Controls.h 2.7 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #ifndef INPUT_CONTROLS_H
  24. #define INPUT_CONTROLS_H
  25. #include "Variant.h"
  26. class Deserializer;
  27. class Serializer;
  28. class XMLElement;
  29. //! Controls sent over network
  30. struct Controls
  31. {
  32. //! Construct with initial state
  33. Controls()
  34. {
  35. reset();
  36. }
  37. //! Reset to initial state
  38. void reset()
  39. {
  40. mButtons = 0;
  41. mYaw = 0.0f;
  42. mPitch = 0.0f;
  43. mExtraData.clear();
  44. }
  45. //! Set or release button(s)
  46. void set(unsigned buttons, bool down = true)
  47. {
  48. if (down)
  49. mButtons |= buttons;
  50. else
  51. mButtons &= ~buttons;
  52. }
  53. //! Check if a button is held down
  54. bool isDown(unsigned button) const
  55. {
  56. return (mButtons & button) != 0;
  57. }
  58. //! Check if a button was pressed on this frame. Requires previous frame's controls
  59. bool isPressed(unsigned button, const Controls& prevControls) const
  60. {
  61. return ((mButtons & button) != 0) && ((prevControls.mButtons & button) == 0);
  62. }
  63. //! Write to a stream
  64. void write(Serializer& dest) const;
  65. //! Read from a stream
  66. void read(Deserializer& source);
  67. //! Write to an XML element
  68. void writeXML(XMLElement& dest) const;
  69. //! Read from an XML element
  70. void readXML(const XMLElement& source);
  71. //! Button state
  72. unsigned mButtons;
  73. //! Mouse yaw
  74. float mYaw;
  75. //! Mouse pitch
  76. float mPitch;
  77. //! Extra control data
  78. VariantMap mExtraData;
  79. };
  80. #endif