Plane.cpp 2.0 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Plane.h"
  25. Plane::Plane()
  26. {
  27. }
  28. Plane::Plane(const Plane& plane) :
  29. mNormal(plane.mNormal),
  30. mD(plane.mD)
  31. {
  32. }
  33. Plane::Plane(const Vector3& v0, const Vector3& v1, const Vector3& v2)
  34. {
  35. define(v0, v1, v2);
  36. }
  37. Plane::Plane(const Vector3& normal, const Vector3& point)
  38. {
  39. define(normal, point);
  40. }
  41. void Plane::define(const Vector3& v0, const Vector3& v1, const Vector3& v2)
  42. {
  43. Vector3 dist1 = v1 - v0;
  44. Vector3 dist2 = v2 - v0;
  45. mNormal = (dist1.crossProduct(dist2)).getNormalized();
  46. mAbsNormal = Vector3(fabsf(mNormal.mX), fabsf(mNormal.mY), fabsf(mNormal.mZ));
  47. mD = -mNormal.dotProduct(v0);
  48. }
  49. void Plane::define(const Vector3& normal, const Vector3& point)
  50. {
  51. mNormal = normal;
  52. mAbsNormal = Vector3(fabsf(mNormal.mX), fabsf(mNormal.mY), fabsf(mNormal.mZ));
  53. mD = -mNormal.dotProduct(point);
  54. }