MessageBox.cpp 4.4 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Button.h"
  24. #include "Context.h"
  25. #include "Graphics.h"
  26. #include "Log.h"
  27. #include "MessageBox.h"
  28. #include "ResourceCache.h"
  29. #include "Text.h"
  30. #include "UI.h"
  31. #include "UIEvents.h"
  32. #include "Window.h"
  33. #include "XMLFile.h"
  34. namespace Urho3D
  35. {
  36. MessageBox::MessageBox(Context* context, const String& messageString, const String& titleString, XMLFile* layoutFile, XMLFile* styleFile) :
  37. Object(context)
  38. {
  39. // If layout file is not given, use the default message box layout
  40. if (!layoutFile)
  41. {
  42. ResourceCache* cache = GetSubsystem<ResourceCache>();
  43. layoutFile = cache->GetResource<XMLFile>("UI/MessageBox.xml");
  44. }
  45. UI* ui = GetSubsystem<UI>();
  46. window_ = ui->LoadLayout(layoutFile, styleFile);
  47. ui->GetRoot()->AddChild(window_);
  48. // Set the title and message strings if they are given
  49. titleText_ = dynamic_cast<Text*>(window_->GetChild("TitleText", true));
  50. if (titleText_ && !titleString.Empty())
  51. titleText_->SetText(titleString);
  52. messageText_ = dynamic_cast<Text*>(window_->GetChild("MessageText", true));
  53. if (messageText_ && !messageString.Empty())
  54. messageText_->SetText(messageString);
  55. // Center window after the message is set
  56. Window* window = dynamic_cast<Window*>(window_.Get());
  57. if (window)
  58. {
  59. Graphics* graphics = GetSubsystem<Graphics>(); // May be null if headless
  60. if (graphics)
  61. {
  62. const IntVector2& size = window->GetSize();
  63. window->SetPosition((graphics->GetWidth() - size.x_) / 2, (graphics->GetHeight() - size.y_) / 2);
  64. }
  65. else
  66. LOGWARNING("Instantiating a modal window in headless mode!");
  67. window->SetModal(true);
  68. }
  69. // Bind the buttons (if any in the loaded UI layout) to event handlers
  70. okButton_ = dynamic_cast<Button*>(window_->GetChild("OkButton", true));
  71. if (okButton_)
  72. {
  73. ui->SetFocusElement(okButton_);
  74. SubscribeToEvent(okButton_, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  75. }
  76. Button* cancelButton = dynamic_cast<Button*>(window_->GetChild("CancelButton", true));
  77. if (cancelButton)
  78. SubscribeToEvent(cancelButton, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  79. Button* closeButton = dynamic_cast<Button*>(window_->GetChild("CloseButton", true));
  80. if (closeButton)
  81. SubscribeToEvent(closeButton, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  82. SubscribeToEvent(window_, E_MODALCHANGED, HANDLER(MessageBox, HandleMessageAcknowledged));
  83. }
  84. MessageBox::~MessageBox()
  85. {
  86. window_->Remove();
  87. }
  88. void MessageBox::SetTitle(const String& text)
  89. {
  90. if (titleText_)
  91. titleText_->SetText(text);
  92. }
  93. void MessageBox::SetMessage(const String& text)
  94. {
  95. if (messageText_)
  96. messageText_->SetText(text);
  97. }
  98. const String& MessageBox::GetTitle() const
  99. {
  100. return titleText_ ? titleText_->GetText() : String::EMPTY;
  101. }
  102. const String& MessageBox::GetMessage() const
  103. {
  104. return messageText_ ? messageText_->GetText() : String::EMPTY;
  105. }
  106. void MessageBox::HandleMessageAcknowledged(StringHash eventType, VariantMap& eventData)
  107. {
  108. using namespace MessageACK;
  109. VariantMap newEventData;
  110. newEventData[P_OK] = eventData[Released::P_ELEMENT] == okButton_;
  111. SendEvent(E_MESSAGEACK, newEventData);
  112. this->ReleaseRef();
  113. }
  114. }