubeMapFace face, Image* image, TextureCube* ptr)
- {
- TRY_SAFE_RETHROW(ptr->load(face, SharedPtr<Image>(image)));
- }
- static void registerTexture(asIScriptEngine* engine)
- {
- engine->RegisterEnum("TextureUsage");
- engine->RegisterEnumValue("TextureUsage", "TEXTURE_STATIC", TEXTURE_STATIC);
- engine->RegisterEnumValue("TextureUsage", "TEXTURE_DYNAMIC", TEXTURE_DYNAMIC);
- engine->RegisterEnumValue("TextureUsage", "TEXTURE_RENDERTARGET", TEXTURE_RENDERTARGET);
- engine->RegisterEnumValue("TextureUsage", "TEXTURE_DEPTHSTENCIL", TEXTURE_DEPTHSTENCIL);
-
- engine->RegisterEnum("TextureFilterMode");
- engine->RegisterEnumValue("TextureFilterMode", "FILTER_NEAREST", FILTER_NEAREST);
- engine->RegisterEnumValue("TextureFilterMode", "FILTER_BILINEAR", FILTER_BILINEAR);
- engine->RegisterEnumValue("TextureFilterMode", "FILTER_TRILINEAR", FILTER_TRILINEAR);
- engine->RegisterEnumValue("TextureFilterMode", "FILTER_ANISOTROPIC", FILTER_ANISOTROPIC);
- engine->RegisterEnumValue("TextureFilterMode", "FILTER_DEFAULT", FILTER_DEFAULT);
-
- engine->RegisterEnum("TextureAddressMode");
- engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_WRAP", ADDRESS_WRAP);
- engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_MIRROR", ADDRESS_MIRROR);
- engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_CLAMP", ADDRESS_CLAMP);
- engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_BORDER", ADDRESS_BORDER);
-
- engine->RegisterEnum("TextureCoordinate");
- engine->RegisterEnumValue("TextureCoordinate", "COORD_U", COORD_U);
- engine->RegisterEnumValue("TextureCoordinate", "COORD_V", COORD_V);
- engine->RegisterEnumValue("TextureCoordinate", "COORD_W", COORD_W);
-
- engine->RegisterEnum("CubeMapFace");
- engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_X", FACE_POSITIVE_X);
- engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_X", FACE_NEGATIVE_X);
- engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_Y", FACE_POSITIVE_Y);
- engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_Y", FACE_NEGATIVE_Y);
- engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_Z", FACE_POSITIVE_Z);
- engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_Z", FACE_NEGATIVE_Z);
-
- registerTexture<Texture>(engine, "Texture");
- registerRefCasts<Resource, Texture>(engine, "Resource", "Texture");
-
- engine->RegisterObjectType("Viewport", sizeof(Viewport), asOBJ_VALUE | asOBJ_APP_CLASS_CDA);
- engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructViewport), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(const Viewport& in)", asFUNCTION(ConstructViewportCopy), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(Scene@+, Camera@+)", asFUNCTION(ConstructViewportSceneCamera), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(Scene@+, Camera@+, const IntRect& in)", asFUNCTION(ConstructViewportSceneCameraRect), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("Viewport", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructViewport), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Viewport", "Viewport &opAssign(const Viewport& in)", asMETHOD(Viewport, operator =), asCALL_THISCALL);
- engine->RegisterObjectMethod("Viewport", "void set_scene(Scene@+)", asFUNCTION(ViewportSetScene), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Viewport", "void set_camera(Camera@+)", asFUNCTION(ViewportSetCamera), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Viewport", "Scene@+ get_scene() const", asFUNCTION(ViewportGetScene), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Viewport", "Camera@+ get_camera() const", asFUNCTION(ViewportGetCamera), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectProperty("Viewport", "IntRect rect", offsetof(Viewport, mRect));
-
- engine->RegisterObjectType("RenderSurface", 0, asOBJ_REF);
- engine->RegisterObjectBehaviour("RenderSurface", asBEHAVE_ADDREF, "void f()", asMETHOD(RenderSurface, addRef), asCALL_THISCALL);
- engine->RegisterObjectBehaviour("RenderSurface", asBEHAVE_RELEASE, "void f()", asMETHOD(RenderSurface, releaseRef), asCALL_THISCALL);
- engine->RegisterObjectMethod("RenderSurface", "void setViewport(const Viewport& in)", asMETHOD(RenderSurface, setViewport), asCALL_THISCALL);
- engine->RegisterObjectMethod("RenderSurface", "void setLinkedRenderTarget(RenderSurface@+)", asMETHOD(RenderSurface, setLinkedRenderTarget), asCALL_THISCALL);
- engine->RegisterObjectMethod("RenderSurface", "void setLinkedDepthBuffer(RenderSurface@+)", asMETHOD(RenderSurface, setLinkedDepthBuffer), asCALL_THISCALL);
- engine->RegisterObjectMethod("RenderSurface", "Texture@+ getParentTexture() const", asMETHOD(RenderSurface, getParentTexture), asCALL_THISCALL);
- engine->RegisterObjectMethod("RenderSurface", "int getWidth() const", asMETHOD(RenderSurface, getWidth), asCALL_THISCALL);
- engine->RegisterObjectMethod("RenderSurface", "int getHeight() const", asMETHOD(RenderSurface, getHeight), asCALL_THISCALL);
- engine->RegisterObjectMethod("RenderSurface", "TextureUsage getUsage() const", asMETHOD(RenderSurface, getUsage), asCALL_THISCALL);
- engine->RegisterObjectMethod("RenderSurface", "const Viewport& getViewport() const", asMETHOD(RenderSurface, getViewport), asCALL_THISCALL);
- engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ getLinkedRenderTarget() const", asMETHOD(RenderSurface, getLinkedRenderTarget), asCALL_THISCALL);
- engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ getLinkedDepthBuffer() const", asMETHOD(RenderSurface, getLinkedDepthBuffer), asCALL_THISCALL);
-
- registerTexture<Texture2D>(engine, "Texture2D");
- engine->RegisterObjectBehaviour("Texture2D", asBEHAVE_FACTORY, "Texture2D@+ f(TextureUsage, const string& in)", asFUNCTION(ConstructTexture2D), asCALL_CDECL);
- engine->RegisterObjectMethod("Texture2D", "void setSize(int, int, uint)", asFUNCTION(Texture2DSetSize), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Texture2D", "void load(Image@+)", asFUNCTION(Texture2DLoad), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Texture2D", "RenderSurface@+ getRenderSurface() const", asMETHOD(Texture2D, getRenderSurface), asCALL_THISCALL);
- registerRefCasts<Resource, Texture2D>(engine, "Resource", "Texture2D");
- registerRefCasts<Texture, Texture2D>(engine, "Texture", "Texture2D");
-
- registerTexture<TextureCube>(engine, "TextureCube");
- engine->RegisterObjectBehaviour("TextureCube", asBEHAVE_FACTORY, "TextureCube@+ f(TextureUsage, const string& in)", asFUNCTION(ConstructTextureCube), asCALL_CDECL);
- engine->RegisterObjectMethod("TextureCube", "void setSize(int, uint)", asFUNCTION(TextureCubeSetSize), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("TextureCube", "void load(CubeMapFace, Image@+)", asFUNCTION(TextureCubeLoad), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("TextureCube", "RenderSurface@+ getRenderSurface(CubeMapFace) const", asMETHOD(TextureCube, getRenderSurface), asCALL_THISCALL);
- registerRefCasts<Resource, TextureCube>(engine, "Resource", "TextureCube");
- registerRefCasts<Texture, TextureCube>(engine, "Texture", "TextureCube");
- }
- static Vector4 MaterialTechniqueGetVSParam(VSParameter parameter, MaterialTechnique* ptr)
- {
- const std::map<VSParameter, Vector4>& parameters = ptr->getVertexShaderParameters();
- std::map<VSParameter, Vector4>::const_iterator i = parameters.find(parameter);
- if (i == parameters.end())
- return Vector4::sZero;
- else
- return i->second;
- }
- static Vector4 MaterialTechniqueGetPSParam(PSParameter parameter, MaterialTechnique* ptr)
- {
- const std::map<PSParameter, Vector4>& parameters = ptr->getPixelShaderParameters();
- std::map<PSParameter, Vector4>::const_iterator i = parameters.find(parameter);
- if (i == parameters.end())
- return Vector4::sZero;
- else
- return i->second;
- }
- static Material* ConstructMaterial(const std::string& name)
- {
- return new Material(name);
- }
- static void MaterialSave(File* file, Material* ptr)
- {
- if (!file)
- SAFE_EXCEPTION("Null destination file");
-
- TRY_SAFE_RETHROW(ptr->save(*file));
- }
- static Material* MaterialClone(const std::string& cloneName, Material* ptr)
- {
- SharedPtr<Material> clonedMaterial = ptr->clone(cloneName);
- // The shared pointer will go out of scope, so have to increment the reference count
- // (here an auto handle can not be used)
- clonedMaterial->addRef();
- return clonedMaterial.getPtr();
- }
- static void registerMaterial(asIScriptEngine* engine)
- {
- engine->RegisterEnum("VSParameter");
- engine->RegisterEnumValue("VSParameter", "VSP_AMBIENTCOLOR", VSP_AMBIENTCOLOR);
- engine->RegisterEnumValue("VSParameter", "VSP_DEPTHMODE", VSP_DEPTHMODE);
- engine->RegisterEnumValue("VSParameter", "VSP_ELAPSEDTIME", VSP_ELAPSEDTIME);
- engine->RegisterEnumValue("VSParameter", "VSP_FRUSTUMSIZE", VSP_FRUSTUMSIZE);
- engine->RegisterEnumValue("VSParameter", "VSP_GBUFFEROFFSETS", VSP_GBUFFEROFFSETS);
- engine->RegisterEnumValue("VSParameter", "VSP_MODEL", VSP_MODEL);
- engine->RegisterEnumValue("VSParameter", "VSP_MODELVIEWPROJ", VSP_MODELVIEWPROJ);
- engine->RegisterEnumValue("VSParameter", "VSP_SHADOWPROJ", VSP_SHADOWPROJ);
- engine->RegisterEnumValue("VSParameter", "VSP_SPOTPROJ", VSP_SPOTPROJ);
- engine->RegisterEnumValue("VSParameter", "VSP_VIEWINVERSE", VSP_VIEWINVERSE);
- engine->RegisterEnumValue("VSParameter", "VSP_VIEWPROJ", VSP_VIEWPROJ);
- engine->RegisterEnumValue("VSParameter", "VSP_UOFFSET", VSP_UOFFSET);
- engine->RegisterEnumValue("VSParameter", "VSP_VOFFSET", VSP_VOFFSET);
- engine->RegisterEnumValue("VSParameter", "VSP_VIEWRIGHTVECTOR", VSP_VIEWRIGHTVECTOR);
- engine->RegisterEnumValue("VSParameter", "VSP_VIEWUPVECTOR", VSP_VIEWUPVECTOR);
- engine->RegisterEnumValue("VSParameter", "VSP_MODELSKINMATRICES", VSP_MODELSKINMATRICES);
- engine->RegisterEnumValue("VSParameter", "VSP_MODELINSTANCES", VSP_MODELINSTANCES);
-
- engine->RegisterEnum("PSParameter");
- engine->RegisterEnumValue("PSParameter", "PSP_DEPTHRECONSTRUCT", PSP_DEPTHRECONSTRUCT);
- engine->RegisterEnumValue("PSParameter", "PSP_EDGEFILTERPARAMS", PSP_EDGEFILTERPARAMS);
- engine->RegisterEnumValue("PSParameter", "PSP_ELAPSEDTIME", PSP_ELAPSEDTIME);
- engine->RegisterEnumValue("PSParameter", "PSP_FOGCOLOR", PSP_FOGCOLOR);
- engine->RegisterEnumValue("PSParameter", "PSP_FOGPARAMS", PSP_FOGPARAMS);
- engine->RegisterEnumValue("PSParameter", "PSP_LIGHTATTEN", PSP_LIGHTATTEN);
- engine->RegisterEnumValue("PSParameter", "PSP_LIGHTCOLOR", PSP_LIGHTCOLOR);
- engine->RegisterEnumValue("PSParameter", "PSP_LIGHTDIR", PSP_LIGHTDIR);
- engine->RegisterEnumValue("PSParameter", "PSP_LIGHTPOS", PSP_LIGHTPOS);
- engine->RegisterEnumValue("PSParameter", "PSP_LIGHTSPLITS", PSP_LIGHTSPLITS);
- engine->RegisterEnumValue("PSParameter", "PSP_LIGHTVECROT", PSP_LIGHTVECROT);
- engine->RegisterEnumValue("PSParameter", "PSP_MATDIFFCOLOR", PSP_MATDIFFCOLOR);
- engine->RegisterEnumValue("PSParameter", "PSP_MATEMISSIVECOLOR", PSP_MATEMISSIVECOLOR);
- engine->RegisterEnumValue("PSParameter", "PSP_MATSPECPROPERTIES", PSP_MATSPECPROPERTIES);
- engine->RegisterEnumValue("PSParameter", "PSP_SAMPLEOFFSETS", PSP_SAMPLEOFFSETS);
- engine->RegisterEnumValue("PSParameter", "PSP_SHADOWPROJ", PSP_SHADOWPROJ);
- engine->RegisterEnumValue("PSParameter", "PSP_SPOTPROJ", PSP_SPOTPROJ);
-
- engine->RegisterEnum("TextureUnit");
- engine->RegisterEnumValue("TextureUnit", "TU_DIFFUSE", TU_DIFFUSE);
- engine->RegisterEnumValue("TextureUnit", "TU_NORMAL", TU_NORMAL);
- engine->RegisterEnumValue("TextureUnit", "TU_SPECULAR", TU_SPECULAR);
- engine->RegisterEnumValue("TextureUnit", "TU_DETAIL", TU_DETAIL);
- engine->RegisterEnumValue("TextureUnit", "TU_ENVIRONMENT", TU_ENVIRONMENT);
- engine->RegisterEnumValue("TextureUnit", "TU_EMISSIVE", TU_EMISSIVE);
- engine->RegisterEnumValue("TextureUnit", "MAX_MATERIAL_TEXTURE_UNITS", MAX_MATERIAL_TEXTURE_UNITS);
-
- engine->RegisterEnum("PassType");
- engine->RegisterEnumValue("PassType", "PASS_DEFERRED", PASS_DEFERRED);
- engine->RegisterEnumValue("PassType", "PASS_PREPASS", PASS_PREPASS);
- engine->RegisterEnumValue("PassType", "PASS_MATERIAL", PASS_MATERIAL);
- engine->RegisterEnumValue("PassType", "PASS_EMISSIVE", PASS_EMISSIVE);
- engine->RegisterEnumValue("PassType", "PASS_POSTOPAQUE", PASS_POSTOPAQUE);
- engine->RegisterEnumValue("PassType", "PASS_AMBIENT", PASS_AMBIENT);
- engine->RegisterEnumValue("PassType", "PASS_NEGATIVE", PASS_NEGATIVE);
- engine->RegisterEnumValue("PassType", "PASS_LIGHT", PASS_LIGHT);
- engine->RegisterEnumValue("PassType", "PASS_SHADOW", PASS_SHADOW);
-
- engine->RegisterEnum("BlendMode");
- engine->RegisterEnumValue("BlendMode", "BLEND_REPLACE", BLEND_REPLACE);
- engine->RegisterEnumValue("BlendMode", "BLEND_ADD", BLEND_ADD);
- engine->RegisterEnumValue("BlendMode", "BLEND_MULTIPLY", BLEND_MULTIPLY);
- engine->RegisterEnumValue("BlendMode", "BLEND_ALPHA", BLEND_ALPHA);
- engine->RegisterEnumValue("BlendMode", "BLEND_ADDALPHA", BLEND_ADDALPHA);
- engine->RegisterEnumValue("BlendMode", "BLEND_PREMULALPHA", BLEND_PREMULALPHA);
- engine->RegisterEnumValue("BlendMode", "BLEND_INVDESTALPHA", BLEND_INVDESTALPHA);
-
- engine->RegisterEnum("CompareMode");
- engine->RegisterEnumValue("CompareMode", "CMP_ALWAYS", CMP_ALWAYS);
- engine->RegisterEnumValue("CompareMode", "CMP_EQUAL", CMP_EQUAL);
- engine->RegisterEnumValue("CompareMode", "CMP_NOTEQUAL", CMP_NOTEQUAL);
- engine->RegisterEnumValue("CompareMode", "CMP_LESS", CMP_LESS);
- engine->RegisterEnumValue("CompareMode", "CMP_LESSEQUAL", CMP_LESSEQUAL);
- engine->RegisterEnumValue("CompareMode", "CMP_GREATER", CMP_GREATER);
- engine->RegisterEnumValue("CompareMode", "CMP_GREATEREQUAL", CMP_GREATEREQUAL);
-
- engine->RegisterEnum("CullMode");
- engine->RegisterEnumValue("CullMode", "CULL_NONE", CULL_NONE);
- engine->RegisterEnumValue("CullMode", "CULL_CCW", CULL_CCW);
- engine->RegisterEnumValue("CullMode", "CULL_CW", CULL_CW);
-
- engine->RegisterObjectType("MaterialPass", 0, asOBJ_REF);
- engine->RegisterObjectBehaviour("MaterialPass", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("MaterialPass", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("MaterialPass", "void setAlphaMask(bool)", asMETHOD(MaterialPass, setAlphaMask), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "void setAlphaTest(bool)", asMETHOD(MaterialPass, setAlphaTest), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "void setBlendMode(BlendMode)", asMETHOD(MaterialPass, setBlendMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "void setCullMode(CullMode)", asMETHOD(MaterialPass, setCullMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "void setDepthTestMode(CompareMode)", asMETHOD(MaterialPass, setDepthTestMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "void setDepthWrite(bool)", asMETHOD(MaterialPass, setDepthWrite), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "void setVertexShader(const string& in)", asMETHOD(MaterialPass, setVertexShader), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "void setPixelShader(const string& in)", asMETHOD(MaterialPass, setPixelShader), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "bool getAlphaMask() const", asMETHOD(MaterialPass, getAlphaMask), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "bool getAlphaTest() const", asMETHOD(MaterialPass, getAlphaTest), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "BlendMode getBlendMode() const", asMETHOD(MaterialPass, getBlendMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "CullMode getCullMode() const", asMETHOD(MaterialPass, getCullMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "CompareMode getDepthTestMode() const", asMETHOD(MaterialPass, getDepthTestMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "bool getDepthWrite() const", asMETHOD(MaterialPass, getDepthWrite), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "const string& getVertexShaderName() const", asMETHOD(MaterialPass, getVertexShaderName), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialPass", "const string& getPixelShaderName() const", asMETHOD(MaterialPass, getPixelShaderName), asCALL_THISCALL);
-
- engine->RegisterObjectType("MaterialTechnique", 0, asOBJ_REF);
- engine->RegisterObjectBehaviour("MaterialTechnique", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("MaterialTechnique", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("MaterialTechnique", "void setQualityLevel(int)", asMETHOD(MaterialTechnique, setQualityLevel), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "void setLodDistance(float)", asMETHOD(MaterialTechnique, setLodDistance), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "void setRequireSM3(bool)", asMETHOD(MaterialTechnique, setRequireSM3), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "void setVertexShaderParameter(VSParameter, const Vector4& in)", asMETHOD(MaterialTechnique, setVertexShaderParameter), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "void setPixelShaderParameter(PSParameter, const Vector4& in)", asMETHOD(Material, setPixelShaderParameter), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "void setTexture(TextureUnit, Texture@+)", asMETHOD(MaterialTechnique, setTexture), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "void setUVTransform(const Vector2& in, float, const Vector2& in)", asMETHODPR(MaterialTechnique, setUVTransform, (const Vector2&, float, const Vector2&), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "void setUVTransform(const Vector2& in, float, float)", asMETHODPR(MaterialTechnique, setUVTransform, (const Vector2&, float, float), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "MaterialPass@+ createPass(PassType)", asMETHOD(MaterialTechnique, createPass), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "void removePass(PassType)", asMETHOD(MaterialTechnique, removePass), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "bool hasPass(PassType) const", asMETHOD(MaterialTechnique, hasPass), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "MaterialPass@+ getPass(PassType)", asMETHOD(MaterialTechnique, getPass), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "int getQualityLevel() const", asMETHOD(MaterialTechnique, getQualityLevel), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "float getLodDistance() const", asMETHOD(MaterialTechnique, getLodDistance), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "bool getRequireSM3() const", asMETHOD(MaterialTechnique, getRequireSM3), asCALL_THISCALL);
- engine->RegisterObjectMethod("MaterialTechnique", "Vector4 getVertexShaderParameter(VSParameter) const", asFUNCTION(MaterialTechniqueGetVSParam), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("MaterialTechnique", "Vector4 getPixelShaderParameter(PSParameter) const", asFUNCTION(MaterialTechniqueGetPSParam), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("MaterialTechnique", "Texture@+ getTexture(TextureUnit) const", asMETHOD(MaterialTechnique, getTexture), asCALL_THISCALL);
-
- registerResource<Material>(engine, "Material");
- engine->RegisterObjectBehaviour("Material", asBEHAVE_FACTORY, "Material@+ f(const string& in)", asFUNCTION(ConstructMaterial), asCALL_CDECL);
- engine->RegisterObjectMethod("Material", "void save(File@+ file)", asFUNCTION(MaterialSave), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Material", "void setNumTechniques(uint)", asMETHOD(Material, setNumTechniques), asCALL_THISCALL);
- engine->RegisterObjectMethod("Material", "void setVertexShaderParameter(VSParameter, const Vector4& in)", asMETHOD(Material, setVertexShaderParameter), asCALL_THISCALL);
- engine->RegisterObjectMethod("Material", "void setPixelShaderParameter(PSParameter, const Vector4& in)", asMETHOD(Material, setPixelShaderParameter), asCALL_THISCALL);
- engine->RegisterObjectMethod("Material", "void setTexture(TextureUnit, Texture@+)", asMETHOD(Material, setTexture), asCALL_THISCALL);
- engine->RegisterObjectMethod("Material", "void setUVTransform(const Vector2& in, float, const Vector2& in)", asMETHODPR(Material, setUVTransform, (const Vector2&, float, const Vector2&), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("Material", "void setUVTransform(const Vector2& in, float, float)", asMETHODPR(Material, setUVTransform, (const Vector2&, float, float), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("Material", "Material@ clone(const string& in) const", asFUNCTION(MaterialClone), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Material", "uint getNumTechniques() const", asMETHOD(Material, getNumTechniques), asCALL_THISCALL);
- engine->RegisterObjectMethod("Material", "MaterialTechnique@+ getTechnique(uint)", asMETHOD(Material, getTechnique), asCALL_THISCALL);
- engine->RegisterObjectMethod("Material", "MaterialPass@+ getPass(uint, PassType)", asMETHOD(Material, getPass), asCALL_THISCALL);
- engine->RegisterObjectMethod("Material", "bool getCastShadows()", asMETHOD(Material, getCastShadows), asCALL_THISCALL);
- engine->RegisterObjectMethod("Material", "bool getOcclusion()", asMETHOD(Material, getOcclusion), asCALL_THISCALL);
- engine->RegisterObjectMethod("Material", "CullMode getOcclusionCullMode()", asMETHOD(Material, getOcclusionCullMode), asCALL_THISCALL);
- registerRefCasts<Resource, Material>(engine, "Resource", "Material");
- }
- static void registerModel(asIScriptEngine* engine)
- {
- registerResource<Model>(engine, "Model");
- engine->RegisterObjectMethod("Model", "const BoundingBox& getBoundingBox() const", asMETHOD(Model, getBoundingBox), asCALL_THISCALL);
- engine->RegisterObjectMethod("Model", "Skeleton@+ getSkeleton() const", asMETHOD(Model, getSkeleton), asCALL_THISCALL);
- engine->RegisterObjectMethod("Model", "uint getNumGeometries() const", asMETHOD(Model, getNumGeometries), asCALL_THISCALL);
- engine->RegisterObjectMethod("Model", "uint getNumGeometryLodLevels(uint) const", asMETHOD(Model, getNumGeometryLodLevels), asCALL_THISCALL);
- engine->RegisterObjectMethod("Model", "uint getNumMorphs() const", asMETHOD(Model, getNumMorphs), asCALL_THISCALL);
- engine->RegisterObjectMethod("Model", "uint getCollisionLodLevel() const", asMETHOD(Model, getCollisionLodLevel), asCALL_THISCALL);
- engine->RegisterObjectMethod("Model", "uint getRaycastLodLevel() const", asMETHOD(Model, getRaycastLodLevel), asCALL_THISCALL);
- engine->RegisterObjectMethod("Model", "uint getOcclusionLodLevel() const", asMETHOD(Model, getOcclusionLodLevel), asCALL_THISCALL);
- registerRefCasts<Resource, Model>(engine, "Resource", "Model");
- }
- static void registerAnimation(asIScriptEngine* engine)
- {
- registerResource<Animation>(engine, "Animation");
- engine->RegisterObjectMethod("Animation", "const string& getAnimationName() const", asMETHOD(Animation, getAnimationName), asCALL_THISCALL);
- engine->RegisterObjectMethod("Animation", "float getLength() const", asMETHOD(Animation, getLength), asCALL_THISCALL);
- engine->RegisterObjectMethod("Animation", "uint getNumTracks() const", asMETHOD(Animation, getNumTracks), asCALL_THISCALL);
- registerRefCasts<Resource, Animation>(engine, "Resource", "Animation");
- }
- static void registerVolumeNode(asIScriptEngine* engine)
- {
- engine->RegisterObjectType("DebugRenderer", 0, asOBJ_REF);
-
- registerVolumeNode<VolumeNode>(engine, "VolumeNode");
- registerRefCasts<Component, VolumeNode>(engine, "Component", "VolumeNode");
- registerRefCasts<Node, VolumeNode>(engine, "Node", "VolumeNode");
- }
- static void registerGeometryNode(asIScriptEngine* engine)
- {
- registerGeometryNode<GeometryNode>(engine, "GeometryNode");
- registerRefCasts<Component, GeometryNode>(engine, "Component", "GeometryNode");
- registerRefCasts<Node, GeometryNode>(engine, "Node", "GeometryNode");
- }
- static void ConstructBiasParameters(BiasParameters* ptr)
- {
- new(ptr) BiasParameters(0.0f, 0.0f);
- }
- static void ConstructBiasParametersCopy(BiasParameters& parameters, BiasParameters* ptr)
- {
- new(ptr) BiasParameters(parameters);
- }
- static void ConstructBiasParametersInit(float constantBias, float slopeScaledBias, BiasParameters* ptr)
- {
- new(ptr) BiasParameters(constantBias, slopeScaledBias);
- }
- static void ConstructCascadeParameters(CascadeParameters* ptr)
- {
- new(ptr) CascadeParameters(1, 0.0f, 0.0f, 0.0f);
- }
- static void ConstructCascadeParametersCopy(CascadeParameters& parameters, CascadeParameters* ptr)
- {
- new(ptr) CascadeParameters(parameters);
- }
- static void ConstructCascadeParametersInit(unsigned splits, float lambda, float splitFadeRange, float shadowRange, CascadeParameters* ptr)
- {
- new(ptr) CascadeParameters(splits, lambda, splitFadeRange, shadowRange);
- }
- static void ConstructFocusParameters(FocusParameters* ptr)
- {
- new(ptr) FocusParameters(false, false, false, 0.0f, 0.0f);
- }
- static void ConstructFocusParametersCopy(FocusParameters& parameters, FocusParameters* ptr)
- {
- new(ptr) FocusParameters(parameters);
- }
- static void ConstructFocusParametersInit(bool focus, bool nonUniform, bool zoomOut, float quantize, float minView, FocusParameters* ptr)
- {
- new(ptr) FocusParameters(focus, nonUniform, zoomOut, quantize, minView);
- }
- static void registerLight(asIScriptEngine* engine)
- {
- engine->RegisterEnum("LightType");
- engine->RegisterEnumValue("LightType", "LIGHT_DIRECTIONAL", LIGHT_DIRECTIONAL);
- engine->RegisterEnumValue("LightType", "LIGHT_SPOT", LIGHT_SPOT);
- engine->RegisterEnumValue("LightType", "LIGHT_POINT", LIGHT_POINT);
-
- engine->RegisterObjectType("BiasParameters", sizeof(BiasParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
- engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructBiasParameters), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f(const BiasParameters& in)", asFUNCTION(ConstructBiasParametersCopy), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f(float, float)", asFUNCTION(ConstructBiasParametersInit), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectProperty("BiasParameters", "float constantBias", offsetof(BiasParameters, mConstantBias));
- engine->RegisterObjectProperty("BiasParameters", "float slopeScaledBias", offsetof(BiasParameters, mSlopeScaledBias));
-
- engine->RegisterObjectType("CascadeParameters", sizeof(CascadeParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
- engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructCascadeParameters), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(const CascadeParameters& in)", asFUNCTION(ConstructCascadeParametersCopy), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(uint, float, float, float)", asFUNCTION(ConstructCascadeParametersInit), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectProperty("CascadeParameters", "uint splits", offsetof(CascadeParameters, mSplits));
- engine->RegisterObjectProperty("CascadeParameters", "float lambda", offsetof(CascadeParameters, mLambda));
- engine->RegisterObjectProperty("CascadeParameters", "float splitFadeRange", offsetof(CascadeParameters, mSplitFadeRange));
- engine->RegisterObjectProperty("CascadeParameters", "float shadowRange", offsetof(CascadeParameters, mShadowRange));
-
- engine->RegisterObjectType("FocusParameters", sizeof(FocusParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
- engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructFocusParameters), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f(const FocusParameters& in)", asFUNCTION(ConstructFocusParametersCopy), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f(bool, bool, bool, float, float)", asFUNCTION(ConstructFocusParametersInit), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectProperty("FocusParameters", "bool focus", offsetof(FocusParameters, mFocus));
- engine->RegisterObjectProperty("FocusParameters", "bool nonUniform", offsetof(FocusParameters, mNonUniform));
- engine->RegisterObjectProperty("FocusParameters", "bool zoomOut", offsetof(FocusParameters, mZoomOut));
- engine->RegisterObjectProperty("FocusParameters", "float quantize", offsetof(FocusParameters, mQuantize));
- engine->RegisterObjectProperty("FocusParameters", "float minView", offsetof(FocusParameters, mMinView));
-
- registerVolumeNode<Light>(engine, "Light");
- engine->RegisterObjectMethod("Light", "void setLightType(LightType)", asMETHOD(Light, setLightType), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setColor(const Color& in)", asMETHOD(Light, setColor), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setSpecularIntensity(float)", asMETHOD(Light, setSpecularIntensity), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setRange(float)", asMETHOD(Light, setRange), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setFov(float)", asMETHOD(Light, setFov), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setAspectRatio(float)", asMETHOD(Light, setAspectRatio), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setFadeDistance(float)", asMETHOD(Light, setFadeDistance), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setDetailLevel(int, int)", asMETHOD(Light, setDetailLevel), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setShadowBias(const BiasParameters& in)", asMETHOD(Light, setShadowBias), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setShadowCascade(const CascadeParameters& in)", asMETHOD(Light, setShadowCascade), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setShadowFocus(const FocusParameters& in)", asMETHOD(Light, setShadowFocus), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setShadowFadeDistance(float)", asMETHOD(Light, setShadowFadeDistance), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setShadowIntensity(float)", asMETHOD(Light, setShadowIntensity), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setShadowResolution(float)", asMETHOD(Light, setShadowResolution), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setShadowNearFarRatio(float)", asMETHOD(Light, setShadowNearFarRatio), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setRampTexture(Texture@+)", asMETHOD(Light, setRampTexture), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "void setShapeTexture(Texture@+)", asMETHOD(Light, setShapeTexture), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "LightType getLightType() const", asMETHOD(Light, getLightType), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "const Color& getColor() const", asMETHOD(Light, getColor), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "float getSpecularIntensity() const", asMETHOD(Light, getSpecularIntensity), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "bool isNegative() const", asMETHOD(Light, isNegative), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "float getRange() const", asMETHOD(Light, getRange), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "float getFov() const", asMETHOD(Light, getFov), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "float getAspectRatio() const", asMETHOD(Light, getAspectRatio), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "float getFadeDistance() const", asMETHOD(Light, getFadeDistance), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "int getDetailLevel() const", asMETHOD(Light, getDetailLevel), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "int getShadowDetailLevel() const", asMETHOD(Light, getShadowDetailLevel), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "const BiasParameters& getShadowBias() const", asMETHOD(Light, getShadowBias), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "const CascadeParameters& getShadowCascade() const", asMETHOD(Light, getShadowCascade), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "const FocusParameters& getShadowFocus() const", asMETHOD(Light, getShadowFocus), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "float getShadowFadeDistance() const", asMETHOD(Light, getShadowFadeDistance), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "float getShadowIntensity() const", asMETHOD(Light, getShadowIntensity), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "float getShadowResolution() const", asMETHOD(Light, getShadowResolution), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "float getShadowNearFarRatio() const", asMETHOD(Light, getShadowNearFarRatio), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "Texture@+ getRampTexture() const", asMETHOD(Light, getRampTexture), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "Texture@+ getShapeTexture() const", asMETHOD(Light, getShapeTexture), asCALL_THISCALL);
- engine->RegisterObjectMethod("Light", "const Frustum& getFrustum()", asMETHOD(Light, getFrustum), asCALL_THISCALL);
- registerRefCasts<Component, Light>(engine, "Component", "Light");
- registerRefCasts<Node, Light>(engine, "Node", "Light");
- }
- static void registerZone(asIScriptEngine* engine)
- {
- registerVolumeNode<Zone>(engine, "Zone");
- engine->RegisterObjectMethod("Zone", "void setBoundingBox(const BoundingBox& in)", asMETHOD(Zone, setBoundingBox), asCALL_THISCALL);
- engine->RegisterObjectMethod("Zone", "void setAmbientColor(const Color& in)", asMETHOD(Zone, setAmbientColor), asCALL_THISCALL);
- engine->RegisterObjectMethod("Zone", "void setFogColor(const Color& in)", asMETHOD(Zone, setFogColor), asCALL_THISCALL);
- engine->RegisterObjectMethod("Zone", "void setFogStart(float)", asMETHOD(Zone, setFogStart), asCALL_THISCALL);
- engine->RegisterObjectMethod("Zone", "void setFogEnd(float)", asMETHOD(Zone, setFogEnd), asCALL_THISCALL);
- engine->RegisterObjectMethod("Zone", "void setPriority(int)", asMETHOD(Zone, setPriority), asCALL_THISCALL);
- engine->RegisterObjectMethod("Zone", "const BoundingBox& getBoundingBox() const", asMETHOD(Zone, getBoundingBox), asCALL_THISCALL);
- engine->RegisterObjectMethod("Zone", "const Color& getAmbientColor() const", asMETHOD(Zone, getAmbientColor), asCALL_THISCALL);
- engine->RegisterObjectMethod("Zone", "const Color& getFogColor() const", asMETHOD(Zone, getFogColor), asCALL_THISCALL);
- engine->RegisterObjectMethod("Zone", "float getFogStart() const", asMETHOD(Zone, getFogStart), asCALL_THISCALL);
- engine->RegisterObjectMethod("Zone", "float getFogEnd() const", asMETHOD(Zone, getFogEnd), asCALL_THISCALL);
- engine->RegisterObjectMethod("Zone", "int getPriority() const", asMETHOD(Zone, getPriority), asCALL_THISCALL);
- registerRefCasts<Component, Zone>(engine, "Component", "Zone");
- registerRefCasts<Node, Zone>(engine, "Node", "Zone");
- }
- static void registerStaticModel(asIScriptEngine* engine)
- {
- registerGeometryNode<StaticModel>(engine, "StaticModel");
- engine->RegisterObjectMethod("StaticModel", "void setModel(Model@+)", asMETHOD(StaticModel, setModel), asCALL_THISCALL);
- engine->RegisterObjectMethod("StaticModel", "void setMaterial(Material@+)", asMETHODPR(StaticModel, setMaterial, (Material*), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("StaticModel", "bool setMaterial(uint, Material@+)", asMETHODPR(StaticModel, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
- engine->RegisterObjectMethod("StaticModel", "const BoundingBox& getBoundingBox() const", asMETHOD(StaticModel, getBoundingBox), asCALL_THISCALL);
- engine->RegisterObjectMethod("StaticModel", "uint getNumGeometries() const", asMETHOD(StaticModel, getNumGeometries), asCALL_THISCALL);
- engine->RegisterObjectMethod("StaticModel", "Material@+ getMaterial(uint) const", asMETHOD(StaticModel, getMaterial), asCALL_THISCALL);
- engine->RegisterObjectMethod("StaticModel", "Model@+ getModel() const", asMETHOD(StaticModel, getModel), asCALL_THISCALL);
- registerRefCasts<Component, StaticModel>(engine, "Component", "StaticModel");
- registerRefCasts<Node, StaticModel>(engine, "Node", "StaticModel");
- }
- static void registerSkybox(asIScriptEngine* engine)
- {
- registerGeometryNode<Skybox>(engine, "Skybox");
- engine->RegisterObjectMethod("Skybox", "void setModel(Model@+)", asMETHOD(Skybox, setModel), asCALL_THISCALL);
- engine->RegisterObjectMethod("Skybox", "void setMaterial(Material@+)", asMETHODPR(Skybox, setMaterial, (Material*), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("Skybox", "bool setMaterial(uint, Material@+)", asMETHODPR(Skybox, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
- engine->RegisterObjectMethod("Skybox", "const BoundingBox& getBoundingBox() const", asMETHOD(Skybox, getBoundingBox), asCALL_THISCALL);
- engine->RegisterObjectMethod("Skybox", "uint getNumGeometries() const", asMETHOD(Skybox, getNumGeometries), asCALL_THISCALL);
- engine->RegisterObjectMethod("Skybox", "Material@+ getMaterial(uint) const", asMETHOD(Skybox, getMaterial), asCALL_THISCALL);
- engine->RegisterObjectMethod("Skybox", "Model@+ getModel() const", asMETHOD(Skybox, getModel), asCALL_THISCALL);
- registerRefCasts<Component, Skybox>(engine, "Component", "Skybox");
- registerRefCasts<Node, Skybox>(engine, "Node", "Skybox");
- }
- static void registerAnimatedModel(asIScriptEngine* engine)
- {
- engine->RegisterObjectType("AnimationState", 0, asOBJ_REF);
- engine->RegisterObjectBehaviour("AnimationState", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("AnimationState", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("AnimationState", "void setStartBone(Bone@+)", asMETHOD(AnimationState, setStartBone), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "void setLooped(bool)", asMETHOD(AnimationState, setLooped), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "void setWeight(float)", asMETHOD(AnimationState, setWeight), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "void setTime(float)", asMETHOD(AnimationState, setTime), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "void addWeight(float)", asMETHOD(AnimationState, addWeight), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "void addTime(float)", asMETHOD(AnimationState, addTime), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "void setPriority(int)", asMETHOD(AnimationState, setPriority), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "void setUseNlerp(bool)", asMETHOD(AnimationState, setUseNlerp), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "Animation@+ getAnimation() const", asMETHOD(AnimationState, getAnimation), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "Bone@+ getStartBone() const", asMETHOD(AnimationState, getStartBone), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "bool isEnabled() const", asMETHOD(AnimationState, isEnabled), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "bool isLooped() const", asMETHOD(AnimationState, isLooped), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "float getWeight() const", asMETHOD(AnimationState, getWeight), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "float getTime() const", asMETHOD(AnimationState, getTime), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "float getLength() const", asMETHOD(AnimationState, getLength), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "int getPriority() const", asMETHOD(AnimationState, getPriority), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimationState", "bool getUseNlerp() const", asMETHOD(AnimationState, getUseNlerp), asCALL_THISCALL);
-
- registerGeometryNode<AnimatedModel>(engine, "AnimatedModel");
- engine->RegisterObjectMethod("AnimatedModel", "void setModel(Model@+)", asMETHOD(AnimatedModel, setModel), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void setMaterial(Material@+)", asMETHODPR(AnimatedModel, setMaterial, (Material*), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "bool setMaterial(uint, Material@+)", asMETHODPR(AnimatedModel, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "const BoundingBox& getBoundingBox() const", asMETHOD(AnimatedModel, getBoundingBox), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "uint getNumGeometries() const", asMETHOD(AnimatedModel, getNumGeometries), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "Material@+ getMaterial(uint) const", asMETHOD(AnimatedModel, getMaterial), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "Model@+ getModel() const", asMETHOD(AnimatedModel, getModel), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ addAnimationState(Animation@+)", asMETHOD(AnimatedModel, addAnimationState), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void removeAnimationState(Animation@+)", asMETHODPR(AnimatedModel, removeAnimationState, (Animation*), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void removeAnimationState(const string& in)", asMETHODPR(AnimatedModel, removeAnimationState, (const std::string&), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void removeAnimationState(AnimationState@+)", asMETHODPR(AnimatedModel, removeAnimationState, (AnimationState*), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void removeAllAnimationStates()", asMETHOD(AnimatedModel, removeAllAnimationStates), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void setAnimationLodBias(float)", asMETHOD(AnimatedModel, setAnimationLodBias), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void setInvisibleLodFactor(float)", asMETHOD(AnimatedModel, setInvisibleLodFactor), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void setLocalAnimation(bool)", asMETHOD(AnimatedModel, setLocalAnimation), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void setMorphWeight(uint, float)", asMETHODPR(AnimatedModel, setMorphWeight, (unsigned, float), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void setMorphWeight(const string& in, float)", asMETHODPR(AnimatedModel, setMorphWeight, (const std::string&, float), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void resetMorphWeights()", asMETHOD(AnimatedModel, resetMorphWeights), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void syncAnimation(AnimatedModel@+)", asMETHOD(AnimatedModel, syncAnimation), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "void syncMorphs(AnimatedModel@+)", asMETHOD(AnimatedModel, syncMorphs), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "Skeleton@+ getSkeleton() const", asMETHOD(AnimatedModel, getSkeleton), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "uint getNumAnimationStates() const", asMETHOD(AnimatedModel, getNumAnimationStates), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ getAnimationState(Animation@+) const", asMETHODPR(AnimatedModel, getAnimationState, (Animation*) const, AnimationState*), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ getAnimationState(const string& in) const", asMETHODPR(AnimatedModel, getAnimationState, (const std::string&) const, AnimationState*), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ getAnimationState(uint) const", asMETHODPR(AnimatedModel, getAnimationState, (unsigned) const, AnimationState*), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "float getAnimationLodBias() const", asMETHOD(AnimatedModel, getAnimationLodBias), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "float getInvisibleLodFactor() const", asMETHOD(AnimatedModel, getInvisibleLodFactor), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "bool getLocalAnimation() const", asMETHOD(AnimatedModel, getLocalAnimation), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "uint getNumMorphs() const", asMETHOD(AnimatedModel, getNumMorphs), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "float getMorphWeight(uint) const", asMETHODPR(AnimatedModel, getMorphWeight, (unsigned) const, float), asCALL_THISCALL);
- engine->RegisterObjectMethod("AnimatedModel", "float getMorphWeight(const string& in) const", asMETHODPR(AnimatedModel, getMorphWeight, (const std::string&) const, float), asCALL_THISCALL);
- registerRefCasts<Component, AnimatedModel>(engine, "Component", "AnimatedModel");
- registerRefCasts<Node, AnimatedModel>(engine, "Node", "AnimatedModel");
- }
- static void registerBillboardSet(asIScriptEngine* engine)
- {
- engine->RegisterObjectType("Billboard", 0, asOBJ_REF);
- engine->RegisterObjectBehaviour("Billboard", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("Billboard", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectProperty("Billboard", "Vector3 position", offsetof(Billboard, mPosition));
- engine->RegisterObjectProperty("Billboard", "Vector2 size", offsetof(Billboard, mSize));
- engine->RegisterObjectProperty("Billboard", "Rect uv", offsetof(Billboard, mUV));
- engine->RegisterObjectProperty("Billboard", "Color color", offsetof(Billboard, mColor));
- engine->RegisterObjectProperty("Billboard", "float rotation", offsetof(Billboard, mRotation));
- engine->RegisterObjectProperty("Billboard", "bool enabled", offsetof(Billboard, mEnabled));
-
- registerGeometryNode<BillboardSet>(engine, "BillboardSet");
- engine->RegisterObjectMethod("BillboardSet", "void setMaterial(Material@+)", asMETHOD(BillboardSet, setMaterial), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "void setNumBillboards(uint)", asMETHOD(BillboardSet, setNumBillboards), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "void setBillboardsRelative(bool)", asMETHOD(BillboardSet, setBillboardsRelative), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "void setBillboardsSorted(bool)", asMETHOD(BillboardSet, setBillboardsSorted), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "void setScaleBillboards(bool)", asMETHOD(BillboardSet, setScaleBillboards), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "void setAnimationLodBias(float)", asMETHOD(BillboardSet, setAnimationLodBias), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "void updated()", asMETHOD(BillboardSet, updated), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "Material@+ getMaterial() const", asMETHOD(BillboardSet, getMaterial), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "uint getNumBillboards() const", asMETHOD(BillboardSet, getNumBillboards), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "Billboard@+ getBillboard(uint)", asMETHOD(BillboardSet, getBillboard), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "bool getBillboardsRelative() const", asMETHOD(BillboardSet, getBillboardsRelative), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "bool getBillboardsSorted() const", asMETHOD(BillboardSet, getBillboardsSorted), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "bool getScaleBillboards() const", asMETHOD(BillboardSet, getScaleBillboards), asCALL_THISCALL);
- engine->RegisterObjectMethod("BillboardSet", "float getAnimationLodBias() const", asMETHOD(BillboardSet, getAnimationLodBias), asCALL_THISCALL);
- registerRefCasts<Component, BillboardSet>(engine, "Component", "BillboardSet");
- registerRefCasts<Node, BillboardSet>(engine, "Node", "BillboardSet");
- }
- static void registerInstancedModel(asIScriptEngine* engine)
- {
- engine->RegisterObjectType("Instance", 0, asOBJ_REF);
- engine->RegisterObjectBehaviour("Instance", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("Instance", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectProperty("Instance", "Vector3 position", offsetof(Instance, mPosition));
- engine->RegisterObjectProperty("Instance", "Quaternion rotation", offsetof(Instance, mRotation));
- engine->RegisterObjectProperty("Instance", "Vector3 scale", offsetof(Instance, mScale));
-
- registerGeometryNode<InstancedModel>(engine, "InstancedModel");
- engine->RegisterObjectMethod("InstancedModel", "void setModel(Model@+)", asMETHOD(InstancedModel, setModel), asCALL_THISCALL);
- engine->RegisterObjectMethod("InstancedModel", "void setMaterial(Material@+)", asMETHODPR(InstancedModel, setMaterial, (Material*), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("InstancedModel", "bool setMaterial(uint, Material@+)", asMETHODPR(InstancedModel, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
- engine->RegisterObjectMethod("InstancedModel", "void setNumInstances(uint)", asMETHOD(InstancedModel, setNumInstances), asCALL_THISCALL);
- engine->RegisterObjectMethod("InstancedModel", "void setInstancesRelative(bool)", asMETHOD(InstancedModel, setInstancesRelative), asCALL_THISCALL);
- engine->RegisterObjectMethod("InstancedModel", "void updated()", asMETHOD(InstancedModel, updated), asCALL_THISCALL);
- engine->RegisterObjectMethod("InstancedModel", "const BoundingBox& getBoundingBox() const", asMETHOD(InstancedModel, getBoundingBox), asCALL_THISCALL);
- engine->RegisterObjectMethod("InstancedModel", "uint getNumGeometries() const", asMETHOD(InstancedModel, getNumGeometries), asCALL_THISCALL);
- engine->RegisterObjectMethod("InstancedModel", "Material@+ getMaterial(uint) const", asMETHOD(InstancedModel, getMaterial), asCALL_THISCALL);
- engine->RegisterObjectMethod("InstancedModel", "Model@+ getModel() const", asMETHOD(InstancedModel, getModel), asCALL_THISCALL);
- engine->RegisterObjectMethod("InstancedModel", "Instance@+ getInstance(uint)", asMETHOD(InstancedModel, getInstance), asCALL_THISCALL);
- engine->RegisterObjectMethod("InstancedModel", "bool getInstancesRelative() const", asMETHOD(InstancedModel, getInstancesRelative), asCALL_THISCALL);
- registerRefCasts<Component, InstancedModel>(engine, "Component", "InstancedModel");
- registerRefCasts<Node, InstancedModel>(engine, "Node", "InstancedModel");
- }
- static CScriptArray* RendererGetResolutions(Renderer* ptr)
- {
- return vectorToArray<IntVector2>(ptr->getResolutions(), "array<IntVector2>");
- }
- static CScriptArray* RendererGetMultiSampleLevels(Renderer* ptr)
- {
- return vectorToArray<int>(ptr->getMultiSampleLevels(), "array<int>");
- }
- static Renderer* GetRenderer()
- {
- return getEngine()->getRenderer();
- }
- static void registerRenderer(asIScriptEngine* engine)
- {
- engine->RegisterEnum("RenderMode");
- engine->RegisterEnumValue("RenderMode", "RENDER_DEFERRED", RENDER_DEFERRED);
- engine->RegisterEnumValue("RenderMode", "RENDER_PREPASS", RENDER_PREPASS);
- engine->RegisterEnumValue("RenderMode", "RENDER_FORWARD", RENDER_FORWARD);
-
- engine->RegisterObjectType("Renderer", 0, asOBJ_REF);
- engine->RegisterObjectBehaviour("Renderer", asBEHAVE_ADDREF, "void f()", asMETHOD(Renderer, addRef), asCALL_THISCALL);
- engine->RegisterObjectBehaviour("Renderer", asBEHAVE_RELEASE, "void f()", asMETHOD(Renderer, releaseRef), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "void setWindowTitle(const string& in)", asMETHOD(Renderer, setWindowTitle), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "void setMode(RenderMode, int, int, bool, bool, int)", asMETHODPR(Renderer, setMode, (RenderMode, int, int, bool, bool, int), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "void setMode(int, int)", asMETHODPR(Renderer, setMode, (int, int), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "void setMode(RenderMode)", asMETHODPR(Renderer, setMode, (RenderMode), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "void toggleFullscreen()", asMETHOD(Renderer, toggleFullscreen), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "void close()", asMETHOD(Renderer, close), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "bool takeScreenShot(Image@+)", asMETHOD(Renderer, takeScreenShot), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "void setForceSM2(bool)", asMETHOD(Renderer, setForceSM2), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "const string& getWindowTitle() const", asMETHOD(Renderer, getWindowTitle), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "RenderMode getRenderMode() const", asMETHOD(Renderer, getRenderMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "int getWidth() const", asMETHOD(Renderer, getWidth), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "int getHeight() const", asMETHOD(Renderer, getHeight), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "int getMultiSample() const", asMETHOD(Renderer, getMultiSample), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "bool getFullscreen() const", asMETHOD(Renderer, getFullscreen), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "bool getVsync() const", asMETHOD(Renderer, getVsync), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "bool isClosed() const", asMETHOD(Renderer, isClosed), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "bool isDeviceLost() const", asMETHOD(Renderer, isDeviceLost), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "uint getNumPrimitives() const", asMETHOD(Renderer, getNumPrimitives), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "uint getNumBatches() const", asMETHOD(Renderer, getNumBatches), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "bool getDeferredSupport() const", asMETHOD(Renderer, getDeferredSupport), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "bool getPrepassSupport() const", asMETHOD(Renderer, getPrepassSupport), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "bool getSM3Support() const", asMETHOD(Renderer, getSM3Support), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "bool getHardwareDepthSupport() const", asMETHOD(Renderer, getHardwareDepthSupport), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "bool getHardwareShadowSupport() const", asMETHOD(Renderer, getHardwareShadowSupport), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "bool getHiresShadowSupport() const", asMETHOD(Renderer, getHiresShadowSupport), asCALL_THISCALL);
- engine->RegisterObjectMethod("Renderer", "array<IntVector2>@ getResolutions() const", asFUNCTION(RendererGetResolutions), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Renderer", "array<int>@ getMultiSampleLevels() const", asFUNCTION(RendererGetMultiSampleLevels), asCALL_CDECL_OBJLAST);
- engine->RegisterGlobalFunction("Renderer@+ getRenderer()", asFUNCTION(GetRenderer), asCALL_CDECL);
- engine->RegisterGlobalFunction("Renderer@+ get_renderer()", asFUNCTION(GetRenderer), asCALL_CDECL);
- }
- static void ConstructEdgeFilterParameters(EdgeFilterParameters* ptr)
- {
- new(ptr) EdgeFilterParameters(0.0f, 0.0f, 0.0f, 0.0f);
- }
- static void ConstructEdgeFilterParametersCopy(EdgeFilterParameters& parameters, EdgeFilterParameters* ptr)
- {
- new(ptr) EdgeFilterParameters(parameters);
- }
- static void ConstructEdgeFilterParametersInit(float threshold, float filterStep, float maxFilter, float maxScale, EdgeFilterParameters* ptr)
- {
- new(ptr) EdgeFilterParameters(threshold, filterStep, maxFilter, maxScale);
- }
- static Pipeline* GetPipeline()
- {
- return getEngine()->getPipeline();
- }
- static void registerPipeline(asIScriptEngine* engine)
- {
- engine->RegisterGlobalProperty("const int QUALITY_LOW", (void*)&QUALITY_LOW);
- engine->RegisterGlobalProperty("const int QUALITY_MEDIUM", (void*)&QUALITY_MEDIUM);
- engine->RegisterGlobalProperty("const int QUALITY_HIGH", (void*)&QUALITY_HIGH);
-
- engine->RegisterObjectType("EdgeFilterParameters", sizeof(EdgeFilterParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
- engine->RegisterObjectBehaviour("EdgeFilterParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructEdgeFilterParameters), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("EdgeFilterParameters", asBEHAVE_CONSTRUCT, "void f(const EdgeFilterParameters& in)", asFUNCTION(ConstructEdgeFilterParametersCopy), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("EdgeFilterParameters", asBEHAVE_CONSTRUCT, "void f(float, float, float, float)", asFUNCTION(ConstructEdgeFilterParametersInit), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectProperty("EdgeFilterParameters", "float threshold", offsetof(EdgeFilterParameters, mThreshold));
- engine->RegisterObjectProperty("EdgeFilterParameters", "float filterStep", offsetof(EdgeFilterParameters, mFilterStep));
- engine->RegisterObjectProperty("EdgeFilterParameters", "float maxFilter", offsetof(EdgeFilterParameters, mMaxFilter));
- engine->RegisterObjectProperty("EdgeFilterParameters", "float maxScale", offsetof(EdgeFilterParameters, mMaxScale));
-
- engine->RegisterObjectType("Pipeline", 0, asOBJ_REF);
- engine->RegisterObjectBehaviour("Pipeline", asBEHAVE_ADDREF, "void f()", asMETHOD(Pipeline, addRef), asCALL_THISCALL);
- engine->RegisterObjectBehaviour("Pipeline", asBEHAVE_RELEASE, "void f()", asMETHOD(Pipeline, releaseRef), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setNumViewports(uint)", asMETHOD(Pipeline, setNumViewports), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setViewport(uint, const Viewport& in)", asMETHOD(Pipeline, setViewport), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setSpecularLighting(bool)", asMETHOD(Pipeline, setSpecularLighting), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setDrawShadows(bool)", asMETHOD(Pipeline, setDrawShadows), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setTextureAnisotropy(int)", asMETHOD(Pipeline, setTextureAnisotropy), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setTextureFilterMode(TextureFilterMode)", asMETHOD(Pipeline, setTextureFilterMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setTextureQuality(int)", asMETHOD(Pipeline, setTextureQuality), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setMaterialQuality(int)", asMETHOD(Pipeline, setMaterialQuality), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setLightDetailLevel(int)", asMETHOD(Pipeline, setLightDetailLevel), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setShadowMapSize(int)", asMETHOD(Pipeline, setShadowMapSize), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setShadowMapHiresDepth(bool)", asMETHOD(Pipeline, setShadowMapHiresDepth), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setMaxOccluderTriangles(int)", asMETHOD(Pipeline, setMaxOccluderTriangles), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setOcclusionBufferSize(int)", asMETHOD(Pipeline, setOcclusionBufferSize), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setOccluderSizeThreshold(float)", asMETHOD(Pipeline, setOccluderSizeThreshold), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void setEdgeFilter(const EdgeFilterParameters& in)", asMETHOD(Pipeline, setEdgeFilter), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "void drawDebugGeometry(bool) const", asMETHOD(Pipeline, drawDebugGeometry), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "uint getNumViewports() const", asMETHOD(Pipeline, getNumViewports), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "const Viewport& getViewport(uint) const", asMETHOD(Pipeline, getViewport), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "uint getFrameNumber() const", asMETHOD(Pipeline, getFrameNumber), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "float getElapsedTime() const", asMETHOD(Pipeline, getElapsedTime), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "bool getSpecularLighting() const", asMETHOD(Pipeline, getSpecularLighting), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "bool getDrawShadows() const", asMETHOD(Pipeline, getDrawShadows), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "int getTextureAnisotropy() const", asMETHOD(Pipeline, getTextureAnisotropy), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "TextureFilterMode getTextureFilterMode() const", asMETHOD(Pipeline, getTextureFilterMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "int getTextureQuality() const", asMETHOD(Pipeline, getTextureQuality), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "int getMaterialQuality() const", asMETHOD(Pipeline, getMaterialQuality), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "int getLightDetailLevel() const", asMETHOD(Pipeline, getLightDetailLevel), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "int getShadowMapSize() const", asMETHOD(Pipeline, getShadowMapSize), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "int getMaxOccluderTriangles() const", asMETHOD(Pipeline, getMaxOccluderTriangles), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "int getOcclusionBufferSize() const", asMETHOD(Pipeline, getOcclusionBufferSize), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "float getOccluderSizeThreshold() const", asMETHOD(Pipeline, getOccluderSizeThreshold), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "const EdgeFilterParameters& getEdgeFilter() const", asMETHOD(Pipeline, getEdgeFilter), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "uint getNumViews() const", asMETHOD(Pipeline, getNumViews), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "uint getNumGeometries(bool) const", asMETHOD(Pipeline, getNumGeometries), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "uint getNumLights(bool) const", asMETHOD(Pipeline, getNumLights), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "uint getNumShadowMaps(bool) const", asMETHOD(Pipeline, getNumShadowMaps), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "uint getNumOccluders(bool) const", asMETHOD(Pipeline, getNumOccluders), asCALL_THISCALL);
- engine->RegisterObjectMethod("Pipeline", "uint getNumShadowOccluders(bool) const", asMETHOD(Pipeline, getNumShadowOccluders), asCALL_THISCALL);
-
- engine->RegisterGlobalFunction("Pipeline@+ getPipeline()", asFUNCTION(GetPipeline), asCALL_CDECL);
- engine->RegisterGlobalFunction("Pipeline@+ get_pipeline()", asFUNCTION(GetPipeline), asCALL_CDECL);
- }
- static DebugRenderer* GetDebugRenderer()
- {
- Scene* scene = getScriptContextScene();
- if (scene)
- return scene->getExtension<DebugRenderer>();
- else
- return 0;
- }
- static DebugRenderer* SceneGetDebugRenderer(Scene* ptr)
- {
- return ptr->getExtension<DebugRenderer>();
- }
- static void registerDebugRenderer(asIScriptEngine* engine)
- {
- engine->RegisterObjectBehaviour("DebugRenderer", asBEHAVE_ADDREF, "void f()", asMETHOD(DebugRenderer, addRef), asCALL_THISCALL);
- engine->RegisterObjectBehaviour("DebugRenderer", asBEHAVE_RELEASE, "void f()", asMETHOD(DebugRenderer, releaseRef), asCALL_THISCALL);
- engine->RegisterObjectMethod("DebugRenderer", "void addLine(const Vector3& in, const Vector3& in, const Color& in, bool)", asMETHOD(DebugRenderer, addLine), asCALL_THISCALL);
- engine->RegisterObjectMethod("DebugRenderer", "void addBoundingBox(const BoundingBox& in, const Color& in, bool)", asMETHODPR(DebugRenderer, addBoundingBox, (const BoundingBox&, const Color&, bool), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("DebugRenderer", "void addFrustum(const Frustum& in, const Color& in, bool)", asMETHOD(DebugRenderer, addFrustum), asCALL_THISCALL);
- engine->RegisterObjectMethod("DebugRenderer", "void addSkeleton(Skeleton@+, const Color& in, bool)", asMETHOD(DebugRenderer, addSkeleton), asCALL_THISCALL);
- engine->RegisterObjectMethod("Scene", "DebugRenderer@+ getDebugRenderer() const", asFUNCTION(SceneGetDebugRenderer), asCALL_CDECL_OBJLAST);
-
- engine->RegisterGlobalFunction("DebugRenderer@+ getDebugRenderer()", asFUNCTION(GetDebugRenderer), asCALL_CDECL);
- engine->RegisterGlobalFunction("DebugRenderer@+ get_debugRenderer()", asFUNCTION(GetDebugRenderer), asCALL_CDECL);
- }
- static void ConstructRayQueryResult(RayQueryResult* ptr)
- {
- new(ptr) RayQueryResult();
- // Zero the node pointer for safety when constructing these from script
- ptr->mNode = 0;
- ptr->mDistance = 0.0f;
- }
- static Node* RayQueryResultGetNode(RayQueryResult* ptr)
- {
- return ptr->mNode;
- }
- static CScriptArray* OctreeRaycast(const Ray& ray, unsigned nodeFlags, float maxDistance, RayQueryLevel level, Octree* ptr)
- {
- RayOctreeQuery query(rayQueryResult, ray, nodeFlags, false, false, maxDistance, level);
- ptr->getNodes(query);
- return vectorToArray<RayQueryResult>(rayQueryResult, "array<RayQueryResult>");
- }
- static CScriptArray* OctreeGetNodesPoint(const Vector3& point, unsigned nodeFlags, Octree* ptr)
- {
- PointOctreeQuery query(nodeResult, point, nodeFlags);
- ptr->getNodes(query);
- return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
- }
- static CScriptArray* OctreeGetNodesBox(const BoundingBox& box, unsigned nodeFlags, Octree* ptr)
- {
- BoxOctreeQuery query(nodeResult, box, nodeFlags);
- ptr->getNodes(query);
- return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
- }
- static CScriptArray* OctreeGetNodesFrustum(const Frustum& frustum, unsigned nodeFlags, Octree* ptr)
- {
- FrustumOctreeQuery query(nodeResult, frustum, nodeFlags);
- ptr->getNodes(query);
- return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
- }
- static CScriptArray* OctreeGetNodesSphere(const Sphere& sphere, unsigned nodeFlags, Octree* ptr)
- {
- SphereOctreeQuery query(nodeResult, sphere, nodeFlags);
- ptr->getNodes(query);
- return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
- }
- static Octree* SceneGetOctree(Scene* ptr)
- {
- return ptr->getExtension<Octree>();
- }
- static bool SceneIsHeadless(Scene* ptr)
- {
- Octree* octree = ptr->getExtension<Octree>();
- return octree ? octree->isHeadless() : true;
- }
- static Octree* GetOctree()
- {
- Scene* scene = getScriptContextScene();
- return scene ? scene->getExtension<Octree>() : 0;
- }
- static void registerOctree(asIScriptEngine* engine)
- {
- engine->RegisterEnum("RayQueryLevel");
- engine->RegisterEnumValue("RayQueryLevel", "RAY_AABB_NOSUBOBJECTS", RAY_AABB_NOSUBOBJECTS);
- engine->RegisterEnumValue("RayQueryLevel", "RAY_AABB", RAY_AABB_NOSUBOBJECTS);
- engine->RegisterEnumValue("RayQueryLevel", "RAY_OBB", RAY_OBB);
- engine->RegisterEnumValue("RayQueryLevel", "RAY_TRIANGLE", RAY_TRIANGLE);
-
- engine->RegisterObjectType("RayQueryResult", sizeof(RayQueryResult), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
- engine->RegisterObjectBehaviour("RayQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructRayQueryResult), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("RayQueryResult", "Node@+ get_node() const", asFUNCTION(RayQueryResultGetNode), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectProperty("RayQueryResult", "float distance", offsetof(RayQueryResult, mDistance));
- engine->RegisterObjectProperty("RayQueryResult", "uint subObject", offsetof(RayQueryResult, mSubObject));
-
- registerHashedType<Octree>(engine, "Octree");
- engine->RegisterObjectMethod("Octree", "void resize(const BoundingBox& in, uint)", asMETHOD(Octree, resize), asCALL_THISCALL);
- engine->RegisterObjectMethod("Octree", "void drawDebugGeometry(bool) const", asMETHOD(Octree, drawDebugGeometry), asCALL_THISCALL);
- engine->RegisterObjectMethod("Octree", "const BoundingBox& getWorldBoundingBox() const", asMETHODPR(Octree, getWorldBoundingBox, () const, const BoundingBox&), asCALL_THISCALL);
- engine->RegisterObjectMethod("Octree", "uint getNumLevels() const", asMETHOD(Octree, getNumLevels), asCALL_THISCALL);
- engine->RegisterObjectMethod("Octree", "bool isHeadless() const", asMETHOD(Octree, isHeadless), asCALL_THISCALL);
- engine->RegisterObjectMethod("Octree", "array<RayQueryResult>@ raycast(const Ray& in, uint, float, RayQueryLevel)", asFUNCTION(OctreeRaycast), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const Vector3& in, uint)", asFUNCTION(OctreeGetNodesPoint), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const BoundingBox& in, uint)", asFUNCTION(OctreeGetNodesBox), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const Frustum& in, uint)", asFUNCTION(OctreeGetNodesFrustum), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const Sphere& in, uint)", asFUNCTION(OctreeGetNodesSphere), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Scene", "Octree@+ getOctree() const", asFUNCTION(SceneGetOctree), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Scene", "bool isHeadless() const", asFUNCTION(SceneIsHeadless), asCALL_CDECL_OBJLAST);
-
- engine->RegisterGlobalFunction("Octree@+ getOctree()", asFUNCTION(GetOctree), asCALL_CDECL);
- engine->RegisterGlobalFunction("Octree@+ get_octree()", asFUNCTION(GetOctree), asCALL_CDECL);
- }
- void registerRendererLibrary(asIScriptEngine* engine)
- {
- registerCamera(engine);
- registerSkeleton(engine);
- registerTexture(engine);
- registerMaterial(engine);
- registerModel(engine);
- registerAnimation(engine);
- registerVolumeNode(engine);
- registerGeometryNode(engine);
- registerLight(engine);
- registerZone(engine);
- registerStaticModel(engine);
- registerSkybox(engine);
- registerAnimatedModel(engine);
- registerBillboardSet(engine);
- registerInstancedModel(engine);
- registerRenderer(engine);
- registerPipeline(engine);
- registerDebugRenderer(engine);
- registerOctree(engine);
- }
|