D3D9RenderSurface.cpp 2.8 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Camera.h"
  25. #include "Graphics.h"
  26. #include "GraphicsImpl.h"
  27. #include "Log.h"
  28. #include "RenderSurface.h"
  29. #include "Scene.h"
  30. #include "Texture.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. RenderSurface::RenderSurface(Texture* parentTexture) :
  35. parentTexture_(parentTexture),
  36. surface_(0),
  37. viewport_(new Viewport())
  38. {
  39. }
  40. RenderSurface::~RenderSurface()
  41. {
  42. Release();
  43. }
  44. void RenderSurface::SetViewport(Viewport* viewport)
  45. {
  46. if (viewport)
  47. viewport_ = viewport;
  48. }
  49. void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget)
  50. {
  51. if (renderTarget != this)
  52. linkedRenderTarget_ = renderTarget;
  53. }
  54. void RenderSurface::SetLinkedDepthStencil(RenderSurface* depthStencil)
  55. {
  56. if (depthStencil != this)
  57. linkedDepthStencil_ = depthStencil;
  58. }
  59. void RenderSurface::Release()
  60. {
  61. Graphics* graphics = parentTexture_->GetGraphics();
  62. if (!graphics)
  63. return;
  64. if (surface_)
  65. {
  66. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  67. {
  68. if (graphics->GetRenderTarget(i) == this)
  69. graphics->ResetRenderTarget(i);
  70. }
  71. if (graphics->GetDepthStencil() == this)
  72. graphics->ResetDepthStencil();
  73. ((IDirect3DSurface9*)surface_)->Release();
  74. surface_ = 0;
  75. }
  76. }
  77. int RenderSurface::GetWidth() const
  78. {
  79. return parentTexture_->GetWidth();
  80. }
  81. int RenderSurface::GetHeight() const
  82. {
  83. return parentTexture_->GetHeight();
  84. }
  85. TextureUsage RenderSurface::GetUsage() const
  86. {
  87. return parentTexture_->GetUsage();
  88. }
  89. }