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- // Copyright (c) 2008-2022 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/StringUtils.h"
- #include "../IO/VectorBuffer.h"
- #include <cstring>
- namespace Urho3D
- {
- const Variant Variant::EMPTY { };
- const PODVector<unsigned char> Variant::emptyBuffer { };
- const ResourceRef Variant::emptyResourceRef { };
- const ResourceRefList Variant::emptyResourceRefList { };
- const VariantMap Variant::emptyVariantMap;
- const VariantVector Variant::emptyVariantVector { };
- const StringVector Variant::emptyStringVector { };
- static const char* typeNames[] =
- {
- "None",
- "Int",
- "Bool",
- "Float",
- "Vector2",
- "Vector3",
- "Vector4",
- "Quaternion",
- "Color",
- "String",
- "Buffer",
- "VoidPtr",
- "ResourceRef",
- "ResourceRefList",
- "VariantVector",
- "VariantMap",
- "IntRect",
- "IntVector2",
- "Ptr",
- "Matrix3",
- "Matrix3x4",
- "Matrix4",
- "Double",
- "StringVector",
- "Rect",
- "IntVector3",
- "Int64",
- "CustomHeap",
- "CustomStack",
- nullptr
- };
- static_assert(sizeof(typeNames) / sizeof(const char*) == (size_t)MAX_VAR_TYPES + 1, "Variant type name array is out-of-date");
- Variant& Variant::operator =(const Variant& rhs)
- {
- // Handle custom types separately
- if (rhs.IsCustom())
- {
- SetCustomVariantValue(*rhs.GetCustomVariantValuePtr());
- return *this;
- }
- // Assign other types here
- SetType(rhs.GetType());
- switch (type_)
- {
- case VAR_STRING:
- value_.string_ = rhs.value_.string_;
- break;
- case VAR_BUFFER:
- value_.buffer_ = rhs.value_.buffer_;
- break;
- case VAR_RESOURCEREF:
- value_.resourceRef_ = rhs.value_.resourceRef_;
- break;
- case VAR_RESOURCEREFLIST:
- value_.resourceRefList_ = rhs.value_.resourceRefList_;
- break;
- case VAR_VARIANTVECTOR:
- value_.variantVector_ = rhs.value_.variantVector_;
- break;
- case VAR_STRINGVECTOR:
- value_.stringVector_ = rhs.value_.stringVector_;
- break;
- case VAR_VARIANTMAP:
- value_.variantMap_ = rhs.value_.variantMap_;
- break;
- case VAR_PTR:
- value_.weakPtr_ = rhs.value_.weakPtr_;
- break;
- case VAR_MATRIX3:
- *value_.matrix3_ = *rhs.value_.matrix3_;
- break;
- case VAR_MATRIX3X4:
- *value_.matrix3x4_ = *rhs.value_.matrix3x4_;
- break;
- case VAR_MATRIX4:
- *value_.matrix4_ = *rhs.value_.matrix4_;
- break;
- default:
- memcpy(&value_, &rhs.value_, sizeof(VariantValue)); // NOLINT(bugprone-undefined-memory-manipulation)
- break;
- }
- return *this;
- }
- Variant& Variant::operator =(const VectorBuffer& rhs)
- {
- SetType(VAR_BUFFER);
- value_.buffer_ = rhs.GetBuffer();
- return *this;
- }
- bool Variant::operator ==(const Variant& rhs) const
- {
- if (type_ == VAR_VOIDPTR || type_ == VAR_PTR)
- return GetVoidPtr() == rhs.GetVoidPtr();
- else if (IsCustom() && rhs.IsCustom())
- return GetCustomVariantValuePtr()->Compare(*rhs.GetCustomVariantValuePtr());
- else if (type_ != rhs.type_)
- return false;
- switch (type_)
- {
- case VAR_INT:
- return value_.int_ == rhs.value_.int_;
- case VAR_INT64:
- return value_.int64_ == rhs.value_.int64_;
- case VAR_BOOL:
- return value_.bool_ == rhs.value_.bool_;
- case VAR_FLOAT:
- return value_.float_ == rhs.value_.float_;
- case VAR_VECTOR2:
- return value_.vector2_ == rhs.value_.vector2_;
- case VAR_VECTOR3:
- return value_.vector3_ == rhs.value_.vector3_;
- case VAR_VECTOR4:
- return value_.vector4_ == rhs.value_.vector4_;
- case VAR_QUATERNION:
- return value_.quaternion_ == rhs.value_.quaternion_;
- case VAR_COLOR:
- return value_.color_ == rhs.value_.color_;
- case VAR_STRING:
- return value_.string_ == rhs.value_.string_;
- case VAR_BUFFER:
- return value_.buffer_ == rhs.value_.buffer_;
- case VAR_RESOURCEREF:
- return value_.resourceRef_ == rhs.value_.resourceRef_;
- case VAR_RESOURCEREFLIST:
- return value_.resourceRefList_ == rhs.value_.resourceRefList_;
- case VAR_VARIANTVECTOR:
- return value_.variantVector_ == rhs.value_.variantVector_;
- case VAR_STRINGVECTOR:
- return value_.stringVector_ == rhs.value_.stringVector_;
- case VAR_VARIANTMAP:
- return value_.variantMap_ == rhs.value_.variantMap_;
- case VAR_INTRECT:
- return value_.intRect_ == rhs.value_.intRect_;
- case VAR_INTVECTOR2:
- return value_.intVector2_ == rhs.value_.intVector2_;
- case VAR_INTVECTOR3:
- return value_.intVector3_ == rhs.value_.intVector3_;
- case VAR_MATRIX3:
- return *value_.matrix3_ == *rhs.value_.matrix3_;
- case VAR_MATRIX3X4:
- return *value_.matrix3x4_ == *rhs.value_.matrix3x4_;
- case VAR_MATRIX4:
- return *value_.matrix4_ == *rhs.value_.matrix4_;
- case VAR_DOUBLE:
- return value_.double_ == rhs.value_.double_;
- case VAR_RECT:
- return value_.rect_ == rhs.value_.rect_;
- default:
- return true;
- }
- }
- bool Variant::operator ==(const PODVector<unsigned char>& rhs) const
- {
- // Use strncmp() instead of PODVector<unsigned char>::operator ==()
- const PODVector<unsigned char>& buffer = value_.buffer_;
- return type_ == VAR_BUFFER && buffer.Size() == rhs.Size() ?
- strncmp(reinterpret_cast<const char*>(&buffer[0]), reinterpret_cast<const char*>(&rhs[0]), buffer.Size()) == 0 :
- false;
- }
- bool Variant::operator ==(const VectorBuffer& rhs) const
- {
- const PODVector<unsigned char>& buffer = value_.buffer_;
- return type_ == VAR_BUFFER && buffer.Size() == rhs.GetSize() ?
- strncmp(reinterpret_cast<const char*>(&buffer[0]), reinterpret_cast<const char*>(rhs.GetData()), buffer.Size()) == 0 :
- false;
- }
- void Variant::FromString(const String& type, const String& value)
- {
- return FromString(GetTypeFromName(type), value.CString());
- }
- void Variant::FromString(const char* type, const char* value)
- {
- return FromString(GetTypeFromName(type), value);
- }
- void Variant::FromString(VariantType type, const String& value)
- {
- return FromString(type, value.CString());
- }
- void Variant::FromString(VariantType type, const char* value)
- {
- switch (type)
- {
- case VAR_INT:
- *this = ToInt(value);
- break;
- case VAR_INT64:
- *this = ToInt64(value);
- break;
- case VAR_BOOL:
- *this = ToBool(value);
- break;
- case VAR_FLOAT:
- *this = ToFloat(value);
- break;
- case VAR_VECTOR2:
- *this = ToVector2(value);
- break;
- case VAR_VECTOR3:
- *this = ToVector3(value);
- break;
- case VAR_VECTOR4:
- *this = ToVector4(value);
- break;
- case VAR_QUATERNION:
- *this = ToQuaternion(value);
- break;
- case VAR_COLOR:
- *this = ToColor(value);
- break;
- case VAR_STRING:
- *this = value;
- break;
- case VAR_BUFFER:
- SetType(VAR_BUFFER);
- StringToBuffer(value_.buffer_, value);
- break;
- case VAR_VOIDPTR:
- // From string to void pointer not supported, set to null
- *this = (void*)nullptr;
- break;
- case VAR_RESOURCEREF:
- {
- StringVector values = String::Split(value, ';');
- if (values.Size() == 2)
- {
- SetType(VAR_RESOURCEREF);
- value_.resourceRef_.type_ = values[0];
- value_.resourceRef_.name_ = values[1];
- }
- break;
- }
- case VAR_RESOURCEREFLIST:
- {
- StringVector values = String::Split(value, ';', true);
- if (values.Size() >= 1)
- {
- SetType(VAR_RESOURCEREFLIST);
- value_.resourceRefList_.type_ = values[0];
- value_.resourceRefList_.names_.Resize(values.Size() - 1);
- for (unsigned i = 1; i < values.Size(); ++i)
- value_.resourceRefList_.names_[i - 1] = values[i];
- }
- break;
- }
- case VAR_INTRECT:
- *this = ToIntRect(value);
- break;
- case VAR_INTVECTOR2:
- *this = ToIntVector2(value);
- break;
- case VAR_INTVECTOR3:
- *this = ToIntVector3(value);
- break;
- case VAR_PTR:
- // From string to RefCounted pointer not supported, set to null
- *this = (RefCounted*)nullptr;
- break;
- case VAR_MATRIX3:
- *this = ToMatrix3(value);
- break;
- case VAR_MATRIX3X4:
- *this = ToMatrix3x4(value);
- break;
- case VAR_MATRIX4:
- *this = ToMatrix4(value);
- break;
- case VAR_DOUBLE:
- *this = ToDouble(value);
- break;
- case VAR_RECT:
- *this = ToRect(value);
- break;
- default:
- SetType(VAR_NONE);
- }
- }
- void Variant::SetBuffer(const void* data, unsigned size)
- {
- if (size && !data)
- size = 0;
- SetType(VAR_BUFFER);
- PODVector<unsigned char>& buffer = value_.buffer_;
- buffer.Resize(size);
- if (size)
- memcpy(&buffer[0], data, size);
- }
- void Variant::SetCustomVariantValue(const CustomVariantValue& value)
- {
- // Assign value if destination is already initialized
- if (CustomVariantValue* custom = GetCustomVariantValuePtr())
- {
- if (custom->GetTypeInfo() == value.GetTypeInfo())
- {
- custom->Assign(value);
- return;
- }
- }
- if (value.GetSize() <= VARIANT_VALUE_SIZE)
- {
- SetType(VAR_CUSTOM_STACK);
- value_.customValueStack_.~CustomVariantValue();
- value.Clone(&value_.customValueStack_);
- }
- else
- {
- SetType(VAR_CUSTOM_HEAP);
- delete value_.customValueHeap_;
- value_.customValueHeap_ = value.Clone();
- }
- }
- VectorBuffer Variant::GetVectorBuffer() const
- {
- return VectorBuffer(type_ == VAR_BUFFER ? value_.buffer_ : emptyBuffer);
- }
- String Variant::GetTypeName() const
- {
- return typeNames[type_];
- }
- String Variant::ToString() const
- {
- switch (type_)
- {
- case VAR_INT:
- return String(value_.int_);
- case VAR_INT64:
- return String(value_.int64_);
- case VAR_BOOL:
- return String(value_.bool_);
- case VAR_FLOAT:
- return String(value_.float_);
- case VAR_VECTOR2:
- return value_.vector2_.ToString();
- case VAR_VECTOR3:
- return value_.vector3_.ToString();
- case VAR_VECTOR4:
- return value_.vector4_.ToString();
- case VAR_QUATERNION:
- return value_.quaternion_.ToString();
- case VAR_COLOR:
- return value_.color_.ToString();
- case VAR_STRING:
- return value_.string_;
- case VAR_BUFFER:
- {
- const PODVector<unsigned char>& buffer = value_.buffer_;
- String ret;
- BufferToString(ret, buffer.Begin().ptr_, buffer.Size());
- return ret;
- }
- case VAR_VOIDPTR:
- case VAR_PTR:
- // Pointer serialization not supported (convert to null)
- return String(0);
- case VAR_INTRECT:
- return value_.intRect_.ToString();
- case VAR_INTVECTOR2:
- return value_.intVector2_.ToString();
- case VAR_INTVECTOR3:
- return value_.intVector3_.ToString();
- case VAR_MATRIX3:
- return value_.matrix3_->ToString();
- case VAR_MATRIX3X4:
- return value_.matrix3x4_->ToString();
- case VAR_MATRIX4:
- return value_.matrix4_->ToString();
- case VAR_DOUBLE:
- return String(value_.double_);
- case VAR_RECT:
- return value_.rect_.ToString();
- case VAR_CUSTOM_HEAP:
- case VAR_CUSTOM_STACK:
- return GetCustomVariantValuePtr()->ToString();
- default:
- // VAR_RESOURCEREF, VAR_RESOURCEREFLIST, VAR_VARIANTVECTOR, VAR_STRINGVECTOR, VAR_VARIANTMAP
- // Reference string serialization requires typehash-to-name mapping from the context. Can not support here
- // Also variant map or vector string serialization is not supported. XML or binary save should be used instead
- return String::EMPTY;
- }
- }
- bool Variant::IsZero() const
- {
- switch (type_)
- {
- case VAR_INT:
- return value_.int_ == 0;
- case VAR_INT64:
- return value_.int64_ == 0;
- case VAR_BOOL:
- return value_.bool_ == false;
- case VAR_FLOAT:
- return value_.float_ == 0.0f;
- case VAR_VECTOR2:
- return value_.vector2_ == Vector2::ZERO;
- case VAR_VECTOR3:
- return value_.vector3_ == Vector3::ZERO;
- case VAR_VECTOR4:
- return value_.vector4_ == Vector4::ZERO;
- case VAR_QUATERNION:
- return value_.quaternion_ == Quaternion::IDENTITY;
- case VAR_COLOR:
- // WHITE is considered empty (i.e. default) color in the Color class definition
- return value_.color_ == Color::WHITE;
- case VAR_STRING:
- return value_.string_.Empty();
- case VAR_BUFFER:
- return value_.buffer_.Empty();
- case VAR_VOIDPTR:
- return value_.voidPtr_ == nullptr;
- case VAR_RESOURCEREF:
- return value_.resourceRef_.name_.Empty();
- case VAR_RESOURCEREFLIST:
- {
- const StringVector& names = value_.resourceRefList_.names_;
- for (StringVector::ConstIterator i = names.Begin(); i != names.End(); ++i)
- {
- if (!i->Empty())
- return false;
- }
- return true;
- }
- case VAR_VARIANTVECTOR:
- return value_.variantVector_.Empty();
- case VAR_STRINGVECTOR:
- return value_.stringVector_.Empty();
- case VAR_VARIANTMAP:
- return value_.variantMap_.Empty();
- case VAR_INTRECT:
- return value_.intRect_ == IntRect::ZERO;
- case VAR_INTVECTOR2:
- return value_.intVector2_ == IntVector2::ZERO;
- case VAR_INTVECTOR3:
- return value_.intVector3_ == IntVector3::ZERO;
- case VAR_PTR:
- return value_.weakPtr_ == (RefCounted*)nullptr;
- case VAR_MATRIX3:
- return *value_.matrix3_ == Matrix3::IDENTITY;
- case VAR_MATRIX3X4:
- return *value_.matrix3x4_ == Matrix3x4::IDENTITY;
- case VAR_MATRIX4:
- return *value_.matrix4_ == Matrix4::IDENTITY;
- case VAR_DOUBLE:
- return value_.double_ == 0.0;
- case VAR_RECT:
- return value_.rect_ == Rect::ZERO;
- case VAR_CUSTOM_HEAP:
- case VAR_CUSTOM_STACK:
- return GetCustomVariantValuePtr()->IsZero();
- default:
- return true;
- }
- }
- void Variant::SetType(VariantType newType)
- {
- if (type_ == newType)
- return;
- switch (type_)
- {
- case VAR_STRING:
- value_.string_.~String();
- break;
- case VAR_BUFFER:
- value_.buffer_.~PODVector<unsigned char>();
- break;
- case VAR_RESOURCEREF:
- value_.resourceRef_.~ResourceRef();
- break;
- case VAR_RESOURCEREFLIST:
- value_.resourceRefList_.~ResourceRefList();
- break;
- case VAR_VARIANTVECTOR:
- value_.variantVector_.~VariantVector();
- break;
- case VAR_STRINGVECTOR:
- value_.stringVector_.~StringVector();
- break;
- case VAR_VARIANTMAP:
- value_.variantMap_.~VariantMap();
- break;
- case VAR_PTR:
- value_.weakPtr_.~WeakPtr<RefCounted>();
- break;
- case VAR_MATRIX3:
- delete value_.matrix3_;
- break;
- case VAR_MATRIX3X4:
- delete value_.matrix3x4_;
- break;
- case VAR_MATRIX4:
- delete value_.matrix4_;
- break;
- case VAR_CUSTOM_HEAP:
- delete value_.customValueHeap_;
- break;
- case VAR_CUSTOM_STACK:
- value_.customValueStack_.~CustomVariantValue();
- break;
- default:
- break;
- }
- type_ = newType;
- switch (type_)
- {
- case VAR_STRING:
- new(&value_.string_) String();
- break;
- case VAR_BUFFER:
- new(&value_.buffer_) PODVector<unsigned char>();
- break;
- case VAR_RESOURCEREF:
- new(&value_.resourceRef_) ResourceRef();
- break;
- case VAR_RESOURCEREFLIST:
- new(&value_.resourceRefList_) ResourceRefList();
- break;
- case VAR_VARIANTVECTOR:
- new(&value_.variantVector_) VariantVector();
- break;
- case VAR_STRINGVECTOR:
- new(&value_.stringVector_) StringVector();
- break;
- case VAR_VARIANTMAP:
- new(&value_.variantMap_) VariantMap();
- break;
- case VAR_PTR:
- new(&value_.weakPtr_) WeakPtr<RefCounted>();
- break;
- case VAR_MATRIX3:
- value_.matrix3_ = new Matrix3();
- break;
- case VAR_MATRIX3X4:
- value_.matrix3x4_ = new Matrix3x4();
- break;
- case VAR_MATRIX4:
- value_.matrix4_ = new Matrix4();
- break;
- case VAR_CUSTOM_HEAP:
- // Must be initialized later
- value_.customValueHeap_ = nullptr;
- break;
- case VAR_CUSTOM_STACK:
- // Initialize virtual table with void custom object
- new (&value_.customValueStack_) CustomVariantValue();
- break;
- default:
- break;
- }
- }
- template <> int Variant::Get<int>() const
- {
- return GetInt();
- }
- template <> unsigned Variant::Get<unsigned>() const
- {
- return GetUInt();
- }
- template <> long long Variant::Get<long long>() const
- {
- return GetInt64();
- }
- template <> unsigned long long Variant::Get<unsigned long long>() const
- {
- return GetUInt64();
- }
- template <> StringHash Variant::Get<StringHash>() const
- {
- return GetStringHash();
- }
- template <> bool Variant::Get<bool>() const
- {
- return GetBool();
- }
- template <> float Variant::Get<float>() const
- {
- return GetFloat();
- }
- template <> double Variant::Get<double>() const
- {
- return GetDouble();
- }
- template <> const Vector2& Variant::Get<const Vector2&>() const
- {
- return GetVector2();
- }
- template <> const Vector3& Variant::Get<const Vector3&>() const
- {
- return GetVector3();
- }
- template <> const Vector4& Variant::Get<const Vector4&>() const
- {
- return GetVector4();
- }
- template <> const Quaternion& Variant::Get<const Quaternion&>() const
- {
- return GetQuaternion();
- }
- template <> const Color& Variant::Get<const Color&>() const
- {
- return GetColor();
- }
- template <> const String& Variant::Get<const String&>() const
- {
- return GetString();
- }
- template <> const Rect& Variant::Get<const Rect&>() const
- {
- return GetRect();
- }
- template <> const IntRect& Variant::Get<const IntRect&>() const
- {
- return GetIntRect();
- }
- template <> const IntVector2& Variant::Get<const IntVector2&>() const
- {
- return GetIntVector2();
- }
- template <> const IntVector3& Variant::Get<const IntVector3&>() const
- {
- return GetIntVector3();
- }
- template <> const PODVector<unsigned char>& Variant::Get<const PODVector<unsigned char>&>() const
- {
- return GetBuffer();
- }
- template <> void* Variant::Get<void*>() const
- {
- return GetVoidPtr();
- }
- template <> RefCounted* Variant::Get<RefCounted*>() const
- {
- return GetPtr();
- }
- template <> const Matrix3& Variant::Get<const Matrix3&>() const
- {
- return GetMatrix3();
- }
- template <> const Matrix3x4& Variant::Get<const Matrix3x4&>() const
- {
- return GetMatrix3x4();
- }
- template <> const Matrix4& Variant::Get<const Matrix4&>() const
- {
- return GetMatrix4();
- }
- template <> ResourceRef Variant::Get<ResourceRef>() const
- {
- return GetResourceRef();
- }
- template <> ResourceRefList Variant::Get<ResourceRefList>() const
- {
- return GetResourceRefList();
- }
- template <> VariantVector Variant::Get<VariantVector>() const
- {
- return GetVariantVector();
- }
- template <> StringVector Variant::Get<StringVector >() const
- {
- return GetStringVector();
- }
- template <> VariantMap Variant::Get<VariantMap>() const
- {
- return GetVariantMap();
- }
- template <> Vector2 Variant::Get<Vector2>() const
- {
- return GetVector2();
- }
- template <> Vector3 Variant::Get<Vector3>() const
- {
- return GetVector3();
- }
- template <> Vector4 Variant::Get<Vector4>() const
- {
- return GetVector4();
- }
- template <> Quaternion Variant::Get<Quaternion>() const
- {
- return GetQuaternion();
- }
- template <> Color Variant::Get<Color>() const
- {
- return GetColor();
- }
- template <> String Variant::Get<String>() const
- {
- return GetString();
- }
- template <> Rect Variant::Get<Rect>() const
- {
- return GetRect();
- }
- template <> IntRect Variant::Get<IntRect>() const
- {
- return GetIntRect();
- }
- template <> IntVector2 Variant::Get<IntVector2>() const
- {
- return GetIntVector2();
- }
- template <> IntVector3 Variant::Get<IntVector3>() const
- {
- return GetIntVector3();
- }
- template <> PODVector<unsigned char> Variant::Get<PODVector<unsigned char>>() const
- {
- return GetBuffer();
- }
- template <> Matrix3 Variant::Get<Matrix3>() const
- {
- return GetMatrix3();
- }
- template <> Matrix3x4 Variant::Get<Matrix3x4>() const
- {
- return GetMatrix3x4();
- }
- template <> Matrix4 Variant::Get<Matrix4>() const
- {
- return GetMatrix4();
- }
- String Variant::GetTypeName(VariantType type)
- {
- return typeNames[type];
- }
- VariantType Variant::GetTypeFromName(const String& typeName)
- {
- return GetTypeFromName(typeName.CString());
- }
- VariantType Variant::GetTypeFromName(const char* typeName)
- {
- return (VariantType)GetStringListIndex(typeName, typeNames, VAR_NONE);
- }
- }
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