Thread.h 2.1 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #ifndef COMMON_THREAD_H
  24. #define COMMON_THREAD_H
  25. //! An operating system thread
  26. class Thread
  27. {
  28. public:
  29. //! Construct. Does not start the thread yet
  30. Thread();
  31. //! Destruct. If running, stop and wait for thread to finish
  32. ~Thread();
  33. //! The function to run in the thread
  34. virtual void threadFunction() = 0;
  35. //! Start running the thread. Return true if successful, or false if already running or if can not create the thread
  36. bool startThread();
  37. //! Set the running flag to false and wait for the thread to finish
  38. void stopThread();
  39. //! Set thread priority. The thread must have been started first
  40. void setThreadPriority(int priority);
  41. //! Return whether thread exists
  42. bool isThreadStarted() const { return mThreadHandle != 0; }
  43. protected:
  44. //! Thread handle
  45. void* mThreadHandle;
  46. //! Running flag
  47. volatile bool mShouldRun;
  48. };
  49. #endif // COMMON_THREAD_H