Song.cpp 9.0 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Audio.h"
  25. #include "Channel.h"
  26. #include "Song.h"
  27. #include "DebugNew.h"
  28. const unsigned char Song::sVibratoTypeTable[] =
  29. {
  30. 0, 2, 1, 0
  31. };
  32. const unsigned char Song::sPanningTable[] =
  33. {
  34. 64, 191, 191, 64
  35. };
  36. const signed char Song::sVibratoTable[4][256] =
  37. {
  38. {
  39. 0, -2, -3, -5, -6, -8, -9, -11, -12, -14, -16, -17, -19, -20, -22, -23,
  40. -24, -26, -27, -29, -30, -32, -33, -34, -36, -37, -38, -39, -41, -42, -43, -44,
  41. -45, -46, -47, -48, -49, -50, -51, -52, -53, -54, -55, -56, -56, -57, -58, -59,
  42. -59, -60, -60, -61, -61, -62, -62, -62, -63, -63, -63, -64, -64, -64, -64, -64,
  43. -64, -64, -64, -64, -64, -64, -63, -63, -63, -62, -62, -62, -61, -61, -60, -60,
  44. -59, -59, -58, -57, -56, -56, -55, -54, -53, -52, -51, -50, -49, -48, -47, -46,
  45. -45, -44, -43, -42, -41, -39, -38, -37, -36, -34, -33, -32, -30, -29, -27, -26,
  46. -24, -23, -22, -20, -19, -17, -16, -14, -12, -11, -9, -8, -6, -5, -3, -2,
  47. 0, 2, 3, 5, 6, 8, 9, 11, 12, 14, 16, 17, 19, 20, 22, 23,
  48. 24, 26, 27, 29, 30, 32, 33, 34, 36, 37, 38, 39, 41, 42, 43, 44,
  49. 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 56, 57, 58, 59,
  50. 59, 60, 60, 61, 61, 62, 62, 62, 63, 63, 63, 64, 64, 64, 64, 64,
  51. 64, 64, 64, 64, 64, 64, 63, 63, 63, 62, 62, 62, 61, 61, 60, 60,
  52. 59, 59, 58, 57, 56, 56, 55, 54, 53, 52, 51, 50, 49, 48, 47, 46,
  53. 45, 44, 43, 42, 41, 39, 38, 37, 36, 34, 33, 32, 30, 29, 27, 26,
  54. 24, 23, 22, 20, 19, 17, 16, 14, 12, 11, 9, 8, 6, 5, 3, 2
  55. },
  56. {
  57. 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
  58. 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
  59. 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
  60. 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
  61. 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
  62. 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
  63. 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
  64. 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
  65. -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64,
  66. -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64,
  67. -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64,
  68. -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64,
  69. -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64,
  70. -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64,
  71. -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64,
  72. -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64, -64
  73. },
  74. {
  75. 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7,
  76. 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15,
  77. 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
  78. 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
  79. 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
  80. 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46, 46, 47, 47,
  81. 48, 48, 49, 49, 50, 50, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55,
  82. 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63,
  83. -64, -64, -63, -63, -62, -62, -61, -61, -60, -60, -59, -59, -58, -58, -57, -57,
  84. -56, -56, -55, -55, -54, -54, -53, -53, -52, -52, -51, -51, -50, -50, -49, -49,
  85. -48, -48, -47, -47, -46, -46, -45, -45, -44, -44, -43, -43, -42, -42, -41, -41,
  86. -40, -40, -39, -39, -38, -38, -37, -37, -36, -36, -35, -35, -34, -34, -33, -33,
  87. -32, -32, -31, -31, -30, -30, -29, -29, -28, -28, -27, -27, -26, -26, -25, -25,
  88. -24, -24, -23, -23, -22, -22, -21, -21, -20, -20, -19, -19, -18, -18, -17, -17,
  89. -16, -16, -15, -15, -14, -14, -13, -13, -12, -12, -11, -11, -10, -10, -9, -9,
  90. -8, -8, -7, -7, -6, -6, -5, -5, -4, -4, -3, -3, -2, -2, -1, -1
  91. },
  92. {
  93. 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7,
  94. -8, -8, -9, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15,
  95. -16, -16, -17, -17, -18, -18, -19, -19, -20, -20, -21, -21, -22, -22, -23, -23,
  96. -24, -24, -25, -25, -26, -26, -27, -27, -28, -28, -29, -29, -30, -30, -31, -31,
  97. -32, -32, -33, -33, -34, -34, -35, -35, -36, -36, -37, -37, -38, -38, -39, -39,
  98. -40, -40, -41, -41, -42, -42, -43, -43, -44, -44, -45, -45, -46, -46, -47, -47,
  99. -48, -48, -49, -49, -50, -50, -51, -51, -52, -52, -53, -53, -54, -54, -55, -55,
  100. -56, -56, -57, -57, -58, -58, -59, -59, -60, -60, -61, -61, -62, -62, -63, -63,
  101. 64, 64, 63, 63, 62, 62, 61, 61, 60, 60, 59, 59, 58, 58, 57, 57,
  102. 56, 56, 55, 55, 54, 54, 53, 53, 52, 52, 51, 51, 50, 50, 49, 49,
  103. 48, 48, 47, 47, 46, 46, 45, 45, 44, 44, 43, 43, 42, 42, 41, 41,
  104. 40, 40, 39, 39, 38, 38, 37, 37, 36, 36, 35, 35, 34, 34, 33, 33,
  105. 32, 32, 31, 31, 30, 30, 29, 29, 28, 28, 27, 27, 26, 26, 25, 25,
  106. 24, 24, 23, 23, 22, 22, 21, 21, 20, 20, 19, 19, 18, 18, 17, 17,
  107. 16, 16, 15, 15, 14, 14, 13, 13, 12, 12, 11, 11, 10, 10, 9, 9,
  108. 8, 8, 7, 7, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1
  109. }
  110. };
  111. Song::Song(Audio* audio, const std::string& name) :
  112. Resource(name),
  113. mAudio(audio),
  114. mLoaded(false),
  115. mPlaying(false),
  116. mSampleCount(0),
  117. mBpmTempo(125),
  118. mGain(0.25f),
  119. mFader(1.0f),
  120. mFaderTarget(1.0f),
  121. mFadeSpeed(0.0f)
  122. {
  123. }
  124. Song::~Song()
  125. {
  126. stop();
  127. }
  128. void Song::stop()
  129. {
  130. if (mPlaying)
  131. {
  132. if (mAudio)
  133. mAudio->removeSong(this);
  134. mPlaying = false;
  135. }
  136. setNumChannels(0);
  137. }
  138. void Song::setGain(float gain)
  139. {
  140. mGain = clamp(gain, 0.0f, 1.0f);
  141. for (unsigned i = 0; i < mChannels.size(); ++i)
  142. mChannels[i]->setAttenuation(mFader * mGain);
  143. }
  144. void Song::fade(float target, float speed)
  145. {
  146. mFaderTarget = clamp(target, 0.0f, 1.0f);
  147. mFadeSpeed = speed;
  148. }
  149. void Song::setBpmTempo(unsigned tempo)
  150. {
  151. if (tempo)
  152. mBpmTempo = tempo;
  153. }
  154. void Song::update()
  155. {
  156. if (!mAudio)
  157. return;
  158. if ((mLoaded) && (mPlaying))
  159. updatePlayer();
  160. updateMasterFade();
  161. mSampleCount = ((mAudio->getMixRate() * 5) >> 1) / mBpmTempo;
  162. }
  163. void Song::setNumChannels(unsigned numChannels)
  164. {
  165. if (!mAudio)
  166. {
  167. releaseChannels();
  168. return;
  169. }
  170. MutexLock lock(mAudio->getMutex());
  171. releaseChannels();
  172. for (unsigned i = 0; i < numChannels; ++i)
  173. {
  174. Channel* newChannel = new Channel(mAudio);
  175. newChannel->setChannelType(CHANNEL_MUSIC);
  176. newChannel->setAttenuation(mFader * mGain);
  177. mChannels.push_back(newChannel);
  178. }
  179. }
  180. void Song::updateMasterFade()
  181. {
  182. if (mFadeSpeed)
  183. {
  184. if (mFader > mFaderTarget)
  185. {
  186. mFader -= mFadeSpeed * 2.5f / mBpmTempo;
  187. if (mFader < mFaderTarget)
  188. {
  189. mFader = mFaderTarget;
  190. mFadeSpeed = 0.0f;
  191. }
  192. }
  193. else if (mFader < mFaderTarget)
  194. {
  195. mFader += mFadeSpeed * 2.5f / mBpmTempo;
  196. if (mFader > mFaderTarget)
  197. {
  198. mFader = (float)mFaderTarget;
  199. mFadeSpeed = 0.0f;
  200. }
  201. }
  202. else
  203. mFadeSpeed = 0.0f;
  204. for (unsigned i = 0; i < mChannels.size(); ++i)
  205. mChannels[i]->setAttenuation(mFader * mGain);
  206. }
  207. }
  208. void Song::decSampleCount(unsigned played)
  209. {
  210. mSampleCount -= played;
  211. }
  212. void Song::releaseChannels()
  213. {
  214. for (std::vector<Channel*>::iterator i = mChannels.begin(); i != mChannels.end(); ++i)
  215. delete *i;
  216. mChannels.clear();
  217. }