RegisterRenderer.cpp 84 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "AnimatedModel.h"
  25. #include "Animation.h"
  26. #include "AnimationState.h"
  27. #include "BillboardSet.h"
  28. #include "DebugRenderer.h"
  29. #include "InstancedModel.h"
  30. #include "Light.h"
  31. #include "Material.h"
  32. #include "Octree.h"
  33. #include "OctreeQuery.h"
  34. #include "Pipeline.h"
  35. #include "RegisterTemplates.h"
  36. #include "Renderer.h"
  37. #include "Scene.h"
  38. #include "ScriptInstance.h"
  39. #include "Skybox.h"
  40. #include "Texture2D.h"
  41. #include "TextureCube.h"
  42. void FakeAddRef(void* ptr);
  43. void FakeReleaseRef(void* ptr);
  44. static std::vector<RayQueryResult> rayQueryResult;
  45. static std::vector<VolumeNode*> nodeResult;
  46. static void registerCamera(asIScriptEngine* engine)
  47. {
  48. engine->RegisterGlobalProperty("const uint VIEW_NONE", (void*)&VIEW_NONE);
  49. engine->RegisterGlobalProperty("const uint VIEW_MAIN", (void*)&VIEW_MAIN);
  50. engine->RegisterGlobalProperty("const uint VIEW_REFLECTION", (void*)&VIEW_REFLECTION);
  51. engine->RegisterGlobalProperty("const uint VIEW_CUBEREFLECTION", (void*)&VIEW_CUBEREFLECTION);
  52. engine->RegisterGlobalProperty("const uint VIEW_ALL", (void*)&VIEW_ALL);
  53. registerNode<Camera>(engine, "Camera");
  54. engine->RegisterObjectMethod("Camera", "void setNearClip(float)", asMETHOD(Camera, setNearClip), asCALL_THISCALL);
  55. engine->RegisterObjectMethod("Camera", "void setFarClip(float)", asMETHOD(Camera, setFarClip), asCALL_THISCALL);
  56. engine->RegisterObjectMethod("Camera", "void setFov(float)", asMETHOD(Camera, setFov), asCALL_THISCALL);
  57. engine->RegisterObjectMethod("Camera", "void setOrthoSize(float)", asMETHODPR(Camera, setOrthoSize, (float), void), asCALL_THISCALL);
  58. engine->RegisterObjectMethod("Camera", "void setOrthoSize(const Vector2& in)", asMETHODPR(Camera, setOrthoSize, (const Vector2&), void), asCALL_THISCALL);
  59. engine->RegisterObjectMethod("Camera", "void setAspectRatio(float)", asMETHOD(Camera, setAspectRatio), asCALL_THISCALL);
  60. engine->RegisterObjectMethod("Camera", "void setZoom(float)", asMETHOD(Camera, setZoom), asCALL_THISCALL);
  61. engine->RegisterObjectMethod("Camera", "void setLodBias(float)", asMETHOD(Camera, setLodBias), asCALL_THISCALL);
  62. engine->RegisterObjectMethod("Camera", "void setOrthographic(bool)", asMETHOD(Camera, setOrthographic), asCALL_THISCALL);
  63. engine->RegisterObjectMethod("Camera", "void setAutoAspectRatio(bool)", asMETHOD(Camera, setAutoAspectRatio), asCALL_THISCALL);
  64. engine->RegisterObjectMethod("Camera", "void setViewMask(uint)", asMETHOD(Camera, setViewMask), asCALL_THISCALL);
  65. engine->RegisterObjectMethod("Camera", "void setDrawShadowsOverride(bool)", asMETHOD(Camera, setDrawShadowsOverride), asCALL_THISCALL);
  66. engine->RegisterObjectMethod("Camera", "void setLightDetailLevelOverride(int)", asMETHOD(Camera, setLightDetailLevelOverride), asCALL_THISCALL);
  67. engine->RegisterObjectMethod("Camera", "void setMaterialQualityOverride(int)", asMETHOD(Camera, setMaterialQualityOverride), asCALL_THISCALL);
  68. engine->RegisterObjectMethod("Camera", "void setMaxOccluderTrianglesOverride(int)", asMETHOD(Camera, setMaxOccluderTrianglesOverride), asCALL_THISCALL);
  69. engine->RegisterObjectMethod("Camera", "float getFarClip() const", asMETHOD(Camera, getFarClip), asCALL_THISCALL);
  70. engine->RegisterObjectMethod("Camera", "float getNearClip() const", asMETHOD(Camera, getNearClip), asCALL_THISCALL);
  71. engine->RegisterObjectMethod("Camera", "float getFov() const", asMETHOD(Camera, getFov), asCALL_THISCALL);
  72. engine->RegisterObjectMethod("Camera", "float getOrthoSize() const", asMETHOD(Camera, getOrthoSize), asCALL_THISCALL);
  73. engine->RegisterObjectMethod("Camera", "float getAspectRatio() const", asMETHOD(Camera, getAspectRatio), asCALL_THISCALL);
  74. engine->RegisterObjectMethod("Camera", "float getZoom() const", asMETHOD(Camera, getZoom), asCALL_THISCALL);
  75. engine->RegisterObjectMethod("Camera", "float getLodBias() const", asMETHOD(Camera, getLodBias), asCALL_THISCALL);
  76. engine->RegisterObjectMethod("Camera", "bool isOrthographic() const", asMETHOD(Camera, isOrthographic), asCALL_THISCALL);
  77. engine->RegisterObjectMethod("Camera", "bool getAutoAspectRatio() const", asMETHOD(Camera, getAutoAspectRatio), asCALL_THISCALL);
  78. engine->RegisterObjectMethod("Camera", "uint getViewMask() const", asMETHOD(Camera, getViewMask), asCALL_THISCALL);
  79. engine->RegisterObjectMethod("Camera", "bool getDrawShadowsOverride() const", asMETHOD(Camera, getDrawShadowsOverride), asCALL_THISCALL);
  80. engine->RegisterObjectMethod("Camera", "int getLightDetailLevelOverride() const", asMETHOD(Camera, getLightDetailLevelOverride), asCALL_THISCALL);
  81. engine->RegisterObjectMethod("Camera", "int getMaterialQualityOverride() const", asMETHOD(Camera, getMaterialQualityOverride), asCALL_THISCALL);
  82. engine->RegisterObjectMethod("Camera", "int getMaxOccluderTrianglesOverride() const", asMETHOD(Camera, getMaxOccluderTrianglesOverride), asCALL_THISCALL);
  83. engine->RegisterObjectMethod("Camera", "const Frustum& getFrustum()", asMETHOD(Camera, getFrustum), asCALL_THISCALL);
  84. engine->RegisterObjectMethod("Camera", "const Vector3& getFrustumNearSize()", asMETHOD(Camera, getFrustumNearSize), asCALL_THISCALL);
  85. engine->RegisterObjectMethod("Camera", "const Vector3& getFrustumFarSize()", asMETHOD(Camera, getFrustumFarSize), asCALL_THISCALL);
  86. engine->RegisterObjectMethod("Camera", "float getHalfViewSize() const", asMETHOD(Camera, getHalfViewSize), asCALL_THISCALL);
  87. engine->RegisterObjectMethod("Camera", "Frustum getViewSpaceFrustum() const", asMETHOD(Camera, getViewSpaceFrustum), asCALL_THISCALL);
  88. engine->RegisterObjectMethod("Camera", "Frustum getSplitFrustum(float, float)", asMETHOD(Camera, getSplitFrustum), asCALL_THISCALL);
  89. engine->RegisterObjectMethod("Camera", "Ray getScreenRay(float, float)", asMETHOD(Camera, getScreenRay), asCALL_THISCALL);
  90. engine->RegisterObjectMethod("Camera", "Vector3 getForwardVector()", asMETHOD(Camera, getForwardVector), asCALL_THISCALL);
  91. engine->RegisterObjectMethod("Camera", "Vector3 getRightVector()", asMETHOD(Camera, getRightVector), asCALL_THISCALL);
  92. engine->RegisterObjectMethod("Camera", "Vector3 getUpVector()", asMETHOD(Camera, getUpVector), asCALL_THISCALL);
  93. engine->RegisterObjectMethod("Camera", "float getDistance(const Vector3& in)", asMETHOD(Camera, getDistance), asCALL_THISCALL);
  94. engine->RegisterObjectMethod("Camera", "float getDistanceSquared(const Vector3& in)", asMETHOD(Camera, getDistanceSquared), asCALL_THISCALL);
  95. registerRefCasts<Component, Camera>(engine, "Component", "Camera");
  96. registerRefCasts<Node, Camera>(engine, "Node", "Camera");
  97. }
  98. static void registerSkeleton(asIScriptEngine* engine)
  99. {
  100. registerNode<Bone>(engine, "Bone");
  101. engine->RegisterObjectMethod("Bone", "void setAnimationEnabled(bool)", asMETHOD(Bone, setAnimationEnabled), asCALL_THISCALL);
  102. engine->RegisterObjectMethod("Bone", "void setRadius(float)", asMETHOD(Bone, setRadius), asCALL_THISCALL);
  103. engine->RegisterObjectMethod("Bone", "void setBoundingBox(const BoundingBox& in)", asMETHOD(Bone, setBoundingBox), asCALL_THISCALL);
  104. engine->RegisterObjectMethod("Bone", "void reset(bool)", asMETHOD(Bone, reset), asCALL_THISCALL);
  105. engine->RegisterObjectMethod("Bone", "Bone@+ getRootBone()", asMETHOD(Bone, getRootBone), asCALL_THISCALL);
  106. engine->RegisterObjectMethod("Bone", "float getRadius() const", asMETHOD(Bone, getRadius), asCALL_THISCALL);
  107. engine->RegisterObjectMethod("Bone", "const BoundingBox& getBoundingBox() const", asMETHOD(Bone, getBoundingBox), asCALL_THISCALL);
  108. engine->RegisterObjectMethod("Bone", "bool isAnimationEnabled() const", asMETHOD(Bone, isAnimationEnabled), asCALL_THISCALL);
  109. registerRefCasts<Component, Bone>(engine, "Component", "Bone");
  110. registerRefCasts<Node, Bone>(engine, "Node", "Bone");
  111. engine->RegisterObjectType("Skeleton", 0, asOBJ_REF);
  112. engine->RegisterObjectBehaviour("Skeleton", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  113. engine->RegisterObjectBehaviour("Skeleton", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  114. engine->RegisterObjectMethod("Skeleton", "void reset(bool)", asMETHOD(Skeleton, reset), asCALL_THISCALL);
  115. engine->RegisterObjectMethod("Skeleton", "Bone@+ getRootBone() const", asMETHOD(Skeleton, getRootBone), asCALL_THISCALL);
  116. engine->RegisterObjectMethod("Skeleton", "uint getNumBones() const", asMETHOD(Skeleton, getNumBones), asCALL_THISCALL);
  117. engine->RegisterObjectMethod("Skeleton", "Bone@+ getBone(uint) const", asMETHODPR(Skeleton, getBone, (unsigned) const, Bone*), asCALL_THISCALL);
  118. engine->RegisterObjectMethod("Skeleton", "Bone@+ getBone(const string& in) const", asMETHODPR(Skeleton, getBone, (const std::string&) const, Bone*), asCALL_THISCALL);
  119. }
  120. static void ConstructViewport(Viewport* ptr)
  121. {
  122. new(ptr) Viewport();
  123. }
  124. static void ConstructViewportCopy(const Viewport& viewport, Viewport* ptr)
  125. {
  126. new(ptr) Viewport(viewport);
  127. }
  128. static void ConstructViewportSceneCamera(Scene* scene, Camera* camera, Viewport* ptr)
  129. {
  130. new(ptr) Viewport(scene, camera);
  131. }
  132. static void ConstructViewportSceneCameraRect(Scene* scene, Camera* camera, const IntRect& rect, Viewport* ptr)
  133. {
  134. new(ptr) Viewport(scene, camera, rect);
  135. }
  136. static void DestructViewport(Viewport* ptr)
  137. {
  138. ptr->~Viewport();
  139. }
  140. static void ViewportSetScene(Scene* scene, Viewport* ptr)
  141. {
  142. ptr->mScene = scene;
  143. }
  144. static void ViewportSetCamera(Camera* camera, Viewport* ptr)
  145. {
  146. ptr->mCamera = camera;
  147. }
  148. static Scene* ViewportGetScene(Viewport* ptr)
  149. {
  150. return ptr->mScene;
  151. }
  152. static Camera* ViewportGetCamera(Viewport* ptr)
  153. {
  154. return ptr->mCamera;
  155. }
  156. static Texture2D* ConstructTexture2D(TextureUsage usage, const std::string& name)
  157. {
  158. TRY_CONSTRUCT(new Texture2D(getEngine()->getRenderer(), usage, name));
  159. }
  160. static void Texture2DSetSize(int width, int height, unsigned format, Texture2D* ptr)
  161. {
  162. TRY_SAFE_RETHROW(ptr->setSize(width, height, format));
  163. }
  164. static void Texture2DLoad(Image* image, Texture2D* ptr)
  165. {
  166. TRY_SAFE_RETHROW(ptr->load(SharedPtr<Image>(image)));
  167. }
  168. static TextureCube* ConstructTextureCube(TextureUsage usage, const std::string& name)
  169. {
  170. TRY_CONSTRUCT(new TextureCube(getEngine()->getRenderer(), usage, name));
  171. }
  172. static void TextureCubeSetSize(int size, unsigned format, TextureCube* ptr)
  173. {
  174. TRY_SAFE_RETHROW(ptr->setSize(size, format));
  175. }
  176. static void TextureCubeLoad(CubeMapFace face, Image* image, TextureCube* ptr)
  177. {
  178. TRY_SAFE_RETHROW(ptr->load(face, SharedPtr<Image>(image)));
  179. }
  180. static void registerTexture(asIScriptEngine* engine)
  181. {
  182. engine->RegisterEnum("TextureUsage");
  183. engine->RegisterEnumValue("TextureUsage", "TEXTURE_STATIC", TEXTURE_STATIC);
  184. engine->RegisterEnumValue("TextureUsage", "TEXTURE_DYNAMIC", TEXTURE_DYNAMIC);
  185. engine->RegisterEnumValue("TextureUsage", "TEXTURE_RENDERTARGET", TEXTURE_RENDERTARGET);
  186. engine->RegisterEnumValue("TextureUsage", "TEXTURE_DEPTHSTENCIL", TEXTURE_DEPTHSTENCIL);
  187. engine->RegisterEnum("TextureFilterMode");
  188. engine->RegisterEnumValue("TextureFilterMode", "FILTER_NEAREST", FILTER_NEAREST);
  189. engine->RegisterEnumValue("TextureFilterMode", "FILTER_BILINEAR", FILTER_BILINEAR);
  190. engine->RegisterEnumValue("TextureFilterMode", "FILTER_TRILINEAR", FILTER_TRILINEAR);
  191. engine->RegisterEnumValue("TextureFilterMode", "FILTER_ANISOTROPIC", FILTER_ANISOTROPIC);
  192. engine->RegisterEnumValue("TextureFilterMode", "FILTER_DEFAULT", FILTER_DEFAULT);
  193. engine->RegisterEnum("TextureAddressMode");
  194. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_WRAP", ADDRESS_WRAP);
  195. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_MIRROR", ADDRESS_MIRROR);
  196. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_CLAMP", ADDRESS_CLAMP);
  197. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_BORDER", ADDRESS_BORDER);
  198. engine->RegisterEnum("TextureCoordinate");
  199. engine->RegisterEnumValue("TextureCoordinate", "COORD_U", COORD_U);
  200. engine->RegisterEnumValue("TextureCoordinate", "COORD_V", COORD_V);
  201. engine->RegisterEnumValue("TextureCoordinate", "COORD_W", COORD_W);
  202. engine->RegisterEnum("CubeMapFace");
  203. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_X", FACE_POSITIVE_X);
  204. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_X", FACE_NEGATIVE_X);
  205. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_Y", FACE_POSITIVE_Y);
  206. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_Y", FACE_NEGATIVE_Y);
  207. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_Z", FACE_POSITIVE_Z);
  208. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_Z", FACE_NEGATIVE_Z);
  209. registerTexture<Texture>(engine, "Texture");
  210. registerRefCasts<Resource, Texture>(engine, "Resource", "Texture");
  211. engine->RegisterObjectType("Viewport", sizeof(Viewport), asOBJ_VALUE | asOBJ_APP_CLASS_CDA);
  212. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructViewport), asCALL_CDECL_OBJLAST);
  213. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(const Viewport& in)", asFUNCTION(ConstructViewportCopy), asCALL_CDECL_OBJLAST);
  214. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(Scene@+, Camera@+)", asFUNCTION(ConstructViewportSceneCamera), asCALL_CDECL_OBJLAST);
  215. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(Scene@+, Camera@+, const IntRect& in)", asFUNCTION(ConstructViewportSceneCameraRect), asCALL_CDECL_OBJLAST);
  216. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructViewport), asCALL_CDECL_OBJLAST);
  217. engine->RegisterObjectMethod("Viewport", "Viewport &opAssign(const Viewport& in)", asMETHOD(Viewport, operator =), asCALL_THISCALL);
  218. engine->RegisterObjectMethod("Viewport", "void set_scene(Scene@+)", asFUNCTION(ViewportSetScene), asCALL_CDECL_OBJLAST);
  219. engine->RegisterObjectMethod("Viewport", "void set_camera(Camera@+)", asFUNCTION(ViewportSetCamera), asCALL_CDECL_OBJLAST);
  220. engine->RegisterObjectMethod("Viewport", "Scene@+ get_scene() const", asFUNCTION(ViewportGetScene), asCALL_CDECL_OBJLAST);
  221. engine->RegisterObjectMethod("Viewport", "Camera@+ get_camera() const", asFUNCTION(ViewportGetCamera), asCALL_CDECL_OBJLAST);
  222. engine->RegisterObjectProperty("Viewport", "IntRect rect", offsetof(Viewport, mRect));
  223. engine->RegisterObjectType("RenderSurface", 0, asOBJ_REF);
  224. engine->RegisterObjectBehaviour("RenderSurface", asBEHAVE_ADDREF, "void f()", asMETHOD(RenderSurface, addRef), asCALL_THISCALL);
  225. engine->RegisterObjectBehaviour("RenderSurface", asBEHAVE_RELEASE, "void f()", asMETHOD(RenderSurface, releaseRef), asCALL_THISCALL);
  226. engine->RegisterObjectMethod("RenderSurface", "void setViewport(const Viewport& in)", asMETHOD(RenderSurface, setViewport), asCALL_THISCALL);
  227. engine->RegisterObjectMethod("RenderSurface", "void setLinkedRenderTarget(RenderSurface@+)", asMETHOD(RenderSurface, setLinkedRenderTarget), asCALL_THISCALL);
  228. engine->RegisterObjectMethod("RenderSurface", "void setLinkedDepthBuffer(RenderSurface@+)", asMETHOD(RenderSurface, setLinkedDepthBuffer), asCALL_THISCALL);
  229. engine->RegisterObjectMethod("RenderSurface", "Texture@+ getParentTexture() const", asMETHOD(RenderSurface, getParentTexture), asCALL_THISCALL);
  230. engine->RegisterObjectMethod("RenderSurface", "int getWidth() const", asMETHOD(RenderSurface, getWidth), asCALL_THISCALL);
  231. engine->RegisterObjectMethod("RenderSurface", "int getHeight() const", asMETHOD(RenderSurface, getHeight), asCALL_THISCALL);
  232. engine->RegisterObjectMethod("RenderSurface", "TextureUsage getUsage() const", asMETHOD(RenderSurface, getUsage), asCALL_THISCALL);
  233. engine->RegisterObjectMethod("RenderSurface", "const Viewport& getViewport() const", asMETHOD(RenderSurface, getViewport), asCALL_THISCALL);
  234. engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ getLinkedRenderTarget() const", asMETHOD(RenderSurface, getLinkedRenderTarget), asCALL_THISCALL);
  235. engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ getLinkedDepthBuffer() const", asMETHOD(RenderSurface, getLinkedDepthBuffer), asCALL_THISCALL);
  236. registerTexture<Texture2D>(engine, "Texture2D");
  237. engine->RegisterObjectBehaviour("Texture2D", asBEHAVE_FACTORY, "Texture2D@+ f(TextureUsage, const string& in)", asFUNCTION(ConstructTexture2D), asCALL_CDECL);
  238. engine->RegisterObjectMethod("Texture2D", "void setSize(int, int, uint)", asFUNCTION(Texture2DSetSize), asCALL_CDECL_OBJLAST);
  239. engine->RegisterObjectMethod("Texture2D", "void load(Image@+)", asFUNCTION(Texture2DLoad), asCALL_CDECL_OBJLAST);
  240. engine->RegisterObjectMethod("Texture2D", "RenderSurface@+ getRenderSurface() const", asMETHOD(Texture2D, getRenderSurface), asCALL_THISCALL);
  241. registerRefCasts<Resource, Texture2D>(engine, "Resource", "Texture2D");
  242. registerRefCasts<Texture, Texture2D>(engine, "Texture", "Texture2D");
  243. registerTexture<TextureCube>(engine, "TextureCube");
  244. engine->RegisterObjectBehaviour("TextureCube", asBEHAVE_FACTORY, "TextureCube@+ f(TextureUsage, const string& in)", asFUNCTION(ConstructTextureCube), asCALL_CDECL);
  245. engine->RegisterObjectMethod("TextureCube", "void setSize(int, uint)", asFUNCTION(TextureCubeSetSize), asCALL_CDECL_OBJLAST);
  246. engine->RegisterObjectMethod("TextureCube", "void load(CubeMapFace, Image@+)", asFUNCTION(TextureCubeLoad), asCALL_CDECL_OBJLAST);
  247. engine->RegisterObjectMethod("TextureCube", "RenderSurface@+ getRenderSurface(CubeMapFace) const", asMETHOD(TextureCube, getRenderSurface), asCALL_THISCALL);
  248. registerRefCasts<Resource, TextureCube>(engine, "Resource", "TextureCube");
  249. registerRefCasts<Texture, TextureCube>(engine, "Texture", "TextureCube");
  250. }
  251. static Vector4 MaterialTechniqueGetVSParam(VSParameter parameter, MaterialTechnique* ptr)
  252. {
  253. const std::map<VSParameter, Vector4>& parameters = ptr->getVertexShaderParameters();
  254. std::map<VSParameter, Vector4>::const_iterator i = parameters.find(parameter);
  255. if (i == parameters.end())
  256. return Vector4::sZero;
  257. else
  258. return i->second;
  259. }
  260. static Vector4 MaterialTechniqueGetPSParam(PSParameter parameter, MaterialTechnique* ptr)
  261. {
  262. const std::map<PSParameter, Vector4>& parameters = ptr->getPixelShaderParameters();
  263. std::map<PSParameter, Vector4>::const_iterator i = parameters.find(parameter);
  264. if (i == parameters.end())
  265. return Vector4::sZero;
  266. else
  267. return i->second;
  268. }
  269. static Material* ConstructMaterial(const std::string& name)
  270. {
  271. return new Material(name);
  272. }
  273. static void MaterialSave(File* file, Material* ptr)
  274. {
  275. if (!file)
  276. SAFE_EXCEPTION("Null destination file");
  277. TRY_SAFE_RETHROW(ptr->save(*file));
  278. }
  279. static Material* MaterialClone(const std::string& cloneName, Material* ptr)
  280. {
  281. SharedPtr<Material> clonedMaterial = ptr->clone(cloneName);
  282. // The shared pointer will go out of scope, so have to increment the reference count
  283. // (here an auto handle can not be used)
  284. clonedMaterial->addRef();
  285. return clonedMaterial.getPtr();
  286. }
  287. static void registerMaterial(asIScriptEngine* engine)
  288. {
  289. engine->RegisterEnum("VSParameter");
  290. engine->RegisterEnumValue("VSParameter", "VSP_AMBIENTCOLOR", VSP_AMBIENTCOLOR);
  291. engine->RegisterEnumValue("VSParameter", "VSP_DEPTHMODE", VSP_DEPTHMODE);
  292. engine->RegisterEnumValue("VSParameter", "VSP_ELAPSEDTIME", VSP_ELAPSEDTIME);
  293. engine->RegisterEnumValue("VSParameter", "VSP_FRUSTUMSIZE", VSP_FRUSTUMSIZE);
  294. engine->RegisterEnumValue("VSParameter", "VSP_GBUFFEROFFSETS", VSP_GBUFFEROFFSETS);
  295. engine->RegisterEnumValue("VSParameter", "VSP_MODEL", VSP_MODEL);
  296. engine->RegisterEnumValue("VSParameter", "VSP_MODELVIEWPROJ", VSP_MODELVIEWPROJ);
  297. engine->RegisterEnumValue("VSParameter", "VSP_SHADOWPROJ", VSP_SHADOWPROJ);
  298. engine->RegisterEnumValue("VSParameter", "VSP_SPOTPROJ", VSP_SPOTPROJ);
  299. engine->RegisterEnumValue("VSParameter", "VSP_VIEWINVERSE", VSP_VIEWINVERSE);
  300. engine->RegisterEnumValue("VSParameter", "VSP_VIEWPROJ", VSP_VIEWPROJ);
  301. engine->RegisterEnumValue("VSParameter", "VSP_UOFFSET", VSP_UOFFSET);
  302. engine->RegisterEnumValue("VSParameter", "VSP_VOFFSET", VSP_VOFFSET);
  303. engine->RegisterEnumValue("VSParameter", "VSP_VIEWRIGHTVECTOR", VSP_VIEWRIGHTVECTOR);
  304. engine->RegisterEnumValue("VSParameter", "VSP_VIEWUPVECTOR", VSP_VIEWUPVECTOR);
  305. engine->RegisterEnumValue("VSParameter", "VSP_MODELSKINMATRICES", VSP_MODELSKINMATRICES);
  306. engine->RegisterEnumValue("VSParameter", "VSP_MODELINSTANCES", VSP_MODELINSTANCES);
  307. engine->RegisterEnum("PSParameter");
  308. engine->RegisterEnumValue("PSParameter", "PSP_DEPTHRECONSTRUCT", PSP_DEPTHRECONSTRUCT);
  309. engine->RegisterEnumValue("PSParameter", "PSP_EDGEFILTERPARAMS", PSP_EDGEFILTERPARAMS);
  310. engine->RegisterEnumValue("PSParameter", "PSP_ELAPSEDTIME", PSP_ELAPSEDTIME);
  311. engine->RegisterEnumValue("PSParameter", "PSP_FOGCOLOR", PSP_FOGCOLOR);
  312. engine->RegisterEnumValue("PSParameter", "PSP_FOGPARAMS", PSP_FOGPARAMS);
  313. engine->RegisterEnumValue("PSParameter", "PSP_LIGHTATTEN", PSP_LIGHTATTEN);
  314. engine->RegisterEnumValue("PSParameter", "PSP_LIGHTCOLOR", PSP_LIGHTCOLOR);
  315. engine->RegisterEnumValue("PSParameter", "PSP_LIGHTDIR", PSP_LIGHTDIR);
  316. engine->RegisterEnumValue("PSParameter", "PSP_LIGHTPOS", PSP_LIGHTPOS);
  317. engine->RegisterEnumValue("PSParameter", "PSP_LIGHTSPLITS", PSP_LIGHTSPLITS);
  318. engine->RegisterEnumValue("PSParameter", "PSP_LIGHTVECROT", PSP_LIGHTVECROT);
  319. engine->RegisterEnumValue("PSParameter", "PSP_MATDIFFCOLOR", PSP_MATDIFFCOLOR);
  320. engine->RegisterEnumValue("PSParameter", "PSP_MATEMISSIVECOLOR", PSP_MATEMISSIVECOLOR);
  321. engine->RegisterEnumValue("PSParameter", "PSP_MATSPECPROPERTIES", PSP_MATSPECPROPERTIES);
  322. engine->RegisterEnumValue("PSParameter", "PSP_SAMPLEOFFSETS", PSP_SAMPLEOFFSETS);
  323. engine->RegisterEnumValue("PSParameter", "PSP_SHADOWPROJ", PSP_SHADOWPROJ);
  324. engine->RegisterEnumValue("PSParameter", "PSP_SPOTPROJ", PSP_SPOTPROJ);
  325. engine->RegisterEnum("TextureUnit");
  326. engine->RegisterEnumValue("TextureUnit", "TU_DIFFUSE", TU_DIFFUSE);
  327. engine->RegisterEnumValue("TextureUnit", "TU_NORMAL", TU_NORMAL);
  328. engine->RegisterEnumValue("TextureUnit", "TU_SPECULAR", TU_SPECULAR);
  329. engine->RegisterEnumValue("TextureUnit", "TU_DETAIL", TU_DETAIL);
  330. engine->RegisterEnumValue("TextureUnit", "TU_ENVIRONMENT", TU_ENVIRONMENT);
  331. engine->RegisterEnumValue("TextureUnit", "TU_EMISSIVE", TU_EMISSIVE);
  332. engine->RegisterEnumValue("TextureUnit", "MAX_MATERIAL_TEXTURE_UNITS", MAX_MATERIAL_TEXTURE_UNITS);
  333. engine->RegisterEnum("PassType");
  334. engine->RegisterEnumValue("PassType", "PASS_DEFERRED", PASS_DEFERRED);
  335. engine->RegisterEnumValue("PassType", "PASS_PREPASS", PASS_PREPASS);
  336. engine->RegisterEnumValue("PassType", "PASS_MATERIAL", PASS_MATERIAL);
  337. engine->RegisterEnumValue("PassType", "PASS_EMISSIVE", PASS_EMISSIVE);
  338. engine->RegisterEnumValue("PassType", "PASS_POSTOPAQUE", PASS_POSTOPAQUE);
  339. engine->RegisterEnumValue("PassType", "PASS_AMBIENT", PASS_AMBIENT);
  340. engine->RegisterEnumValue("PassType", "PASS_NEGATIVE", PASS_NEGATIVE);
  341. engine->RegisterEnumValue("PassType", "PASS_LIGHT", PASS_LIGHT);
  342. engine->RegisterEnumValue("PassType", "PASS_SHADOW", PASS_SHADOW);
  343. engine->RegisterEnum("BlendMode");
  344. engine->RegisterEnumValue("BlendMode", "BLEND_REPLACE", BLEND_REPLACE);
  345. engine->RegisterEnumValue("BlendMode", "BLEND_ADD", BLEND_ADD);
  346. engine->RegisterEnumValue("BlendMode", "BLEND_MULTIPLY", BLEND_MULTIPLY);
  347. engine->RegisterEnumValue("BlendMode", "BLEND_ALPHA", BLEND_ALPHA);
  348. engine->RegisterEnumValue("BlendMode", "BLEND_ADDALPHA", BLEND_ADDALPHA);
  349. engine->RegisterEnumValue("BlendMode", "BLEND_PREMULALPHA", BLEND_PREMULALPHA);
  350. engine->RegisterEnumValue("BlendMode", "BLEND_INVDESTALPHA", BLEND_INVDESTALPHA);
  351. engine->RegisterEnum("CompareMode");
  352. engine->RegisterEnumValue("CompareMode", "CMP_ALWAYS", CMP_ALWAYS);
  353. engine->RegisterEnumValue("CompareMode", "CMP_EQUAL", CMP_EQUAL);
  354. engine->RegisterEnumValue("CompareMode", "CMP_NOTEQUAL", CMP_NOTEQUAL);
  355. engine->RegisterEnumValue("CompareMode", "CMP_LESS", CMP_LESS);
  356. engine->RegisterEnumValue("CompareMode", "CMP_LESSEQUAL", CMP_LESSEQUAL);
  357. engine->RegisterEnumValue("CompareMode", "CMP_GREATER", CMP_GREATER);
  358. engine->RegisterEnumValue("CompareMode", "CMP_GREATEREQUAL", CMP_GREATEREQUAL);
  359. engine->RegisterEnum("CullMode");
  360. engine->RegisterEnumValue("CullMode", "CULL_NONE", CULL_NONE);
  361. engine->RegisterEnumValue("CullMode", "CULL_CCW", CULL_CCW);
  362. engine->RegisterEnumValue("CullMode", "CULL_CW", CULL_CW);
  363. engine->RegisterObjectType("MaterialPass", 0, asOBJ_REF);
  364. engine->RegisterObjectBehaviour("MaterialPass", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  365. engine->RegisterObjectBehaviour("MaterialPass", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  366. engine->RegisterObjectMethod("MaterialPass", "void setAlphaMask(bool)", asMETHOD(MaterialPass, setAlphaMask), asCALL_THISCALL);
  367. engine->RegisterObjectMethod("MaterialPass", "void setAlphaTest(bool)", asMETHOD(MaterialPass, setAlphaTest), asCALL_THISCALL);
  368. engine->RegisterObjectMethod("MaterialPass", "void setBlendMode(BlendMode)", asMETHOD(MaterialPass, setBlendMode), asCALL_THISCALL);
  369. engine->RegisterObjectMethod("MaterialPass", "void setCullMode(CullMode)", asMETHOD(MaterialPass, setCullMode), asCALL_THISCALL);
  370. engine->RegisterObjectMethod("MaterialPass", "void setDepthTestMode(CompareMode)", asMETHOD(MaterialPass, setDepthTestMode), asCALL_THISCALL);
  371. engine->RegisterObjectMethod("MaterialPass", "void setDepthWrite(bool)", asMETHOD(MaterialPass, setDepthWrite), asCALL_THISCALL);
  372. engine->RegisterObjectMethod("MaterialPass", "void setVertexShader(const string& in)", asMETHOD(MaterialPass, setVertexShader), asCALL_THISCALL);
  373. engine->RegisterObjectMethod("MaterialPass", "void setPixelShader(const string& in)", asMETHOD(MaterialPass, setPixelShader), asCALL_THISCALL);
  374. engine->RegisterObjectMethod("MaterialPass", "bool getAlphaMask() const", asMETHOD(MaterialPass, getAlphaMask), asCALL_THISCALL);
  375. engine->RegisterObjectMethod("MaterialPass", "bool getAlphaTest() const", asMETHOD(MaterialPass, getAlphaTest), asCALL_THISCALL);
  376. engine->RegisterObjectMethod("MaterialPass", "BlendMode getBlendMode() const", asMETHOD(MaterialPass, getBlendMode), asCALL_THISCALL);
  377. engine->RegisterObjectMethod("MaterialPass", "CullMode getCullMode() const", asMETHOD(MaterialPass, getCullMode), asCALL_THISCALL);
  378. engine->RegisterObjectMethod("MaterialPass", "CompareMode getDepthTestMode() const", asMETHOD(MaterialPass, getDepthTestMode), asCALL_THISCALL);
  379. engine->RegisterObjectMethod("MaterialPass", "bool getDepthWrite() const", asMETHOD(MaterialPass, getDepthWrite), asCALL_THISCALL);
  380. engine->RegisterObjectMethod("MaterialPass", "const string& getVertexShaderName() const", asMETHOD(MaterialPass, getVertexShaderName), asCALL_THISCALL);
  381. engine->RegisterObjectMethod("MaterialPass", "const string& getPixelShaderName() const", asMETHOD(MaterialPass, getPixelShaderName), asCALL_THISCALL);
  382. engine->RegisterObjectType("MaterialTechnique", 0, asOBJ_REF);
  383. engine->RegisterObjectBehaviour("MaterialTechnique", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  384. engine->RegisterObjectBehaviour("MaterialTechnique", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  385. engine->RegisterObjectMethod("MaterialTechnique", "void setQualityLevel(int)", asMETHOD(MaterialTechnique, setQualityLevel), asCALL_THISCALL);
  386. engine->RegisterObjectMethod("MaterialTechnique", "void setLodDistance(float)", asMETHOD(MaterialTechnique, setLodDistance), asCALL_THISCALL);
  387. engine->RegisterObjectMethod("MaterialTechnique", "void setRequireSM3(bool)", asMETHOD(MaterialTechnique, setRequireSM3), asCALL_THISCALL);
  388. engine->RegisterObjectMethod("MaterialTechnique", "void setVertexShaderParameter(VSParameter, const Vector4& in)", asMETHOD(MaterialTechnique, setVertexShaderParameter), asCALL_THISCALL);
  389. engine->RegisterObjectMethod("MaterialTechnique", "void setPixelShaderParameter(PSParameter, const Vector4& in)", asMETHOD(Material, setPixelShaderParameter), asCALL_THISCALL);
  390. engine->RegisterObjectMethod("MaterialTechnique", "void setTexture(TextureUnit, Texture@+)", asMETHOD(MaterialTechnique, setTexture), asCALL_THISCALL);
  391. engine->RegisterObjectMethod("MaterialTechnique", "void setUVTransform(const Vector2& in, float, const Vector2& in)", asMETHODPR(MaterialTechnique, setUVTransform, (const Vector2&, float, const Vector2&), void), asCALL_THISCALL);
  392. engine->RegisterObjectMethod("MaterialTechnique", "void setUVTransform(const Vector2& in, float, float)", asMETHODPR(MaterialTechnique, setUVTransform, (const Vector2&, float, float), void), asCALL_THISCALL);
  393. engine->RegisterObjectMethod("MaterialTechnique", "MaterialPass@+ createPass(PassType)", asMETHOD(MaterialTechnique, createPass), asCALL_THISCALL);
  394. engine->RegisterObjectMethod("MaterialTechnique", "void removePass(PassType)", asMETHOD(MaterialTechnique, removePass), asCALL_THISCALL);
  395. engine->RegisterObjectMethod("MaterialTechnique", "bool hasPass(PassType) const", asMETHOD(MaterialTechnique, hasPass), asCALL_THISCALL);
  396. engine->RegisterObjectMethod("MaterialTechnique", "MaterialPass@+ getPass(PassType)", asMETHOD(MaterialTechnique, getPass), asCALL_THISCALL);
  397. engine->RegisterObjectMethod("MaterialTechnique", "int getQualityLevel() const", asMETHOD(MaterialTechnique, getQualityLevel), asCALL_THISCALL);
  398. engine->RegisterObjectMethod("MaterialTechnique", "float getLodDistance() const", asMETHOD(MaterialTechnique, getLodDistance), asCALL_THISCALL);
  399. engine->RegisterObjectMethod("MaterialTechnique", "bool getRequireSM3() const", asMETHOD(MaterialTechnique, getRequireSM3), asCALL_THISCALL);
  400. engine->RegisterObjectMethod("MaterialTechnique", "Vector4 getVertexShaderParameter(VSParameter) const", asFUNCTION(MaterialTechniqueGetVSParam), asCALL_CDECL_OBJLAST);
  401. engine->RegisterObjectMethod("MaterialTechnique", "Vector4 getPixelShaderParameter(PSParameter) const", asFUNCTION(MaterialTechniqueGetPSParam), asCALL_CDECL_OBJLAST);
  402. engine->RegisterObjectMethod("MaterialTechnique", "Texture@+ getTexture(TextureUnit) const", asMETHOD(MaterialTechnique, getTexture), asCALL_THISCALL);
  403. registerResource<Material>(engine, "Material");
  404. engine->RegisterObjectBehaviour("Material", asBEHAVE_FACTORY, "Material@+ f(const string& in)", asFUNCTION(ConstructMaterial), asCALL_CDECL);
  405. engine->RegisterObjectMethod("Material", "void save(File@+ file)", asFUNCTION(MaterialSave), asCALL_CDECL_OBJLAST);
  406. engine->RegisterObjectMethod("Material", "void setNumTechniques(uint)", asMETHOD(Material, setNumTechniques), asCALL_THISCALL);
  407. engine->RegisterObjectMethod("Material", "void setVertexShaderParameter(VSParameter, const Vector4& in)", asMETHOD(Material, setVertexShaderParameter), asCALL_THISCALL);
  408. engine->RegisterObjectMethod("Material", "void setPixelShaderParameter(PSParameter, const Vector4& in)", asMETHOD(Material, setPixelShaderParameter), asCALL_THISCALL);
  409. engine->RegisterObjectMethod("Material", "void setTexture(TextureUnit, Texture@+)", asMETHOD(Material, setTexture), asCALL_THISCALL);
  410. engine->RegisterObjectMethod("Material", "void setUVTransform(const Vector2& in, float, const Vector2& in)", asMETHODPR(Material, setUVTransform, (const Vector2&, float, const Vector2&), void), asCALL_THISCALL);
  411. engine->RegisterObjectMethod("Material", "void setUVTransform(const Vector2& in, float, float)", asMETHODPR(Material, setUVTransform, (const Vector2&, float, float), void), asCALL_THISCALL);
  412. engine->RegisterObjectMethod("Material", "Material@ clone(const string& in) const", asFUNCTION(MaterialClone), asCALL_CDECL_OBJLAST);
  413. engine->RegisterObjectMethod("Material", "uint getNumTechniques() const", asMETHOD(Material, getNumTechniques), asCALL_THISCALL);
  414. engine->RegisterObjectMethod("Material", "MaterialTechnique@+ getTechnique(uint)", asMETHOD(Material, getTechnique), asCALL_THISCALL);
  415. engine->RegisterObjectMethod("Material", "MaterialPass@+ getPass(uint, PassType)", asMETHOD(Material, getPass), asCALL_THISCALL);
  416. engine->RegisterObjectMethod("Material", "bool getCastShadows()", asMETHOD(Material, getCastShadows), asCALL_THISCALL);
  417. engine->RegisterObjectMethod("Material", "bool getOcclusion()", asMETHOD(Material, getOcclusion), asCALL_THISCALL);
  418. engine->RegisterObjectMethod("Material", "CullMode getOcclusionCullMode()", asMETHOD(Material, getOcclusionCullMode), asCALL_THISCALL);
  419. registerRefCasts<Resource, Material>(engine, "Resource", "Material");
  420. }
  421. static void registerModel(asIScriptEngine* engine)
  422. {
  423. registerResource<Model>(engine, "Model");
  424. engine->RegisterObjectMethod("Model", "const BoundingBox& getBoundingBox() const", asMETHOD(Model, getBoundingBox), asCALL_THISCALL);
  425. engine->RegisterObjectMethod("Model", "Skeleton@+ getSkeleton() const", asMETHOD(Model, getSkeleton), asCALL_THISCALL);
  426. engine->RegisterObjectMethod("Model", "uint getNumGeometries() const", asMETHOD(Model, getNumGeometries), asCALL_THISCALL);
  427. engine->RegisterObjectMethod("Model", "uint getNumGeometryLodLevels(uint) const", asMETHOD(Model, getNumGeometryLodLevels), asCALL_THISCALL);
  428. engine->RegisterObjectMethod("Model", "uint getNumMorphs() const", asMETHOD(Model, getNumMorphs), asCALL_THISCALL);
  429. engine->RegisterObjectMethod("Model", "uint getCollisionLodLevel() const", asMETHOD(Model, getCollisionLodLevel), asCALL_THISCALL);
  430. engine->RegisterObjectMethod("Model", "uint getRaycastLodLevel() const", asMETHOD(Model, getRaycastLodLevel), asCALL_THISCALL);
  431. engine->RegisterObjectMethod("Model", "uint getOcclusionLodLevel() const", asMETHOD(Model, getOcclusionLodLevel), asCALL_THISCALL);
  432. registerRefCasts<Resource, Model>(engine, "Resource", "Model");
  433. }
  434. static void registerAnimation(asIScriptEngine* engine)
  435. {
  436. registerResource<Animation>(engine, "Animation");
  437. engine->RegisterObjectMethod("Animation", "const string& getAnimationName() const", asMETHOD(Animation, getAnimationName), asCALL_THISCALL);
  438. engine->RegisterObjectMethod("Animation", "float getLength() const", asMETHOD(Animation, getLength), asCALL_THISCALL);
  439. engine->RegisterObjectMethod("Animation", "uint getNumTracks() const", asMETHOD(Animation, getNumTracks), asCALL_THISCALL);
  440. registerRefCasts<Resource, Animation>(engine, "Resource", "Animation");
  441. }
  442. static void registerVolumeNode(asIScriptEngine* engine)
  443. {
  444. engine->RegisterObjectType("DebugRenderer", 0, asOBJ_REF);
  445. registerVolumeNode<VolumeNode>(engine, "VolumeNode");
  446. registerRefCasts<Component, VolumeNode>(engine, "Component", "VolumeNode");
  447. registerRefCasts<Node, VolumeNode>(engine, "Node", "VolumeNode");
  448. }
  449. static void registerGeometryNode(asIScriptEngine* engine)
  450. {
  451. registerGeometryNode<GeometryNode>(engine, "GeometryNode");
  452. registerRefCasts<Component, GeometryNode>(engine, "Component", "GeometryNode");
  453. registerRefCasts<Node, GeometryNode>(engine, "Node", "GeometryNode");
  454. }
  455. static void ConstructBiasParameters(BiasParameters* ptr)
  456. {
  457. new(ptr) BiasParameters(0.0f, 0.0f);
  458. }
  459. static void ConstructBiasParametersCopy(BiasParameters& parameters, BiasParameters* ptr)
  460. {
  461. new(ptr) BiasParameters(parameters);
  462. }
  463. static void ConstructBiasParametersInit(float constantBias, float slopeScaledBias, BiasParameters* ptr)
  464. {
  465. new(ptr) BiasParameters(constantBias, slopeScaledBias);
  466. }
  467. static void ConstructCascadeParameters(CascadeParameters* ptr)
  468. {
  469. new(ptr) CascadeParameters(1, 0.0f, 0.0f, 0.0f);
  470. }
  471. static void ConstructCascadeParametersCopy(CascadeParameters& parameters, CascadeParameters* ptr)
  472. {
  473. new(ptr) CascadeParameters(parameters);
  474. }
  475. static void ConstructCascadeParametersInit(unsigned splits, float lambda, float splitFadeRange, float shadowRange, CascadeParameters* ptr)
  476. {
  477. new(ptr) CascadeParameters(splits, lambda, splitFadeRange, shadowRange);
  478. }
  479. static void ConstructFocusParameters(FocusParameters* ptr)
  480. {
  481. new(ptr) FocusParameters(false, false, false, 0.0f, 0.0f);
  482. }
  483. static void ConstructFocusParametersCopy(FocusParameters& parameters, FocusParameters* ptr)
  484. {
  485. new(ptr) FocusParameters(parameters);
  486. }
  487. static void ConstructFocusParametersInit(bool focus, bool nonUniform, bool zoomOut, float quantize, float minView, FocusParameters* ptr)
  488. {
  489. new(ptr) FocusParameters(focus, nonUniform, zoomOut, quantize, minView);
  490. }
  491. static void registerLight(asIScriptEngine* engine)
  492. {
  493. engine->RegisterEnum("LightType");
  494. engine->RegisterEnumValue("LightType", "LIGHT_DIRECTIONAL", LIGHT_DIRECTIONAL);
  495. engine->RegisterEnumValue("LightType", "LIGHT_SPOT", LIGHT_SPOT);
  496. engine->RegisterEnumValue("LightType", "LIGHT_POINT", LIGHT_POINT);
  497. engine->RegisterObjectType("BiasParameters", sizeof(BiasParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  498. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructBiasParameters), asCALL_CDECL_OBJLAST);
  499. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f(const BiasParameters& in)", asFUNCTION(ConstructBiasParametersCopy), asCALL_CDECL_OBJLAST);
  500. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f(float, float)", asFUNCTION(ConstructBiasParametersInit), asCALL_CDECL_OBJLAST);
  501. engine->RegisterObjectProperty("BiasParameters", "float constantBias", offsetof(BiasParameters, mConstantBias));
  502. engine->RegisterObjectProperty("BiasParameters", "float slopeScaledBias", offsetof(BiasParameters, mSlopeScaledBias));
  503. engine->RegisterObjectType("CascadeParameters", sizeof(CascadeParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  504. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructCascadeParameters), asCALL_CDECL_OBJLAST);
  505. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(const CascadeParameters& in)", asFUNCTION(ConstructCascadeParametersCopy), asCALL_CDECL_OBJLAST);
  506. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(uint, float, float, float)", asFUNCTION(ConstructCascadeParametersInit), asCALL_CDECL_OBJLAST);
  507. engine->RegisterObjectProperty("CascadeParameters", "uint splits", offsetof(CascadeParameters, mSplits));
  508. engine->RegisterObjectProperty("CascadeParameters", "float lambda", offsetof(CascadeParameters, mLambda));
  509. engine->RegisterObjectProperty("CascadeParameters", "float splitFadeRange", offsetof(CascadeParameters, mSplitFadeRange));
  510. engine->RegisterObjectProperty("CascadeParameters", "float shadowRange", offsetof(CascadeParameters, mShadowRange));
  511. engine->RegisterObjectType("FocusParameters", sizeof(FocusParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  512. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructFocusParameters), asCALL_CDECL_OBJLAST);
  513. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f(const FocusParameters& in)", asFUNCTION(ConstructFocusParametersCopy), asCALL_CDECL_OBJLAST);
  514. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f(bool, bool, bool, float, float)", asFUNCTION(ConstructFocusParametersInit), asCALL_CDECL_OBJLAST);
  515. engine->RegisterObjectProperty("FocusParameters", "bool focus", offsetof(FocusParameters, mFocus));
  516. engine->RegisterObjectProperty("FocusParameters", "bool nonUniform", offsetof(FocusParameters, mNonUniform));
  517. engine->RegisterObjectProperty("FocusParameters", "bool zoomOut", offsetof(FocusParameters, mZoomOut));
  518. engine->RegisterObjectProperty("FocusParameters", "float quantize", offsetof(FocusParameters, mQuantize));
  519. engine->RegisterObjectProperty("FocusParameters", "float minView", offsetof(FocusParameters, mMinView));
  520. registerVolumeNode<Light>(engine, "Light");
  521. engine->RegisterObjectMethod("Light", "void setLightType(LightType)", asMETHOD(Light, setLightType), asCALL_THISCALL);
  522. engine->RegisterObjectMethod("Light", "void setColor(const Color& in)", asMETHOD(Light, setColor), asCALL_THISCALL);
  523. engine->RegisterObjectMethod("Light", "void setSpecularIntensity(float)", asMETHOD(Light, setSpecularIntensity), asCALL_THISCALL);
  524. engine->RegisterObjectMethod("Light", "void setRange(float)", asMETHOD(Light, setRange), asCALL_THISCALL);
  525. engine->RegisterObjectMethod("Light", "void setFov(float)", asMETHOD(Light, setFov), asCALL_THISCALL);
  526. engine->RegisterObjectMethod("Light", "void setAspectRatio(float)", asMETHOD(Light, setAspectRatio), asCALL_THISCALL);
  527. engine->RegisterObjectMethod("Light", "void setFadeDistance(float)", asMETHOD(Light, setFadeDistance), asCALL_THISCALL);
  528. engine->RegisterObjectMethod("Light", "void setDetailLevel(int, int)", asMETHOD(Light, setDetailLevel), asCALL_THISCALL);
  529. engine->RegisterObjectMethod("Light", "void setShadowBias(const BiasParameters& in)", asMETHOD(Light, setShadowBias), asCALL_THISCALL);
  530. engine->RegisterObjectMethod("Light", "void setShadowCascade(const CascadeParameters& in)", asMETHOD(Light, setShadowCascade), asCALL_THISCALL);
  531. engine->RegisterObjectMethod("Light", "void setShadowFocus(const FocusParameters& in)", asMETHOD(Light, setShadowFocus), asCALL_THISCALL);
  532. engine->RegisterObjectMethod("Light", "void setShadowFadeDistance(float)", asMETHOD(Light, setShadowFadeDistance), asCALL_THISCALL);
  533. engine->RegisterObjectMethod("Light", "void setShadowIntensity(float)", asMETHOD(Light, setShadowIntensity), asCALL_THISCALL);
  534. engine->RegisterObjectMethod("Light", "void setShadowResolution(float)", asMETHOD(Light, setShadowResolution), asCALL_THISCALL);
  535. engine->RegisterObjectMethod("Light", "void setShadowNearFarRatio(float)", asMETHOD(Light, setShadowNearFarRatio), asCALL_THISCALL);
  536. engine->RegisterObjectMethod("Light", "void setRampTexture(Texture@+)", asMETHOD(Light, setRampTexture), asCALL_THISCALL);
  537. engine->RegisterObjectMethod("Light", "void setShapeTexture(Texture@+)", asMETHOD(Light, setShapeTexture), asCALL_THISCALL);
  538. engine->RegisterObjectMethod("Light", "LightType getLightType() const", asMETHOD(Light, getLightType), asCALL_THISCALL);
  539. engine->RegisterObjectMethod("Light", "const Color& getColor() const", asMETHOD(Light, getColor), asCALL_THISCALL);
  540. engine->RegisterObjectMethod("Light", "float getSpecularIntensity() const", asMETHOD(Light, getSpecularIntensity), asCALL_THISCALL);
  541. engine->RegisterObjectMethod("Light", "bool isNegative() const", asMETHOD(Light, isNegative), asCALL_THISCALL);
  542. engine->RegisterObjectMethod("Light", "float getRange() const", asMETHOD(Light, getRange), asCALL_THISCALL);
  543. engine->RegisterObjectMethod("Light", "float getFov() const", asMETHOD(Light, getFov), asCALL_THISCALL);
  544. engine->RegisterObjectMethod("Light", "float getAspectRatio() const", asMETHOD(Light, getAspectRatio), asCALL_THISCALL);
  545. engine->RegisterObjectMethod("Light", "float getFadeDistance() const", asMETHOD(Light, getFadeDistance), asCALL_THISCALL);
  546. engine->RegisterObjectMethod("Light", "int getDetailLevel() const", asMETHOD(Light, getDetailLevel), asCALL_THISCALL);
  547. engine->RegisterObjectMethod("Light", "int getShadowDetailLevel() const", asMETHOD(Light, getShadowDetailLevel), asCALL_THISCALL);
  548. engine->RegisterObjectMethod("Light", "const BiasParameters& getShadowBias() const", asMETHOD(Light, getShadowBias), asCALL_THISCALL);
  549. engine->RegisterObjectMethod("Light", "const CascadeParameters& getShadowCascade() const", asMETHOD(Light, getShadowCascade), asCALL_THISCALL);
  550. engine->RegisterObjectMethod("Light", "const FocusParameters& getShadowFocus() const", asMETHOD(Light, getShadowFocus), asCALL_THISCALL);
  551. engine->RegisterObjectMethod("Light", "float getShadowFadeDistance() const", asMETHOD(Light, getShadowFadeDistance), asCALL_THISCALL);
  552. engine->RegisterObjectMethod("Light", "float getShadowIntensity() const", asMETHOD(Light, getShadowIntensity), asCALL_THISCALL);
  553. engine->RegisterObjectMethod("Light", "float getShadowResolution() const", asMETHOD(Light, getShadowResolution), asCALL_THISCALL);
  554. engine->RegisterObjectMethod("Light", "float getShadowNearFarRatio() const", asMETHOD(Light, getShadowNearFarRatio), asCALL_THISCALL);
  555. engine->RegisterObjectMethod("Light", "Texture@+ getRampTexture() const", asMETHOD(Light, getRampTexture), asCALL_THISCALL);
  556. engine->RegisterObjectMethod("Light", "Texture@+ getShapeTexture() const", asMETHOD(Light, getShapeTexture), asCALL_THISCALL);
  557. engine->RegisterObjectMethod("Light", "const Frustum& getFrustum()", asMETHOD(Light, getFrustum), asCALL_THISCALL);
  558. registerRefCasts<Component, Light>(engine, "Component", "Light");
  559. registerRefCasts<Node, Light>(engine, "Node", "Light");
  560. }
  561. static void registerZone(asIScriptEngine* engine)
  562. {
  563. registerVolumeNode<Zone>(engine, "Zone");
  564. engine->RegisterObjectMethod("Zone", "void setBoundingBox(const BoundingBox& in)", asMETHOD(Zone, setBoundingBox), asCALL_THISCALL);
  565. engine->RegisterObjectMethod("Zone", "void setAmbientColor(const Color& in)", asMETHOD(Zone, setAmbientColor), asCALL_THISCALL);
  566. engine->RegisterObjectMethod("Zone", "void setFogColor(const Color& in)", asMETHOD(Zone, setFogColor), asCALL_THISCALL);
  567. engine->RegisterObjectMethod("Zone", "void setFogStart(float)", asMETHOD(Zone, setFogStart), asCALL_THISCALL);
  568. engine->RegisterObjectMethod("Zone", "void setFogEnd(float)", asMETHOD(Zone, setFogEnd), asCALL_THISCALL);
  569. engine->RegisterObjectMethod("Zone", "void setPriority(int)", asMETHOD(Zone, setPriority), asCALL_THISCALL);
  570. engine->RegisterObjectMethod("Zone", "const BoundingBox& getBoundingBox() const", asMETHOD(Zone, getBoundingBox), asCALL_THISCALL);
  571. engine->RegisterObjectMethod("Zone", "const Color& getAmbientColor() const", asMETHOD(Zone, getAmbientColor), asCALL_THISCALL);
  572. engine->RegisterObjectMethod("Zone", "const Color& getFogColor() const", asMETHOD(Zone, getFogColor), asCALL_THISCALL);
  573. engine->RegisterObjectMethod("Zone", "float getFogStart() const", asMETHOD(Zone, getFogStart), asCALL_THISCALL);
  574. engine->RegisterObjectMethod("Zone", "float getFogEnd() const", asMETHOD(Zone, getFogEnd), asCALL_THISCALL);
  575. engine->RegisterObjectMethod("Zone", "int getPriority() const", asMETHOD(Zone, getPriority), asCALL_THISCALL);
  576. registerRefCasts<Component, Zone>(engine, "Component", "Zone");
  577. registerRefCasts<Node, Zone>(engine, "Node", "Zone");
  578. }
  579. static void registerStaticModel(asIScriptEngine* engine)
  580. {
  581. registerGeometryNode<StaticModel>(engine, "StaticModel");
  582. engine->RegisterObjectMethod("StaticModel", "void setModel(Model@+)", asMETHOD(StaticModel, setModel), asCALL_THISCALL);
  583. engine->RegisterObjectMethod("StaticModel", "void setMaterial(Material@+)", asMETHODPR(StaticModel, setMaterial, (Material*), void), asCALL_THISCALL);
  584. engine->RegisterObjectMethod("StaticModel", "bool setMaterial(uint, Material@+)", asMETHODPR(StaticModel, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  585. engine->RegisterObjectMethod("StaticModel", "const BoundingBox& getBoundingBox() const", asMETHOD(StaticModel, getBoundingBox), asCALL_THISCALL);
  586. engine->RegisterObjectMethod("StaticModel", "uint getNumGeometries() const", asMETHOD(StaticModel, getNumGeometries), asCALL_THISCALL);
  587. engine->RegisterObjectMethod("StaticModel", "Material@+ getMaterial(uint) const", asMETHOD(StaticModel, getMaterial), asCALL_THISCALL);
  588. engine->RegisterObjectMethod("StaticModel", "Model@+ getModel() const", asMETHOD(StaticModel, getModel), asCALL_THISCALL);
  589. registerRefCasts<Component, StaticModel>(engine, "Component", "StaticModel");
  590. registerRefCasts<Node, StaticModel>(engine, "Node", "StaticModel");
  591. }
  592. static void registerSkybox(asIScriptEngine* engine)
  593. {
  594. registerGeometryNode<Skybox>(engine, "Skybox");
  595. engine->RegisterObjectMethod("Skybox", "void setModel(Model@+)", asMETHOD(Skybox, setModel), asCALL_THISCALL);
  596. engine->RegisterObjectMethod("Skybox", "void setMaterial(Material@+)", asMETHODPR(Skybox, setMaterial, (Material*), void), asCALL_THISCALL);
  597. engine->RegisterObjectMethod("Skybox", "bool setMaterial(uint, Material@+)", asMETHODPR(Skybox, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  598. engine->RegisterObjectMethod("Skybox", "const BoundingBox& getBoundingBox() const", asMETHOD(Skybox, getBoundingBox), asCALL_THISCALL);
  599. engine->RegisterObjectMethod("Skybox", "uint getNumGeometries() const", asMETHOD(Skybox, getNumGeometries), asCALL_THISCALL);
  600. engine->RegisterObjectMethod("Skybox", "Material@+ getMaterial(uint) const", asMETHOD(Skybox, getMaterial), asCALL_THISCALL);
  601. engine->RegisterObjectMethod("Skybox", "Model@+ getModel() const", asMETHOD(Skybox, getModel), asCALL_THISCALL);
  602. registerRefCasts<Component, Skybox>(engine, "Component", "Skybox");
  603. registerRefCasts<Node, Skybox>(engine, "Node", "Skybox");
  604. }
  605. static void registerAnimatedModel(asIScriptEngine* engine)
  606. {
  607. engine->RegisterObjectType("AnimationState", 0, asOBJ_REF);
  608. engine->RegisterObjectBehaviour("AnimationState", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  609. engine->RegisterObjectBehaviour("AnimationState", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  610. engine->RegisterObjectMethod("AnimationState", "void setStartBone(Bone@+)", asMETHOD(AnimationState, setStartBone), asCALL_THISCALL);
  611. engine->RegisterObjectMethod("AnimationState", "void setLooped(bool)", asMETHOD(AnimationState, setLooped), asCALL_THISCALL);
  612. engine->RegisterObjectMethod("AnimationState", "void setWeight(float)", asMETHOD(AnimationState, setWeight), asCALL_THISCALL);
  613. engine->RegisterObjectMethod("AnimationState", "void setTime(float)", asMETHOD(AnimationState, setTime), asCALL_THISCALL);
  614. engine->RegisterObjectMethod("AnimationState", "void addWeight(float)", asMETHOD(AnimationState, addWeight), asCALL_THISCALL);
  615. engine->RegisterObjectMethod("AnimationState", "void addTime(float)", asMETHOD(AnimationState, addTime), asCALL_THISCALL);
  616. engine->RegisterObjectMethod("AnimationState", "void setPriority(int)", asMETHOD(AnimationState, setPriority), asCALL_THISCALL);
  617. engine->RegisterObjectMethod("AnimationState", "void setUseNlerp(bool)", asMETHOD(AnimationState, setUseNlerp), asCALL_THISCALL);
  618. engine->RegisterObjectMethod("AnimationState", "Animation@+ getAnimation() const", asMETHOD(AnimationState, getAnimation), asCALL_THISCALL);
  619. engine->RegisterObjectMethod("AnimationState", "Bone@+ getStartBone() const", asMETHOD(AnimationState, getStartBone), asCALL_THISCALL);
  620. engine->RegisterObjectMethod("AnimationState", "bool isEnabled() const", asMETHOD(AnimationState, isEnabled), asCALL_THISCALL);
  621. engine->RegisterObjectMethod("AnimationState", "bool isLooped() const", asMETHOD(AnimationState, isLooped), asCALL_THISCALL);
  622. engine->RegisterObjectMethod("AnimationState", "float getWeight() const", asMETHOD(AnimationState, getWeight), asCALL_THISCALL);
  623. engine->RegisterObjectMethod("AnimationState", "float getTime() const", asMETHOD(AnimationState, getTime), asCALL_THISCALL);
  624. engine->RegisterObjectMethod("AnimationState", "float getLength() const", asMETHOD(AnimationState, getLength), asCALL_THISCALL);
  625. engine->RegisterObjectMethod("AnimationState", "int getPriority() const", asMETHOD(AnimationState, getPriority), asCALL_THISCALL);
  626. engine->RegisterObjectMethod("AnimationState", "bool getUseNlerp() const", asMETHOD(AnimationState, getUseNlerp), asCALL_THISCALL);
  627. registerGeometryNode<AnimatedModel>(engine, "AnimatedModel");
  628. engine->RegisterObjectMethod("AnimatedModel", "void setModel(Model@+)", asMETHOD(AnimatedModel, setModel), asCALL_THISCALL);
  629. engine->RegisterObjectMethod("AnimatedModel", "void setMaterial(Material@+)", asMETHODPR(AnimatedModel, setMaterial, (Material*), void), asCALL_THISCALL);
  630. engine->RegisterObjectMethod("AnimatedModel", "bool setMaterial(uint, Material@+)", asMETHODPR(AnimatedModel, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  631. engine->RegisterObjectMethod("AnimatedModel", "const BoundingBox& getBoundingBox() const", asMETHOD(AnimatedModel, getBoundingBox), asCALL_THISCALL);
  632. engine->RegisterObjectMethod("AnimatedModel", "uint getNumGeometries() const", asMETHOD(AnimatedModel, getNumGeometries), asCALL_THISCALL);
  633. engine->RegisterObjectMethod("AnimatedModel", "Material@+ getMaterial(uint) const", asMETHOD(AnimatedModel, getMaterial), asCALL_THISCALL);
  634. engine->RegisterObjectMethod("AnimatedModel", "Model@+ getModel() const", asMETHOD(AnimatedModel, getModel), asCALL_THISCALL);
  635. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ addAnimationState(Animation@+)", asMETHOD(AnimatedModel, addAnimationState), asCALL_THISCALL);
  636. engine->RegisterObjectMethod("AnimatedModel", "void removeAnimationState(Animation@+)", asMETHODPR(AnimatedModel, removeAnimationState, (Animation*), void), asCALL_THISCALL);
  637. engine->RegisterObjectMethod("AnimatedModel", "void removeAnimationState(const string& in)", asMETHODPR(AnimatedModel, removeAnimationState, (const std::string&), void), asCALL_THISCALL);
  638. engine->RegisterObjectMethod("AnimatedModel", "void removeAnimationState(AnimationState@+)", asMETHODPR(AnimatedModel, removeAnimationState, (AnimationState*), void), asCALL_THISCALL);
  639. engine->RegisterObjectMethod("AnimatedModel", "void removeAllAnimationStates()", asMETHOD(AnimatedModel, removeAllAnimationStates), asCALL_THISCALL);
  640. engine->RegisterObjectMethod("AnimatedModel", "void setAnimationLodBias(float)", asMETHOD(AnimatedModel, setAnimationLodBias), asCALL_THISCALL);
  641. engine->RegisterObjectMethod("AnimatedModel", "void setInvisibleLodFactor(float)", asMETHOD(AnimatedModel, setInvisibleLodFactor), asCALL_THISCALL);
  642. engine->RegisterObjectMethod("AnimatedModel", "void setLocalAnimation(bool)", asMETHOD(AnimatedModel, setLocalAnimation), asCALL_THISCALL);
  643. engine->RegisterObjectMethod("AnimatedModel", "void setMorphWeight(uint, float)", asMETHODPR(AnimatedModel, setMorphWeight, (unsigned, float), void), asCALL_THISCALL);
  644. engine->RegisterObjectMethod("AnimatedModel", "void setMorphWeight(const string& in, float)", asMETHODPR(AnimatedModel, setMorphWeight, (const std::string&, float), void), asCALL_THISCALL);
  645. engine->RegisterObjectMethod("AnimatedModel", "void resetMorphWeights()", asMETHOD(AnimatedModel, resetMorphWeights), asCALL_THISCALL);
  646. engine->RegisterObjectMethod("AnimatedModel", "void syncAnimation(AnimatedModel@+)", asMETHOD(AnimatedModel, syncAnimation), asCALL_THISCALL);
  647. engine->RegisterObjectMethod("AnimatedModel", "void syncMorphs(AnimatedModel@+)", asMETHOD(AnimatedModel, syncMorphs), asCALL_THISCALL);
  648. engine->RegisterObjectMethod("AnimatedModel", "Skeleton@+ getSkeleton() const", asMETHOD(AnimatedModel, getSkeleton), asCALL_THISCALL);
  649. engine->RegisterObjectMethod("AnimatedModel", "uint getNumAnimationStates() const", asMETHOD(AnimatedModel, getNumAnimationStates), asCALL_THISCALL);
  650. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ getAnimationState(Animation@+) const", asMETHODPR(AnimatedModel, getAnimationState, (Animation*) const, AnimationState*), asCALL_THISCALL);
  651. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ getAnimationState(const string& in) const", asMETHODPR(AnimatedModel, getAnimationState, (const std::string&) const, AnimationState*), asCALL_THISCALL);
  652. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ getAnimationState(uint) const", asMETHODPR(AnimatedModel, getAnimationState, (unsigned) const, AnimationState*), asCALL_THISCALL);
  653. engine->RegisterObjectMethod("AnimatedModel", "float getAnimationLodBias() const", asMETHOD(AnimatedModel, getAnimationLodBias), asCALL_THISCALL);
  654. engine->RegisterObjectMethod("AnimatedModel", "float getInvisibleLodFactor() const", asMETHOD(AnimatedModel, getInvisibleLodFactor), asCALL_THISCALL);
  655. engine->RegisterObjectMethod("AnimatedModel", "bool getLocalAnimation() const", asMETHOD(AnimatedModel, getLocalAnimation), asCALL_THISCALL);
  656. engine->RegisterObjectMethod("AnimatedModel", "uint getNumMorphs() const", asMETHOD(AnimatedModel, getNumMorphs), asCALL_THISCALL);
  657. engine->RegisterObjectMethod("AnimatedModel", "float getMorphWeight(uint) const", asMETHODPR(AnimatedModel, getMorphWeight, (unsigned) const, float), asCALL_THISCALL);
  658. engine->RegisterObjectMethod("AnimatedModel", "float getMorphWeight(const string& in) const", asMETHODPR(AnimatedModel, getMorphWeight, (const std::string&) const, float), asCALL_THISCALL);
  659. registerRefCasts<Component, AnimatedModel>(engine, "Component", "AnimatedModel");
  660. registerRefCasts<Node, AnimatedModel>(engine, "Node", "AnimatedModel");
  661. }
  662. static void registerBillboardSet(asIScriptEngine* engine)
  663. {
  664. engine->RegisterObjectType("Billboard", 0, asOBJ_REF);
  665. engine->RegisterObjectBehaviour("Billboard", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  666. engine->RegisterObjectBehaviour("Billboard", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  667. engine->RegisterObjectProperty("Billboard", "Vector3 position", offsetof(Billboard, mPosition));
  668. engine->RegisterObjectProperty("Billboard", "Vector2 size", offsetof(Billboard, mSize));
  669. engine->RegisterObjectProperty("Billboard", "Rect uv", offsetof(Billboard, mUV));
  670. engine->RegisterObjectProperty("Billboard", "Color color", offsetof(Billboard, mColor));
  671. engine->RegisterObjectProperty("Billboard", "float rotation", offsetof(Billboard, mRotation));
  672. engine->RegisterObjectProperty("Billboard", "bool enabled", offsetof(Billboard, mEnabled));
  673. registerGeometryNode<BillboardSet>(engine, "BillboardSet");
  674. engine->RegisterObjectMethod("BillboardSet", "void setMaterial(Material@+)", asMETHOD(BillboardSet, setMaterial), asCALL_THISCALL);
  675. engine->RegisterObjectMethod("BillboardSet", "void setNumBillboards(uint)", asMETHOD(BillboardSet, setNumBillboards), asCALL_THISCALL);
  676. engine->RegisterObjectMethod("BillboardSet", "void setBillboardsRelative(bool)", asMETHOD(BillboardSet, setBillboardsRelative), asCALL_THISCALL);
  677. engine->RegisterObjectMethod("BillboardSet", "void setBillboardsSorted(bool)", asMETHOD(BillboardSet, setBillboardsSorted), asCALL_THISCALL);
  678. engine->RegisterObjectMethod("BillboardSet", "void setScaleBillboards(bool)", asMETHOD(BillboardSet, setScaleBillboards), asCALL_THISCALL);
  679. engine->RegisterObjectMethod("BillboardSet", "void setAnimationLodBias(float)", asMETHOD(BillboardSet, setAnimationLodBias), asCALL_THISCALL);
  680. engine->RegisterObjectMethod("BillboardSet", "void updated()", asMETHOD(BillboardSet, updated), asCALL_THISCALL);
  681. engine->RegisterObjectMethod("BillboardSet", "Material@+ getMaterial() const", asMETHOD(BillboardSet, getMaterial), asCALL_THISCALL);
  682. engine->RegisterObjectMethod("BillboardSet", "uint getNumBillboards() const", asMETHOD(BillboardSet, getNumBillboards), asCALL_THISCALL);
  683. engine->RegisterObjectMethod("BillboardSet", "Billboard@+ getBillboard(uint)", asMETHOD(BillboardSet, getBillboard), asCALL_THISCALL);
  684. engine->RegisterObjectMethod("BillboardSet", "bool getBillboardsRelative() const", asMETHOD(BillboardSet, getBillboardsRelative), asCALL_THISCALL);
  685. engine->RegisterObjectMethod("BillboardSet", "bool getBillboardsSorted() const", asMETHOD(BillboardSet, getBillboardsSorted), asCALL_THISCALL);
  686. engine->RegisterObjectMethod("BillboardSet", "bool getScaleBillboards() const", asMETHOD(BillboardSet, getScaleBillboards), asCALL_THISCALL);
  687. engine->RegisterObjectMethod("BillboardSet", "float getAnimationLodBias() const", asMETHOD(BillboardSet, getAnimationLodBias), asCALL_THISCALL);
  688. registerRefCasts<Component, BillboardSet>(engine, "Component", "BillboardSet");
  689. registerRefCasts<Node, BillboardSet>(engine, "Node", "BillboardSet");
  690. }
  691. static void registerInstancedModel(asIScriptEngine* engine)
  692. {
  693. engine->RegisterObjectType("Instance", 0, asOBJ_REF);
  694. engine->RegisterObjectBehaviour("Instance", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  695. engine->RegisterObjectBehaviour("Instance", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  696. engine->RegisterObjectProperty("Instance", "Vector3 position", offsetof(Instance, mPosition));
  697. engine->RegisterObjectProperty("Instance", "Quaternion rotation", offsetof(Instance, mRotation));
  698. engine->RegisterObjectProperty("Instance", "Vector3 scale", offsetof(Instance, mScale));
  699. registerGeometryNode<InstancedModel>(engine, "InstancedModel");
  700. engine->RegisterObjectMethod("InstancedModel", "void setModel(Model@+)", asMETHOD(InstancedModel, setModel), asCALL_THISCALL);
  701. engine->RegisterObjectMethod("InstancedModel", "void setMaterial(Material@+)", asMETHODPR(InstancedModel, setMaterial, (Material*), void), asCALL_THISCALL);
  702. engine->RegisterObjectMethod("InstancedModel", "bool setMaterial(uint, Material@+)", asMETHODPR(InstancedModel, setMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  703. engine->RegisterObjectMethod("InstancedModel", "void setNumInstances(uint)", asMETHOD(InstancedModel, setNumInstances), asCALL_THISCALL);
  704. engine->RegisterObjectMethod("InstancedModel", "void setInstancesRelative(bool)", asMETHOD(InstancedModel, setInstancesRelative), asCALL_THISCALL);
  705. engine->RegisterObjectMethod("InstancedModel", "void updated()", asMETHOD(InstancedModel, updated), asCALL_THISCALL);
  706. engine->RegisterObjectMethod("InstancedModel", "const BoundingBox& getBoundingBox() const", asMETHOD(InstancedModel, getBoundingBox), asCALL_THISCALL);
  707. engine->RegisterObjectMethod("InstancedModel", "uint getNumGeometries() const", asMETHOD(InstancedModel, getNumGeometries), asCALL_THISCALL);
  708. engine->RegisterObjectMethod("InstancedModel", "Material@+ getMaterial(uint) const", asMETHOD(InstancedModel, getMaterial), asCALL_THISCALL);
  709. engine->RegisterObjectMethod("InstancedModel", "Model@+ getModel() const", asMETHOD(InstancedModel, getModel), asCALL_THISCALL);
  710. engine->RegisterObjectMethod("InstancedModel", "Instance@+ getInstance(uint)", asMETHOD(InstancedModel, getInstance), asCALL_THISCALL);
  711. engine->RegisterObjectMethod("InstancedModel", "bool getInstancesRelative() const", asMETHOD(InstancedModel, getInstancesRelative), asCALL_THISCALL);
  712. registerRefCasts<Component, InstancedModel>(engine, "Component", "InstancedModel");
  713. registerRefCasts<Node, InstancedModel>(engine, "Node", "InstancedModel");
  714. }
  715. static CScriptArray* RendererGetResolutions(Renderer* ptr)
  716. {
  717. return vectorToArray<IntVector2>(ptr->getResolutions(), "array<IntVector2>");
  718. }
  719. static CScriptArray* RendererGetMultiSampleLevels(Renderer* ptr)
  720. {
  721. return vectorToArray<int>(ptr->getMultiSampleLevels(), "array<int>");
  722. }
  723. static Renderer* GetRenderer()
  724. {
  725. return getEngine()->getRenderer();
  726. }
  727. static void registerRenderer(asIScriptEngine* engine)
  728. {
  729. engine->RegisterEnum("RenderMode");
  730. engine->RegisterEnumValue("RenderMode", "RENDER_DEFERRED", RENDER_DEFERRED);
  731. engine->RegisterEnumValue("RenderMode", "RENDER_PREPASS", RENDER_PREPASS);
  732. engine->RegisterEnumValue("RenderMode", "RENDER_FORWARD", RENDER_FORWARD);
  733. engine->RegisterObjectType("Renderer", 0, asOBJ_REF);
  734. engine->RegisterObjectBehaviour("Renderer", asBEHAVE_ADDREF, "void f()", asMETHOD(Renderer, addRef), asCALL_THISCALL);
  735. engine->RegisterObjectBehaviour("Renderer", asBEHAVE_RELEASE, "void f()", asMETHOD(Renderer, releaseRef), asCALL_THISCALL);
  736. engine->RegisterObjectMethod("Renderer", "void setWindowTitle(const string& in)", asMETHOD(Renderer, setWindowTitle), asCALL_THISCALL);
  737. engine->RegisterObjectMethod("Renderer", "void setMode(RenderMode, int, int, bool, bool, int)", asMETHODPR(Renderer, setMode, (RenderMode, int, int, bool, bool, int), void), asCALL_THISCALL);
  738. engine->RegisterObjectMethod("Renderer", "void setMode(int, int)", asMETHODPR(Renderer, setMode, (int, int), void), asCALL_THISCALL);
  739. engine->RegisterObjectMethod("Renderer", "void setMode(RenderMode)", asMETHODPR(Renderer, setMode, (RenderMode), void), asCALL_THISCALL);
  740. engine->RegisterObjectMethod("Renderer", "void toggleFullscreen()", asMETHOD(Renderer, toggleFullscreen), asCALL_THISCALL);
  741. engine->RegisterObjectMethod("Renderer", "void close()", asMETHOD(Renderer, close), asCALL_THISCALL);
  742. engine->RegisterObjectMethod("Renderer", "bool takeScreenShot(Image@+)", asMETHOD(Renderer, takeScreenShot), asCALL_THISCALL);
  743. engine->RegisterObjectMethod("Renderer", "void setForceSM2(bool)", asMETHOD(Renderer, setForceSM2), asCALL_THISCALL);
  744. engine->RegisterObjectMethod("Renderer", "const string& getWindowTitle() const", asMETHOD(Renderer, getWindowTitle), asCALL_THISCALL);
  745. engine->RegisterObjectMethod("Renderer", "RenderMode getRenderMode() const", asMETHOD(Renderer, getRenderMode), asCALL_THISCALL);
  746. engine->RegisterObjectMethod("Renderer", "int getWidth() const", asMETHOD(Renderer, getWidth), asCALL_THISCALL);
  747. engine->RegisterObjectMethod("Renderer", "int getHeight() const", asMETHOD(Renderer, getHeight), asCALL_THISCALL);
  748. engine->RegisterObjectMethod("Renderer", "int getMultiSample() const", asMETHOD(Renderer, getMultiSample), asCALL_THISCALL);
  749. engine->RegisterObjectMethod("Renderer", "bool getFullscreen() const", asMETHOD(Renderer, getFullscreen), asCALL_THISCALL);
  750. engine->RegisterObjectMethod("Renderer", "bool getVsync() const", asMETHOD(Renderer, getVsync), asCALL_THISCALL);
  751. engine->RegisterObjectMethod("Renderer", "bool isClosed() const", asMETHOD(Renderer, isClosed), asCALL_THISCALL);
  752. engine->RegisterObjectMethod("Renderer", "bool isDeviceLost() const", asMETHOD(Renderer, isDeviceLost), asCALL_THISCALL);
  753. engine->RegisterObjectMethod("Renderer", "uint getNumPrimitives() const", asMETHOD(Renderer, getNumPrimitives), asCALL_THISCALL);
  754. engine->RegisterObjectMethod("Renderer", "uint getNumBatches() const", asMETHOD(Renderer, getNumBatches), asCALL_THISCALL);
  755. engine->RegisterObjectMethod("Renderer", "bool getDeferredSupport() const", asMETHOD(Renderer, getDeferredSupport), asCALL_THISCALL);
  756. engine->RegisterObjectMethod("Renderer", "bool getPrepassSupport() const", asMETHOD(Renderer, getPrepassSupport), asCALL_THISCALL);
  757. engine->RegisterObjectMethod("Renderer", "bool getSM3Support() const", asMETHOD(Renderer, getSM3Support), asCALL_THISCALL);
  758. engine->RegisterObjectMethod("Renderer", "bool getHardwareDepthSupport() const", asMETHOD(Renderer, getHardwareDepthSupport), asCALL_THISCALL);
  759. engine->RegisterObjectMethod("Renderer", "bool getHardwareShadowSupport() const", asMETHOD(Renderer, getHardwareShadowSupport), asCALL_THISCALL);
  760. engine->RegisterObjectMethod("Renderer", "bool getHiresShadowSupport() const", asMETHOD(Renderer, getHiresShadowSupport), asCALL_THISCALL);
  761. engine->RegisterObjectMethod("Renderer", "array<IntVector2>@ getResolutions() const", asFUNCTION(RendererGetResolutions), asCALL_CDECL_OBJLAST);
  762. engine->RegisterObjectMethod("Renderer", "array<int>@ getMultiSampleLevels() const", asFUNCTION(RendererGetMultiSampleLevels), asCALL_CDECL_OBJLAST);
  763. engine->RegisterGlobalFunction("Renderer@+ getRenderer()", asFUNCTION(GetRenderer), asCALL_CDECL);
  764. engine->RegisterGlobalFunction("Renderer@+ get_renderer()", asFUNCTION(GetRenderer), asCALL_CDECL);
  765. }
  766. static void ConstructEdgeFilterParameters(EdgeFilterParameters* ptr)
  767. {
  768. new(ptr) EdgeFilterParameters(0.0f, 0.0f, 0.0f, 0.0f);
  769. }
  770. static void ConstructEdgeFilterParametersCopy(EdgeFilterParameters& parameters, EdgeFilterParameters* ptr)
  771. {
  772. new(ptr) EdgeFilterParameters(parameters);
  773. }
  774. static void ConstructEdgeFilterParametersInit(float threshold, float filterStep, float maxFilter, float maxScale, EdgeFilterParameters* ptr)
  775. {
  776. new(ptr) EdgeFilterParameters(threshold, filterStep, maxFilter, maxScale);
  777. }
  778. static Pipeline* GetPipeline()
  779. {
  780. return getEngine()->getPipeline();
  781. }
  782. static void registerPipeline(asIScriptEngine* engine)
  783. {
  784. engine->RegisterGlobalProperty("const int QUALITY_LOW", (void*)&QUALITY_LOW);
  785. engine->RegisterGlobalProperty("const int QUALITY_MEDIUM", (void*)&QUALITY_MEDIUM);
  786. engine->RegisterGlobalProperty("const int QUALITY_HIGH", (void*)&QUALITY_HIGH);
  787. engine->RegisterObjectType("EdgeFilterParameters", sizeof(EdgeFilterParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  788. engine->RegisterObjectBehaviour("EdgeFilterParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructEdgeFilterParameters), asCALL_CDECL_OBJLAST);
  789. engine->RegisterObjectBehaviour("EdgeFilterParameters", asBEHAVE_CONSTRUCT, "void f(const EdgeFilterParameters& in)", asFUNCTION(ConstructEdgeFilterParametersCopy), asCALL_CDECL_OBJLAST);
  790. engine->RegisterObjectBehaviour("EdgeFilterParameters", asBEHAVE_CONSTRUCT, "void f(float, float, float, float)", asFUNCTION(ConstructEdgeFilterParametersInit), asCALL_CDECL_OBJLAST);
  791. engine->RegisterObjectProperty("EdgeFilterParameters", "float threshold", offsetof(EdgeFilterParameters, mThreshold));
  792. engine->RegisterObjectProperty("EdgeFilterParameters", "float filterStep", offsetof(EdgeFilterParameters, mFilterStep));
  793. engine->RegisterObjectProperty("EdgeFilterParameters", "float maxFilter", offsetof(EdgeFilterParameters, mMaxFilter));
  794. engine->RegisterObjectProperty("EdgeFilterParameters", "float maxScale", offsetof(EdgeFilterParameters, mMaxScale));
  795. engine->RegisterObjectType("Pipeline", 0, asOBJ_REF);
  796. engine->RegisterObjectBehaviour("Pipeline", asBEHAVE_ADDREF, "void f()", asMETHOD(Pipeline, addRef), asCALL_THISCALL);
  797. engine->RegisterObjectBehaviour("Pipeline", asBEHAVE_RELEASE, "void f()", asMETHOD(Pipeline, releaseRef), asCALL_THISCALL);
  798. engine->RegisterObjectMethod("Pipeline", "void setNumViewports(uint)", asMETHOD(Pipeline, setNumViewports), asCALL_THISCALL);
  799. engine->RegisterObjectMethod("Pipeline", "void setViewport(uint, const Viewport& in)", asMETHOD(Pipeline, setViewport), asCALL_THISCALL);
  800. engine->RegisterObjectMethod("Pipeline", "void setSpecularLighting(bool)", asMETHOD(Pipeline, setSpecularLighting), asCALL_THISCALL);
  801. engine->RegisterObjectMethod("Pipeline", "void setDrawShadows(bool)", asMETHOD(Pipeline, setDrawShadows), asCALL_THISCALL);
  802. engine->RegisterObjectMethod("Pipeline", "void setTextureAnisotropy(int)", asMETHOD(Pipeline, setTextureAnisotropy), asCALL_THISCALL);
  803. engine->RegisterObjectMethod("Pipeline", "void setTextureFilterMode(TextureFilterMode)", asMETHOD(Pipeline, setTextureFilterMode), asCALL_THISCALL);
  804. engine->RegisterObjectMethod("Pipeline", "void setTextureQuality(int)", asMETHOD(Pipeline, setTextureQuality), asCALL_THISCALL);
  805. engine->RegisterObjectMethod("Pipeline", "void setMaterialQuality(int)", asMETHOD(Pipeline, setMaterialQuality), asCALL_THISCALL);
  806. engine->RegisterObjectMethod("Pipeline", "void setLightDetailLevel(int)", asMETHOD(Pipeline, setLightDetailLevel), asCALL_THISCALL);
  807. engine->RegisterObjectMethod("Pipeline", "void setShadowMapSize(int)", asMETHOD(Pipeline, setShadowMapSize), asCALL_THISCALL);
  808. engine->RegisterObjectMethod("Pipeline", "void setShadowMapHiresDepth(bool)", asMETHOD(Pipeline, setShadowMapHiresDepth), asCALL_THISCALL);
  809. engine->RegisterObjectMethod("Pipeline", "void setMaxOccluderTriangles(int)", asMETHOD(Pipeline, setMaxOccluderTriangles), asCALL_THISCALL);
  810. engine->RegisterObjectMethod("Pipeline", "void setOcclusionBufferSize(int)", asMETHOD(Pipeline, setOcclusionBufferSize), asCALL_THISCALL);
  811. engine->RegisterObjectMethod("Pipeline", "void setOccluderSizeThreshold(float)", asMETHOD(Pipeline, setOccluderSizeThreshold), asCALL_THISCALL);
  812. engine->RegisterObjectMethod("Pipeline", "void setEdgeFilter(const EdgeFilterParameters& in)", asMETHOD(Pipeline, setEdgeFilter), asCALL_THISCALL);
  813. engine->RegisterObjectMethod("Pipeline", "void drawDebugGeometry(bool) const", asMETHOD(Pipeline, drawDebugGeometry), asCALL_THISCALL);
  814. engine->RegisterObjectMethod("Pipeline", "uint getNumViewports() const", asMETHOD(Pipeline, getNumViewports), asCALL_THISCALL);
  815. engine->RegisterObjectMethod("Pipeline", "const Viewport& getViewport(uint) const", asMETHOD(Pipeline, getViewport), asCALL_THISCALL);
  816. engine->RegisterObjectMethod("Pipeline", "uint getFrameNumber() const", asMETHOD(Pipeline, getFrameNumber), asCALL_THISCALL);
  817. engine->RegisterObjectMethod("Pipeline", "float getElapsedTime() const", asMETHOD(Pipeline, getElapsedTime), asCALL_THISCALL);
  818. engine->RegisterObjectMethod("Pipeline", "bool getSpecularLighting() const", asMETHOD(Pipeline, getSpecularLighting), asCALL_THISCALL);
  819. engine->RegisterObjectMethod("Pipeline", "bool getDrawShadows() const", asMETHOD(Pipeline, getDrawShadows), asCALL_THISCALL);
  820. engine->RegisterObjectMethod("Pipeline", "int getTextureAnisotropy() const", asMETHOD(Pipeline, getTextureAnisotropy), asCALL_THISCALL);
  821. engine->RegisterObjectMethod("Pipeline", "TextureFilterMode getTextureFilterMode() const", asMETHOD(Pipeline, getTextureFilterMode), asCALL_THISCALL);
  822. engine->RegisterObjectMethod("Pipeline", "int getTextureQuality() const", asMETHOD(Pipeline, getTextureQuality), asCALL_THISCALL);
  823. engine->RegisterObjectMethod("Pipeline", "int getMaterialQuality() const", asMETHOD(Pipeline, getMaterialQuality), asCALL_THISCALL);
  824. engine->RegisterObjectMethod("Pipeline", "int getLightDetailLevel() const", asMETHOD(Pipeline, getLightDetailLevel), asCALL_THISCALL);
  825. engine->RegisterObjectMethod("Pipeline", "int getShadowMapSize() const", asMETHOD(Pipeline, getShadowMapSize), asCALL_THISCALL);
  826. engine->RegisterObjectMethod("Pipeline", "int getMaxOccluderTriangles() const", asMETHOD(Pipeline, getMaxOccluderTriangles), asCALL_THISCALL);
  827. engine->RegisterObjectMethod("Pipeline", "int getOcclusionBufferSize() const", asMETHOD(Pipeline, getOcclusionBufferSize), asCALL_THISCALL);
  828. engine->RegisterObjectMethod("Pipeline", "float getOccluderSizeThreshold() const", asMETHOD(Pipeline, getOccluderSizeThreshold), asCALL_THISCALL);
  829. engine->RegisterObjectMethod("Pipeline", "const EdgeFilterParameters& getEdgeFilter() const", asMETHOD(Pipeline, getEdgeFilter), asCALL_THISCALL);
  830. engine->RegisterObjectMethod("Pipeline", "uint getNumViews() const", asMETHOD(Pipeline, getNumViews), asCALL_THISCALL);
  831. engine->RegisterObjectMethod("Pipeline", "uint getNumGeometries(bool) const", asMETHOD(Pipeline, getNumGeometries), asCALL_THISCALL);
  832. engine->RegisterObjectMethod("Pipeline", "uint getNumLights(bool) const", asMETHOD(Pipeline, getNumLights), asCALL_THISCALL);
  833. engine->RegisterObjectMethod("Pipeline", "uint getNumShadowMaps(bool) const", asMETHOD(Pipeline, getNumShadowMaps), asCALL_THISCALL);
  834. engine->RegisterObjectMethod("Pipeline", "uint getNumOccluders(bool) const", asMETHOD(Pipeline, getNumOccluders), asCALL_THISCALL);
  835. engine->RegisterObjectMethod("Pipeline", "uint getNumShadowOccluders(bool) const", asMETHOD(Pipeline, getNumShadowOccluders), asCALL_THISCALL);
  836. engine->RegisterGlobalFunction("Pipeline@+ getPipeline()", asFUNCTION(GetPipeline), asCALL_CDECL);
  837. engine->RegisterGlobalFunction("Pipeline@+ get_pipeline()", asFUNCTION(GetPipeline), asCALL_CDECL);
  838. }
  839. static DebugRenderer* GetDebugRenderer()
  840. {
  841. Scene* scene = getScriptContextScene();
  842. if (scene)
  843. return scene->getExtension<DebugRenderer>();
  844. else
  845. return 0;
  846. }
  847. static DebugRenderer* SceneGetDebugRenderer(Scene* ptr)
  848. {
  849. return ptr->getExtension<DebugRenderer>();
  850. }
  851. static void registerDebugRenderer(asIScriptEngine* engine)
  852. {
  853. engine->RegisterObjectBehaviour("DebugRenderer", asBEHAVE_ADDREF, "void f()", asMETHOD(DebugRenderer, addRef), asCALL_THISCALL);
  854. engine->RegisterObjectBehaviour("DebugRenderer", asBEHAVE_RELEASE, "void f()", asMETHOD(DebugRenderer, releaseRef), asCALL_THISCALL);
  855. engine->RegisterObjectMethod("DebugRenderer", "void addLine(const Vector3& in, const Vector3& in, const Color& in, bool)", asMETHOD(DebugRenderer, addLine), asCALL_THISCALL);
  856. engine->RegisterObjectMethod("DebugRenderer", "void addBoundingBox(const BoundingBox& in, const Color& in, bool)", asMETHODPR(DebugRenderer, addBoundingBox, (const BoundingBox&, const Color&, bool), void), asCALL_THISCALL);
  857. engine->RegisterObjectMethod("DebugRenderer", "void addFrustum(const Frustum& in, const Color& in, bool)", asMETHOD(DebugRenderer, addFrustum), asCALL_THISCALL);
  858. engine->RegisterObjectMethod("DebugRenderer", "void addSkeleton(Skeleton@+, const Color& in, bool)", asMETHOD(DebugRenderer, addSkeleton), asCALL_THISCALL);
  859. engine->RegisterObjectMethod("Scene", "DebugRenderer@+ getDebugRenderer() const", asFUNCTION(SceneGetDebugRenderer), asCALL_CDECL_OBJLAST);
  860. engine->RegisterGlobalFunction("DebugRenderer@+ getDebugRenderer()", asFUNCTION(GetDebugRenderer), asCALL_CDECL);
  861. engine->RegisterGlobalFunction("DebugRenderer@+ get_debugRenderer()", asFUNCTION(GetDebugRenderer), asCALL_CDECL);
  862. }
  863. static void ConstructRayQueryResult(RayQueryResult* ptr)
  864. {
  865. new(ptr) RayQueryResult();
  866. // Zero the node pointer for safety when constructing these from script
  867. ptr->mNode = 0;
  868. ptr->mDistance = 0.0f;
  869. }
  870. static Node* RayQueryResultGetNode(RayQueryResult* ptr)
  871. {
  872. return ptr->mNode;
  873. }
  874. static CScriptArray* OctreeRaycast(const Ray& ray, unsigned nodeFlags, float maxDistance, RayQueryLevel level, Octree* ptr)
  875. {
  876. RayOctreeQuery query(rayQueryResult, ray, nodeFlags, false, false, maxDistance, level);
  877. ptr->getNodes(query);
  878. return vectorToArray<RayQueryResult>(rayQueryResult, "array<RayQueryResult>");
  879. }
  880. static CScriptArray* OctreeGetNodesPoint(const Vector3& point, unsigned nodeFlags, Octree* ptr)
  881. {
  882. PointOctreeQuery query(nodeResult, point, nodeFlags);
  883. ptr->getNodes(query);
  884. return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
  885. }
  886. static CScriptArray* OctreeGetNodesBox(const BoundingBox& box, unsigned nodeFlags, Octree* ptr)
  887. {
  888. BoxOctreeQuery query(nodeResult, box, nodeFlags);
  889. ptr->getNodes(query);
  890. return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
  891. }
  892. static CScriptArray* OctreeGetNodesFrustum(const Frustum& frustum, unsigned nodeFlags, Octree* ptr)
  893. {
  894. FrustumOctreeQuery query(nodeResult, frustum, nodeFlags);
  895. ptr->getNodes(query);
  896. return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
  897. }
  898. static CScriptArray* OctreeGetNodesSphere(const Sphere& sphere, unsigned nodeFlags, Octree* ptr)
  899. {
  900. SphereOctreeQuery query(nodeResult, sphere, nodeFlags);
  901. ptr->getNodes(query);
  902. return vectorToHandleArray<VolumeNode>(nodeResult, "array<Node@>");
  903. }
  904. static Octree* SceneGetOctree(Scene* ptr)
  905. {
  906. return ptr->getExtension<Octree>();
  907. }
  908. static bool SceneIsHeadless(Scene* ptr)
  909. {
  910. Octree* octree = ptr->getExtension<Octree>();
  911. return octree ? octree->isHeadless() : true;
  912. }
  913. static Octree* GetOctree()
  914. {
  915. Scene* scene = getScriptContextScene();
  916. return scene ? scene->getExtension<Octree>() : 0;
  917. }
  918. static void registerOctree(asIScriptEngine* engine)
  919. {
  920. engine->RegisterEnum("RayQueryLevel");
  921. engine->RegisterEnumValue("RayQueryLevel", "RAY_AABB_NOSUBOBJECTS", RAY_AABB_NOSUBOBJECTS);
  922. engine->RegisterEnumValue("RayQueryLevel", "RAY_AABB", RAY_AABB_NOSUBOBJECTS);
  923. engine->RegisterEnumValue("RayQueryLevel", "RAY_OBB", RAY_OBB);
  924. engine->RegisterEnumValue("RayQueryLevel", "RAY_TRIANGLE", RAY_TRIANGLE);
  925. engine->RegisterObjectType("RayQueryResult", sizeof(RayQueryResult), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  926. engine->RegisterObjectBehaviour("RayQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructRayQueryResult), asCALL_CDECL_OBJLAST);
  927. engine->RegisterObjectMethod("RayQueryResult", "Node@+ get_node() const", asFUNCTION(RayQueryResultGetNode), asCALL_CDECL_OBJLAST);
  928. engine->RegisterObjectProperty("RayQueryResult", "float distance", offsetof(RayQueryResult, mDistance));
  929. engine->RegisterObjectProperty("RayQueryResult", "uint subObject", offsetof(RayQueryResult, mSubObject));
  930. registerHashedType<Octree>(engine, "Octree");
  931. engine->RegisterObjectMethod("Octree", "void resize(const BoundingBox& in, uint)", asMETHOD(Octree, resize), asCALL_THISCALL);
  932. engine->RegisterObjectMethod("Octree", "void drawDebugGeometry(bool) const", asMETHOD(Octree, drawDebugGeometry), asCALL_THISCALL);
  933. engine->RegisterObjectMethod("Octree", "const BoundingBox& getWorldBoundingBox() const", asMETHODPR(Octree, getWorldBoundingBox, () const, const BoundingBox&), asCALL_THISCALL);
  934. engine->RegisterObjectMethod("Octree", "uint getNumLevels() const", asMETHOD(Octree, getNumLevels), asCALL_THISCALL);
  935. engine->RegisterObjectMethod("Octree", "bool isHeadless() const", asMETHOD(Octree, isHeadless), asCALL_THISCALL);
  936. engine->RegisterObjectMethod("Octree", "array<RayQueryResult>@ raycast(const Ray& in, uint, float, RayQueryLevel)", asFUNCTION(OctreeRaycast), asCALL_CDECL_OBJLAST);
  937. engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const Vector3& in, uint)", asFUNCTION(OctreeGetNodesPoint), asCALL_CDECL_OBJLAST);
  938. engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const BoundingBox& in, uint)", asFUNCTION(OctreeGetNodesBox), asCALL_CDECL_OBJLAST);
  939. engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const Frustum& in, uint)", asFUNCTION(OctreeGetNodesFrustum), asCALL_CDECL_OBJLAST);
  940. engine->RegisterObjectMethod("Octree", "array<Node@>@ getNodes(const Sphere& in, uint)", asFUNCTION(OctreeGetNodesSphere), asCALL_CDECL_OBJLAST);
  941. engine->RegisterObjectMethod("Scene", "Octree@+ getOctree() const", asFUNCTION(SceneGetOctree), asCALL_CDECL_OBJLAST);
  942. engine->RegisterObjectMethod("Scene", "bool isHeadless() const", asFUNCTION(SceneIsHeadless), asCALL_CDECL_OBJLAST);
  943. engine->RegisterGlobalFunction("Octree@+ getOctree()", asFUNCTION(GetOctree), asCALL_CDECL);
  944. engine->RegisterGlobalFunction("Octree@+ get_octree()", asFUNCTION(GetOctree), asCALL_CDECL);
  945. }
  946. void registerRendererLibrary(asIScriptEngine* engine)
  947. {
  948. registerCamera(engine);
  949. registerSkeleton(engine);
  950. registerTexture(engine);
  951. registerMaterial(engine);
  952. registerModel(engine);
  953. registerAnimation(engine);
  954. registerVolumeNode(engine);
  955. registerGeometryNode(engine);
  956. registerLight(engine);
  957. registerZone(engine);
  958. registerStaticModel(engine);
  959. registerSkybox(engine);
  960. registerAnimatedModel(engine);
  961. registerBillboardSet(engine);
  962. registerInstancedModel(engine);
  963. registerRenderer(engine);
  964. registerPipeline(engine);
  965. registerDebugRenderer(engine);
  966. registerOctree(engine);
  967. }